• What are you working on? November 2011 Edition
    3,673 replies, posted
Amazing [IMG]http://i.imgur.com/TjlM4.png[/IMG] I'd say about 1/3rd to half of the logic is ported now, I've been working on the content loading/game loop stuff today so hopefully I'll be able to start putting the actual gameplay back in soon :v: Also, anyone with the alpha/demo of the C# version should fire it up and see what happens [img]http://i.somethingawful.com/forumsystem/emoticons/emot-toot.gif[/img] (assuming you're in a timezone where it's nov 8th)
[QUOTE=NovembrDobby;33175667]I'd say about 1/3rd to half of the logic is ported now, I've been working on the content loading/game loop stuff today so hopefully I'll be able to start putting the actual gameplay back in soon :v:[/QUOTE] Desura has supports a beta testing section for your game. Do you think you'll be doing something like that?
[QUOTE=Jookia;33176174]Desura has supports a beta testing section for your game. Do you think you'll be doing something like that?[/QUOTE] Do you mean the linux client? Because I've had private alpha testing on Desura since august
i've come to the conclusion that whole milk yogurt is magic. every time i'm tired and sleepy, i have some, and i feel completely rejuvenated.
what do people use to convert videos to webM?
[QUOTE=Anonim;33173968]Oh yeah? [I]Oh yeah?[/I] Think again! [thumb]http://i.imgur.com/CVzTu.png[/thumb] [editline]a[/editline] [URL="http://i.imgur.com/CVzTu.png"]Thumbnails are fantastic.[/URL][/QUOTE] [t]http://img502.imageshack.us/img502/9892/mazesolved.jpg[/t] Come at me bro
Now I'm writing a subclass of my base Neuron that picks which connection to use based on weights. I'm sure that this is what I was supposed to do in the first place.
[QUOTE=Richy19;33176463]what do people use to convert videos to webM?[/QUOTE] I use ffmpeg; although I use Linux so I don't know if you can convert videos with ffmpeg on windows.
[QUOTE=NovembrDobby;33176229]Do you mean the linux client? Because I've had private alpha testing on Desura since august[/QUOTE] The linux client.
[QUOTE=synthiac;33176220]joining the webm fad [vid]http://dl.dropbox.com/u/2116169/what.webm[/vid][/QUOTE] Art in programming!
Tinkering with a potential music player UI. Because it's for a windows gadget, it [I]has[/I] to support the IE rendering engine... [IMG]http://i.imgur.com/Vhe79.png[/IMG] [IMG]http://i.imgur.com/SgA6i.png[/IMG]
[img]http://puu.sh/8jtZ[/img] Added a level selector thing
[vid]http://dl.dropbox.com/u/8745051/facepunch/tilesV7%20colored%20lights.webm[/vid] Seriously why do I always post in this thread when it's 2:13 AM here... [editline]8th November 2011[/editline] And the quality of this video seems a lot worse than the last video, at least in the dark parts, and it some of the lines look like they go both directions when the lines only go bottom left to top right [editline]8th November 2011[/editline] I should name this 'Not Terraria' [editline]8th November 2011[/editline] (joking) [editline]8th November 2011[/editline] [img]http://puu.sh/8jGK[/img]
Felt like tackling Gwilty's assignments, so I started #1 earlier today. Better late then never, I suppose. I've always relied on physics libraries before so it was a welcome challenge to try out some [url=en.wikipedia.org/wiki/Specular_reflection]hand rolled physics[/url]. [lua] function ENT:Touch( entOther ) -- we're only interested in collisions with the paddle if ( entOther:GetClassname() ~= "paddle" ) then return end -- reflect our velocity local speed = self:GetVel():Length() local normal = vector( 0, -1 ) -- paddle surface normal local incident = -self:GetVel():Normalized() -- incident vector is the normalized opposite of direction local reflected = 2 * normal:Dot( incident ) * normal - incident self:SetVelocity( speed * reflected ) end [/lua] [vid]http://dl.dropbox.com/u/99606/imgay.webm[/vid] Oh and disregard the ridiculous music, it's not part of the game, just what I was listening to.
[QUOTE=VoiDeD;33179726]Oh and disregard the ridiculous music, it's not part of the game, just what I was listening to.[/QUOTE] Wait, what is that ridiculous music? I'm sure I've heard it before.
[QUOTE=BlkDucky;33179804]Wait, what is that ridiculous music? I'm sure I've heard it before.[/QUOTE] Freedom Fighters by Two Steps From Hell.
[IMG]http://i.imgur.com/Vfhsi.png[/IMG]
[QUOTE=VoiDeD;33180181]Freedom Fighters by Two Steps From Hell.[/QUOTE] Ahh, yeah, that was it. I was pretty sure it was a Two Steps From Hell song. [img]http://dl.dropbox.com/u/13824718/ZScreen/2011-10/Screenshot-2011-11-08_08.43.47.jpg[/img] evidently it was used in the 2009 star trek film. The more you know.
[QUOTE=benji2015;33179586]I should name this 'Not Terraria'[/QUOTE] I already got that one, don't make me sue you :v:
[QUOTE=Mr. Smartass;33176719][t]http://img502.imageshack.us/img502/9892/mazesolved.jpg[/t] Come at me bro[/QUOTE] oh... but... but. [IMG]http://i.imgur.com/4ghHc.png[/IMG] I can be a winner too... right, guys? [I]guys[/I]...? Hey guys where are you going! :(
[QUOTE=Jookia;33175191][url=http://www.astrolog.org/labyrnth/maze/larger.gif]larger.gif[/url][/QUOTE] somebody has to try this zooming into it shrunk my scroll bars out of existence.
Local Space to World Space, and vice versa, 3d position transformations can go fuck themselves. Took me 30 min to get the algorithm for that right, at least now bullets are flying out of the guns muzzle,
[QUOTE=Darwin226;33172250]I want this as soon as you get it done. HyperDesktop stopped working a few weeks ago and I don't want to go back to zscreen.[/QUOTE] I broke hyperdesktop and fixed it by removing the screenshot save directory.
[code][jookia@jookia-arch build]$ export LANG=ugh && ./trainsc --help Usage: Have you even used command line flags before? -h [ --help ] What do you think? -c [ --config ] arg (=/home/jookia/.config/trainsc/config.json) Sets the configuration file to use. -W [ --width ] arg (=800) Sets the window width. -H [ --height ] arg (=600) Sets the window height. -F [ --fullscreen ] arg (=0) Makes the window fullscreen. [jookia@jookia-arch build]$ export LANG=en_AU && ./trainsc --help Usage: trainsc [options] -h [ --help ] Shows this help message. -c [ --config ] arg (=/home/jookia/.config/trainsc/config.json) Sets the configuration file to use. -W [ --width ] arg (=800) Sets the window width. -H [ --height ] arg (=600) Sets the window height. -F [ --fullscreen ] arg (=0) Makes the window fullscreen.[/code] [editline]9th November 2011[/editline] It took a month to get to this point.
So since I missed yesterday, I now have to check two things off my checklist. I just realized that since I checked off "switch to lidgren," I can check off "fix the server crashes." Also I never checked off "add an interface manager." WHAT NOW, WORK ETHIC?
[QUOTE=Yogurt;33182723]So since I missed yesterday, I now have to check two things off my checklist. I just realized that since I checked off "switch to lidgren," I can check off "fix the server crashes." Also I never checked off "add an interface manager." WHAT NOW, WORK ETHIC?[/QUOTE] You never checked off add an interface manager, so you have to have to do the hardest thing on that list.
[QUOTE=Map in a box;33181745]I broke hyperdesktop and fixed it by removing the screenshot save directory.[/QUOTE] Could not get the link from server...
[QUOTE=Map in a box;33182730]You never checked off add an interface manager, so you have to have to do the hardest thing on that list.[/QUOTE] I just checked it off since I already did it.
[QUOTE=origamiguy;33178708]Tinkering with a potential music player UI. Because it's for a windows gadget, it [I]has[/I] to support the IE rendering engine... [IMG]http://i.imgur.com/Vhe79.png[/IMG] [IMG]http://i.imgur.com/SgA6i.png[/IMG][/QUOTE] Because it's for a Windows Gadget it doesn't matter how the other browsers render it, so you can ignore them and just make it for Internet Explorer. You might want to move over to Web Dev for help as HTML, CSS and JS aren't exactly viewed as programming here.
[QUOTE=Jookia;33175191][url=http://www.astrolog.org/labyrnth/maze/larger.gif]larger.gif[/url][/QUOTE] [t]http://i41.tinypic.com/11wc744.png[/t] Created a simple solver, and I thought it would take ages, but it solved it in about 2 seconds :v:
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