• What are you working on? November 2011 Edition
    3,673 replies, posted
[QUOTE=Overv;33142774]Why do I even post here anymore if my posts aren't read? Bye guys![/QUOTE] Why do we even give you advice if our advice isn't read? Bye Overv!
[QUOTE=OldFusion;33142669]So you can do what the whole rockstar programming team did on your own? Would like to see that in a viable timeframe.[/QUOTE] Uhh they did it 2 generations ago. Atari games used to take weeks or months to develop and today you could pump out a clone in less than a day. [editline]5th November 2011[/editline] Also probably 80% of the rockstar team were: content and localization.
[QUOTE=danharibo;33142742]But what about actually writing the opcode parser for the scripts? The AI behaviors? parsing all of the model files? the terrain paging system? While these systems may appear trivial, there's a lot more work than you're accounting for. That said I might write a parser for GTA's content files for my engine since it gives me a good set of content to play around with.[/QUOTE] Plus you have the extra step of figuring out file formats. [editline]6th November 2011[/editline] [QUOTE=Overv;33142774]Why do I even post here anymore if my posts aren't read? Bye guys![/QUOTE] You'll be back.
[QUOTE=Overv;33142774]Why do I even post here anymore if my posts aren't read? Bye guys![/QUOTE] I'm taking your side on this one. There are very few people here that finish their projects and just because your project generated a bit more attention than some other and it didn't get finished you're getting picked on (kinda ironic since one of those spinning posts at open.gl is mine). The open GTA sounds like an awesome idea, a lot of work but probably doable. That said, you are most likely not going to finish it but that's not important at all. Just working on it and seeing the project progress it enough, at least for me. [editline]6th November 2011[/editline] But your title kinda does reflect your personality.
I think a map viewer/editor would have more of a use than creating the game 1:1
[QUOTE=layla;33143090]Plus you have the extra step of figuring out file formats. [/QUOTE]Been done..
[QUOTE=Jawalt;33143058]Uhh they did it 2 generations ago. Atari games used to take weeks or months to develop and today you could pump out a clone in less than a day. [editline]5th November 2011[/editline] Also probably 80% of the rockstar team were: content and localization.[/QUOTE] When i look at Atari games VS today you are looking at games that where written in asm, and when i recreate them or would use something like love or C++ and sfml if i want to look cool. C and 3d rendering hasn't changed a whole lot in the last few years. He is gone write it from scratch in OpenGL, While the Rockstar development team bought a premade rendering engine. And then he still has to, do all the work that the Rockstar team also did, Physics, AI etc etc. He is not a 1 man army.
snip - missed a page.
Odd creature, that Overv.
He was talking about recreating the ENGINE, not the whole game but yeah
Time to put your money where you mouth is? Besides all this talk of effort put in to copying games.. Wouldn't it be better served going in to that ultra sandbox game we all dream of?
Had he gone [quote]Hey guys, check out this GTA model renderer[/quote] Then he's already on his way, but he simply said [quote]What if..?[/quote] Which is a bad way to go about this sort of thing
[IMG]http://i.imgur.com/QxJE5.png[/IMG] You know, it was very low of me, especially considering that I try to be nicer than the average poster on Facepunch. I sincerely apologize. What you need to learn, however, is humility. In multiple forms and fashions, you've repelled any gifted chance of improving yourself here. Whether it comes to your personality, or perceived ability to accomplish tasks. Instead of flipping out when someone puts you on the spot, or spews a bout of humor with yourself being the butt of the joke, assess what you've done wrong in the past in your definition of retorting - and don't do that. In this instance, you're simply overshooting what is realistically possible by one person's means. Don't take it personally, because it's not a matter of you having this limitation. It's a matter of anyone being able to accomplish that task. [editline]5th November 2011[/editline] If you didn't understand the depth of my original response, and simply took it as an insult for not having open.gl done, the reference was that open.gl was a much smaller project in magnitude than having an open-source GTA: San Andreas engine and game codebase written, polished, and completed. As a result, stating such a project to be tackled would be nonsensical on the grounds of not having finished something much smaller.
Frankly, I'm amazed by what I'm reading here, so I will explain again what my problem is. In the posts above it is stated that... ...I'm going to write a GTA clone by myself from scratch. ...I'm going to use OpenGL. ...I'm going to take time to reverse engineer every file format, even though the modding community is huge and has already done that years ago. ...I'm going to write the entire game code from scratch, even though that has already been done by Rockstar Games and is publicly available. Even though I have never said any of this. And now you complain that I'm not listening to advice that is given to me about things I haven't even said I was going to do. Let's clear our minds and look again at the original post, shall we? [QUOTE=Overv;33138155]I poked at the idea of writing an open version of the GTA3/Vice City/San Andreas engine that still uses the original files to run, that would be a modder's dream basically. It can't be that hard if you think about it: That's San Andreas, maxed out.[/QUOTE] Now let's look at the way this post was viewed by Facepunchers: [QUOTE=Overv;33138155]I am going to write an open version of GTA 3, Vice City and San Andreas from scratch. It's not much of a deal, I'll post progress in a few days. This will be released in about 2 weeks, thanks for listening.[/QUOTE] If you don't see the problem, please make sure you are one of these people: layla synthiac DevBug amcfaggot OldFusion I came here to see content and have interesting discussions about programming. If I wanted to listen to the same joke being repeated ten thousand times, I would be reading Fast Threads. You may pat yourself on the shoulder, you managed to successfully troll me away from this forum. But please, take a moment for yourself to realise what you're doing and what your purpose is. Thank you and good luck to the productive members of this forum! Maurice, keep doing the [i]not[/i] stuff, you have a great chance to make it big in the indie games world, I've always enjoyed seeing the progress.
[url=http://www.facepunch.com/threads/1137875?p=33143404#post33143404]Oh hello what's this[/url]
[QUOTE=Overv;33143626]-snip-[/QUOTE] Could you please tweet your progress more often then, I like seeing what you are doing.
[QUOTE=Overv;33143626]If you don't see the problem...[/QUOTE] In one, you state explicitly that you're working on it and trivialize the amount of work involved. In the other, you say it would be cool to make and trivialize the amount of work involved. Now maybe we were wrong and that wasn't what you meant, and maybe some people were being a jerk about it, but that's no reason to throw a fit.
[QUOTE=amcfaggot;33143422] As a result, stating such a project to be tackled would be nonsensical on the grounds of not having finished something much smaller.[/QUOTE] Not finishing a smaller project but starting a larger one isn't very nonsensical at all in my opinion. For example: I create this small project [x],but lose the motivation to do it over time. Gradually, I don't feel happy working on it because it feels more like a chore than doing something I wanted to do back when it was first started. From that lack of motivation, I think of project [y]. It's better and bigger, and something that I've wanted to do for an extremely long time. This one actually ends up getting done because I didn't lose the motivation to keep working on it over the period of time it was being completed.
[img]http://puu.sh/8bqO[/img]
Oh my, this drama is almost as good as the drama that theatre people produce.
You guys should be a little bit more forgiving.
[QUOTE=Overv;33143626]Let's clear our minds and look again at the original post, shall we?[/QUOTE] [QUOTE=Overv;33142439]You aren't getting the picture [i]at all[/i]. If you strip all of the textures, models, dialog and animation files, what do you get? A [highlight]basic rendering engine[/highlight] that can draw models with animated skeletons, basic fog and basic plane reflections using the stencil buffer. Then you have a [highlight]very basic physics engine[/highlight] for cars, which you could use an open-source project like Bullet or Newton physics for. You have the gameplay code, which is written in a scripting language, so you just have to parse that. [highlight]What else is there really?[/highlight] And people say it isn't worth doing, but what about running GTA 3 on Android? How cool would that be?![/QUOTE] You can change your story all you want, but the point is you're oversimplifying things, and looking like a douchebag when you get all defensive about it. On top of it all, you're playing sob-story victim now. Now drop it, because you're extremely childish, and the root cause of all of the drama here. [highlight](User was banned for this post ("trolling/drama" - garry))[/highlight]
[QUOTE=Overv;33142774]Why do I even post here anymore if my posts aren't read? Bye guys![/QUOTE] [QUOTE=OldFusion;33142669]So you can do what the whole rockstar ~~[b][i][u]programming[/u][/i][/b]~~ team did on your own? Would like to see that in a viable timeframe.[/QUOTE] Content =/= Programming
[QUOTE=Overv;33143626]Frankly, I'm amazed by what I'm reading here, so I will explain again what my problem is. In the posts above it is stated that... ...I'm going to write a GTA clone by myself from scratch. ...I'm going to use OpenGL. ...I'm going to take time to reverse engineer every file format, even though the modding community is huge and has already done that years ago. ...I'm going to write the entire game code from scratch, even though that has already been done by Rockstar Games and is publicly available. Even though I have never said any of this. And now you complain that I'm not listening to advice that is given to me about things I haven't even said I was going to do. Let's clear our minds and look again at the original post, shall we? Now let's look at the way this post was viewed by Facepunchers: If you don't see the problem, please make sure you are one of these people: layla synthiac DevBug amcfaggot OldFusion I came here to see content and have interesting discussions about programming. If I wanted to listen to the same joke being repeated ten thousand times, I would be reading Fast Threads. You may pat yourself on the shoulder, you managed to successfully troll me away from this forum. But please, take a moment for yourself to realise what you're doing and what your purpose is. Thank you and good luck to the productive members of this forum! Maurice, keep doing the [i]not[/i] stuff, you have a great chance to make it big in the indie games world, I've always enjoyed seeing the progress.[/QUOTE] Overv, don't leave us If someone's getting on your case, just lay low until the largest fires of rage are gone, then spin things in your favor by posting content/random Dloar-style art-programming. In all seriousness, making a fiasco and leaving is probably the worst thing you can do in this kind of situation, and to tell the truth, you seem to have made a habit of it. [editline]5th November 2011[/editline] Also, all of you should be ashamed of yourselves for being so rude to Overv.
So what if you think he's trivializing the amount of work involved - are you the one who'll be programming it? If Overv wants to experiment with creating a better SA engine that's his choice, and the burden of work is his. If it's too much he'll push through or shelve it. It has no bearing on your lives. You've all made your views clear already, move on.
[QUOTE=subenji99;33144836]So what if you think he's trivializing the amount of work involved - are you the one who'll be programming it? If Overv wants to experiment with creating a better SA engine that's his choice, and the burden of work is his. If it's too much he'll push through or shelve it. It has no bearing on your lives. You've all made your views clear already, move on.[/QUOTE] Couldn't have put it any better myself. Edit: Overv, if you require help, feel free to contact me.
And suddenly everyone goes from raging against Overv to defending him.
overv now that i think about it, you shoulda remained a moderator ... you seem ... different as a non-moderator
[QUOTE=icantread49;33144941]overv now that i think about it, you shoulda remained a moderator ... you seem ... different as a non-moderator[/QUOTE] He doesn't have any responsibilities to be "polite."
[QUOTE=benji2015;33144927]And suddenly everyone goes from raging against Overv to defending him.[/QUOTE] I missed the raging part, and I've always been on the defending part I defended geel and I'll defend Overv.
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