• HardCode IDE
    458 replies, posted
[url]http://hcide.com/[/url] [quote]Built by a skilled team of graphic designers[/quote] lol??? [editline]10th May 2012[/editline] i like how that page is full of hyperboles too. quite professional.
Guys are you sure you're not developing a futuristic sci-fi [i][b]game[/b][/i]? Because the site and the IDE itself looks like something out of Dead Space 3 or something
[QUOTE=icantread49;35905184]Guys are you sure you're not developing a futuristic sci-fi [i][b]game[/b][/i]? Because the site and the IDE itself looks like something out of Dead Space 3 or something[/QUOTE] Even if it looks like the stuff we were spoon-fed by Hollywood all the while growing up, doesn't mean it can't be made today. And even look better. That same process happens with cars too, but I don't see anyone complaining about how futuristic their car looks. (except for owners of smartcars) Plus, we can do a lot more than cool VB GUIs that can trace IPs.
Considering eclipse for example is better than this in every way and you that IDE basically costs(Who would buy an IDE that costs)? I would probably donate but the fact that you HAVE to pay money to use something like an IDEs simple usable functions just makes me cry.
Visual Studio pro IDEs cost money, and I know that there are other IDEs out there that people buy.
I know visual studio does but you can do everything in the express editions as you can in the studio. THe studio just puts it all in one package
[QUOTE=Map in a box;35906504]Considering eclipse for example is better than this in every way [/QUOTE] How would you know? A comparison based on screenshots? Hang on, let me show you my upcoming IDE prototype. [IMG]http://dl.dropbox.com/u/27714141/perfect_ide.png[/IMG] It'll be open source too, it'll ship with the source code and a copy of the oh-so-liberal GPL license.
[QUOTE=Map in a box;35906504]Considering eclipse for example is better than this in every way and you that IDE basically costs(Who would buy an IDE that costs)? I would probably donate but the fact that you HAVE to pay money to use something like an IDEs simple usable functions just makes me cry.[/QUOTE] Like I don't even have a problem with paying a reasonable price for good software, but, in general, I [i]prefer[/i] open-source software because I've developed a sort of trust for open-source software. I've never had an open-source program install malware, eat up resources, or nag be about stupid shit. I'm actually probably less likely to try freeware than either reasonably-priced commercial software or open-source software, since the motivations of the latter two are more obvious. Open-source projects are usually just about making good software and don't really care too much about compensation. Commercial projects are about money, but they're decent enough to ask you up front. With freeware, I really don't know [i]why[/i] they wrote the software. If it's about money, how are they expecting to make their money? If it's just about making good software, why didn't they just make it an open-source project to begin with? How do I know that I'm not going to be spied on or assimilated into a giant botnet, or it's not going to replace my BIOS with goatse on April 1st? For me it's FOSS > Commercial > Freeware > Shareware/nagware/ad-supported I am very unlikely to even try freeware or shareware unless it's from an extremely reputable source. AFAIK, the only 'freeware' I have installed right now is MSE and Adobe Flash/Reader.
so uh. what interesting features does this ide have except for a theming api that would help match my riced-out rainmeter and objectdock (even though the font rendering is atrocious (lol java))?
[QUOTE=voodooattack;35906894]How would you know? A comparison based on screenshots? Hang on, let me show you my upcoming IDE prototype. [IMG]http://dl.dropbox.com/u/27714141/perfect_ide.png[/IMG] It'll be open source too, it'll ship with the source code and a copy of the oh-so-liberal GPL license.[/QUOTE] This image almost accurately describes my view of Eclipse. Especially the entire right-hand side of the IDE and most of the upper toolbar. GPL (v3, that is) is a nice example of a license which emulates a virus
[QUOTE=Bluefire;35907156]This image almost accurately describes my view of Eclipse. Especially the entire right-hand side of the IDE and most of the upper toolbar. GPL (v3, that is) is a nice example of a license which emulates a virus[/QUOTE] GPL is a reasonable license for "end of the line" products that aren't imported by other software like a game or an IDE. Unless you want to retain the 'rights' to distributing the software, which is a bit of a pointless manoeuvre.
[QUOTE=synthiackup;35907086]so uh. what interesting features does this ide have except for a theming api that would help match my riced-out rainmeter and objectdock (even though the font rendering is atrocious (lol java))?[/QUOTE] Font rendering was set to non-antialiased, we just preferred it like that, so yeah you can turn it on if you really want, again, its just a setting. Its going to have a full UML system, Live Editing, highly extensive plugin system, effective use of multiple monitors, webkit built in, advanced text manipulation and much much more. Just read the previous posts and everything should become clear. Also, if you cant put two and two together, the editor pane was rendered with antialiasing so you should by default pick this up as an option. We found that with dark themes, the sharp pixels were easier to read without the blending turned on.
[QUOTE=Dylan Vorster;35908407]Its going to have a full UML system[/quote] don't a bunch of ides already have this? [quote]Live Editing[/quote] [url]http://en.wikipedia.org/wiki/Collaborative_real-time_editor#List_of_current_editors[/url] [quote]highly extensive plugin system[/quote] every ide ever [quote]webkit built in[/quote] why? [quote]advanced text manipulation and much much more.[/QUOTE] ambiguous. i'm not impressed yet. [editline]10th May 2012[/editline] [QUOTE=Dylan Vorster;35908407]Font rendering was set to non-antialiased[/QUOTE] but the editor text is anti-aliased? idgi.
[QUOTE=Map in a box;35906670]I know visual studio does but you can do everything in the express editions as you can in the studio. THe studio just puts it all in one package[/QUOTE] This is not true.
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Okay you guys calling this as HardCode IDE. Currently things talked about all sounds good like collaboration, uml, plugin and theme support. (Which I believe most users will not use most of these features ) But mostly we talked about only "text editor" stuff. What IDE features you going to support? I am just afraid if it going to end up as yet another text editor. If this is the case I am already happy with "Notepad++". And what features you going to have which "notepad++" is not have already? Like what about code refactoring, autocompletion by code parse, error highlighting, compiling, debugging, gui design etc, etc?
[QUOTE=burak575;35912029]Okay you guys calling this as HardCode IDE. Currently things talked about all sounds good like collaboration, uml, plugin and theme support. (Which I believe most users will not use most of these features ) But mostly we talked about only "text editor" stuff. What IDE features you going to support? I am just afraid if it going to end up as yet another text editor. If this is the case I am already happy with "Notepad++". And what features you going to have which "notepad++" is not have already? Like what about code refactoring, autocompletion by code parse, error highlighting, compiling, debugging, gui design etc, etc?[/QUOTE] Since this is an IDE, it will definitely have those industry standard features. We build models of the documents that you are working on, and so we can contextually work with the data and provide these features. We already have autocomplete, code suggestions and parameter highlighting (see the (old but still relevant) video on our FB page). We will upload videos of these shortly. (a quick note: the autocomplete system is gaining some serious momentum, and is going to be one of our best features along with the Colab system) Heres a quick list for example of the Web plugin (to demonstrate IDE capabilities): 1) Automatic resizing of images when inserted, according to the attributes specified (drag and drop ofc) 2) Automatic vendor prefixes, that will constantly be updated remotely as the specs develop. 3) Quirks mode for IE etc.. so you can specify your target browser. 4) Automatic minification and concatenation of css and javascript files (as well as minification) for deployment. 5) Que system for when offline, or network latency problems. So as soon as you get online, it will systematically upload them. 6) Page services: automatic backup to hardcode server meaning persistent settings, projects, files and configurations. These will automatically be synced over operating system and servers. 7) Direct IDE to IDE Filesharing, without going through the OS. 8) We already mentioned this, but the multiple screen support will allow you to view the site on the right hand side, the editor on the left hand side, and since the changes will propagate automatically, as well as hover tool sets, and site statistics, you see changes in real time. Thanks for the questions :)
[QUOTE=Dylan Vorster;35912135]Since this is an IDE, it will definitely have those industry standard features. We build models of the documents that you are working on, and so we can contextually work with the data and provide these features. We already have autocomplete, code suggestions and parameter highlighting (see the (old but still relevant) video on our FB page). We will upload videos of these shortly. (a quick note: the autocomplete system is gaining some serious momentum, and is going to be one of our best features along with the Colab system) Heres a quick list for example of the Web plugin (to demonstrate IDE capabilities): 1) Automatic resizing of images when inserted, according to the attributes specified (drag and drop ofc) 2) Automatic vendor prefixes, that will constantly be updated remotely as the specs develop. 3) Quirks mode for IE etc.. so you can specify your target browser. 4) Automatic minification and concatenation of css and javascript files (as well as minification) for deployment. 5) Que system for when offline, or network latency problems. So as soon as you get online, it will systematically upload them. 6) Page services: automatic backup to hardcode server meaning persistent settings, projects, files and configurations. These will automatically be synced over operating system and servers. 7) Direct IDE to IDE Filesharing, without going through the OS. 8) We already mentioned this, but the multiple screen support will allow you to view the site on the right hand side, the editor on the left hand side, and since the changes will propagate automatically, as well as hover tool sets, and site statistics, you see changes in real time. Thanks for the questions :)[/QUOTE] These are sounds good. But C++ is important for me. If somehow you manage to beat my existing workflow by making it easier, faster more productive, eventually I will pay for it, keep up the good work :)
[QUOTE=burak575;35912189]These are sounds good. But C++ is important for me. If somehow you manage to beat my existing workflow by making it easier, faster more productive, eventually I will pay for it, keep up the good work :)[/QUOTE] The languages and features can simply be added via our Plugin API :)
[QUOTE=CountNoobula;35912245]The languages and features can simply be added via our Plugin API :)[/QUOTE] I prefer some stuff supported internally over plugins made by community. Because those plugins are not kept update most of the time. So they are not reliable unless they will profit from it somehow. And supporting C++ is not job of community made plugins. Since the things I am asking for ( refactoring, error highlighting, autocompletion ) requires parsing of source code. But if you meant you going to support C++ by your own plugin api and its going to developed by you, this will show how good at extensible your project. On gui design thing, if you guys didn't planned anything yet, I have a suggestion. "Abstract" the design stuff, so people can make plugins for parsing and generating code for different gui libraries. So finally we can use the GeeUI :D
Looks great. Keep up the good work. Also who gives two shits if he decides to open source it or not?
[QUOTE=burak575;35912304]I prefer some stuff supported internally over plugins made by community. Because those plugins are not kept update most of the time. So they are not reliable unless they will profit from it somehow. And supporting C++ is not job of community made plugins. Since the things I am asking for ( refactoring, error highlighting, autocompletion ) requires parsing of source code. But if you meant you going to support C++ by your own plugin api and its going to developed by you, this will show how good at extensible your project. On gui design thing, if you guys didn't planned anything yet, I have a suggestion. "Abstract" the design stuff, so people can make plugins for parsing and generating code for different gui libraries. So finally we can use the GeeUI :D[/QUOTE] I love the GUI abstraction idea. We haven't planned on anything in this direction yet though, as our entire team finds it much faster to code GUI's by hand. If everyone in the community finds this a wanted feature, then we will definitely build it in. The refracting and things along those lines are plugin independent seeing as we work of models. You will however, need to provide some constraints and rules on how the plugin generates these models as Java, php and c++ are relatively different in this regard. But on a whole we are making some serious progress with the project. We wont be able to make everyone happy, but Im pretty sure we can get enough done for the first release to fulfill 80 % of all the requested features. Thanks again for your suggestions, the GUI abstraction concept would never have occurred to us if you didn't mention it here :) [editline]11th May 2012[/editline] [QUOTE=false prophet;35912372]Looks great. Keep up the good work. Also who gives two shits if he decides to open source it or not?[/QUOTE] oh snap, here we go again :P
[IMG]http://i.imgur.com/ASKDx.png[/IMG] i think one of your team members is missing
Just wondering but, will the plugin API be fully documented and up on the site (or somewhere else) at the release of the IDE ? If I try it and do, in fact, happen to like it, I'll more than likely write a plugin for C# support in my spare time.
[QUOTE=synthiackup;35912588][IMG]http://i.imgur.com/ASKDx.png[/IMG] i think one of your team members is missing[/QUOTE] Good thing no one cares what you think.
[QUOTE=Richy19;35912645]Good thing no one cares what you think.[/QUOTE] Yeah that's why they rated his post.
If you could please direct all feature requests to our site please, we now have a [URL=http://hcide.com/forums/viewforum.php?f=3&sid=e109db63cc2d5f1814fa3c0a3cdef88a]section[/URL] for it.
[QUOTE=CountNoobula;35923931]If you could please direct all feature requests to our site please, we now have a [URL=http://hcide.com/forums/viewforum.php?f=3&sid=e109db63cc2d5f1814fa3c0a3cdef88a]section[/URL] for it.[/QUOTE] Good idea, now watch the hatred pour out of facepunch like molten rock. :v:
At first I just thought this was a really well thought out troll thread so I stopped reading it But now I see you guys are serious and I feel bad
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