Now that I have injured myself from my constant barrage of exercise, I shall have time to program.
[sp]or i could just play skyrim[/sp]
[QUOTE=neos300;33334594]Now that I have injured myself from my constant barrage of exercise, I shall have time to program.[/QUOTE]
You can't program with a broken wrist.
[QUOTE=Jookia;33334637]You can't program with a broken wrist.[/QUOTE]
It's actually shin splints, it hurts to walk so I'm sitting at my computer all the time.
[QUOTE=uitham;33329479][img]http://dl.dropbox.com/u/44437457/other/noclueshere.png[/img]
Guess what it is, and please tell me how it comes you can find the sierpinski triangle in there, progressively becoming more and less chaotic[/QUOTE]
That programming music one line shit.
[QUOTE=mmavipc;33334820]That programming music one line shit.[/QUOTE]
I already said it was a binary sequence up to 1024
[QUOTE=calzoneman;33333071]I wrote a grapher in Python (using pygame) and to get around the slowness I rendered crude approximations while the graph was being dragged around and rendered an accurate graph when the mouse was released[/QUOTE]
I got a big speedup with mine by doing some ghetto thing where I took the equation, RPNed it, unRPNed it into a shader, and then rendered it that way.
But it had a big tendency to break/be really wonky.
[editline]18th November 2011[/editline]
Not to mention it crippled some of the things I wanted to do that were beyond just basic graphing without making shit SUPER complicated.
Congratulations to Chimitos for the first place in the bacon game jam! You knocked me off the first place really good :P
I am currently documenting the steps I'm taking to create a good system for rendering and resource management for Magnetite, hoping to get some good discussion going with regards to what the best design for this and maybe other situations are.
If you're interested you can check out the most recent post [url=http://bytecove.co.uk/blog/renderer-2-the-resources]here[/url]
[QUOTE=DrLuke2;33335903]Congratulations to Chimitos for the first place in the bacon game jam! You knocked me off the first place really good :P[/QUOTE]
Desert Plane got to 10th place with smashing reviews!
"Nothing much to it... I don't think I would sit and play this for very long."
"I played for 3 minutes without knowing what to do. :P"
"Like gfx and sound. Dull though. Maybe that's the 'realistic' part?"
"Looks good, but the actual gameplay feels dull as its just moving up/down :P"
And all of the sudden I want a pixel artist :v:
[QUOTE=Jookia;33336517]Desert Plane got to 10th place with smashing reviews!
"Nothing much to it... I don't think I would sit and play this for very long."
"I played for 3 minutes without knowing what to do. :P"
"Like gfx and sound. Dull though. Maybe that's the 'realistic' part?"
"Looks good, but the actual gameplay feels dull as its just moving up/down :P"[/QUOTE]
Opatut wrote this to mine:
"This is what I expect to emerge from a gamejam! Extraordinary!"
I feel extraordinary now.
[QUOTE=DrLuke2;33336719]Opatut wrote this to mine:
"This is what I expect to emerge from a gamejam! Extraordinary!"
I feel extraordinary now.[/QUOTE]
Yeah, I read that.
I feel I could've done better if I didn't try to make a flight simulator out of 2D textures in a day.
I have the worlds most advanced save system:
Serialize/deserialize a hashmap to a file.
Cookies please
[editline]18th November 2011[/editline]
Made a simple program to add/remove file locks to files, to prevent unwanted access to files like from a virus or accidentally delete a file, I wonder if anyone would use it. If the program is forced closed, the lock persists and will need Unlocker to unlock that lock. In order to prevent something like Unlocker to unlock the lock, if the program is still running it goes through all the locks and makes sure it still has a lock.
[editline]18th November 2011[/editline]
(Untested using unlocker though due to unlocker not working atm)
Edit:
And unlocker wins this battle... for now
[QUOTE=Yzooo;33334352][media]http://www.youtube.com/watch?v=QseKdLNjrlM[/media]
A short video of what I've got so far, nothing fancy, but I feel rather proud of it.
[editline]lol[/editline]
That and the oxygen system is currently fucked up.
Thinking of moving onto something like ncurses or something more advanced than the console.[/QUOTE]
What's with the flicker between moves, are you not using a console buffer?
[QUOTE=amazer97;33337314]What's with the flicker between moves, are you not using a console buffer?[/QUOTE]
Pretty sure he's clearing the screen by making a bunch of newlines which is really the most portable way of clearing the console. He says he's not using ncurses
As of earlier today, Desurium can be compiled without using 128 processes due to a bug that wasn't detected as Desura HQ builds it with a cluster!
[QUOTE=Yzooo;33334352][media]http://www.youtube.com/watch?v=QseKdLNjrlM[/media]
A short video of what I've got so far, nothing fancy, but I feel rather proud of it.
[editline]lol[/editline]
That and the oxygen system is currently fucked up.
Thinking of moving onto something like ncurses or something more advanced than the console.[/QUOTE]
You should make it clear the prompt before printing the next frame.
I'm just starting game development with pygame, on my linux netbook :v: So obviously I'm not planning on making anything too impressive... But it's my first time using python, and my first time using any game development library. (or making games, for that matter). I have to say, I love python so far. The way that everything is planned out to be more efficient from the user's perspective and not the interpreter's really appeals to me. The syntax is nice, as well.
[QUOTE=Octave;33338569]I'm just starting game development with pygame, on my linux netbook :v: So obviously I'm not planning on making anything too impressive... But it's my first time using python, and my first time using any game development library. (or making games, for that matter). I have to say, I love python so far. The way that everything is planned out to be more efficient from the user's perspective and not the interpreter's really appeals to me. The syntax is nice, as well.[/QUOTE]
if you want to upgrade later on (i.e., you start running into performance issues with pygame, which is unfortunately inevitable), take a look at [url=http://www.pyglet.org/]pyglet[/url], it's really nice and easy to use.
And if you graduate to 3D pyglet will easily help you take the leap. (There's also a neat particle engine that works with pyglet called [url=http://code.google.com/p/py-lepton/]Lepton[/url])
Good luck! :)
[vid]http://triebr.com/Test.ogg[/vid]
Testing my screen capture program. Video looks crystal clear in VLC, but has issues in chrome for some reason.
Will investigate tomorrow :v:
Playing around with networking. The latest version of LUBE is pretty easy to use
[QUOTE=ZenX2;33340272]Playing around with networking. [B]The latest version of LUBE is pretty easy to use[/B][/QUOTE]
it always was.
I tried to script NPC's with lua today.
Result:
[IMG]http://i42.tinypic.com/317cft4.png[/IMG]
I think this needs some more work :v:
[QUOTE=thisBrad;33339805][vid]http://triebr.com/Test.ogg[/vid]
Testing my screen capture program. Video looks crystal clear in VLC, but has issues in chrome for some reason.
Will investigate tomorrow :v:[/QUOTE]
Looks fine in firefox.
Working on mah comp entry... Could anybody help me fix this?
[code]
if (File.Exists("tilemap.txt"))
{
StreamReader sw = new StreamReader("tilemap.txt");
string input = "";
string[] Data = new string[48];
for (int i = 0; i < 32; i++)
Data[i] = "0";
for (int i = 0; i < 48; i++)
{
input = sw.ReadLine();
Data = input.Split(',');
for (int Y = 0; Y < 32; Y++)
{
mTileMapData[i, Y] = Convert.ToInt16(Data[i]);
}
}
sw.Dispose();
sw.Close();
}
[/code]
It throws this error:
Object reference not set to an instance of an object.
At this line:
Data = input.Split(',');
you need to make all the Data[] objects instanced right now you're only doing it to 33 Data[] objects
edit: nevermind
[QUOTE=FlashStock;33341383]you need to make all the Data[] objects instanced right now you're only doing it to 33 Data[] objects[/QUOTE]
That doesn't make sense...
When I go to split the string it suddenly becomes null.
Care to supply some code?
It seems to me that the streamreader runs out of lines to read and your "input" is assigned a null value.
But it's only reading the first line...
It's only as I go to split the string that it becomes null.
[QUOTE=Loli;33341573]But it's only reading the first line...
It's only as I go to split the string that it becomes null.[/QUOTE]
try
while (sw.Peek() >= 0)
{
input = sw.ReadLine();
}
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