• What are you working on? November 2011 Edition
    3,673 replies, posted
[QUOTE=Swebonny;33238700][video=youtube;wxwi8TJMU90]http://www.youtube.com/watch?v=wxwi8TJMU90[/video] Looks at the impressive stuff I'm doing after 2 months university.[/QUOTE] Imho,it doesnt look like the collisions are being solved correctly. Here is an article on the Minkowski difference,or sum,whatever... If you're already in university, this article should be nothing you cant handle. [URL="http://www.pfirth.co.uk/collision.html#Polyhedra"]http://www.pfirth.co.uk/collision.html#Polyhedra[/URL]
[img]http://img521.imageshack.us/img521/9562/screen1af.jpg[/img] It's going to be a flying pig shooting slingshot game. The clouds are randomly generated. Next? Fake 3d effect for the flying pigs. Started 3 hours ago.
I was idly looking at various tutorials and I came across something that gave me an idea of how to do one of the things I was having trouble with on the compiler assignment in my book. I finally finished the tokeniser. [code] class Foo { method void f() { do Bar.d("test"); let i = w(b.s("35"), Foo.t(4), s.b()); } } [/code] turns into: [code] KEY: 'class' KEY: 'Foo' SYM: {, 123 KEY: 'method' KEY: 'void' KEY: 'f' SYM: (, 40 SYM: ), 41 SYM: {, 123 KEY: 'do' KEY: 'Bar' SYM: ., 46 KEY: 'd' SYM: (, 40 STR: test SYM: ), 41 SYM: ;, 59 KEY: 'let' KEY: 'i' KEY: 'w' SYM: (, 40 KEY: 'b' SYM: ., 46 KEY: 's' SYM: (, 40 STR: 35 SYM: ), 41 SYM: ,, 44 KEY: 'Foo' SYM: ., 46 KEY: 't' SYM: (, 40 INT: 4 SYM: ), 41 SYM: ,, 44 KEY: 's' SYM: ., 46 KEY: 'b' SYM: (, 40 SYM: ), 41 SYM: ), 41 SYM: ;, 59 SYM: }, 125 SYM: }, 125 [/code]
[QUOTE=synthiac;33240563]-[/QUOTE] I'm not sure a Snake MMO would work, tbh, but nice job
[QUOTE=synthiac;33240563][IMG]http://i.imgur.com/4knWY.gif[/IMG][/QUOTE] Me tell can't I if looping. I want an apple all of the sudden.
Fixed a bug where it wouldn't detect '=' or '>' and also got it to find the difference between identifiers and keywords. Now onto parsing.
i made this: +1 (866) FLOYD 50 call it
[QUOTE=swift and shift;33241595]i made this: +1 (866) FLOYD 50 call it[/QUOTE] I used the google call thing. Pink floyd music phone thing?
[QUOTE=swift and shift;33241595]i made this: +1 (866) FLOYD 50 call it[/QUOTE] Now I can get my Pink Floyd on whenever, wherever.
How many songs are there? [editline]12th November 2011[/editline] You should add controls
[QUOTE=CoolKingKaso;33239953]Thought that you guys might be interested in this: [url]http://www.playstation.com/pss/closedbeta/index_e.html[/url] It's a closed beta app for a [url=http://en.wikipedia.org/wiki/PlayStation_Suite]software framework made by Sony[/url]. [editline]11th November 2011[/editline] I'll give a few more details about it. It's somewhat similar to Microsoft's XNA. It uses C# and you'll be able to test it on Sony products and the PC. You can also submit your apps/games to the Playstation Suite (similar to the Xbox Indie Game's section). I am excited for it.[/QUOTE] Their form has fucking stupid client side email validation which rejects an email address if it has any non-alphanumeric characters before the @ ie. a dot. I actually had to type javascript:document.form.submit() in the address bar for it to actually do anything, and that still didn't send all of the form details since the submit function actually builds a bunch of strings from the checkboxes. Oh well.
[QUOTE=Map in a box;33241764]How many songs are there?[/quote] [code] @songs = ("money", "any_colour_you_like2","wish_you_were_here","comfortably_numb2","brain_damage"); $song = $songs[rand @songs]; [/code] [quote]You should add controls[/QUOTE] nah
[QUOTE=swift and shift;33241873][code] @songs = ("money", "any_colour_you_like2","wish_you_were_here","comfortably_numb2","brain_damage"); $song = $songs[rand @songs]; [/code] nah[/QUOTE] What language is that? And what did you use to make it?
[QUOTE=Map in a box;33241923]What language is that?[/QUOTE] I'd venture a guess that it's perl.
[url=http://i3software.org/downloads/DigIt_Mac.zip]Dig It for Mac is out now![/url] You [I]might[/I] need Mono Framework installed. I'm not sure though. If it doesn't run, download Mono Framework here: [url]http://www.go-mono.com/mono-downloads/download.html[/url]
[QUOTE=i300;33242161][url=http://i3software.org/downloads/DigIt_Mac.zip]Dig It for Mac is out now![/url] [b]You [I]might[/I] need Mono Framework installed.[/b] I'm not sure though. If it doesn't run, download Mono Framework here: [url]http://www.go-mono.com/mono-downloads/download.html[/url][/QUOTE] I needed it but it game me a friendly popup telling me that i needed Mono and a link to where i could download it from, Neat!
[media]http://www.youtube.com/watch?v=y1ihxceBETY[/media] Got back from a The Black Keys concert and got an awesome GUI system done this night that supports different classes of panels. Frames are shown off in this video. I'm using the GWEN default skin because I can't be arsed to create my own skin right now. I'm planning on making the console more modular so that I can create a GUI for it outside of the module.
Making a War Metal : Tyrant encyclopedia thing for a friend. [IMG]http://puu.sh/8wWV[/IMG] The cards are saved as XML files, such as: [CODE] <Card xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <ID>1</ID> <Name>Abolisher</Name> <Image>\Images\TAbolisher.jpg</Image> </Card> [/CODE] Now my friend just has to add all 600 cards :P Planning to also add the ability to create decks (groups of cards with a name). Then you could make a deck with cards that you think an enemy player might have. So something like a strategic aid. I'm also going to create an online database of all the decks, so all the players on a faction can work together and create predicted decks for enemy players. If this works, I think I'm going to make an online version as well.
[img]http://i.imgur.com/BXjAU.png[/img] [url=http://bacongamejam.org/jams/bacongamejam-01/desert-plane]working on bacjon game jm[/url][/url]
[img]http://i52.tinypic.com/10rqrm9.png[/img]
[QUOTE=DrLuke;33245793][img]http://i52.tinypic.com/10rqrm9.png[/img][/QUOTE] Needs a sad cloud as a boss
[img]http://i.imgur.com/VyiZb.png[/img] I'm way too guilty of this (in any language)... can't be bothered to spend ages thinking of good, descriptive variable names.
I'm sure you'll thank yourself for that later.
[QUOTE=Map in a box;33246402]Needs a sad cloud as a boss[/QUOTE] It won't have bosses, but I can make it a common enemy
[QUOTE=benjojo;33236970]Shameless cross post from the Lua WAYWO [media]http://www.youtube.com/watch?v=RoGGCJ-i6cc[/media] Since I have no idea what one to put it in as it is a binary module AND some lua. Why not show it to you both![/QUOTE] Nice way to scratch your hard drive if you're not using an SSD :P
[QUOTE=BrutalSnyper;33247250]Nice way to scratch your hard drive if you're not using an SSD :P[/QUOTE] You know that hard drives also have accelerometers? When the acceleration exceeds a certain threshold, the reader-arm retracts in order to protect the disc.
[QUOTE=DrLuke;33247275]You know that hard drives also have accelerometers? When the acceleration exceeds a certain threshold, the reader-arm retracts in order to protect the disc.[/QUOTE] Not all harddrives, like I don't think mine does :v: [editline]12th November 2011[/editline] wait a minute im on a desktop
This is the best programming music. [url]http://www.youtube.com/user/rpoland[/url] Specifically the electric guitar playlist.
[QUOTE=Map in a box;33247287]Not all harddrives, like I don't think mine does :v: [editline]12th November 2011[/editline] wait a minute im on a desktop[/QUOTE] Every harddrive produced in the last 10 years or so has one.
[img]http://i.imgur.com/b7vJA.png[/img]
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