[QUOTE=nmagain;33106865]Fixed upside down collision
Increased player size
Added ARROWS!!
[video=youtube;7yOUCMy14f0]http://www.youtube.com/watch?v=7yOUCMy14f0[/video]
PS that's not goto, it's gotoAndStop, flash uses that function for animations and shit[/QUOTE]
Could you tell me how you did the arrows?
[t]http://dl.dropbox.com/u/13824718/ZScreen/2011-10/completemap2.png[/t]
this is fun.
[editline]3rd November 2011[/editline]
The thumbnail looks... odd.
[QUOTE=Eric95;33109510]Could you tell me how you did the arrows?[/QUOTE]
if( Key.isDown(Key.SPACE) )
{
var arrow = _root.attachMovie( "Arrow" , "Arrow" + _root.getNextHighestDepth(), _root.getNextHighestDepth() );
arrow.x = player.x
arrow.y = player.y
}
yes i am the alt
[QUOTE=BlkDucky;33109523][t]http://dl.dropbox.com/u/13824718/ZScreen/2011-10/completemap2.png[/t].[/QUOTE]
This gives me an exploring hard on
[QUOTE=Map in a box;33109176]Why make a TCP server in PHP? :v:[/QUOTE]
Because its being connected to a web interface too...
And a PHP script can be left running permanently accepting TCP connections.
[QUOTE=Fatal-Error;33110033]Because its being connected to a web interface too...
And a PHP script can be left running permanently accepting TCP connections.[/QUOTE]
And java doesn't?
[editline]3rd November 2011[/editline]
[QUOTE=Jimmylaw;33109329]I love you all, no homo.[/QUOTE]
I love you, homo and all.
[QUOTE=Map in a box;33110115]And java doesn't?[/QUOTE]
Will you please stop rating people you disagree with dumb? You do it constantly, often without explaining why.
[QUOTE=MadPro119;33108964]So close!
[img]http://filesmelt.com/dl/PlatformerSoclose.gif[/img][/QUOTE]
[url]http://libnoise.sourceforge.net/[/url]
I could help you get started if you need me.
Last thing I did (WIP):
[img]http://i.imgur.com/KUK7b.png[/img]
So how exactly does Perlin Noise tie into map generation?
[QUOTE=BlkDucky;33110127]Will you please stop rating people you disagree with dumb? You do it constantly, often without explaining why.[/QUOTE]
Map in a [img]http://www.facepunch.com/fp/ratings/box.png[/img]
[QUOTE=Yogurt;33110377]So how exactly does Perlin Noise tie into map generation?[/QUOTE]
You can use it for height maps. You can also do something like what I do and have it push up/down the ground (not literally).
[QUOTE=Map in a box;33110115]And java doesn't?[/QUOTE]
Are you seriously suggesting I run the API on my server from a java app?
[QUOTE=Fatal-Error;33110456]Are you seriously suggesting I run the API on my server from a java app?[/QUOTE]No you've just picked something that could be done easier with a different tool.
Did you for example consider NodeJS? It is designed to handle situations like this one better than PHP can
I added:
[code]
love.graphics.setColorMode("modulate")
love.graphics.setBlendMode("additive")
[/code]
and got this:
WITH:
[img]http://i.imgur.com/YR1Re.png[/img]
WITHOUT:
[IMG]http://i.imgur.com/QIuM2.png[/IMG]
without looks better imo
I need to add a server browser.
Hello, PHP and MySQL databases.
[b]DON'T JUDGE ME[/B]
what do you guys think sounds like a more interesting name
morph (agree)
or
roll the puppy (disagree)
[QUOTE=icantread49;33112611]what do you guys think sounds like a more interesting name
morph (agree)
or
roll the puppy (disagree)[/QUOTE]
I don't like either very much, but from those two it's definitely morph.
i like morph too but it seems that all of the top games have some incredibly generic name like "angry birds" or "cut the rope" or "where's my water" or "feed me oil" :v:
[editline]4th November 2011[/editline]
[QUOTE=Maurice;33112644]I don't like either very much, but from those two it's definitely morph.[/QUOTE]
any suggestions then?
[QUOTE=icantread49;33112611]roll the puppy[/QUOTE]
That's what she said.
[QUOTE=BlkDucky;33110127]Will you please stop rating people you disagree with dumb? You do it constantly, often without explaining why.[/QUOTE]
I rate dumb when appropriate, and disagree when appropriate. Like there, I find it plain dumb to write a server in a webserver PHP thing. I don't see why I should explain why I rate things, because that would destroy the point of it, but I did explain why i rated him dumb there. Don't worry, I'm not that much of a layla.
Like i300, rated me dumb and didn't give an explanation.
[editline]3rd November 2011[/editline]
Atleast, thats just my point of view.
[QUOTE=icantread49;33112611]what do you guys think sounds like a more interesting name
morph (agree)
or
roll the puppy (disagree)[/QUOTE]
Considering your game has nothing to do with puppies its definitelly morph
Thanks for that gif tutorial you posted, Maurice.
[img]http://www.1337upload.net/files/mariotest.gif[/img]
why would you rate my programming king :v:
[QUOTE=GameDev;33113278]Thanks for that gif tutorial you posted, Maurice.
[img]http://www.1337upload.net/files/mariotest.gif[/img][/QUOTE]
My X11 cursor! I moved my mouse and it didn't move.
[QUOTE=DrLuke;33108813]I just had the weirdest idea to use a microphone to generate truly random numbers...[/QUOTE]
[QUOTE=esalaka;33108952]You can't just use raw input as random data, though. It doesn't have enough entropy that way, methinks.[/QUOTE]
There are [url=http://en.wikipedia.org/wiki/Hardware_random_number_generator#Dealing_with_bias]ways of coping with that[/url], though. A microphone might not produce usable random bits very quickly, but it could probably be made to work.
BTW, I came across [url=http://www.entropykey.co.uk/]this[/url] the other day: a hardware RNG in a USB key. And Intel's next line of processors (Ivy Bridge) will [url=http://en.wikipedia.org/wiki/RdRand]have one built in[/url].
[QUOTE=Richy19;33113197]Considering your game has nothing to do with puppies its definitelly morph[/QUOTE]
it will soon :eng101:
[QUOTE=icantread49;33112611]what do you guys think sounds like a more interesting name
morph (agree)
or
roll the puppy (disagree)[/QUOTE]
Why not "Puppy Roll" or "Puppy Roller"?
[QUOTE=SomeFaggot;33113838]Why not "Puppy Roll" or "Puppy Roller"?[/QUOTE]
thanks
[QUOTE=icantread49;33113868]thanks[/QUOTE]
Rolling puppies in a physics world to reach the end?
Like crayon physics, only with puppies? You should use seals.