[QUOTE=Titz;33497648]I enjoy this :v:
Come play with a oil well camera with me.
[url]http://64.203.126.178/view/viewer_index.shtml[/url][/QUOTE]
Another kinda neat one (but no controls): [URL=http://120.151.100.155/view/viewer_index.shtml]some skate park place with some guys on bikes now.[/URL]
After going to 10, my internet slows down. :iiam:
[QUOTE=Map in a box;33497720]What timeout do you guys use? :v:
[editline]29th November 2011[/editline]
My router seems to dislike it[/QUOTE]
There is no timeout. You have to manually abort after x time. .Net makes it easy with built in async/wait handles.
[csharp] using (var tcp = new TcpClient())
{
var ar = tcp.BeginConnect(e.Item, ports[i], null, null);
using (ar.AsyncWaitHandle)
{
if (ar.AsyncWaitHandle.WaitOne(2000, false))
{
try
{
tcp.EndConnect(ar);
found.Add(ports[i]);
}
catch
{
}
}
}
}[/csharp]
Finally!
[IMG]http://i.imgur.com/vAB6O.png[/IMG]
That's the authentic Wolfenstein3D variable width "ASCII and a bit" pixel font right thar, being sculpted in the vertex shader.
I'm rather pleased with that.
On an unrelated note, f.lux seems to have broken my copy of Fraps.
[IMG]http://i.imgur.com/t0m1u.jpg[/IMG]
Bluh.
Loving it so far!
[QUOTE=Tobba;33496924]You can even in some cases delete files (sometimes this happens on files in use) and they'll disappear in explorer, but still exist for some programs
The amount of headache caused by that is beyond me[/QUOTE]
This is technically how all the unices work as well. A file isn't truly deleted until all handles/descriptors that have the file open are closed.
See the [url=http://linux.die.net/man/2/unlink]unlink manpage for more info[/url]
On a side note, how much do people like literal side-scroller RPGs? Like that murlock rpg.
You guys should probably stop fucking around with that campus before you get permad for raiding.
If no one minds me asking, who was that guy that was making that ss13 style game where you had a 2d perspective on the screen, and you player walked all around the screen.
Not very descriptive, but if anyone has any clue what I'm talking about that would be great.
This is not the floor, it's the ceiling! I added a proper cameraangle to the vehicle, so it's possible to see shit when upside down.
[img]http://i55.tinypic.com/96houu.png[/img]
[QUOTE=Titz;33497145]Thanks for the first 6 digits, I found one of their cameras. Unblocked, of course.
[url]http://128.173.44.107/view/viewer_index.shtml?id=3994[/url]
[editline]29th November 2011[/editline]
:v:[/QUOTE]
i am watching a girl on a camera and she doesn't know im watching her
you have ruined me
[IMG]http://i.imgur.com/wjkCh.png[/IMG]
[IMG]http://i.imgur.com/bf66s.png[/IMG]
What do you think about a WAYWO highlights reel that's generated? I would need various highlights, then I could have a program produce a video for us. y/n?
Music by Ratatat for added neatness, and the song's beat changes the highlight.
She seems kind of fat.
-snip, added above-
why video?
[editline]30th November 2011[/editline]
we should focus more on making lots of interesting highlights
[QUOTE=Garb;33498076]If no one minds me asking, who was that guy that was making that ss13 style game where you had a 2d perspective on the screen, and you player walked all around the screen.
Not very descriptive, but if anyone has any clue what I'm talking about that would be great.[/QUOTE]
[url=http://www.facepunch.com/showthread.php?p=33095592#post33095592]Parakon[/url]
Okay uploaded the code I used to github. [url]https://github.com/high6/HostScanner[/url]
Tomorrow I am going to start working on making it into an actual program.
[QUOTE=synthiac;33499131]let me know if you need anything[/QUOTE]
Thanks babe
[editline]29th November 2011[/editline]
Okay so, [url=http://www.youtube.com/watch?v=RYpqE0_VpWA]RATATAT's kickin', thumpin' "Party with Children"[/url] with sudden scene jumps from highlight to highlight, or a cut and shortened version of [url=http://www.youtube.com/watch?v=8AEU5pBxY6E&t=0m58s]E.S. Posthumus' "Nara"[/url] with fade transitions from highlight to highlight and subtle drop-ins of each post?
Zing for RATATAT, Artistic for E.S. Posthumus
I think "Want you gone"[img]http://www.facepunch.com/fp/ratings/tick.png[/img] would be somewhat fitting, since I kind of want my old stuff to be gone and start fresh. But then again, I don't think everyone has played portal 2 yet.
[editline]29th November 2011[/editline]
I personally nominate [url=Finding Beauty]http://www.youtube.com/watch?v=C2d3_qbhKBw[/url][img]http://www.facepunch.com/fp/ratings/palette.png[/img] though, or something by Craig Armstrong.
[QUOTE=Neo Kabuto;33497740]Another kinda neat one (but no controls): [URL=http://120.151.100.155/view/viewer_index.shtml]some skate park place with some guys on bikes now.[/URL][/QUOTE]
As soon as I loaded this some kid fell into one of bowls
I've decided to take up java
Anyone got some good tutorials
[QUOTE=amcfaggot;33499140]or a cut and shortened version of [url=http://www.youtube.com/watch?v=8AEU5pBxY6E&t=0m58s]E.S. Posthumus' "Nara"[/url] with fade transitions from highlight to highlight and subtle drop-ins of each post?[/QUOTE]
[url=http://www.youtube.com/watch?v=C9mF4oJDBSw]Trailerhead - Imperitum[/url] if you want dramatic.
- Snip-
nope.
[QUOTE=Night-Eagle;33493359]I don't see how you can say you enjoy storing data on a separate partition from your programs, then write a program that stores user data where it is installed.
I mean, seriously, what the fuck?
"Too generic and blob-like"? You mean a widely used and accepted standard is generic? Well, I would hope so.
Makes large-scale backup impossible? How? Move your My Documents folder to the other partition and it is a piece of cake. Here's a guide: Right-click your My Documents folder > Properties > Location > Move.
Now, write your application to save data to the My Documents folder like almost every modern game company does these days.[/QUOTE]
Nooo. Using My Documents is deprecated since XP. Everything should be saved in AppData, and My Documents should be used for... well actual documents. It's a lot of neater, and keeps all this crap out of a folder that shouldn't have even had it before AppData was created.
:(
SEMV is pretty much finished, everything I wanted to shove into it is done.
- Load single files or whole directories
- Recognizes more than 40 file formats. (MP3, WAV, OGG, FLAC, RAW, AIFF, SND, SGI, AIFC, Sun, DEC, AU, PAF, IFF, SVX, SF, VOC, W64, MAT4, MAT5, PVF, XI, HTK, CAF, SD2, MOD, S3M, XM, IT, 669, AMF (both of them), AMS, DBM, DMF, DSM, FAR, MDL, MED, MTM, OKT, PTM, STM, ULT, UMX, MT2, PSM)
- Loads songs much, much faster.
- Tons of optimizations (Runs real nicely now)
- UI Media buttons (Play/Pause/Stop/Forward/Back)
- UI Volume bar slider
- And some other visual changes to the visualizer itself
And here's a WebM just cause I was playing around with FFMpeg
[vid]http://www.iefhost.com/dl/%23gallery/semv_webmtest.webm[/vid]
[QUOTE=synthiac;33499973]nope[/QUOTE]
Got any suggestions?
Does anyone have any good resources on procedural generation? Specifically world generation, so terrain, bodies of water, building placement, etc. Thanks!
[QUOTE=synthiac;33499973]nope[/QUOTE]
LP4 was good!
[URL="http://devsvn.introversion.co.uk/uplink/branches/cakelink/"]I made a branch[/URL].
Time to think of something fun.
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