[QUOTE=LuaStoned;33116371]QWERTY (US) vs
[img]http://upload.wikimedia.org/wikipedia/en/thumb/5/51/KB_United_States-NoAltGr.svg/500px-KB_United_States-NoAltGr.svg.png[/img]
QWERTZ (EU)
[img]http://upload.wikimedia.org/wikipedia/commons/thumb/3/36/KB_Germany.svg/500px-KB_Germany.svg.png[/img][/QUOTE]
I live in the Netherlands and i have never seen a other keyboard with a different layout then the default US one. (ë = " + e)
I took a week break from Mari0, so more matrix code fucking around.
[URL=http://stabyourself.net/stuff/yay.png][IMG]http://stabyourself.net/stuff/yaythumb.png[/IMG][/URL]
Click!
[editline].[/editline]
This would make for a nice wallpaper.
[QUOTE=Maurice;33118575]I took a week break from Mari0, so more matrix code fucking around.
[URL=http://stabyourself.net/stuff/yay.png][IMG]http://stabyourself.net/stuff/yaythumb.png[/IMG][/URL]
Click!
This would make for a nice wallpaper.[/QUOTE]
Does it read an image?
[QUOTE=OldFusion;33118535]I live in the Netherlands and i have never seen a other keyboard with a different layout then the default US one. (ë = " + e)[/QUOTE]
Be glad. The Dutch keyboard layout is awful.
Well, at least it uses QWERTY. That's about it though.
[QUOTE=LuaStoned;33118593]Does it read an image?[/QUOTE]
Yeah.
[img]http://i.imgur.com/IkTzj.png[/img]
Anyone tried using frag shaders (PixelEffects) with LOVE 0.8.0?
Keeps giving me UTF-8 decoding errors.
[QUOTE=Nigey Nige;33118273]Acting like that in front of potential consumers is PR suicide. You should talk to everyone as if you were trying to sell them your game personally, face-to-face, even if you're not done yet. Think about how Notch talks to his fans ([B]except that one time on Reddit[/B]) and how popular he is despite doing fuck-all work most of the time. Then contrast him with the Project Zomboid guys, who seem to be working flat-out all the time and catch loads of flak because they're defensive and often come across as rude.[/QUOTE]
Please elaborate?
[QUOTE=horsedrowner;33118597]Be glad. The Dutch keyboard layout is awful.
Well, at least it uses QWERTY. That's about it though.[/QUOTE]
No one in Holland actually uses the Dutch keyboard layout, though.
I was thinking I should really group all my consts together as right now they are all above the methods which use them.
I then realized this
[img]http://goo.gl/DAKzj[/img]
only way to find out what it is would be to navigate to it, no thanks. Maybe if there was an easy way to navigate back to where I was.
Edit:
Anyone else wish there was a back button when navigating between files or even between the same file when you go to methods/etc?
[QUOTE=LuaStoned;33116622]I am agreeing that developers of any kind should not use keys that are limited to a specific type of keyboard.
As said before use F12 or whatever key common keyboards share.
€dit: Why can't we choose our own key anyway? [IMG]http://cdn.fpcontent.net/fp/emoot/sigh.gif[/IMG][/QUOTE]
I agree, we should be allowed to bind the console key to whatever we want just as any other action. That and settings files should always be written in plain-text like the Source engine does. So if need be, you can edit the settings easily outside the game.
[QUOTE=Fear_Fox;33119464]I agree, we should be allowed to bind the console key to whatever we want just as any other action. That and settings files should always be written in plain-text like the Source engine does. So if need be, you can edit the settings easily outside the game.[/QUOTE]
Has this changed with Source? I recall various keyboard-invoked actions were actually baked into the engine, and I think this is one of them.
[QUOTE=Staneh;33115727]Is it just me or is everyone trying to make a 2d digger now?[/QUOTE]
To be honest, they're fun to make. Simple as well.
[QUOTE=Dragonsdoom;33118451]Gotta say, I've only ever seen one game on Gamemaker that I've considered purchasing.[/QUOTE]
I'm not him, but I couldn't really take any of your post seriously, because you go out of your way to try and be helpful with such a long post, but neglect entirely for a small moment of time to understand that he's not even using Gamemaker.
Your advice still applies, but it's a bit strange in that context.
[QUOTE=amcfaggot;33120097]But he is lazy[/QUOTE]
At least he finishes his sometime.
unlike [i]someone[/i] here
Hey man HL2:SB works, I swear :v: and I'm working on my website, that's why I haven't gotten much programming work done.
[b]Edit:[/b] I know this isn't webdev, but here's what I've been working on for proof:
[t]http://i.imgur.com/ERoOG.png[/t]
[editline]4th November 2011[/editline]
It's not done
[QUOTE=amcfaggot;33120193]for proof[/QUOTE]
overv
oh that guy too
[QUOTE=Perl;33118774]Anyone tried using frag shaders (PixelEffects) with LOVE 0.8.0?
Keeps giving me UTF-8 decoding errors.[/QUOTE]
Add this to the top of your love.load function:
[Lua]local newPixelEffect = love.graphics.newPixelEffect
if newPixelEffect then
function love.graphics.newPixelEffect(shadercode)
local success, err = pcall(newPixelEffect, shadercode)
if not success then
error(err:gsub("([^\32-\126])", function(x) return "\\"..string.format("%03d", string.byte(x)) end))
else
return err
end
end
end[/Lua]
Then you should be able to see what the errors actually are.
[QUOTE=Perl;33120261]overv[/QUOTE]
Yeah, because everyone else here is known for finishing things. Joke's on you, buddy.
[QUOTE=slime73;33120356]Add this to the top of your love.load function:
[code]local newPixelEffect = love.graphics.newPixelEffect
if newPixelEffect then
function love.graphics.newPixelEffect(shadercode)
local success, err = pcall(newPixelEffect, shadercode)
if not success then
error(err:gsub("([^\32-\126])", function(x) return "\\"..string.format("%03d", string.byte(x)) end))
else
return err
end
end
end[/code]
Then you should be able to see what the errors actually are.[/QUOTE]
The actual error [b]is[/b] UTF-8 decoding, see:
[img]http://puu.sh/86ho[/img]
[editline]4th November 2011[/editline]
That's a LOVE code file not mine :v:
[editline]4th November 2011[/editline]
[QUOTE=Overv;33120363]Yeah, because everyone else here is known for finishing things. Joke's on you, buddy.[/QUOTE]
at least i don't set deadlines, prolong them and then declare i'm cancelling the project :v:
[QUOTE=amcfaggot;33120193]Hey man HL2:SB works, I swear :v: and I'm working on my website, that's why I haven't gotten much programming work done.
[b]Edit:[/b] I know this isn't webdev, but here's what I've been working on for proof:
[editline]4th November 2011[/editline]
It's not done[/QUOTE]
what does the 'mc' stand for?
[QUOTE=NorthernGate;33120413]what does the 'mc' stand for?[/QUOTE]
[quote=wikiped]Mc-, a Gaelic ancestral name to mean "son of", as in McCarthy (related to Mac)[/quote]
I always assumed
McA Bitch
[QUOTE=NorthernGate;33120413]what does the 'mc' stand for?[/QUOTE]
andrew[mc]watters
?
[QUOTE=Perl;33120382]at least i don't set deadlines, prolong them and then declare i'm cancelling the project :v:[/QUOTE]
I thought we were beyond that, stop crying baby.
oh, the actual mc in the name
[editline]4th November 2011[/editline]
well darn, there goes my autoblargh
EDIT: also, I'm not really crying overv. I didn't really need open.gl, Just setting an example :p
right
but what do each of the letters stand for? its an acronym right?
[QUOTE=Perl;33120382]The actual error [b]is[/b] UTF-8 decoding, see:
[img]http://puu.sh/86ho[/img]
[editline]4th November 2011[/editline]
That's a LOVE code file not mine :v:
[editline]4th November 2011[/editline][/QUOTE]
Yeah, but the error screen is erroring because the shader had an error and generated an error string with invalid UTF8.
What video card do you have? Many intel ones have trouble supporting some GLSL stuff that is fine for other cards.
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