Am I the only one who also wishes the GPL didn't defeat the purpose of letting others learn and re-use your source?
Software licenses confuse the fuck out of me. It's so complicated to do anything with other peoples' code because of legalities.
Now I see why a lot of companies develop in-house software, even if there are a million other programs that do the same.
Tilting online votes right now because a certain website isn't logging votes alongside IP addresses. Kinda fun, I had to reverse a voting API first, grab a voting ID and figure out how to pass the entry parameter, then send it all over a GET request, as the voting isn't done by POST.
[QUOTE=supersnail11;33501822][IMG]http://i.imgur.com/PTqvi.png[/IMG][/QUOTE]
I get linker errors when compiling it.
In the last few minutes I've tilted votes by over 3,000 entries, and my vote will so be the dominate one.
[QUOTE=amcfaggot;33502139]In the last few minutes I've tilted votes by over 3,000 entries, and my vote will so be the dominate one.[/QUOTE]
[b]Breaking News: When asked how they felt about the tension between Israel and Iran, 99.999% of Americans responded "pwnd by amc :)"[/b]
lol
[editline]30th November 2011[/editline]
By morning I will have tilted votes by 162,000 with just my system alone, and I'm trying to get others to assist me.
[QUOTE=amcfaggot;33502188]lol
[editline]30th November 2011[/editline]
By morning I will have tilted votes by 162,000 with just my system alone, and I'm trying to get others to assist me.[/QUOTE]
Sounds like fun. What poll?
I'm not revealing that until everything's over, then I'll show off the work.
[editline]30th November 2011[/editline]
It's not a serious poll or anything, so there's no real harm being done - but this is really fun.
[editline]30th November 2011[/editline]
Winning by 2% now! 134,399 votes of 68,741 to 65,658.
[editline]30th November 2011[/editline]
I think I'm gonna sleep and have my utility run through the night. Last update for tonight:
137,581 votes: 71,917 to 65,664 winning by 4% now and gaining approximately 5+ votes per second.
I'm working on menus and other clientside stuff for Airedale.
Also, any connections to the server after ~2 total connections during the time it has been running are super-fucking-laggy. Raaaaaage.
I've been working on a project for College this past semester, last time i spoke about it here was just when we started. Our time is now up and we are getting ready for the presentation now. I thought I'll show you guys some of what we've done:
[IMG]http://i.imgur.com/MvaRU.png[/IMG]
[IMG]http://i.imgur.com/HYyEb.png[/IMG]
[IMG]http://i.imgur.com/afoAS.jpg[/IMG]
[IMG]http://i.imgur.com/p952O.png[/IMG]
[IMG]http://i.imgur.com/J36sl.png[/IMG][IMG]http://i.imgur.com/DmaM1.png[/IMG]
It's a Team based, third person shooter. We have Controls points, Capture the Flag, Team Deathmatch and a random Soccer game mode. 6 Classes each with 2 weapons and 2 abilities, each ability can be upgraded.
Our art department is meant to do the levels but they didn't have enough time, so most of the maps are mine (including the one shown above). Most of the map textures there i just threw together as well.
We're going to recording a gameplay video soon; so i'll probably show that off too, next week :P.
[QUOTE=amcfaggot;33502188]By morning I will have tilted votes by 162,000 with just my system alone, and I'm trying to get others to assist me.[/QUOTE]
pshaw, casual
[img]http://i.imgur.com/N5OUG.png[/img]
[url]http://www.couriermail.com.au/news/queensland/lnp-will-vote-against-same-sex-unions-legislation-says-campbell-newman/story-e6freoof-1226177071599[/url]
[QUOTE=swift and shift;33502565]pshaw, casual
[img]http://i.imgur.com/N5OUG.png[/img]
[url]http://www.couriermail.com.au/news/queensland/lnp-will-vote-against-same-sex-unions-legislation-says-campbell-newman/story-e6freoof-1226177071599[/url][/QUOTE]
It's not so much that I'm doing it poorly, it's that each "vote" is actually both a vote and a request to see the vote results (GET). Very simple and clever for these back-end developers. I can't just mass POST carelessly.
[QUOTE=amcfaggot;33502587]It's not so much that I'm doing it poorly, it's that each "vote" is actually both a vote and a request to see the vote results (GET). Very simple and clever for these back-end developers. I can't just mass POST carelessly.[/QUOTE]
It's not like they might filter out your results by IP address or anything :rolleyes:.
[QUOTE=Jookia;33501911]Am I the only one who also wishes the GPL didn't defeat the purpose of letting others learn and re-use your source?[/QUOTE]
What purpose is it defeating? Commercial / proprietary use, without contributing back to the project? Please. Companies and enterprises don't really give two shits about open-source, and almost never contribute back to projects that use less restrictive licenses, like MIT or BSD. The only way to motivate them is to release under a strong copyleft, like (A/L)GPL.
And sure you can learn and reuse the code, just don't be an arsehole and contribute to the project you're taking code from.
[QUOTE=ultradude25;33499760]Nooo. Using My Documents is deprecated since XP. Everything should be saved in AppData, and My Documents should be used for... well actual documents. It's a lot of neater, and keeps all this crap out of a folder that shouldn't have even had it before AppData was created.[/QUOTE]
This isn't directed at you, but what the fuck? The average user can't move the AppData folder off of the default partition easily. And they can't back AppData up without showing hidden folders. Is the average user [i]supposed[/i] to lose all of their game save data when they reinstall Windows?
[url]http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx[/url]
[url]http://en.wikipedia.org/wiki/Roaming_user_profile[/url]
So...is everyone supposed to buy a Windows Home Server and set it up to backup their Roaming folder on a RAID-1 array? How does the average user backup their Roaming data folder?
[QUOTE=Night-Eagle;33502657]
So...is everyone supposed to buy a Windows Home Server and set it up to backup their Roaming folder on a RAID-1 array? How does the average user backup their Roaming data folder?[/QUOTE]
By not using windows.
[QUOTE=danharibo;33502682]By not using windows.[/QUOTE]
can you suggest a better alternative?
Games I have that save to AppData:
Natural Selection 2
Payday
Deus Ex: Human Revolution
Games that save to both:
GTA IV
Wings of Prey
Skyrim
Games that save to My Documents:
[img]http://eagle.undo.it:8083/img/save_where.png[/img]
Conclusion:
Fuck it.
Honestly, though, I'll save system-dependent settings (preferred screen resolution, etc.) in AppData/local and configuration/persistence in My Games. Seems the most logical.
[QUOTE=Night-Eagle;33502797]Conclusion:
Fuck it.
Honestly, though, I'll save system-dependent settings (preferred screen resolution, etc.) in AppData/local and configuration/persistence in My Games. Seems the most logical.[/QUOTE]
I prefer it when games just save everything to the game's actual folder. An file for your settings and a folder for your saved games. That way, when you move computers you just have to bring the game with you and not search for your save games as well.
[QUOTE=Night-Eagle;33502797]Games I have that save to AppData:
Natural Selection 2
Payday
Deus Ex: Human Revolution
Games that save to both:
GTA IV
Wings of Prey
Skyrim
Games that save to My Documents:
[img]http://eagle.undo.it:8083/img/save_where.png[/img]
Conclusion:
Fuck it.
Honestly, though, I'll save system-dependent settings (preferred screen resolution, etc.) in AppData/local and configuration/persistence in My Games. Seems the most logical.[/QUOTE]
As far as I can tell, Skyrim puts your save files in My Documents so I have no idea what it's writing to AppData.
[QUOTE=Torrunt;33502828]I prefer it when games just save everything to the game's actual folder. An file for your settings and a folder for your saved games. That way, when you move computers you just have to bring the game with you and not search for your save games as well.[/QUOTE]
What if that person also wants to bring their save data from Borderlands, Crysis Wars, Crysis Warhead, DiRT 2, DiRT 3, Far Cry 2, Supreme Commander, Moonbase Alpha, Sanctum, Skyrim, Terraria, Wings of Prey, GTA IV, SimCity 4, TrackMania II, or Overgrowth? They'd see my folder and be like, "Oh, that's where that is!"
[QUOTE=danharibo;33502852]As far as I can tell, Skyrim puts your save files in My Documents so I have no idea what it's writing to AppData.[/QUOTE]
DLCList.txt
plugins.txt
Which is cool because it is (probably) system-dependent.
I made a general use rotation script for unity that currently has two different modes. It's pretty simple, but it works for what i need it to do.
Mode 1: Continuously rotate a specified amount per axis every second
Mode 2: Alternate rotating [ + / - ] amount specified per axis every (second/speed)
[code]
using UnityEngine;
using System.Collections;
public class RotateObject : MonoBehaviour {
public float XAmount = 15f; //X amount to rotate per second
public float YAmount = 15f; //Y amount to rotate per second
public float ZAmount = 15f; //Z amount to rotate per second
public bool wobble = false; //do we alternate back and forth?
public float XSpeed = 0.0f; //interval for full X rotation
public float YSpeed = 1.0f; //interval for full Y rotation
public float ZSpeed = 0f; //interval for full Z rotation
private Quaternion rot; //initial rotation at the start of script placement
private Quaternion temp;
void Start(){
rot = transform.rotation;
}
// Update is called once per frame
void Update () {
if(!wobble){ //not alternating
if(XAmount != 0f){
transform.Rotate(Vector3.left * Time.deltaTime * XAmount, Space.World);
}
if(YAmount != 0f){
transform.Rotate(Vector3.up * Time.deltaTime * YAmount, Space.World);
}
if(ZAmount != 0f){
transform.Rotate(Vector3.forward* Time.deltaTime * ZAmount, Space.World);
}
}
else{
Quaternion tempor = rot; //copy the initial rotation so we can add off of it
if(XAmount != 0f && XSpeed != 0f){
temp.eulerAngles = new Vector3(Mathf.Sin(Time.time * XSpeed) * XAmount, 0f, 0f);
tempor *= temp;
}
if(YAmount != 0f && YSpeed != 0f){
temp.eulerAngles = new Vector3(0f, Mathf.Sin(Time.time * YSpeed) * YAmount, 0f);
tempor *= temp;
}
if(ZAmount != 0f && ZSpeed != 0f){
temp.eulerAngles = new Vector3(0f, 0f, Mathf.Sin(Time.time * ZSpeed) * ZAmount);
tempor *= temp;
}
transform.rotation = tempor;
}
}
}
[/code]
[img]http://pixellegacy.com/files/kal.gif[/img]
Made with these settings:
XAmount = 360f
YAmount = 720f
ZAmount = 360f
Wobble = true
XSpeed = 0.6f
YSpeed = 1f
ZSpeed = 0.75f
[QUOTE=Torrunt;33502828]I prefer it when games just save everything to the game's actual folder. An file for your settings and a folder for your saved games. That way, when you move computers you just have to bring the game with you and not search for your save games as well.[/QUOTE]
This whole argument started because you can't save to the games' folder. If it's installed into Program Files then UAC will prevent write access to Program Files for anything not running elevated - but instead it will write into the VirtualStore.
It's then unreliable about reading from VirtualStore - sometimes the file exists to the program, sometimes not, if they both exist, sometimes it gets the copy in Program Files, sometimes the one in VirtualStore.
Personally I don't install games into Program Files to do away with this whole mess.
[QUOTE=Night-Eagle;33502657]This isn't directed at you, but what the fuck? The average user can't move the AppData folder off of the default partition easily. And they can't back AppData up without showing hidden folders. Is the average user [i]supposed[/i] to lose all of their game save data when they reinstall Windows?
[url]http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx[/url]
[url]http://en.wikipedia.org/wiki/Roaming_user_profile[/url]
So...is everyone supposed to buy a Windows Home Server and set it up to backup their Roaming folder on a RAID-1 array? How does the average user backup their Roaming data folder?[/QUOTE]
If someone can't work how to go to type %AppData%, then I highly doubt they know what a hard drive even is.
Saved games is the only thing I would consider as an exception to using AppData.
But shoving all kinds of crap into the documents folder isn't helping anything.
I've had to actually stop using the documents folder, and instead creating a different folder to put documents in. It's far too messy to find actual documents in the document folder because every program wants to put a folder in there.
[QUOTE=subenji99;33503369]This whole argument started because you can't save to the games' folder. If it's installed into Program Files then UAC will prevent write access to Program Files for anything not running elevated - but instead it will write into the VirtualStore.
It's then unreliable about reading from VirtualStore - sometimes the file exists to the program, sometimes not, if they both exist, sometimes it gets the copy in Program Files, sometimes the one in VirtualStore.
Personally I don't install games into Program Files to do away with this whole mess.[/QUOTE]
That sounds stupid, wtf microsoft
Program Files is used for saving persistent, immutable files for applications, so the standard accounts can't fuck shit up.
AppData is for application(not user) specific configuration files.
I hope Windows 8 introduces a system similar to Android (and probably other new OSes) for new programs. It gives every app it immutable resources which really are completely immutable and not accessible through the file system. A folder which only the app can read whose location is completely transparent and even a per-app SQLite database. That makes it easy as hell for apps like Titanium Backup to exist that can for instance back up every savegame of every game that was ever made and will ever be made without knowing that they even exist.
It's most likely planned for tablet(metro) apps, but it would suck if MS didn't make the new app model available for most of their customers.
Yesterday i started another project, will be a teamdeathmatching game.
Almost 4 different weapons, 1 Map, functional bots and alot of frustrating code :/
[URL=http://imageshack.us/photo/my-images/577/94845726.png/][IMG]http://img577.imageshack.us/img577/6751/94845726.png[/IMG][/URL]
But if i am fast enough i could finish this already today.
How can you have almost 4 different weapons? Are there only 3.8 weapons in your game?
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