• What are you working on? November 2011 Edition
    3,673 replies, posted
[QUOTE=icantread49;33380474]i might change the name, Fabrix is a big-name company that makes pouches for apple devices[/QUOTE] Name it "Nullular Cloth Ripper" :v:
[QUOTE=icantread49;33380474]apparently i made $0.02 in ad revenue testing Fabrix Free on my ipod touch and my gf's iphone4 :v: [editline]22nd November 2011[/editline] i might change the name, Fabrix is a big-name company that makes pouches for apple devices[/QUOTE] You made it in Marmalade right? Wheres the PC version? :v:
[QUOTE=Quark:;33380621]Name it "Nullular Cloth Ripper" :v:[/QUOTE] I went with "Tear and Burn" [editline]22nd November 2011[/editline] [QUOTE=Map in a box;33380638]You made it in Marmalade right? Wheres the PC version? :v:[/QUOTE] in the same place as the ios version [editline]22nd November 2011[/editline] i'll release the free version on all major platforms
which'll be when? I want a free cloth toy :v:
[QUOTE=icantread49;33380706]i'll release the free version on all major platforms[/QUOTE] [img]https://s3.amazonaws.com/kym-assets/entries/icons/square/000/003/617/okayguy.jpg?1283381711[/img]
I feel so tired; this is the best TODO I can congeal to keep my thoughts of what I need to do sorted out [quote]--TODO: MOVEY THINGYS SERVER -> CLIENT; draw stuff[/quote] Even this post was difficult to type
[QUOTE=Map in a box;33380748]which'll be when? I want a free cloth toy :v:[/QUOTE] around two weeks [editline]22nd November 2011[/editline] [QUOTE=Jookia;33380799][img]https://s3.amazonaws.com/kym-assets/entries/icons/square/000/003/617/okayguy.jpg?1283381711[/img][/QUOTE] maybe i'll do a linux version. someone will have to port some code for me over to sfml
After a long battle with XNA, partly due to the fact that I found NO FUCKING DOCUMENTATION on this, I got RenderTargets to work in XNA 4. Fucking Reach.
You know how you always know how much money is in your wallet? Anyone else always know what's in their clipboard?
[QUOTE=Ortzinator;33381018]You know how you always know how much money is in your wallet? Anyone else always know what's in their clipboard?[/QUOTE] Yeah, I think I had something sitting in there from an hour or two ago. I never remember by heart though. [url]http://www.youtube.com/watch?v=g95KabBPNRk[/url] Oh god
You watched an hour or two of that?
You know how you get carried away with work and you kinda filter everything out? Yeah, well I guess I was actually listening to the subliminal sounds of being so fresh that someone's nuts could be sucked for an hour or two.
I listen to a radio show recording that's 3 hours long throughout the day and I miss a good 90% of it as I'm zoned out. [editline]22nd November 2011[/editline] Hey this may sound silly, but in all the TV shows and movies I've seen when somebody is paralyzed they blink until they get to each letter on a board, so 26 blinks to do 'Z' or some crap. Why not use a binary tree and the left and right eyes to traverse which side the node will be at?
Can I get any recommendations to some ebooks on multiplayer network programming? Or some simple bare bones source code? I tried implementing some client side prediction and failed, then I tried extrapolation and also failed.
[QUOTE=Jookia;33381434]Hey this may sound silly, but in all the TV shows and movies I've seen when somebody is paralyzed they blink until they get to each letter on a board, so 26 blinks to do 'Z' or some crap. Why not use a binary tree and the left and right eyes to traverse which side the node will be at?[/QUOTE] What if one of your eyelids is paralyzed, but not the other? v:v:v
[QUOTE=ZenX2;33377921]I think that's what LUBE does. I just checked, it doesn't check if a client is in lube.Server.clients before passing the data they sent into the recv callback :v: [editline]21st November 2011[/editline] Okay, fixed by inserting about 20 characters of code that bartbes should have put in in the first place [editline]21st November 2011[/editline] [img]http://www.imperial-library.info/sites/default/files/gallery_files/valenwood.png[/img] I love this art style. I think I might try to do something similar for the game I'm working on now. (That's TES: Arena, btw) [editline]21st November 2011[/editline] I just found out that IntelliJ has a built in TODO thing It just keeps getting better[/QUOTE] Haha, "Elseweyr", fantastic!
Well my screen recorder can record and encode 3840x1080 at 8 FPS :v: Gunna continue optimizing tomorrow, but it looks like the bottleneck is in Windows BitBlt.
[QUOTE=amcfaggot;33381758]What if one of your eyelids is paralyzed, but not the other? v:v:v[/QUOTE] then fuck you
[QUOTE=Jookia;33381434]I listen to a radio show recording that's 3 hours long throughout the day and I miss a good 90% of it as I'm zoned out. [editline]22nd November 2011[/editline] Hey this may sound silly, but in all the TV shows and movies I've seen when somebody is paralyzed they blink until they get to each letter on a board, so 26 blinks to do 'Z' or some crap. Why not use a binary tree and the left and right eyes to traverse which side the node will be at?[/QUOTE] I actually had the same idea once.
Time to relisten to the radio show and get back to integrating OpenSceneGraph in to my game on top of SFML. After that, GWEN. I feel kind of bad limiting myself to OpenGL, but it has its advantages.
[QUOTE=Jookia;33382730]Time to relisten to the radio show and get back to integrating OpenSceneGraph in to my game on top of SFML. After that, GWEN. I feel kind of bad limiting myself to OpenGL, but it has its advantages.[/QUOTE] Don't feel bad, you're on linux. It's just about the only choice you have. :v:
[url=http://blog.xiphias.org]This weeks (Last weeks) Devlog[/url], unfortunately, no video or new testing build this week because all new features are still WIP, sorry.
[QUOTE=Sam Za Nemesis;33377276]You've got me interested in this, Keep it up, I'm interested to see more[/QUOTE] [img]http://dl.dropbox.com/u/99765/bsp327478.png[/img]
[IMG]http://cubicintellect.com/dump/images/codeuncool.jpg[/IMG] Was working on something at work, when I realised something
[QUOTE=Jookia;33381434]Hey this may sound silly, but in all the TV shows and movies I've seen when somebody is paralyzed they blink until they get to each letter on a board, so 26 blinks to do 'Z' or some crap. Why not use a binary tree and the left and right eyes to traverse which side the node will be at?[/QUOTE] [url=http://www.facepunch.com/threads/969139?p=24453211&viewfull=1#post24453211]kinda like[/url] [url=http://www.facepunch.com/threads/1123599?p=32801225&viewfull=1#post32801225]morse[/url]?
[QUOTE=Ortzinator;33381018]You know how you always know how much money is in your wallet? Anyone else always know what's in their clipboard?[/QUOTE] I never remember what, but I always have that itchy feeling that there's something important in there and that something needs to be done with it.
[IMG]http://i.imgur.com/cxS82.png[/IMG] Boredom is all it takes for a water control system simulator.
[QUOTE=layla;33384314][img]http://dl.dropbox.com/u/99765/bsp327478.png[/img][/QUOTE] You should add the Havok physics engine to that and mod the shit out of it. Also, make it able to walk around like a human and have weapons. Then call it something like.. Euhh.. Origin? Hm.. No wait Call it the Source! Then release it and tell everyone you update it once in a month but just keep it easy and update every year.
[QUOTE=Darkwater124;33386706]You should add the Havok physics engine to that and mod the shit out of it. Also, make it able to walk around like a human and have weapons. Then call it something like.. Euhh.. Origin? Hm.. No wait Call it the Source! Then release it and tell everyone you update it once in a month but just keep it easy and update every year.[/QUOTE] You take the fun out of "fun"
[img]http://i.imgur.com/LWx7O.png[/img] portals!
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