[QUOTE=icantread49;33440298]last post on this topic:
if you look back 2-3 pages, you'll notice that i give friendly responses to friendly criticism (AKA Downsider)
when you're Jawalt and you give me advice on how to make it look a "fuckton" better because it looks like crap, well, you're not getting a friendly response.[/QUOTE]
I'm sorry I told you your fire looks like crap bro. I didn't think you'd take it as an affront to your divinity.
I could have been like "Dude it looks like you went into MS Paint and sprayed orange on a pic of your app" but I didn't.
@icantread49
If you need to make the fire look better and react realistically ,you could implement a particle based fluid simulator.
I'm pretty sure its doable on the platform you're working on.
I've seen fluid solvers run pretty fast on hand held devices.
[URL="http://www.youtube.com/watch?v=bdunf04u5PE"]This is the only example i could find off the top of my head[/URL]
*edit*
Actually using a grid to simulate fluid might be better if you're simulating fire/smoke.
[QUOTE=icantread49;33416945]it's a very basic particle system designed to run in real-time on my ipod touch 2g ... you can increase the particle count in the options menu if you have a high-powered device
that said, i don't know how else to make it look better ... any suggestions?[/QUOTE]
...
[QUOTE=icantread49;33440186]-snip-
not wasting my time. don't like it, don't get it (not to mention it's free). show me your amazing fire particle system (+ cloth simulation) when you make one, maybe i can learn something from you[/QUOTE]
Do you suffer from some sort of dual personality disorder?
What's a "content"?
I forgot.
[QUOTE=chimitos;33441455]What's a "content"?
I forgot.[/QUOTE]
These posts really don't help, you know.
last thing to sort out is the advertisement stuff. i've implemented inneractive's M2M protocol and it works great, but there's a small issue: all of their payment settings disappeared :v: i'm still waiting for a reply from their support guy(s) ... apparently they're quite a big player in the european market, so i have some faith in them
other than that, i have to sort out a very rare crash on iOS when the gallery is used...
anyone wanna beta test the android version? send me a PM or find me on steam (nullcubed) or email me on gmail (nullsquared)
[editline]26th November 2011[/editline]
so apparently, someone, somehow, jacked my beloved nullsquared email. and it's not like my password was "password"
any tips, guys? i changed all of my passwords everywhere i visit ...
[i]Boost's ASIO UDP IPv6 tries to use a dual-stack implementation[/i] my-ass. Thanks Stack Overflow.
[code]
Sending to address ::1 with port 27015
Received message of length 10!
New connection established. Message length: 10!
Sent message of length 10!
[/code]
On the other hand, Boost's IO service is amazing. To think that I've actually done this the hard way before - I'm so glad I don't have to screw with WinSock directly anymore.
[cpp]
testSendBuffer.resize(10);
for (int i = 0; i < 10; ++i)
{
testSendBuffer[i] = i;
}
boost::asio::ip::udp::resolver a(io_service);
boost::asio::ip::udp::resolver::query q(boost::asio::ip::udp::v6(), "localhost", "27015");
testSendEndpoint = *a.resolve(q);
std::cout << "Sending to address " << testSendEndpoint.address().to_string() << " with port " << testSendEndpoint.port() << "\n";
socket.async_send_to(
boost::asio::buffer(&testSendBuffer[0], testSendBuffer.size()),
testSendEndpoint,
boost::bind(
&nwManager::handleSend,
this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
) // tabs represent
);
[/cpp]
If anyone wants to see how I did it without Boost, feel free to contact me. I will not council you on your masochism, however.
Just wrote a really simple little shell script in ruby to copy directory structure and files from ~/.skele/<name> (<name> is provided when you run the command). I'm just using it to bootstrap web development projects and to quickly build the directory structure that I use for new client work.
The shell is an amazing time-saving tool when used correctly.
[QUOTE=icantread49;33442078]
so apparently, someone, somehow, jacked my beloved nullsquared email. and it's not like my password was "password"
any tips, guys? i changed all of my passwords everywhere i visit ...[/QUOTE]
Contact someone from whatever service you get your email from.
You could even link them to your profile here.
unfortunately, i was dumb enough to ignore the "add your mobile number" option all this time ...
Woohoo!
I'm on a roll :D
I did a bit of research and found a few really great articles detailing the purpose and structure of a Scene Graph system, and managed to revise my really bad node system so that it is much more efficient and featureful. I managed to get some work done on important inherited classes. I made a class called ISceneNode which is a base node class, and other, specialized nodes will just inherit from that and fill out virtualized functions (First time using virtualized functions too :v:). For example: I made a node class, CMeshNode, which holds a mesh and some matrix data, as well as all of the parenting and base node data inherited from ISceneNode. OOP is cool :D
I also did a bit more digging into Irrlicht's source code and found out how big boy engines actually initialize their subsystems. Apparently in Irrlicht's main files it just declares a bunch of static objects which means they are easily accessed wherever they are needed, and when you create an IrrlichtDevice (Which serves the same purpose as my engine's "KopInterface") it stores pointers to these interfaces in the newly created IrrlichtDevice so that they can be easily accessed via that object.
Overall it's been pretty cool and I've found a lot of great information, I've made more progress this past week than I have made in the past year of my on and off programming skirmishes. I figure for the sake of making this post even longer I'll just leave you guys with the relevant articles in case anyone is interested.
[url]http://scriptionary.com/2009/02/17/simple-scene-graph-in-c/[/url]
[url]http://tubras.googlecode.com/svn-history/r1697/trunk/tools/idebug/idebug.cpp[/url]
[url=http://www.youtube.com/watch?v=NPpRJoYISSQ]and a little extra[/url]
Check it out guys! Things are going w--
[img]http://dl.dropbox.com/u/11093974/Junk/physics.gif[/img]
oh...
[QUOTE=jalb;33443458]Check it out guys! Things are going w--
[img]http://dl.dropbox.com/u/11093974/Junk/physics.gif[/img]
oh...[/QUOTE]
If you threw an explosion effect in there you could probably convince us it was working perfect :v:
got my email back. thanks for being bros, google
[QUOTE=Kopimi;33443474]If you threw an explosion effect in there you could probably convince us it was working perfect :v:[/QUOTE]
God this is the frustrating thing about programming a physics engine. One little tiny issue and you have to go searching through the 50 different calculations you're making to find out which one is [i]slightly[/i] off. I setup the inertia tensor matrix incorrectly and all of the sudden I've programmed blast force generators. Awesome! So pro!
I also spent 30 minutes trying to add an explosion effect to that gif, finally realizing that I just wasted 30 minutes when I'm on a deadline here. :v:
[url=http://4stor.com/AiWE][img]http://4stor.com/images/AiWE.png[/img][/url]
HTTP Calls... Going back to 101.
[QUOTE=Legend286;33430951]I mean for now, I can always add in lower support after I've got all the base code sorted out, I'd rather start at the top so that I have the broadest range of learning (how can I learn to do compute shaders etc if I'm using dx9?)
Soft 7, by AP-Graphik.
[url]http://ap-graphik.deviantart.com/art/Soft7-2-0-161602097[/url]
Win8Orb black, by AP-Graphik.
[url]http://ap-graphik.deviantart.com/art/Win8-orb-black-edition-205020472[/url]
Token Icons, by ~brsev.
[url]http://brsev.deviantart.com/art/Token-128429570[/url][/QUOTE]
Rate me clocks and the new hidden off-topic ratings, but the theme patcher doesnt work for me. Could this be because Im using Windows 8?
All buttons [url=http://grab.by/biAl]are just disabled[/url].
[QUOTE=icantread49;33440186]-snip-
not wasting my time. don't like it, don't get it (not to mention it's free). show me your amazing fire particle system (+ cloth simulation) when you make one, maybe i can learn something from you[/QUOTE]
[img]http://i33.tinypic.com/2d7wyyr.png[/img]
[QUOTE=KmartSqrl;33443156]Just wrote a really simple little shell script in ruby to copy directory structure and files from ~/.skele/<name> (<name> is provided when you run the command). I'm just using it to bootstrap web development projects and to quickly build the directory structure that I use for new client work.[/QUOTE]
why ruby?
[code]
cp -r ~/.skele/$1 .
[/code]
I'm sick today, so I'm gonna get all up in a mad coding sesh
[editline]26th November 2011[/editline]
[img]http://i.imgur.com/gwbqI.png[/img]
if anyone wants to do some art for me that'd be mad chill, yo
[QUOTE=swift and shift;33444956]why ruby?
[code]
cp -r ~/.skele/$1 .
[/code][/QUOTE]
"Those who don't understand UNIX are condemned to reinvent it, poorly." – Henry Spencer
[QUOTE=Nigey Nige;33445098]I'm sick today, so I'm gonna get all up in a mad coding sesh
[editline]26th November 2011[/editline]
[img]http://i.imgur.com/gwbqI.png[/img]
if anyone wants to do some art for me that'd be mad chill, yo[/QUOTE]
Not trying to be mean, but that is really ugly.
The font, the colors, the buttons, the background, it's all coming together to create something completely unappealing.
And you don't need an artist to make something like a level selection screen look good.
[QUOTE=Yogurt;33440387][cpp]
while(null.HasAlt()){
null.PostProject();
WAYWO.Users.ProvideCC();
null.Argue();
> Mods.Permaban(null);
null.RegisterAlt();
}
[/cpp][/QUOTE]
Wouldn't that line end the loop?
[QUOTE=T3hGamerDK;33446089]Wouldn't that line end the loop?[/QUOTE]
Why, null won't be deleted, only permabanned.
I don't understand why Null isn't banned on sight. I mean he did make a leaving post and vowed never to come back IIRC.
Null used to be ban-on-sight but then he was accepted back under the condition he behaves well, I believe.
Sort of how turb is not always banned for alt of permabanned user I suppose
[QUOTE=esalaka;33446304]Null used to be ban-on-sight but then he was accepted back under the condition he behaves well, I believe.
Sort of how turb is not always banned for alt of permabanned user I suppose[/QUOTE]
Ah, I can see that's working out great considering he's chewed through alts of alts, obviously not behaving well.
[QUOTE=Maurice;33445760]Not trying to be mean, but that is really ugly.
The font, the colors, the buttons, the background, it's all coming together to create something completely unappealing.
And you don't need an artist to make something like a level selection screen look good.[/QUOTE]
Oh yeah, I know it's eye sandpaper at the moment. I just needed a random image to replace my last background, which was a tilemap. I'll get round to prettying it up soon enough.
Sorry, you need to Log In to post a reply to this thread.