[QUOTE=Yogurt;33091283]I'm making a todo list for my game.
Before I do that I have to name my game.
Fuck.[/QUOTE]
Not Game
Learning Flash because my friend is too. Feels like the most ass backwards program ever compared to XNA.
[QUOTE=MadPro119;33091342]Learning Flash because my friend is too. Feels like the most ass backwards program ever compared to XNA.[/QUOTE]
It's always felt super-proprietary to me, if that makes sense. Lack of an open standard, etc.
I finished my Fireworks in LÖVE.
[img]http://i.imgur.com/ETW4h.png[/img]
I've been working on this on and off all day. Took me about 2 or 3 hours in total.
Playing around with blending in OpenGL
Next up is wrapping everything into usefull classes
[img]http://dl.dropbox.com/u/28308500/Pics/OpenGL-Blend.png[/img]
Thanks to a friend, I got access to a sprite-based particle engine today. It was in C# + XNA, so I ported it to my system of choice, Java + Java2D (learning OpenGL, but I can't load textures in that yet).
I worked at it for a short while, and hit run. It worked first time. :dance:
Here's a short video of the mouse trail it currently makes (only projects particles at 3 angles because I'm lazy):
[video=youtube;zeROWitjG7k]http://www.youtube.com/watch?v=zeROWitjG7k[/video]
I got textured brickwalls now! Each "wall" has a different size and rotation, and they're all instances of the same class. I even added the functionality to use different textures for each wall, but I currently only have one texture.
[img]http://i54.tinypic.com/vrsi2s.png[/img]
Got basic graphing to work on that calculator I was working on. Everything else other than graphing is pretty much all implemented already.
So working with the OxyPlot library is just the final push I need to do.
I just need to get user controls actually working with it, and it should be all in working order.
[QUOTE][IMG]http://i.imgur.com/Cwl8w.jpg[/IMG][/QUOTE]
Also got a hash generator working. Even included my own encryption
[QUOTE][img]http://i.imgur.com/T706x.jpg[/img][/QUOTE]
And then...
[QUOTE][img]http://i.imgur.com/TF7pG.jpg[/img][/QUOTE]
So secure it can't be decrypted.
I also wonder why supahvee's game isn't in the highlights. Are you still developing it?
Made a cross out of seal blood.
[img]http://puu.sh/80CM[/img]
[b]Oh god what have I done?[/b]
[img]http://filesmelt.com/dl/MyCraftOhgodwhy.gif[/img]
[QUOTE=DrLuke;33092280]I also wonder why supahvee's game isn't in the highlights. Are you still developing it?[/QUOTE]
No one is in the highlights.
[QUOTE=MadPro119;33092471][b]Oh god what have I done?[/b]
[img]http://filesmelt.com/dl/MyCraftOhgodwhy.gif[/img][/QUOTE]
Randomly generated the Y value of block positions then multiplied the Y value by the index of each specific block in the array, every step?
[B]EDIT:[/B] You may have multiplied the resulting values by a value less than one so they stay on the screen as well?
[QUOTE=Dragonsdoom;33092557]Randomly generated the Y value of block positions then multiplied the Y value by the index of each specific block in the array, every step?[/QUOTE]
Thats probly what i would have done if I knew how to make an array.
[QUOTE=MadPro119;33092471][B]Oh god what have I done?[/B][/QUOTE]
Set the height of each block to be the height of the previous + (rand(2)-1)?
[QUOTE=MadPro119;33092573]Thats probly what i would have done if I knew how to make an array.[/QUOTE]
what
How are you storing them, then?
[QUOTE=BlkDucky;33092596]what
How are you storing them, then?[/QUOTE]
Storing them? Im not, there just being drawn on the screen. One problem at a time.
[QUOTE=MadPro119;33092471][b]Oh god what have I done?[/b]
[img]http://filesmelt.com/dl/MyCraftOhgodwhy.gif[/img][/QUOTE]
Equalizer?
We could make this a thing; someone shows off an animation of what they've done and the thread gets to guess how they did it, or even replicate it.
[QUOTE=Dragonsdoom;33092708]We could make this a thing; someone shows off an animation of what they've done and the thread gets to guess how they did it, or even replicate it.[/QUOTE]
Great! I'm a trendsetter!
[QUOTE=Dragonsdoom;33092708]We could make this a thing; someone shows off an animation of what they've done and the thread gets to guess how they did it, or even replicate it.[/QUOTE]
I'll go first, b-
[quote][jookia@jookia-arch build]$ ./trainsc
Segmentation fault[/quote]
Behold the matrix! (just a random idea when looking at q3k's little demo)
[IMG]https://lh3.googleusercontent.com/-aqAoo-YCK00/TrG8241JWyI/AAAAAAAAAFc/3PPVI-TskSg/s964/Matrix.gif[/IMG]
Needs to be a it faster IMHO
[editline]3rd November 2011[/editline]
Also, conio, I presume?
[QUOTE=maxer456;33092959]Behold the matrix! (just a random idea when looking at q3k's little demo)
[IMG]https://lh3.googleusercontent.com/-aqAoo-YCK00/TrG8241JWyI/AAAAAAAAAFc/3PPVI-TskSg/s964/Matrix.gif[/IMG][/QUOTE]
That's smexy!
The only problem is your glowing values do not trail, which is a key highlight to replicating the effect.
[editline]2nd November 2011[/editline]
Speed is a negligible issue; in the movie, streams all went different speeds.
[editline]2nd November 2011[/editline]
There needs to be a way to read real data like that. :v: Some sort of language or methodology of reading it.
[QUOTE=amcfaggot;33093120]The only problem is your glowing values do not trail, which is a key highlight to replicating the effect.[/QUOTE]
I do believe replicating that effect without a custom terminal colour pallette is impossible.
[QUOTE=esalaka;33092987]
Also, conio, I presume?[/QUOTE]
If you mean [URL="http://en.wikipedia.org/wiki/Conio.h"]this[/URL] (that's what google threw at me), then no.
It's just C# as I don't know other programming languages too good...
[QUOTE=amcfaggot;33093120]There needs to be a way to read real data like that. :v: Some sort of language or methodology of reading it.[/QUOTE]
Replace random characters with bytes read from files?
[editline]3rd November 2011[/editline]
[QUOTE=maxer456;33093340]If you mean [URL="http://en.wikipedia.org/wiki/Conio.h"]this[/URL] (that's what google threw at me), then no.
It's just C# as I don't know other programming languages too good...[/QUOTE]
Ah, yeah, I always forget .NET has those functions integrated. It's still essentially Conio, prob'ly, just wrapped.
[editline]3rd November 2011[/editline]
Or more like, I forget the existence of languages that are not C
This isn't what it looks like, I swear!
[img]http://dl.dropbox.com/u/11093974/Junk/closepoint2.png[/img]
It's just a closest point algorithm:
[img]http://dl.dropbox.com/u/11093974/Junk/closepoint1.png[/img]
[QUOTE=esalaka;33092987]Needs to be a it faster IMHO
[editline]3rd November 2011[/editline]
Also, conio, I presume?[/QUOTE]
Why would he use Conio, anyway? It's pretty much been replaced with pdcurses.
Sorry, you need to Log In to post a reply to this thread.