[QUOTE=slime73;33120489]Yeah, but the error screen is erroring because the shader had an error and generated an error string with invalid UTF8.
What video card do you have? Many intel ones have trouble supporting some GLSL stuff that is fine for other cards.[/QUOTE]
Radeon HD5730, got any sample shader code I could try to see if it works?
It might just be the code I used to test :v:
[QUOTE=amcfaggot;33120193][t]http://i.imgur.com/ERoOG.png[/t][/QUOTE]
that looks shit ( those gradients I mean )
[QUOTE=amcfaggot;33120058]I'm not him, but I couldn't really take any of your post seriously, because you go out of your way to try and be helpful with such a long post, but neglect entirely for a small moment of time to understand that he's not even using Gamemaker.
Your advice still applies, but it's a bit strange in that context.[/QUOTE]
I'm sorry, I thought that when Yogurt posted this he was referring to his own game as being developed in Gamemaker:
[QUOTE=Yogurt;33116563]I appreciate that you read the thread and understood that there are no REAL gameplay differences between my game and Terraria/Minecraft, and that it IS IN FACT coded in Gamemaker, not C#! ..[/QUOTE]
I must be mistaken, I'm sorry.
[QUOTE=Perl;33120518]Radeon HD5730, got any sample shader code I could try to see if it works?
It might just be the code I used to test :v:[/QUOTE]
Simple 'passthrough' shader for images using the pixeleffect syntax:
[cpp]
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords)
{
vec4 texcolor = Texel(texture, texture_coords);
return texcolor * color;
}[/cpp]
Lots more [url=http://love2d.org/forums/viewtopic.php?f=4&t=3733]here[/url].
[QUOTE=danharibo;33114598]You could look into writing your design documents with LaTeX and pgf-umlcd, I find it's very easy to work out my design that way, and lets me work on the interfaces and objects while figuring out how it all works together[/QUOTE]
That looks like a really good option, but I for the life of me cannot figure how to manually install that god damned package in latex manually. I downloaded miktex 2.9, and have found absolutely no way to install packages manually during the last hour trying to figure it out. ( Atleast not to have it work properly. ) Could you please help me with getting it to work?
My name is pronounced "Andrew Mac Watt ers". The "Mc" bit does mean "son of"; the line denotes a pronunciaion change or a letter removal much like an apostrophy.
[editline]4th November 2011[/editline]
[QUOTE=Lexic;33120436]I always assumed[/QUOTE]
You're correct.
[QUOTE=Dragonsdoom;33118451]Gotta say, I've only ever seen one game on Gamemaker that I've considered purchasing. As far as I've seen it truly is a platform for new developers. My eight year old brother picked it up and made a side-scroller over the course of a week or two part time. It ran into serious performance problems when we made a RTS in our first year at college.
I would not pay ten dollars for your game, but with more game I would pay something. Multiplayer, shaders, cool pixel art, animations, whatever don't do much to increase the value of the game. Right now you have ladders and multiplayer; you need something fresh to make it worth playing. Here are some ideas:
Theme the game towards explosives and explosives development. Make the crafting system involve crazy assembly lines that result in nuclear warheads or something crazy.
Giant walking mechs
Jetpacks that don't suck (totally not a jab at Terraria)
Really cool terrain generation features
Underwater exploration
Make the game about something entirely different, and just have destructible terrain as a cool feature. (cortex command, voxatron)
Cooking game
Serious survival
Procedural world generation, but this time in 3D
Engineering game; make buildings that don't suck (house-qwop?)
Really really big enemies (shadow of the colossus)
You can't just make a procedural world generator and expect people to amuse themselves, you have to have actual game. Until you sort out actual game, then there is no reason to buy it. Try and think about what the player is expected to spend their time doing, figure out how much time for each activity, then build systems around that idea. For instance if you expect people to be digging a lot, make gameplay mechanics that complement the digging. Maybe you find artifacts you can go sell or display? Maybe you can build digging machines that dig faster for you? Maybe you find caves or lost ruins?
Don't give up all hope of selling your game, don't trash it, don't get depressed about failure, don't get scared of harsh words, just realize that it needs something.
I read recently that the difference between amateurs and professionals is that amateurs need more positive feedback to be accepted, but professionals focus more on negative feedback so they can see how they need to improve. Be a professional, accept the negative feedback, and see how you can use it to make your game and yourself something worth ten dollars.[/QUOTE]
While I appreciate your feedback, if you'd read the thread you'd see that I definitely have a clear direction for the game. It's not feature-complete yet by far, but that's not for a lack of planning.
[editline]4th November 2011[/editline]
Also, it's coded in C#, not XNA.
[QUOTE=high;33119401]I was thinking I should really group all my consts together as right now they are all above the methods which use them.
I then realized this
[img]http://goo.gl/DAKzj[/img]
only way to find out what it is would be to navigate to it, no thanks. Maybe if there was an easy way to navigate back to where I was.
Edit:
Anyone else wish there was a back button when navigating between files or even between the same file when you go to methods/etc?[/QUOTE]
What IDE are you using? The IDE I use does it like this:
[img]http://dl.dropbox.com/u/1106779/EclipsePwns.png[/img]
when Ctrl+clicking anything it jumps to the declaration and Alt+Left navigates back to where you came from and Ctrl+Q to where you last edited something. I thought this was standard...
I am so confused right now. I got glasses today because of my terrible eyesight, and now the world is HD.
But I'm still a terrible programmer. Do I need to activate something?
[QUOTE=Quark:;33121540]I am so confused right now. I got glasses today because of my terrible eyesight, and [B]now the world is HD[/B].
But I'm still a terrible programmer. Do I need to activate something?[/QUOTE]
It's incredible, isn't it?
I'm guessing you're short-sighted.
They say it's genetics, but my theory is that the likes of us have spent a bit too much time honing out computer skills, rather than doing... "normal" things.
If you ask me, it's a worthy trade-off! :)
[QUOTE=Quark:;33121540]I am so confused right now. I got glasses today because of my terrible eyesight, and now the world is HD.
But I'm still a terrible programmer. Do I need to activate something?[/QUOTE]
Don't forget programming soundtrack, it gives a bonus of +50% to programming speed and efficiency.
I personally prefer SID-Metal.
[QUOTE=Capsup;33120735]That looks like a really good option, but I for the life of me cannot figure how to manually install that god damned package in latex manually. I downloaded miktex 2.9, and have found absolutely no way to install packages manually during the last hour trying to figure it out. ( Atleast not to have it work properly. ) Could you please help me with getting it to work?[/QUOTE]I'm using pdflatex on linux, and just putting the .sty from google code in the same folder as your .tex it should find it automatically
[img]http://puu.sh/86BV[/img]
Does anyone know how I could make a cool effect for this water? Something like having it reflective or moving or something, but i can't really think of how to do that. C# xna
[QUOTE=boomer678;33121955][img]http://puu.sh/86BV[/img]
Does anyone know how I could make a cool effect for this water? Something like having it reflective or moving or something, but i can't really think of how to do that. C# xna[/QUOTE]
Use a shader to distort things behind it?
[QUOTE=Deco Da Man;33121597]It's incredible, isn't it?
I'm guessing you're short-sighted.
They say it's genetics, but my theory is that the likes of us have spent a bit too much time honing out computer skills, rather than doing... "normal" things.
If you ask me, it's a worthy trade-off! :)[/QUOTE]
It is [i]amazing[/i]. I had no idea the world was this clear!
[QUOTE=Capsup;33120735]That looks like a really good option, but I for the life of me cannot figure how to manually install that god damned package in latex manually. I downloaded miktex 2.9, and have found absolutely no way to install packages manually during the last hour trying to figure it out. ( Atleast not to have it work properly. ) Could you please help me with getting it to work?[/QUOTE]
I use TexMacs it gives you a visual tex editor, like a minimalistic word.
Only problem I have with it is that the windows version doesnt seem to like integrating images and PDF's also its standalone so you dnt even need milkyTex
[img]http://puu.sh/86GD[/img]
I have a lot to do this week...
[QUOTE=Yogurt;33122330][img]http://puu.sh/86GD[/img]
I have a lot to do this week...[/QUOTE]
If (weapons == guns)
{
Console.WriteLine("Yay guns would be interesting in a mining game");
}
else
{
Console.WriteLine(":(");
}
[QUOTE=amcfaggot;33120884]My name is pronounced "Andrew Mac Watt ers". The "Mc" bit does mean "son of"; the line denotes a pronunciaion change or a letter removal much like an apostrophy.
[editline]4th November 2011[/editline]
You're correct.[/QUOTE]
Son of Watters...
No offense... but who names their son Watters? A goblin?
[QUOTE=synthiac;33122520]cool post[/QUOTE]
I'm sorry my post doesn't meet your standards. [img]http://www.facepunch.com/fp/ratings/heart.png[/img]
[QUOTE=Jawalt;33122537]Son of Watters...
No offense... but who names their son Watters? A goblin?[/QUOTE]
i don't think you understand how names work mate
I will prevail.
[img]http://filesmelt.com/dl/Platformer_2011-11-04_15-56-07-14.png[/img]
Nope. Something seems off here...
[QUOTE=Jimbomcb;33122604]i don't think you understand how names work mate[/QUOTE]
I wasn't really serious...
Finally! We have grass and terrain generation.
[img]http://filesmelt.com/dl/Platformer_2011-11-04_16-06-44-82.png[/img]
[QUOTE=don't;33109752]if( Key.isDown(Key.SPACE) )
{
var arrow = _root.attachMovie( "Arrow" , "Arrow" + _root.getNextHighestDepth(), _root.getNextHighestDepth() );
arrow.x = player.x
arrow.y = player.y
}
yes i am the alt[/QUOTE]
Thanks! I've been struggling with that. Just one more question, how do you refer to an arrow later? As in, it you're doing a hitTest, what would I state it as if I want any arrow to be able to trigger it?
That's funny stuff there! I'm in tears from laughing so hard
While you're on that thought train, ask yourself who would name their family line after a color, Matthew Blanchard? :downs:
Maybe your linage is known for being the center of bukkakes?
Assholery aside though, I find it interesting I'm frequently called "amc" when all of my identifying works online, including my avatars are all "am". I think it's the -faggot postfix which breaks this distinction.
[QUOTE=MadPro119;33122370]If (weapons == guns)
{
Console.WriteLine("Yay guns would be interesting in a mining game");
}
else
{
Console.WriteLine(":(");
}[/QUOTE]
[PHP]if(weapons==guns)
Console.WriteLine("Yay guns would be interesting in a mining game");
Console.WriteLine(":(");[/PHP]
dat upgrade
[QUOTE=Map in a box;33060227]Why would you make people pay for something like that? IMO its not really worth paying for something like that[/QUOTE]
And a few days later I've already made over 70€ from it. Although I feel like I made a huge mistake requiring a gyroscope which only a few high end devices have. I'm getting requests/complaints about missing accelerometer support all the time...
By the way, icantread, how did your app sell? Because as garry already said in his blog posts about that gem matching game it's really hard to get noticed between the many thousands of apps in a mobile app market. I'm pretty sure that 99% of my sales came from my YT videos, Facepunch, garry's tweet about it(thanks for that again!) and XDA. Even searching for the exact application name it only appears as the 15th result or so between many apps that don't have anything to do with it and before I started working on it I did some research what kinds of apps already existed that would compete with mine and only after I released it I found out about a few really good ones. This one for example is awesome and free and I feel like if more people would know about it they wouldn't even consider buying my app: [url]https://market.android.com/details?id=com.wallpaper.VRTunnelLite[/url]
[QUOTE=Robber;33122909]And a few days later I've already made over 70€ from it. Although I feel like I made a huge mistake requiring a gyroscope which only a few high end devices have. I'm getting requests/complaints about missing accelerometer support all the time...
By the way, icantread, how did your app sell? Because as garry already said in his blog posts about that gem matching game it's really hard to get noticed between the many thousands of apps in a mobile app market. I'm pretty sure that 99% of my sales came from my YT videos, Facepunch, garry's tweet about it(thanks for that again!) and XDA.[/QUOTE]
Yeah, I would really love to hear how yours sells icantread as i found Garry's post extremely interesting as well!
[QUOTE=Eric95;33122879]Thanks! I've been struggling with that. Just one more question, how do you refer to an arrow later? As in, it you're doing a hitTest, what would I state it as if I want any arrow to be able to trigger it?[/QUOTE]
Lists!
or you can do it more simply by doing
if( Key.isDown(Key.SPACE) )
{
var arrow = _root.attachMovie( "Arrow" , "Arrow" + _root.getNextHighestDepth(), _root.getNextHighestDepth() );
arrow.x = player.x
arrow.y = player.y
if (arrow.hitTest(_root.WHATEVER) {
function();
}
}
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