[QUOTE=uitham;33329479][img]http://dl.dropbox.com/u/44437457/other/noclueshere.png[/img]
Guess what it is, and please tell me how it comes you can find the sierpinski triangle in there, progressively becoming more and less chaotic[/QUOTE]
1-D cellular automata?
[url=http://codepad.org/kgb04hEM]Oh god it's gotten even worse[/url]
Okay, it was binary
[code]
00000
00001
00010
00011
00100
00101
00110
[/code]
Notice the little pattern going on?
After a while, the offset for new lines becomes out of sync and the pattern will look different.
Then, after a certain offset, multiple sierpinski gaskets mixed together appear.
Is this a new discovery?
[QUOTE=uitham;33329908]Is this a new discovery?[/QUOTE]
Yes and no, sierpinski triangles crop up all over the place if you start printing graphics based on binary
[QUOTE=Darwin226;33303734]I got tired of gifs killing my PC so I decided to learn userscripts.
I made a quick one that does this
[img]http://dl.dropbox.com/u/35032740/Capture.PNG[/img]
When you press play, it plays the gif.
I have no idea if the script is ran before or after the images have loaded so it might not help you with your bandwidth, but it should help with CPU usage.
[URL="http://dl.dropbox.com/u/35032740/gifstop.user.js"]The script is here[/URL]
Hope someone finds it useful.[/QUOTE]
[QUOTE=Yogurt;33311099][url=http://dl.dropbox.com/u/4093439/garryfixer.user.js]Userscript to change the videos back to a sane method.[/url]
Videos no longer autoplay, loop, do the really annoying mouse-over-to-hear-audio thing, and they have controls.
Only tested in Chrome.[/QUOTE]
For the guys who missed it.
I finally got GWEN working in my SFML project :dance:
[IMG]http://i41.tinypic.com/35n3dbp.png[/IMG]
The problem was that gwen by defualt [URL="http://www.facepunch.com/threads/1048671?p=33197713&viewfull=1#post33197713"]has rtti disabled[/URL] and luabind didn't like that.
first post btw, hello facepunch!
[QUOTE=olavst;33330388]I finally got GWEN working in my SFML project :dance:
[IMG]http://i41.tinypic.com/35n3dbp.png[/IMG]
The problem was that gwen by defualt [URL="http://www.facepunch.com/threads/1048671?p=33197713&viewfull=1#post33197713"]has rtti disabled[/URL] and luabind didn't like that.
first post btw, hello facepunch![/QUOTE]
I tried to do SFML yesterday, but I couldn't open renderwindows, even when using the code from the tutorials.
Then I read renderwindows don't work on a certain Catalyst Control Center version.
[QUOTE=uitham;33330416]I tried to do SFML yesterday, but I couldn't open renderwindows, even when using the code from the tutorials.
Then I read renderwindows don't work on a certain Catalyst Control Center version.[/QUOTE]
Yeah, I think thats a bug with version 1.6. Im using SFML 2.0 from [URL="https://github.com/LaurentGomila/SFML"]github[/URL]. You could try that. And if that dosen't work, the people on the forums are very helpful :)
[QUOTE=Robber;33327452]And make sure to add some kind of visual indicator which buttons are toggle buttons and which ones are normal buttons.[/QUOTE]
good idea, thank you
also, i think i'm gonna change the "Texture" button to "Gallery" instead, and add a "Camera" button so users can take a photo on the spot
[editline]18th November 2011[/editline]
i think i'm gonna have a free ad-supported version and then a paid $0.99 version for people who don't want ads or want to directly support the developer ... good idea? (agree if good, disagree if bad)
[QUOTE=Hypershadsy;33323218]Are we getting a Visual Studio 2012 or is it getting skipped because of 2010 SP1?[/QUOTE]
[url=http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=27543]Sorry I'm late, but here's the developer preview of VS11. VS12 might come out next year.[/url]
Been working on my VB6 grapher again :v:
[img]http://img265.imageshack.us/img265/1491/grapher03.png[/img]
"For" loops!
[img]http://img440.imageshack.us/img440/9813/grapher04.png[/img]
Function parsing now works (although I'm not too happy with it, VB6 doesn't have any way to refer to functions), "plot" keyword is optional, and you can plot explicit functions in terms of y or x.
[img]http://img141.imageshack.us/img141/9779/grapher05.png[/img]
You can print values with the new functions, or plot points - that's a fibonacci sequence :D
There's also a lot of behind the scenes work that's gone on -it's now ~30 times faster than it was, although the C++ one is still ~10x faster.
[QUOTE=Xeon06;33328434]Are you moving the pixels directly or using objects?[/QUOTE]
I am using objects and a char array for collision.
Went with truncating sound. System worked beautifully on the first try! :buddy:
[url]http://eagle.undo.it:8083/img/truncatedSoundTest01.wav[/url]
That's 128 murlocs. I decreased the sound level by about 20 decibels for your protection, it now plays about half as loud as the average mp3.
[QUOTE=r0b0tsquid;33330995]Been working on my VB6 grapher again :v:
[img]http://img265.imageshack.us/img265/1491/grapher03.png[/img]
"For" loops!
[img]http://img440.imageshack.us/img440/9813/grapher04.png[/img]
Function parsing now works (although I'm not too happy with it, VB6 doesn't have any way to refer to functions), "plot" keyword is optional, and you can plot explicit functions in terms of y or x.
[img]http://img141.imageshack.us/img141/9779/grapher05.png[/img]
You can print values with the new functions, or plot points - that's a fibonacci sequence :D
There's also a lot of behind the scenes work that's gone on -it's now ~30 times faster than it was, although the C++ one is still ~10x faster.[/QUOTE]
From what I can tell you're just solving every certain amount of steps and then drawing lines between?
I wrote a grapher a while back, and I did it so every pixel was tested (with speed-ups for simple y= graphs) and it was quite slow.
I could render like 3-5 y= graphs or ~2 boolean etc.
I've kind of lost motivation to do anything at the moment, especially working on large projects. Can anyone think of any small, easy and fun (not necessarily graphical) projects I could do to bring back some motivation?
[QUOTE=Chris220;33332679]I've kind of lost motivation to do anything at the moment, especially working on large projects. Can anyone think of any small, easy and fun (not necessarily graphical) projects I could do to bring back some motivation?[/QUOTE]
Do the fucking game contest!
[QUOTE=Chris220;33332679]I've kind of lost motivation to do anything at the moment[/QUOTE]
Same here. One of the guys who bought my 3D live wallpaper is already asking why I'm not updating it anymore. Damn you Skyrim!
[QUOTE=Jawalt;33331669]From what I can tell you're just solving every certain amount of steps and then drawing lines between?
I wrote a grapher a while back, and I did it so every pixel was tested (with speed-ups for simple y= graphs) and it was quite slow.
I could render like 3-5 y= graphs or ~2 boolean etc.[/QUOTE]
Just read somewhere that Garry sucks at reading Wikipedia formulas.
++Hope
Wikipedia formulas are fucking TERRIFYING
[QUOTE=uitham;33330416]I tried to do SFML yesterday, but I couldn't open renderwindows, even when using the code from the tutorials.
Then I read renderwindows don't work on a certain Catalyst Control Center version.[/QUOTE]
You need to compile SFML static or it wont work with some ATI cards.
[QUOTE=Yogurt;33332901]Wikipedia formulas are fucking TERRIFYING[/QUOTE]
Wait, what? I thought I was just dumb.
[QUOTE=Jookia;33332944]Wait, what? I thought I was just dumb.[/QUOTE]
I look at them and they instantly appear to be ten times more complex than they really are.
[QUOTE=Jawalt;33331669]From what I can tell you're just solving every certain amount of steps and then drawing lines between?
I wrote a grapher a while back, and I did it so every pixel was tested (with speed-ups for simple y= graphs) and it was quite slow.
I could render like 3-5 y= graphs or ~2 boolean etc.[/QUOTE]
I wrote a grapher in Python (using pygame) and to get around the slowness I rendered crude approximations while the graph was being dragged around and rendered an accurate graph when the mouse was released
[QUOTE=Yogurt;33332953]I look at them and they instantly appear to be ten times more complex than they really are.[/QUOTE]
Well it really depends on the article. Some of the editors seem to assume everyone leading Wikipedia is a Nobel-winning scientist.
Had a presentation for our group game today, the course leaders kinda shot down our idea to use a flick motion to move the player along as we went back to the drawing boards and created some more concept controls that may work. Here is one i create, meant to work like an analog stick on your normal controller but for windows phones.
[media]http://www.youtube.com/watch?v=Z9LVgHZ0EB4[/media]
[QUOTE=Chris220;33332679]I've kind of lost motivation to do anything at the moment, especially working on large projects. Can anyone think of any small, easy and fun (not necessarily graphical) projects I could do to bring back some motivation?[/QUOTE]
Doodle Jump clone
[QUOTE=synthiac;33334243]weird, i learned (i)dct from wikipedia.[/QUOTE]
[img]https://upload.wikimedia.org/wikipedia/en/math/9/9/d/99db2c8c49465a6e2b28163abcab5be3.png[/img]
[media]http://www.youtube.com/watch?v=QseKdLNjrlM[/media]
A short video of what I've got so far, nothing fancy, but I feel rather proud of it.
[editline]lol[/editline]
That and the oxygen system is currently fucked up.
Thinking of moving onto something like ncurses or something more advanced than the console.
[QUOTE=Jookia;33334259][img]https://upload.wikimedia.org/wikipedia/en/math/9/9/d/99db2c8c49465a6e2b28163abcab5be3.png[/img][/QUOTE]
Half the sum of x0 and minus one to the kth multiplied by the N-1th index of x, plus the sum of xn cos whatever for all n from 1 to N - 2, where k is between 0 and N - 1.
The question isn't how complicated it is, it's how well explained it is and what it does.
[editline]19th November 2011[/editline]
[QUOTE=Yzooo;33334352]
Thinking of moving onto something like ncurses or something more advanced than the console.[/QUOTE]
Do that. It'll get at least a tenfold better
[editline]19th November 2011[/editline]
Even if just for the sake of prettier console output
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