• What are you working on? November 2011 Edition
    3,673 replies, posted
[img]http://puu.sh/8anq[/img] CHAT!
Can y'all help me out with something? I believe it was Garry here or on his blog or someone from Facepunch that made a statement about learning to program. Whoever said it, I've learned how to do essentially everything with computers using the same paradigm. What was said (paraphrasing here) was that if you want to learn how to program, it's best to have a goal and accomplish that, and move on to tackling larger things rather than reading a book and finally deciding you want to get around to developing something. I have a friend who wants to get into programming, but they're not doing anything practical to learn how to do what it is that they want to do; develop plugins using Bukkit. Java is simple. Bukkit's API is simple. Why not just look at other people's code, read tutorials to the best of your ability, and then actually do something, instead of purchasing a book, and reading tutorials online to learn Java in entirety before you actually do something? If anyone can grab me a link to that statement, (I'm sure someone here has read it, too) I'd really appreciate it
[QUOTE=voodooattack;33138979]My auto merge! :argh: Aha, never mind then. I don't have a credit card so I don't think that's going to happen. Oh well.[/QUOTE] [[url=http://steampowered.com/ati_offer1a/]If you have an ATi Card[/url]] [[url=http://steampowered.com/nvidia/]If you have an NVIDIA card[/url]] [[url=http://store.steampowered.com/app/45400/]if you have neither but do have a paypal account with 99p on it or a generous friend[/url]]
[QUOTE=Lexic;33139212][[url=http://steampowered.com/ati_offer1a/]If you have an ATi Card[/url]] [[url=http://steampowered.com/nvidia/]If you have an NVIDIA card[/url]] [[url=http://store.steampowered.com/app/45400/]if you have neither but do have a paypal account with 99p on it or a generous friend[/url]][/QUOTE] I don't think it opens up for free games. [editline]5th November 2011[/editline] Otherwise you could get tf2
[QUOTE=amcfaggot;33139150]Can y'all help me out with something? I believe it was Garry here or on his blog or someone from Facepunch that made a statement about learning to program. Whoever said it, I've learned how to do essentially everything with computers using the same paradigm. What was said (paraphrasing here) was that if you want to learn how to program, it's best to have a goal and accomplish that, and move on to tackling larger things rather than reading a book and finally deciding you want to get around to developing something. I have a friend who wants to get into programming, but they're not doing anything practical to learn how to do what it is that they want to do; develop plugins using Bukkit. Java is simple. Bukkit's API is simple. Why not just look at other people's code, read tutorials to the best of your ability, and then actually do something, instead of purchasing a book, and reading tutorials online to learn Java in entirety before you actually do something? If anyone can grab me a link to that statement, (I'm sure someone here has read it, too) I'd really appreciate it[/QUOTE] I don't have a link to that, but personally, I learned programming by reading code, and learned even more by modifying existing code later on. I sort of brute-forced my way into programming by trial and error really. Not sure about other people but that method worked best for me for practically everything I've tried to learn so far. Whenever I start reading a programming book/tutorial/documentation files, I usually skip the talk and look at the code snippets/samples. [QUOTE=Lexic;33139212][url=http://steampowered.com/nvidia/]If you have an NVIDIA card[/url][/QUOTE] Sweet! I hope this works, thanks.
[QUOTE=Lexic;33139212][[url=http://steampowered.com/ati_offer1a/]If you have an ATi Card[/url]] [[url=http://steampowered.com/nvidia/]If you have an NVIDIA card[/url]] [[url=http://store.steampowered.com/app/45400/]if you have neither but do have a paypal account with 99p on it or a generous friend[/url]][/QUOTE] Maybe buy the HIB for 1 cent and activate it on Steam? (you'd be dick if you did that, though)
[QUOTE=Dlaor-guy;33139350]Maybe buy the HIB for 1 cent and activate it on Steam? (you'd be dick if you did that, though)[/QUOTE] Nope. Have to pay more than average for Blocks that Matter and Isaac. And Voxatron isn't activated on steam.
My friend has been trying to learn how to program for like, weeks now, and they're only finally getting around to understanding returns, after I've already explain to them numerous times. aaaaaaaaaaaaaa
[IMG]http://i.imgur.com/FUvXB.png[/IMG] my head [editline]5th November 2011[/editline] everything is spinning
Uhh, I don't think the nVIDIA offer works.. I did redeem it but my account is still limited, I don't want to derail this thread anymore though.
[QUOTE=BlkDucky;33139366]Nope. Have to pay more than average for Blocks that Matter and Isaac. And Voxatron isn't activated on steam.[/QUOTE] Hmm, they should make that a bit more conspicuous.
[QUOTE=Map in a box;33139393][IMG]http://i.imgur.com/FUvXB.png[/IMG] my head [editline]5th November 2011[/editline] everything is spinning[/QUOTE] [img]http://dl.dropbox.com/u/2670708/ohgod%20what%20is%20this%20my%20head%20is%20spinning.PNG[/img]
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So I have a bit of a game design discussion idea thing. So I have two options: -Players can only attack if they're wielding a weapon currently, and can only mine if they're wielding a mining weapon. -Players can mine/attack with anything. I prefer #1 since it allows players to have "classes" and whatnot. Also, gamemodes can give players certain items so as to force mining/attacking or anything else.
[QUOTE=voodooattack;33139343]I don't have a link to that, but personally, I learned programming by reading code, and learned even more by modifying existing code later on. I sort of brute-forced my way into programming by trial and error really. Not sure about other people but that method worked best for me for practically everything I've tried to learn so far. Whenever I start reading a programming book/tutorial/documentation files, I usually skip the talk and look at the code snippets/samples.[/QUOTE] Exactly! And by my friend playing it so slowly, they're gaining nothing in actual experience. It's been at the very least something a bit short of a month, and they have no idea how returns work. [editline]5th November 2011[/editline] [QUOTE=Yogurt;33139535]-Players can only attack if they're wielding a weapon currently, and can only mine if they're wielding a mining weapon.[/QUOTE] I would only find this acceptable if you always had to carry something.
[QUOTE=amcfaggot;33139559] I would only find this acceptable if you always had to carry something.[/QUOTE] Explain
Why would you give people the inability to attack if they weren't holding anything? I'm assuming in your game world, to hold things, you need hands. Are you going to let players just stand their if they have no weapons? I guess that's interesting if in that universe hands can't make fists, but your end-users might think it's nothing short of dumb.
[QUOTE=amcfaggot;33139794]Why would you give people the inability to attack if they weren't holding anything? I'm assuming in your game world, to hold things, you need hands. Are you going to let players just stand their if they have no weapons? I guess that's interesting if in that universe hands can't make fists, but your end-users might think it's nothing short of dumb.[/QUOTE] Who's to say that fists aren't attackable items?
[QUOTE=Yogurt;33139821]Who's to say that fists aren't attackable items?[/QUOTE] I'm imagining a player holding hands in their hands "Hold up guys, let me just equip my hands. Oh no I left them in my chest!"
[QUOTE=amcfaggot;33140036]I'm imagining a player holding hands in their hands "Hold up guys, let me just equip my hands. Oh no I left them in my chest!"[/QUOTE] I mean the default item (the item for "nothing held") can attack.
I know
[QUOTE=farmatyr;33135691]I try to make this do something, it does the exact opposite. [video=youtube;BNCZZmtzMdk]http://www.youtube.com/watch?v=BNCZZmtzMdk[/video][/QUOTE] That's super strange. After the video ends, the music continues.
except that's boring [editline]5th November 2011[/editline] aaaa my automerge [editline]5th November 2011[/editline] Haha! I have come up with a mathematical method for chunking! Hooray chunks!
[QUOTE=amcfaggot;33138543]-a second helpful post that I completely disregard-. Try to be creative.[/QUOTE] [img]http://puu.sh/8aBV[/img]
brainfuck
In my opinion, it's very eye straining.
[QUOTE=icantread49;33138180]implying rendering engine = game[/QUOTE] The content is already there. Sure you have to code stuff like police response, car physics and pedestrians, but it's not [b]that[/b] much. [QUOTE=DeadKiller987;33138681]Implying you'd ever finish it.[/QUOTE] Very original. Did I say I wanted to work on such a project? Who's implying now? [QUOTE=sim642;33138782]GTA3 and Vice City are too outdated for something good to come out of it. San Andreas would be the last chance and soon that will be history as well. Also San Andreas can look a lot better than that. If you get yourself the enbseries mod then that has some serious graphics effects than are capable of bringing the FPS so low that the game becomes unplayable.[/QUOTE] I tried that mod, it made the game look like shit - that is the effects that actually worked.
Added support for ludicrously huge maps. [img]http://i.imgur.com/MKHMI.png[/img] I'm not going to use it for this project, but I'd like to make an exploration game someday. [editline]5th November 2011[/editline] I turned off the optimisations for the screenshot, that's why it's 5fps.
[QUOTE=Overv;33140462]The content is already there. Sure you have to code stuff like police response, car physics and pedestrians, but it's not [b]that[/b] much.[/QUOTE] Actually if you write a interpreter for their "scripting language", it's all in there.
So my friend recently got hold of XNA and C# and is doing his very best to learn it in a very short time... [img]http://i.imgur.com/bmhb2.png[/img] I'd say the mission was a complete success. [editline]5th November 2011[/editline] Yes those blue things are "orbiting" the pacman.
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