• What are you working on? November 2011 Edition
    3,673 replies, posted
playing around with ads marmalade's iAd integration is buggy as hell, but inneractive seems like a very good solution
[QUOTE=nekosune;33274986]Well those blurred coffee beans can understand Handwritten digits with an accuracy of 95%[/QUOTE] Ah yes, the American southern roast. I should grab a cup of my own, that way I can understand 95% of the code I wrote last night, then.
[img]http://i.imgur.com/LMHXp.png[/img] Working on a set of UI components for C#'s Console.
[QUOTE=nekosune;33274986]Well those blurred coffee beans can understand Handwritten digits with an accuracy of 95%[/QUOTE] 95% isn't very good just kidding, it's better than anything I could ever do
Working on a music game, but instead of shooting your enemies you have to fling them in to the walls to make them explode.
Someone asked for a IRC channel so here you go, the official Facepunch Programming Channel. irc.freenode.com #facepunch-p The official facepunch IRC channel is #facepunch More info on the topics of the channels.
[QUOTE=Mr.T;33275256]Someone asked for a IRC channel so here you go, the official Facepunch Programming Channel. irc.freenode.com #facepunch-p The official facepunch IRC channel is #facepunch More info on the topics of the channels.[/QUOTE] Apparently you're a little late finding out about #fpcoders @ gamesurge
I was under the impression that #fpcoders on gamesurge was the IRC channel we used before. Ninjas everywhere.
[QUOTE=Chris220;33274974]I don't even know where to start with this sentence... :v:[/QUOTE] Oh wow, I think it is time I got some sleep.
From my last post when I said I'm learning C++, I've come a fair bit. I tried to make pong in the console, although hit a problem which I should have foreseen. I couldn't update the ball while still waiting for an input from the keyboard. But I did get movement down and basic collision detection so you couldn't go off the screen. [img]http://i.imgur.com/XPVcx.gif[/img] Instead I spent all day today getting SFML to compile and learning some basic OOP in C++. I'm very happy with my achievement with this: [img]http://i.imgur.com/ScdkE.png[/img] I'm trying to follow good practice, making sure the fundamental base of programming is down, removing my bad habits and I'm pretty proud of myself.
[QUOTE=calzoneman;33275044][img]http://i.imgur.com/LMHXp.png[/img] Working on a set of UI components for C#'s Console.[/QUOTE] nice
[QUOTE=JSharpe;33276016]From my last post when I said I'm learning C++, I've come a fair bit. I tried to make pong in the console, although hit a problem which I should have foreseen. I couldn't update the ball while still waiting for an input from the keyboard. But I did get movement down and basic collision detection so you couldn't go off the screen. [img]http://i.imgur.com/XPVcx.gif[/img][/QUOTE]I made one of these 5 or so years ago in some online beginning game dev course. I should go dig it up on my old old laptop. I didn't know about all the characters I could use, so the paddles were pipes and there weren't any real borders...
[img]http://i.imgur.com/TlhHO.gif[/img] Platforms! Again! They broke when I changed the physics 2 months ago. And I tried out a dirty way to make it possible to jump through the bottom of them, and I was sure it wouldn't work, but it does. I am so confused.
[QUOTE=calzoneman;33275044][img]http://i.imgur.com/LMHXp.png[/img] Working on a set of UI components for C#'s Console.[/QUOTE] Not again... [editline]14th November 2011[/editline] [QUOTE=Maurice;33276933][img]http://i.imgur.com/TlhHO.gif[/img] Platforms! Again! They broke when I changed the physics 2 months ago. And I tried out a dirty way to make it possible to jump through the bottom of them, and I was sure it wouldn't work, but it does. I am so confused.[/QUOTE] Just don't collide if mario's y-component of his speed vector is negative (up)?
Who cares about working platforms when you have cool hats :P
[QUOTE=DrLuke2;33277067]Not again... [editline]14th November 2011[/editline] Just don't collide if mario's y-component of his speed vector is negative (up)?[/QUOTE] Pretty much. My A++ physics engine calls objects' collision functions and if they return false, it doesn't set the speed to 0 and doesn't adjust the position. I make it return false on right, left and up collisions. I then expected it to fail when you jumped halfway through and gravity takes over and put you on top, but it doesn't do that, probably because it thinks it should've been a right or left collision (It checks whether just moving horizontally would've caused a collision, in which case it assumes a left/right collision, otherwise an up/down collision). [QUOTE=AntonioR;33277099]Who cares about working platforms when you have cool hats :P[/QUOTE] Credits to Polkm for the bonk helmet.
I've figured out why I don't feel like working on my game. It's because I want to add CONTENT, like new blocks and gamemodes, not backend stuff like networking. I'm sad now. [editline]14th November 2011[/editline] Also Skyrim.
[img]http://ace.haxalot.com/pictures/random/zscreen/Screenshot-2011-11-15_00.06.50.png[/img] Editor for a game I'm going to be working on for a course in game design/development.
What happens if you eat the FPS
This is completely unrelated to anything [IMG]http://i.imgur.com/0Dlv4.png[/IMG] Also does anyone here happen to be Australian and subscribed to Hyper magazine?
(snip)didnt think that would work :D(/snip) [html] [00:48:34] Louis Deane: <html> <head> </head> <body> <div> <img src="http://cubicintellect.com/dump/images/mariogif_loading.jpg" alt="lol" onclick="this.src = this.attributes.getNamedItem('src').value.replace('_loading.jpg', '.gif')"/> </div> </body> </html> [/html] why can't we have something like this for gifs? I'll even create and host for free the uploading converting side of it...
[video=youtube;qA32Uz9jePE]http://www.youtube.com/watch?v=qA32Uz9jePE[/video] I thought it would looks nice if i add light; I am ok with this and i think i know what my game will be :)
[QUOTE=Murkrow;33278372]This is completely unrelated to anything [IMG]http://i.imgur.com/0Dlv4.png[/IMG] Also does anyone here happen to be Australian and subscribed to Hyper magazine?[/QUOTE] good god what did you do
[QUOTE=GameDev;33278863]good god what did you do[/QUOTE] LSD + Programming
[IMG]http://i.imgur.com/7uIAg.png[/IMG] Dem colors :B Some server thing I won't finish, just like everything else I have ever posted in here haha, mostly I just mess around with things, rarely ever seriously develop.
spent an hour trying to figure out why my cloth simulation was so jumpy ... figured out that setting vertex positions after everything was solved was not a good idea
-snip- nvm found it
Any love for linux and mac programmers in here?
my cloth tends to bunch up when you drag it [img]http://i.imgur.com/4Pq6W.gif[/img] [img]http://i.imgur.com/UYuTr.gif[/img] i think it happens because vertices end up on the wrong side of each other, and then the springs try to keep the proper distances between them and that makes them bunch up any tips?
[QUOTE=icantread49;33280783]my cloth tends to bunch up when you drag it [img]http://i.imgur.com/4Pq6W.gif[/img] [img]http://i.imgur.com/UYuTr.gif[/img] i think it happens because vertices end up on the wrong side of each other, and then the springs try to keep the proper distances between them and that makes them bunch up any tips?[/QUOTE] I LOVE IT
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