If you get rid of the swastikas it's like pretending it never happened. It's why old shows shouldn't be banned / edited for racist content - it happened. we have to live with it.
[QUOTE=Anonim;33167422]I give up trying to find my mistake for now. It may not be a maze yet, but at least it looks pretty cool.
[img]http://i.imgur.com/2Ay9E.gif[/img][/QUOTE]
If you take black to be the path, it looks like a connected maze from here
[QUOTE=Icedshot;33167464]If you take black to be the path, it looks like a connected maze from here[/QUOTE]
I think that's a side effect of the underlying graph structure turning out so sparse. There are not enough edges to connect with all the white parts, and thus there's a lot of connected black parts in the final image as a result.
That !Maze would make such an awesome wallpaper :D
[QUOTE=Anonim;33167422]I give up trying to find my mistake for now. It may not be a maze yet, but at least it looks pretty cool.
[img]http://i.imgur.com/2Ay9E.gif[/img][/QUOTE]
Also, I just realised how extremely surprised I am that I got this running at 360 updates per second, considering that this thing has over 5000 vertices and that I didn't optimise anything whatsoever. The complexity is [i]at least[/i] O(3*|V|^2 + 2*|E|*|V| + 2*|E|) as far as I can tell.
Anyway, fuck mazes. I'll eat some god damn jaffas instead.
[QUOTE=salmonmarine;33166499]I'm doing the art for this Viking Saga game rayboy1995 and I are working on.
[IMG]http://i.imgur.com/ScIQU.png[/IMG]
He'll get started on procedurally generated terrain next.[/QUOTE]
That's bitchin'.
Sick in bed, so I hacked together a Game Of Life simulator to keep me occupied:
[img]http://dl.dropbox.com/u/699251/fp/game%20of%20life.png[/img]
I'm currently looking for a way to save each generation as a frame in a .gif so I can spam those in WAYWO. :D
How hard would it be to make a script for Chrome that disables animated gifs and replaces them with a static image until you click on it, then it loads and plays the real one?
And if it's easy, could someone do it?
[QUOTE=masterburner;33168358]Sick in bed, so I hacked together a Game Of Life simulator to keep me occupied:
[img]http://dl.dropbox.com/u/699251/fp/game%20of%20life.png[/img]
I'm currently looking for a way to save each generation as a frame in a .gif so I can spam those in WAYWO. :D[/QUOTE]
Record a huge ass video, turn it into a huge ass gif, speed it up x10, spam WAYWO!
[QUOTE=Darwin226;33168370]How hard would it be to make a script for Chrome that disables animated gifs and replaces them with a static image until you click on it, then it loads and plays the real one?
And if it's easy, could someone do it?[/QUOTE]
Wouldn't you have to load the gif halfway.. stop right after the first frame and then reload it after click?
Don't know if you can interrupt loading like that these days.
[QUOTE=Perl;33168404]Wouldn't you have to load the gif halfway.. stop right after the first frame and then reload it after click?
Don't know if you can interrupt loading like that these days.[/QUOTE]
Well if it manages to load halfway before the script kicks in then it's not a bother either way. I just want them to stop killing my chrome :(
Made a binary game save file format just for the hell of it
[code]
Bytes Desc
Header:
6 "Magic Number" header
dUcks!
4 Length of body
Body:
1 Datatype:
0 0 000000
(8 7 654321)
Bits 1-6 is Datatype : Values 0 is byte/char, 1 is int16, 2 is int32, 4 is int64, 5 is float, 6 is double
Bit 7 is Sign bit : 1 is signed datatype, else unsigned
Bit 8 is Array bit : Determines if this is an array of "X" Datatype
4 Item ID
The ID of the item
[2] Size of array if Array bit on Datatype byte is enabled.
Optional. These bytes will not be written if Array bit is disabled on Datatype byte.
X Data
Byte size is determined by Datatype.
If an array, data is streamed at this point.
[/code]
example_save_file.dck :
[img]http://filesmelt.com/dl/yea2.PNG[/img]
In the example file:
First item is an unsigned int32, set to 100. Could represent player HP.
Second item is an unsigned byte, set to 99. Could represent player level.
Third item is an unsigned int32, set to 90885201. Could represent player XP.
Fourth item is an array[8] of unsigned bytes/characters. Could represent player name - in this case, "iamanoob"
It's my first time working with custom file formats, so I thought it would be fun to try.
[IMG]http://i.imgur.com/YA5EB.png[/IMG]
Another game :v:
It's basically a field of tiles that randomly select their colour at the beginning of each round. The player can only move across the grey tiles and will die/ move back to the beginning if they move onto a tile of any other colour. The player earns points at the end of every round and can spend them on changing the colours of existing tiles to grey.
It needs a whole lot more ideas content-wise and any suggestions about art would be appreciated.
I've come to the conclusion that fapping makes me smarter.
I was trying to do some shit to get the mouses X and Y and make an image turn to it.
I was adding the mouses x and y and making the rotation the total of them both :downs:
I fap, come back and notice my idiocy.
[editline]7th November 2011[/editline]
now how the fuck do i do this
i feel that i must use pi
I've got a real nice GUI system going for my game now, observe:
[img]http://i.imgur.com/XeTQ9.png[/img]
It doesn't look [i]too[/i] bad, and I'm amazed at how I got text fields to work as they should :v:
[QUOTE=Darwin226;33168431]Well if it manages to load halfway before the script kicks in then it's not a bother either way. I just want them to stop killing my chrome :([/QUOTE]
In Firefox you can press esc and all gifs will pause, maybe that works on Chrome too?
Designed this nice little markup language thingy today.
Basically, instead of hardcoding an interperter for a level format, you instead have file like this:
put MAP_NAME string //Read a string into map name
blank byte //advance an uneeded byte
instance ENTITY //create a new instance of a 'ENTITY' which can be manipulated and then passed to the main controller
put ENTITY.X int
put ENTITY.Y int
etc.
SendEntity ENTITY //function defined by game, used to pass the entity data back to the loader
Now, instead of hardcoding a bunch of different formats, I can simply write files like this to load different file formats, the game doesn't know anything about files, it is just handed entity and vertex data.
I/my users can also add support for a different file format without having to change the source
Was tempted not to post this to due the awesomeness of everyone else's content but I may as well.
Was messing around with the firing of bullets in our group game and created this my accident, all artwork is a placeholder until our design team start doing something.
[media]http://www.youtube.com/watch?v=Ijr1Yyf1AJw[/media]
[url]http://love2d.org/forums/viewtopic.php?f=5&t=1621[/url]
aha
i've found this leek spinning game that uses the mouses coordinates and turns it to them
i shall [del] take a look at and see if i can make it out[/del] steal this
haha it worked on copy paste
FUCK when i move the player it shits out and breaks it all
Right, I can do this...
[b]I DID IT[/b]
[QUOTE=C:\;33168974][url]http://love2d.org/forums/viewtopic.php?f=5&t=1621[/url]
aha
i've found this leek spinning game that uses the mouses coordinates and turns it to them
i shall [del] take a look at and see if i can make it out[/del] steal this
haha it worked on copy paste[/QUOTE]
Leekspin is best programming music.
[editline]7th November 2011[/editline]
or, uh, Ievan Polkka or whatever it's actually called
[img]http://dl.dropbox.com/u/35032740/20111107192054516.png[/img]
Best UI.
My chrome did not like that last page, the tab kept freezing and didn't respond when I clicked it. Maybe all the html5 embedded videos aren't such a great idea..
[QUOTE=C:\;33168974][url]http://love2d.org/forums/viewtopic.php?f=5&t=1621[/url]
aha
i've found this leek spinning game that uses the mouses coordinates and turns it to them
i shall [del] take a look at and see if i can make it out[/del] steal this
haha it worked on copy paste
FUCK when i move the player it shits out and breaks it all
Right, I can do this...
[b]I DID IT[/b][/QUOTE]
atan2 is your friend
So it turns out that each individual gun has more detail than the thing it is mounted on.
[url=http://eagle.undo.it:8083/img/kintel_69.png][img]http://eagle.undo.it:8083/img/kintel_69_cr.png[/img][/url]
I'm okay with this (for now) :buddy:
[QUOTE=Dotmister;33169832]My chrome did not like that last page, the tab kept freezing and didn't respond when I clicked it. Maybe all the html5 embedded videos aren't such a great idea..[/QUOTE]
I think it's just the last gif since this page keeps freezing on me too.
[editline]7th November 2011[/editline]
Vote time
Which is better:
[t]http://dl.dropbox.com/u/35032740/20111107192054516.png[/t]Agree
[t]http://dl.dropbox.com/u/35032740/20111107194412919.png[/t] Disagree
Update!
[img]http://i.imgur.com/Osoeh.png[/img]
The boot loader stage 1 now reads the disk info and loads the root directory into memory (in search of the kernel)
[QUOTE=Dotmister;33169832]My chrome did not like that last page, the tab kept freezing and didn't respond when I clicked it. Maybe all the html5 embedded videos aren't such a great idea..[/QUOTE]
I am using Firefox and it stops responding on that last page.
Sorry for the huge video, but I got region capturing working :dance:
[vid]http://dl.dropbox.com/u/764206/Superscrot/Overlay.webm[/vid]
Goddamnit why does it only work in the post preview? :(
[QUOTE=horsedrowner;33171848]Sorry for the huge video, but I got region capturing working :dance:
[vid]http://dl.dropbox.com/u/764206/Superscrot/Overlay.webm[/vid]
Goddamnit why does it only work in the post preview? :([/QUOTE]
Dammit!
When it turned blue I thought I highlighted it and kept clicking off the video.
I only made it CornflowerBlue myself, it's black by default. Both background and foreground colors are configurable, as is the opacity of the overlay.
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