• What are you working on? November 2011 Edition
    3,673 replies, posted
Soon to be in my game: [img]http://puu.sh/850o[/img] And I'm not copying [url=http://puu.sh/850A]Terraria[/url]. Nope. Not. At. All...
Does anyone else get really demotivated when programming? I'll be coding something, then suddenly lose interest and stop working on that project permanently.
[QUOTE=Map in a box;33113912]Rolling puppies in a physics world to reach the end?[/quote] pretty much [quote]Like crayon physics, only with puppies? You should use seals.[/QUOTE] uh well not really. the world is composed of dirt and two other materials. you can morph the dirt with your fingers like in the current version of morph. the goal is to roll the puppy to its doggy house and collect all of the bones on the way
[QUOTE=amazer97;33114088]Does anyone else get really demotivated when programming? I'll be coding something, then suddenly lose interest and stop working on that project permanently.[/QUOTE] reactionfac.es is a webdev project I never finished due to being demotivated. I still own the domain. I also started work on a Lua hook-oriented Minecraft mod, this was before Stoned was working on his, I was also demotivated and dropped that.
[video=youtube;Lm9-gi0wqu8]http://www.youtube.com/watch?v=Lm9-gi0wqu8&feature=youtu.be[/video] Lookie lookie I'm learning
[url=http://www.facepunch.com/threads/1137875]Oh hello what's this doing here[/url]
[QUOTE=amazer97;33114088]Does anyone else get really demotivated when programming? I'll be coding something, then suddenly lose interest and stop working on that project permanently.[/QUOTE] I'll work at a certain snippet of code for a while trying to figure out why the fuck it won't work. And once I finally get it solved, it opens a ton of possibilities for me to work on. And usually I just stop because I can't decide what to do next. Now I just tell myself i'll write up a design document [I]soon[/I] so I won't have that problem anymore. It's been a couple days and i've yet to write a word.
[QUOTE=Yogurt;33114271][url=http://www.facepunch.com/threads/1137875]Oh hello what's this doing here[/url][/QUOTE] I would have waited a little longer before showing the not-programming forums, but that's just me.
[QUOTE=Parakon;33114566]I'll work at a certain snippet of code for a while trying to figure out why the fuck it won't work. And once I finally get it solved, it opens a ton of possibilities for me to work on. And usually I just stop because I can't decide what to do next. Now I just tell myself i'll write up a design document [I]soon[/I] so I won't have that problem anymore. It's been a couple days and i've yet to write a word.[/QUOTE]You could look into writing your design documents with LaTeX and pgf-umlcd, I find it's very easy to work out my design that way, and lets me work on the interfaces and objects while figuring out how it all works together
Anyone want to help me stress-test my networking?
Yes
[QUOTE=ZenX2;33115395]Yes[/QUOTE] Edit: server is down [url=http://dl.dropbox.com/u/4093439/Debug.rar]Download here[/url] Extract it to its own directory. Launch it. Press ~ to open the console. Type: [code] player_name "yournamehere" connect 75.60.209.61 870 [/code] Note that I'm in the middle of fixing physics so yes, physics are broken. Entirely.
[QUOTE=amcfaggot;33114207]reactionfac.es is a webdev project I never finished due to being demotivated. I still own the domain. I also started work on a Lua hook-oriented Minecraft mod, this was before Stoned was working on his, I was also demotivated and dropped that.[/QUOTE] Meh, I got bored of my Lua Minecraft project too.. luckily I have BlackOps still working on it!
Is it just me or is everyone trying to make a 2d digger now?
[QUOTE=Yogurt;33115403]Edit: server is down [url=http://dl.dropbox.com/u/4093439/Debug.rar]Download here[/url] Extract it to its own directory. Launch it. Press ~ to open the console. Type: [code] player_name "yournamehere" connect 75.60.209.61 870 [/code] Note that I'm in the middle of fixing physics so yes, physics are broken. Entirely.[/QUOTE] i hate games that put console on ~ it never works on german keybords. Why not use F12 or something that works everywhere
Why not buy a normal keyboard off something like Amazon?
I'm having a 'I don't know what to make that people would buy' crisis. Maybe I should just make a roguelike.
I just looked [QUOTE=don't;33116306]Why not buy a normal keyboard off something like Amazon?[/QUOTE] Because when you buy a "normal" keyboard on Amazon.de it doesn't have a ~ key. If you buy a QWERTY keyboard it's missing important keys like öäüß
[QUOTE=Robber;33116337]Because when you buy a "normal" keyboard on Amazon.de it doesn't have a ~ key. If you buy a QWERTY keyboard it's missing important keys like öäüß[/QUOTE] QWERTY (US) vs [img]http://upload.wikimedia.org/wikipedia/en/thumb/5/51/KB_United_States-NoAltGr.svg/500px-KB_United_States-NoAltGr.svg.png[/img] QWERTZ (EU) [img]http://upload.wikimedia.org/wikipedia/commons/thumb/3/36/KB_Germany.svg/500px-KB_Germany.svg.png[/img]
When games say they use ~ for console, ` (the key next to 1 on a uk layout) works just fine for me. Probably because the devs wrote their code that way, not because of magic though. Yogurt you should bind both to console
That works in GoldSrc, but not in Source. :( [QUOTE=LuaStoned;33116371]QWERTY (US) vs [img]http://upload.wikimedia.org/wikipedia/en/thumb/5/51/KB_United_States-NoAltGr.svg/500px-KB_United_States-NoAltGr.svg.png[/img] QWERTZ (EU) [img]http://upload.wikimedia.org/wikipedia/commons/thumb/3/36/KB_Germany.svg/500px-KB_Germany.svg.png[/img][/QUOTE] I'm not even sure if you're agreeing or disagreeing. But in any case these images show that the QWERTY keyboard is missing keys that are important in German and doesn't even have the € symbol.
There's always a German language pack which will make some keys type the German characters, and then you can use a magic marker and write those letters on their representative keys! :v:
[img]http://puu.sh/85Ac[/img] I Guys I think I'm going to kill him All my rage THANKS FOR READING THE THREAD AND UNDERSTANDING THE VAST DIFFERENCES IN GAMEPLAY AND TECHNOLOGY YOU FUCK
Finally, I actually have something mildly interesting to show! I've been a learning OpenGL 3.3 for my university project of remaking Wolfenstein3D with modern techniques. I've (after a day of frustration) got bloody texture arrays to render and tile properly and play nice with a moving viewpoint. (I'm sure if you're proficient with OGL this'd be stupidly easy, but for me it's a victory) [IMG]http://i.imgur.com/NP6mQ.jpg[/IMG] [IMG]http://i.imgur.com/4dWh5.jpg[/IMG] Woo! (Ignore the spinning rainbow primitives, that was just testing)
[QUOTE=Robber;33116483]I'm not even sure if you're agreeing or disagreeing. But in any case these images show that the QWERTY keyboard is missing keys that are important in German and doesn't even have the € symbol.[/QUOTE] I am agreeing that developers of any kind should not use keys that are limited to a specific type of keyboard. As said before use F12 or whatever key common keyboards share. €dit: Why can't we choose our own key anyway? [img]http://cdn.fpcontent.net/fp/emoot/sigh.gif[/img]
[QUOTE=Yogurt;33116561][img]http://puu.sh/85Ac[/img] I Guys I think I'm going to kill him All my rage THANKS FOR READING THE THREAD AND UNDERSTANDING THE VAST DIFFERENCES IN GAMEPLAY AND TECHNOLOGY YOU FUCK[/QUOTE] One of the reasons you should've waited with making the thread in my opinion. But now that it's already done, why don't you listen to some of the advice they give instead of going mad if someone says something bad about it.
I think I'm done with my R-Type engine. I lost direction and have no idea where I want to take it. I will probably finish the map parser thingy because that would be pretty useful to have. Yogurt, I wrote a master server library that you might find useful for your project. It doesn't use PHP sockets and the dll uses WinInet. Which basically means any web host that supports PHP can support the master server.
Would anyone be interested in reading about my lame C++ misadventures? I made this amazing thing, you pick the size of a rectangle, it's outline and what is it filled with :v:
[QUOTE=Yogurt;33116561][img]http://puu.sh/85Ac[/img] I Guys I think I'm going to kill him All my rage THANKS FOR READING THE THREAD AND UNDERSTANDING THE VAST DIFFERENCES IN GAMEPLAY AND TECHNOLOGY YOU FUCK[/QUOTE] Acting like that in front of potential consumers is PR suicide. You should talk to everyone as if you were trying to sell them your game personally, face-to-face, even if you're not done yet. Think about how Notch talks to his fans (except that one time on Reddit) and how popular he is despite doing fuck-all work most of the time. Then contrast him with the Project Zomboid guys, who seem to be working flat-out all the time and catch loads of flak because they're defensive and often come across as rude.
[QUOTE=Yogurt;33116561] *pic* rage moment [/QUOTE] Gotta say, I've only ever seen one game on Gamemaker that I've considered purchasing. As far as I've seen it truly is a platform for new developers. My eight year old brother picked it up and made a side-scroller over the course of a week or two part time. It ran into serious performance problems when we made a RTS in our first year at college. I would not pay ten dollars for your game, but with more game I would pay something. Multiplayer, shaders, cool pixel art, animations, whatever don't do much to increase the value of the game. Right now you have ladders and multiplayer; you need something fresh to make it worth playing. Here are some ideas: Theme the game towards explosives and explosives development. Make the crafting system involve crazy assembly lines that result in nuclear warheads or something crazy. Giant walking mechs Jetpacks that don't suck (totally not a jab at Terraria) Really cool terrain generation features Underwater exploration Make the game about something entirely different, and just have destructible terrain as a cool feature. (cortex command, voxatron) Cooking game Serious survival Procedural world generation, but this time in 3D Engineering game; make buildings that don't suck (house-qwop?) Really really big enemies (shadow of the colossus) You can't just make a procedural world generator and expect people to amuse themselves, you have to have actual game. Until you sort out actual game, then there is no reason to buy it. Try and think about what the player is expected to spend their time doing, figure out how much time for each activity, then build systems around that idea. For instance if you expect people to be digging a lot, make gameplay mechanics that complement the digging. Maybe you find artifacts you can go sell or display? Maybe you can build digging machines that dig faster for you? Maybe you find caves or lost ruins? Don't give up all hope of selling your game, don't trash it, don't get depressed about failure, don't get scared of harsh words, just realize that it needs something. I read recently that the difference between amateurs and professionals is that amateurs need more positive feedback to be accepted, but professionals focus more on negative feedback so they can see how they need to improve. Be a professional, accept the negative feedback, and see how you can use it to make your game and yourself something worth ten dollars.
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