• What are you working on? November 2011 Edition
    3,673 replies, posted
[QUOTE=icantread49;33322848]i think i've finally found out how to troll an extraordinary troll :v:[/QUOTE] Post big gif's
[QUOTE=icantread49;33322848]i think i've finally found out how to troll an extraordinary troll :v:[/QUOTE] [QUOTE=Richy19;33322865]Post big gif's[/QUOTE] yeah, except he actually has a point. Use Youtube or webm.
[QUOTE=icantread49;33321822]I'm using IwGL ... thanks for the offer to help, but i already rolled my own :v: [img]http://filesmelt.com/dl/cloth_gui_1.gif[/img] [editline]18th November 2011[/editline] anyone wanna recommend a good font?[/QUOTE] Any of the Zegoe fonts, they're the fonts that the Zune used. [img]http://www.istartedsomething.com/wp-content/uploads/2007/11/zegoe.jpg[/img] I dunno about you, but they're personally my favorite fonts.
[QUOTE=synthiac;33323070]webm through [vid] may not be the best choice until autoplay is removed. luckily, the videos i post are cacheable (and actually have variety in content!)[/QUOTE] if changing up the colors and adding music is called variety, then i don't see how adding GUI objects with new functionality [i]isn't[/i] variety
[QUOTE=Yogurt;33322732]So apparently my girlfriend has "level 2" Scoliosis and will be in pain for the rest of her life. [editline].[/editline] What the fuck is your problem, Quark?[/QUOTE] Couldn't she like have surgery? [editline]17th November 2011[/editline] [QUOTE=icantread49;33323180]if changing up the colors and adding music is called variety, then i don't see how adding GUI objects with new functionality [i]isn't[/i] variety[/QUOTE] Need more than just square sheets of cloth imho :v:
Are we getting a Visual Studio 2012 or is it getting skipped because of 2010 SP1?
[QUOTE=Map in a box;33323187] Need more than just square sheets of cloth imho :v:[/QUOTE] such as? i'm open to suggestions
[QUOTE=icantread49;33323224]such as? i'm open to suggestions[/QUOTE] There was once this PhysX demo that had a cow made out of cloth. It could stretch and stuff but it tried to maintain its shape as a cow. And you could throw spheres and blocks at it.
[QUOTE=Hypershadsy;33323267]There was once this PhysX demo that had a cow made out of cloth. It could stretch and stuff but it tried to maintain its shape as a cow. And you could throw spheres and blocks at it.[/QUOTE] you expect that to run on a 533MHz CPU? [editline]18th November 2011[/editline] there's a reason it was a physx demo :v: [editline]18th November 2011[/editline] that said, uber-cloth-simulation isn't the point of my app. the point is to play around with you photos, tear them up, and burn them
Have you implemented burning yet?
[QUOTE=ZenX2;33323315]Have you implemented burning yet?[/QUOTE] not yet, unfortunately ... i need to find some good fire/flame sprites, and i'm still working on the image-picking functionality because it's acting up on my ipod touch 2g
[QUOTE=icantread49;33323224]such as? i'm open to suggestions[/QUOTE] Use your cloth physics as the first step for a 2d animation system. (with bones) Have the character be made out of paper. You could have the parts of this texture bend around whatever it's close to. You can also have fancy ragdolls for the death sequence. Also since it needs to have a texture anyway, make an in-game character drawing thing.
[QUOTE=icantread49;33323224]such as? i'm open to suggestions[/QUOTE] You could smooth the rendered vertices. Shouldn't fuck up the framerate because you aren't using the extra vertices for simulation. Also, not sure if you changed it, but you said that increased the number of vertices to get around some issues that sound like a problem caused by your software simulating the cloth as 2d. I don't think it would be very difficult at all to make it three dimensional, which would also make it look a ton better and allow you to decrease the amount of simulated vertices. I guess it might make touch interactivity a bit more complex though. In addition, your shadowing may be invalidated.
[QUOTE=RyanDv3;33323345]You could smooth the rendered vertices. Shouldn't fuck up the framerate because you aren't using the extra vertices for simulation.[/quote] it will fuck up the framerate because there will be a lot more normals to calculate. on top of that, i'm using the simulated vertices directly as vertex arrays [quote] Also, not sure if you changed it, but you said that increased the number of vertices to get around some issues that sound like a problem caused by your software simulating the cloth as 2d. I don't think it would be very difficult at all to make it three dimensional, which would also make it look a ton better and allow you to decrease the amount of simulated vertices. I guess it might make touch interactivity a bit more complex though. In addition, your shadowing may be invalidated.[/QUOTE] yeah i changed it to a 3D simulation right after that, 2D was kinda boring [editline]18th November 2011[/editline] [QUOTE=chimitos;33323330]Use your cloth physics as the first step for a 2d animation system. (with bones) Have the character be made out of paper. You could have the parts of this texture bend around whatever it's close to. You can also have fancy ragdolls for the death sequence. Also since it needs to have a texture anyway, make an in-game character drawing thing.[/QUOTE] cool but no thanks, that's a sure-fire recipe to not get anything done
In an attempt to find a good name for my new project, I went to a website that finds random words based on part of speech and obscurity. I decided I wanted the name to start with "a", but there was no control over this on the website. So I opened the web developer console and wrote a little bit of code that [I]in theory[/I] should have found words like that started with "a". I crashed firefox. I'm not good at javascript. :saddowns:
Whats the website?
[url]http://watchout4snakes.com/creativitytools/RandomWord/RandomWordPlus.aspx[/url] Actual works pretty well I think I'm going to go with "Airedale" [editline]17th November 2011[/editline] [quote]goddamnit overlactating unlitigious colbert[/quote] Okay, this is pretty nicely made
The programmers on my school's robotics team must be shit. I was making a drive function that took an enum for direction and a int for speed, it used a switch statement. The mentors were impressed.
[QUOTE=mmavipc;33323848]The programmers on my school's robotics team must be shit. I was making a drive function that took an enum for direction and a int for speed, it used a switch statement. The mentors were impressed.[/QUOTE] Haha, the programmers on mine are tards.
[QUOTE=Anguish;33324130]Haha, the programmers on mine are tards.[/QUOTE] You guys with FIRST?
[QUOTE=Anguish;33324130]Haha, the programmers on mine are tards.[/QUOTE] I feel bad for you guys, I am lucky to be on the team I'm on. We've got some really nice features in the code that they programmed and I've contributed a little bit as well to it. Although it is a homeschool team, so we only meet once a week but we have about 2 hours 30 minutes to do what we need to do. We currently are going to a scrimmage this Saturday. We just set up all the code to work on our new robot so we had quite a few problems at first and someone put one of the wheels on wrong so the code for driving so many inches was bugging out when a wheel was in the air due to the wheel not turning as fast as the others. The big thing I am worried about is our autonomous code and our drivers learning all the controls and feel of the new robot, since we just moved over to a new robot platform we have to redo bits of the autonomous so it lines up correctly. Hoping we get those fixed during the scrimmage and the last few meets before the qualifier here.
Our team and presidents are pretty bad, I swung by my school's club to see if I should join, asked the president what compiler they would be using so I could acquire it and start writing code for them, and the words "compiler" were met with a blank stare and an explanation that there is no compiler (well, it was more like the fact that they didn't know what a compiler was so they had no idea if they were using one or not.)
My team has two pretty competent programming mentors. And me. That's basically it for programming :v:
stupid ipod touch 2g and your ~35 MB max per app i'm literally unloading all my resources just so the image picker doesn't run out of memory :v: [editline]18th November 2011[/editline] yup, that worked. if you run it on an ipod touch 2g, it completely unloads the entire simulation when you choose a photo, then reloads everything due to the harsh memory constraints other devices (iphone4, etc.) don't need to unload/reload
Why the hell do videos suddenly auto play with no controls it's extremely inconvenient, I don't want to start seeing a video towards the end, and it's eating my bandwidth. And the sound is temperamental as shit.
[QUOTE=awfa3;33324243]You guys with FIRST?[/QUOTE] Not the guy you asked, but yes, we are. 1622. We're doing VEX right now though, not going to work on the FRC bot until the kickoff.
[QUOTE=mmavipc;33324983]Not the guy you asked, but yes, we are. 1622. We're doing VEX right now though, not going to work on the FRC bot until the kickoff.[/QUOTE] Ah cool, we are beta testing the java language for our FRC bot at the moment. 3660 FRC and 4250 FTC are our team numbers.
[QUOTE=amazer97;33324333]Our team and presidents are pretty bad, I swung by my school's club to see if I should join, asked the president what compiler they would be using so I could acquire it and start writing code for them, and the words "compiler" were met with a blank stare and an explanation that there is no compiler (well, it was more like the fact that they didn't know what a compiler was so they had no idea if they were using one or not.)[/QUOTE] If it was a VEX team they're probsbly using EasyC, it is absolute shit, if you want your code to look pretty you have to get out of block diagram mode, and then you have no autocomplete at all. [editline]18th November 2011[/editline] [QUOTE=JonBons;33325005]Ah cool, we are beta testing [B]a java language[/B] for our FRC bot at the moment. 3660 FRC and 4250 FTC are our team numbers.[/QUOTE] There's only one java language.... java?
[img]http://i.imgur.com/4UDbE.png[/img] poor ipod touch 2g running at 24 FPS ... toggling the lighting makes it run better (no normal calculations) anyways, i'm done for today. i still need to enhance the GUI (make sure the ad doesn't block anything important) and add a couple of more options (cloth resolution, etc.), and i need to implement burning, and then it's ready!
[QUOTE=mmavipc;33323848]The programmers on my school's robotics team must be shit. I was making a drive function that took an enum for direction and a int for speed, it used a switch statement. The mentors were impressed.[/QUOTE] For those wondering, it looked something like this: DriveDirection.h [code]//blabla easyc random shit here enum DriveDirection { FORWARD = 0, BACKWARD, LEFT, RIGHT, STOP };[/code] Drive.c [code]//includes & easyc shit void Drive(enum DriveDirection eDirection) { switch(eDirection) case FORWARD: //set motors break; case BACKWARD: //set motors break; case LEFT: //set motors break; case RIGHT: //set motors break; case STOP: //set motors break; } }[/code] Later I added a [code]int iSpeed[/code] to Drive and renamed it DriveSpeed then made a function Drive that called DriveSpeed with the speed at full. [editline]18th November 2011[/editline] Also, the team president doesn't understand what an enum is or what the point of it is, he would have just made the FORWARD BACKWARD etc. global defines(ShittyC only lets you have global defines, not per file)
Sorry, you need to Log In to post a reply to this thread.