You could of used my console and just added 2 lines to the end of your main.lua and had it work from there
Well, my Bacon Game Jam entry has become a complete failure. I had to cut so much just so I can spend the next few hours adding music, porting to Windows and packaging, then going to bed.
Making progress on a Mastery Planner for League of Legends:
[url=http://thefwcentral.com/upload/content/images/lol_masteries2_v25ae9252.jpg][img]http://thefwcentral.com/upload/content/images/lol_masteries2_v25ae9252_t.jpg[/img][/url]
[url=http://thefwcentral.com/lol/#&trees=1-0-4-0-0-4-0-0-0-1-2-0-0-4-0-4-1-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-1-0-2-1-4-0-0-0-1-0-0-0-0-0-0-0]Try it here[/url]
They completely reworked the mastery system, so until it's released this is an easier way to try distributions.
[img]http://i.imgur.com/JkZd6.png[/img]
You can grab the Win32 binaries of [b]Desert Plane[/b] [url=http://www.mediafire.com/file/ncmlg74b24n73ii/dplane-v1.0.0.zip]here[/url], or grab the source [url=http://www.mediafire.com/file/skh3152ipaj27aw/dplane-source.tar.gz]here[/url].
Constructive criticism wanted, as I said above, I had to cut a lot, including the music now as it was playing up.
Got my parser done. It now supports comments and translates the code to xml at the moment. Here's a snippet:
[code]
class Main {
/** Initializes a new game and starts it. */
function void main() {
var SquareGame game;
let game = SquareGame.new();
return;
}
}
[/code]
[code]
<class>
<keyword> class </keyword>
<identifier> Main </identifier>
<symbol> { </symbol>
<subroutineDec>
<keyword> function </keyword>
<keyword> void </keyword>
<identifier> main </identifier>
<symbol> ( </symbol>
<parameterList>
</parameterList>
<symbol> ) </symbol>
<subroutineBody>
<symbol> { </symbol>
<varDec>
<keyword> var </keyword>
<identifier> SquareGame </identifier>
<identifier> game </identifier>
<symbol> ; </symbol>
</varDec>
<statements>
<letStatement>
<keyword> let </keyword>
<identifier> game </identifier>
<symbol> = </symbol>
<expression>
<term>
<identifier> SquareGame </identifier>
<symbol> . </symbol>
<identifier> new </identifier>
<symbol> ( </symbol>
<expressionList>
</expressionList>
<symbol> ) </symbol>
</term>
</expression>
<symbol> ; </symbol>
</letStatement>
<returnStatement>
<keyword> return </keyword>
<symbol> ; </symbol>
</returnStatement>
</statements>
<symbol> } </symbol>
</subroutineBody>
</subroutineDec>
<symbol> } </symbol>
</class>
[/code]
Two things. I made this sweet animation:
[IMG]http://deljam.net/gifuploads/gunflip.gif[/IMG]
And while you nerds were arguing about the pros and cons of GIFs, I recorded it with a tool I made earlier today that lets you record GIF's directly off your desktop and upload to an FTP server automagically.
[QUOTE=Downsider;33255776]And while you nerds were arguing about the pros and cons of GIFs, I recorded it with a tool I made earlier today that lets you record GIF's directly off your desktop and upload to an FTP server automagically.[/QUOTE]
That something I could use for my project if I ever get around to finding out how... Thanks for the idea. :buddy:
[QUOTE=Downsider;33255776]Two things. I made this sweet animation:
[IMG]http://deljam.net/gifuploads/gunflip.gif[/IMG]
And while you nerds were arguing about the pros and cons of GIFs, I recorded it with a tool I made earlier today that lets you record GIF's directly off your desktop and upload to an FTP server automagically.[/QUOTE]
I first thought you meant it [b]records[/b] gifs viewed in windows image viewer and uploads them to ftp
[hd]http://www.youtube.com/watch?v=5wcNASIfTWE[/hd]
Particles added, time to sleep.
I decided try out live programming using that console and seeing what it does to my creativity.
[img]http://dl.dropbox.com/u/45554193/funky%20circles.gif[/img]
I like this
[QUOTE=benji2015;33256220][hd]http://www.youtube.com/watch?v=5wcNASIfTWE[/hd]
Particles added, time to sleep.[/QUOTE]
Can you tell me how you batch those tiles together? Is it something on your end or just a thing that the graphics lib you use does?
[quote][jookia@jookia-arch build]$ ./trainsc --help
Usage: Have you even used command line flags before?
-h [ --help ] What do you think?
-c [ --config ] arg (=/home/jookia/.config/trainsc/config.json)
Sets the configuration file to use.
-W [ --width ] arg (=800) Sets the window width.
-H [ --height ] arg (=600) Sets the window height.
-F [ --fullscreen ] arg (=0) Makes the window fullscreen.[/quote]
It works again! Kind of! I need to get the LC_MESSAGES environmental variable.
Gah, I've been up for a day. (Well, in 2 minutes). Does anybody have any tips on falling asleep? Or getting tired?
YES
[img]http://i.imgur.com/42CU3.gif[/img]
YES
the heuristic is apparently all fucked up but still YES
Added lighting after what feels like a year of trial and error
[img]http://dl.dropbox.com/u/6470891/LIGHTING.png[/img]
Still need to do global illumination once I figure out how.
Also just realised that the health isn't being stored/drawn in the HUD class. Oops :v:
[QUOTE=Jcorp;33258684]Added lighting after what feels like a year of trial and error
[img]http://dl.dropbox.com/u/6470891/LIGHTING.png[/img]
Still need to do global illumination once I figure out how.
Also just realised that the health isn't being stored/drawn in the HUD class. Oops :v:[/QUOTE]
The shadow looks kinda wrong at the intersection. It looks like there's a thin edge of increased darkness at the edge of the individual lights(if that makes sense)
[QUOTE=AyeGill;33258762]The shadow looks kinda wrong at the intersection. It looks like there's a thin edge of increased darkness at the edge of the individual lights(if that makes sense)[/QUOTE]
Aha - cheers. Should be fairly easy to fix.
[img]http://i.imgur.com/MTrkE.png[/img]
[b][i]Challenge accepted![/i][/b]
[hd]http://www.youtube.com/watch?v=Sn7O3oBdm0k[/hd]
(Also, ignore the horrible artifacts left by Java2D's fillArc().)
Freaking great. Implemented a sorting algorithm.
Let's sort!
Output : [I@10d797f
:tinfoil:
I fucking suck.
Wow, I can't even draw 550 Sprites, I should look into VBOs.
[img]http://dl.dropbox.com/u/28308500/Pics/gametest1.png[/img]
[img]http://i53.tinypic.com/5wazr4.png[/img]
I just submitted my game to the Bacon Game Jam. I hope I won't be placed last or something.
Please play and comment on it!
[url]http://bacongamejam.org/jams/bacongamejam-01/flight-of-the-bumblebee/[/url]
[QUOTE=DrLuke2;33259736]I just submitted my game to the Bacon Game Jam. I hope I won't be placed last or something.
Please play and comment on it!
[url]http://bacongamejam.org/jams/bacongamejam-01/flight-of-the-bumblebee/[/url][/QUOTE]
Hey that was actually pretty fun! I like the concept of having to mash the spacebar while you bob and weave through the oncoming stuff. It reminds me of an arcade game. Nice touch.
[QUOTE=amcfaggot;33259941]Hey that was actually pretty fun! I like the concept of having to mash the spacebar while you bob and weave through the oncoming stuff. It reminds me of an arcade game. Nice touch.[/QUOTE]
Thanks a lot, it means a lot to me coming from you!
Why isn't there a chatroom for the programmers on FP? Would be awesome to have one...
[QUOTE=miceiken;33260024]Why isn't there a chatroom for the programmers on FP? Would be awesome to have one...[/QUOTE]
Join the [url=http://steamcommunity.com/groups/FP_Programmers]steamgroup[/url] and then the group chat room.
[QUOTE=DrLuke2;33259986]Thanks a lot, it means a lot to me coming from you![/QUOTE]
Don't make me blush
[QUOTE=DrLuke2;33259736]
I just submitted my game to the Bacon Game Jam. I hope I won't be placed last or something.
Please play and comment on it!
[url]http://bacongamejam.org/jams/bacongamejam-01/flight-of-the-bumblebee/[/url][/QUOTE]
Nice. I like how the background changes from day to night and the sun goes to sleep.
Also thanks for informing us all about this GameJam. I'll probably do the next one!
[img]http://img845.imageshack.us/img845/696/screenshot2011111313055.png[/img]
I wanted to make an RE4-style inventory for my zombie MMO to make management and scavenging more interesting.. Does that look good, or is it a bad idea altogether to have an inventory styled like that? Not sure about the graphics, though, especially since there's an iPhone version.
is there a facepunch programmers irc? if not someone should make one
[QUOTE=Kamshak;33260330]is there a facepunch programmers irc? if not someone should make one[/QUOTE]
Yes but nobody uses it, use the FP Programmer's steam group chat instead.
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