• What are you working on? November 2011 Edition
    3,673 replies, posted
After a very long time revising for a single maths exam, I am back to roll out some noob programmes again! I'm currently working on a player armor system where you can have different images for different part of the body ( i forgot his/her name in WAYWO before who did this ) Wish me luck!
[QUOTE=synthiac;33309901][vid]http://synthiac.net/polishgirl.webm[/vid] slightly more complex music sync test[/QUOTE] Bad ass background for a menu in a game.
[QUOTE=Loli;33320135]Bad ass background for a menu in a game.[/QUOTE] It's far, far too distracting to be a menu background. Maybe if it was severely blurred and minimised the flashes.
[QUOTE=synthiac;33309901]-video- slightly more complex music sync test[/QUOTE] What is the music? It's awesome.
[QUOTE=simie;33320255]What is the music? It's awesome.[/QUOTE] [url=https://www.youtube.com/watch?v=Fo6ZaCTqxwM]Polish Girl[/url]
[QUOTE=Jookia;33320489][url=https://www.youtube.com/watch?v=Fo6ZaCTqxwM]Polish Girl[/url][/QUOTE] Thanks
[QUOTE=icantread49;33319061]keep in mind that only applies to C/C++ in C#, int* a, b works as you would expect it to work[/QUOTE] It makes perfect sense. If it's right-associative for dereference, why should it be left-associative in declarations?
[QUOTE=DrLuke2;33312553]According to this: [url]http://bacongamejam.org/statistics[/url] I am winning the bacon game jam! That makes me incredibly proud, I will participate in the next Ludum Dare, and win that aswell![/QUOTE] Ahh. You've got me by 0.11 right now. At least facepunch is going to win overall. :v:
[QUOTE=Natrox;33319792]Working on a simple sand toy for school; [img]http://i55.tinypic.com/5u47pv.png[/img][/QUOTE] I've always wondered how exactly you can keep track of so many dots without it lagging. Is it similar to particle systems in the sense that the memory for them is pooled and they have really simple collision?
[QUOTE=ROBO_DONUT;33320822]It makes perfect sense. If it's right-associative for dereference, why should it be left-associative in declarations?[/QUOTE] b/c it's part of the declaration type [editline]17th November 2011[/editline] anyone have any tips on rendering simple fire? something nice and simple like a texture animation
[QUOTE=icantread49;33307386]spend around 2 hours porting gwen to marmalade GCC segfaults on TextBox::DeleteText() ... WTF [img]http://sae.tweek.us/static/images/emoticons/emot-raise.gif[/img] comment out body of DeleteText(), GCC compiles successfully deploy to ipod touch render 1 slider ... 27 FPS [img]http://sae.tweek.us/static/images/emoticons/emot-eng99.gif[/img] maybe i'm just gonna wait till the marmalade team brings in the native UI interfaces[/QUOTE] GWEN works fine for me, I'm not sure about the performance on iPod 2G, but I can check.
[QUOTE=ROBO_DONUT;33320822]It makes perfect sense. If it's right-associative for dereference, why should it be left-associative in declarations?[/QUOTE] You can even read it as a dereference in the declaration case. If *a means the thing that a points to, then "int *a;" declares that the thing that a points to is an integer. Thus, by implication, a is a pointer to an integer.
[QUOTE=Downsider;33321012]GWEN works fine for me, I'm not sure about the performance on iPod 2G, but I can check.[/QUOTE] [img]http://img28.imageshack.us/img28/299/screenshot2011111718515.png[/img] 45 FPS, and that's with the rest of my MMO running in the background. I'm not sure if it's a problem with the slider in particular or what.. Are you using Iw2D, IwGX, IwGL, or raw OpenGL ES 2.0? Add me on Steam, maybe we can work it out.
[QUOTE=Nigey Nige;33301379]I like to live on the edge[/QUOTE] I'm sorry I'm late but [media]http://www.youtube.com/watch?v=VV2_lGIPzMA[/media] [editline]17th November 2011[/editline] [QUOTE=synthiac;33309901]http://synthiac.net/polishgirl.webm slightly more complex music sync test[/QUOTE] Can you prove to me you're doing this through an FFT beat detection pass, or are you just intentionally taking a few rates and causing draw events to be triggered on certain patterns of duration? All of your videos are rather linear and short in presentation, and they do look rather nice.
Aww, Chimitos overtook me :(
[QUOTE=amcfaggot;33321466]Can you prove to me you're doing this through an FFT beat detection pass, or are you just intentionally taking a few rates and causing draw events to be triggered on certain patterns of duration? All of your videos are rather linear and short in presentation, and they do look rather nice.[/QUOTE] I'm asking because most audio based stuff I've ever seen has been specifically tweaked for a very specific song and won't work well, or at all, with anything else you give it.
[QUOTE=Downsider;33321367]*pic* 45 FPS, and that's with the rest of my MMO running in the background. I'm not sure if it's a problem with the slider in particular or what.. Are you using Iw2D, IwGX, IwGL, or raw OpenGL ES 2.0? Add me on Steam, maybe we can work it out.[/QUOTE] I'm using IwGL ... thanks for the offer to help, but i already rolled my own :v: [img]http://filesmelt.com/dl/cloth_gui_1.gif[/img] [editline]18th November 2011[/editline] anyone wanna recommend a good font?
Comic Sans.
Wingdings 1/2/3 in randomized order
no really guys
[QUOTE=icantread49;33322061]no really guys[/QUOTE] I really like Calibri.
[QUOTE=icantread49;33322061]no really guys[/QUOTE] Some digital clock style one for the numbers Candara for the text
i don't think those are royalty free
[QUOTE=icantread49;33321822]I'm using IwGL ... thanks for the offer to help, but i already rolled my own :v: [img]http://filesmelt.com/dl/cloth_gui_1.gif[/img] [editline]18th November 2011[/editline] anyone wanna recommend a good font?[/QUOTE] That interface is beautiful. Are you tapping the button to make it animate out, or dragging it out? If the latter, it is fucking sexy as hell.
[QUOTE=icantread49;33322182]i don't think those are royalty free[/QUOTE] [url]http://www.dafont.com/[/url]
[QUOTE=i300;33322201]That interface is beautiful. Are you tapping the button to make it animate out, or dragging it out? If the latter, it is fucking sexy as hell.[/QUOTE] thanks! it's being dragged out, in fact you could drag it out just a tiny bit to play with the settings and watch them affect the simulation in real time
image picking: [img]http://i.imgur.com/1ZTu9.gif[/img] the GIF was captured in the simulator so you can't really see the image picker in action
[QUOTE=synthiac;33322409]i love it when people embed gifs too large for most browsers to cache so that i have to download 12mb every time i refresh the page.[/QUOTE]it hasn't even been noticeable for me and i'm on a pretty old computer, so it seems you're the only one complaining
So apparently my girlfriend has "level 2" Scoliosis and will be in pain for the rest of her life. [editline].[/editline] What the fuck is your problem, Quark?
[QUOTE=synthiac;33322787]you missed the point. either way i'd rather spend my bandwidth on something that isn't gifs of the same shit over and over again.[/QUOTE] i think i've finally found out how to troll an extraordinary troll :v:
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