[QUOTE=high;33452678]Making up some statistics when you don't understand the process doesn't prove anything.[/QUOTE]
The figures are realistic (if not a tad high) estimates, and they only serve to illustrate a point.
There are numerous factors which limit the rate of success. These factors are [i]multiplicative[/i], so the end result is very, very small.
The exact number is irrelevant.
[QUOTE=high;33452678]Anyways I am done trying to explain this. Its as simple as its much easier to target a wide audience with an exploit/malware/etc then it is to target a single service.[/QUOTE]
Yeah, any idiot could do it, but you won't get shit from that approach.
[QUOTE=ROBO_DONUT;33452732]The figures are realistic (if not a tad high) estimates, and they only serve to illustrate a point.
There are numerous factors which limit the rate of success. These factors are [i]multiplicative[/i], so the end result is very, very small.
The exact number is irrelevant.
Yeah, any idiot could do it, but you won't get shit from that approach.[/QUOTE]
If the figures are made up they serve no purpose.
Which is why not everyone does it. If it was so simple everyone would do it. It takes a bit of knowledge to optimally hack people and get the most out of it.
[QUOTE=Titz;33452482]I just loaded one of those sites...
[IMG]http://i.imgur.com/h3oY1.png[/IMG]
What are you guys doing?[/QUOTE]I like how there's an "Exploiter" field :v:
Seems like it's this application they are using.
Powador-web.
[url]http://kaco-newenergy.de/en/site/200/produkte/photovoltaik/software/powador-web/page/produkte/details.xml[/url]
If this thing isn't on the news in a day or a few I'll be disappointed
I mean, at least have it on one of the crappier medias like... Iunno, suggest
[editline]27th November 2011[/editline]
[QUOTE=Swebonny;33453290]Seems like it's this application they are using.
Powador-web.
[url]http://kaco-newenergy.de/en/site/200/produkte/photovoltaik/software/powador-web/page/produkte/details.xml[/url][/QUOTE]
At least the first one had the logo of that company on it
Okay, so i decided myself to re-create my old XNA map editor from scratch.
[img]http://i1200.photobucket.com/albums/bb338/zuke5/Editor2011-11-2701-15-32-58.gif[/img]
[img]http://puu.sh/9oQn[/img]
New artist, new grass/dirt
Too tiley - the pattern I mean
Especially if you're planning to show that much ground at once
[QUOTE=Murkrow;33453572]Too tiley - the pattern I mean
Especially if you're planning to show that much ground at once[/QUOTE]
Well there will be many more types of tiles when I flesh out worldgen but I agree.
It needs to be smoother, less striking than it currently is
[QUOTE=ROBO_DONUT;33451956]Yeah, but a general-purpose exploit is [i]far[/i] from being the kind of precise, targeted account hijacks you see in the real world. It's difficult to convey just how ubiquitous and polished this whole process is if you haven't played WoW before. It goes like this:
1. You register for a WoW account
2. Your account gets hijacked within a month
3. You don't lose ANYTHING else
It happens to [i]everyone[/i], and it happens without any sort of collateral damage (usually). The focus is incredible.[/QUOTE]
What if WoW deliberately "hijacks" the majority of it's new users to test for spam accounts? Presumably real players would be more likely to notice something was amiss and would request support in retrieving their account. Basically be a new form of "Captcha".
An alternative explanation might be that there exists a common vulnerability shared by the people you know who have had their accounts hijacked.
Microsoft has been known for ignoring zero day bugs.
[QUOTE=ChristopherB;33454074]What if WoW deliberately "hijacks" the majority of it's new users to test for spam accounts? Presumably real players would be more likely to notice something was amiss and would request support in retrieving their account. Basically be a new form of "Captcha".
An alternative explanation might be that there exists a common vulnerability shared by the people you know who have had their accounts hijacked.[/QUOTE]
That would be an enormous amount of work for the support then, resulting in Blizzard having to employ more people for support.
[url=http://www.facepunch.com/threads/1140473?p=33454557&viewfull=1#post33454557]Everybody go vote for the [b]Fucking Game Competition[/b].[/url]
[QUOTE=Feihc;33454790][/QUOTE]
I love that idea for some reason. Make sure to include points you get from unlocking attachments to buy useless things in-app.
[QUOTE=i300;33455133]I love that idea for some reason. Make sure to include points you get from unlocking attachments to buy useless things in-app.[/QUOTE]
Yeah, I was thinking of having future updates where you have to unlock achievements, or groups of achievements with points previously gained.
I know this is probably a completely stupid question, but:
I have a static pointer declared at the top of a file, and in that file I have a function that initializes it by via "varName = new Class();". Then, I have a function to delete this pointer, and hopefully the class object I created for it to point to, but when I'm debugging and I step through to the point that the pointer is "deleted", the "Value" text in the debugger for the variable just turns red, but the memory address stays exactly the same. In other words, I don't think calling "delete" on my pointer is actually erasing the memory address it points to, rather it's just deleting the pointer.
Can someone explain this to me, it seems like something so simple yet for some reason I'm kind of lost :v:
[QUOTE=Kopimi;33455245]I know this is probably a completely stupid question, but:
I have a pointer declared at the top of a file, and in that file I have a function that initializes it by via "varName = new Class();". Then, I have a function to delete this pointer, and hopefully the class object I created for it to point to, but when I'm debugging and I step through to the point that the pointer is "deleted", the "Value" text in the debugger for the variable just turns red, but the memory address stays exactly the same. In other words, I don't think calling "delete" on my pointer is actually erasing the memory address it points to, rather it's just deleting the pointer.
Can someone explain this to me, it seems like something so simple yet for some reason I'm kind of lost :v:[/QUOTE]
My understanding is that delete doesn't do anything to the actual memory. It simply calls the object's destructor and marks up the memory for re-usage.
[QUOTE=raBBish;33455317]My understanding is that delete doesn't do anything to the actual memory. It simply calls the object's destructor and marks up the memory for re-usage.[/QUOTE]
Ahh, can't believe I forgot that. It's been too long :v:
I ran a quick test to allocate and delete a pointer to an int and the same thing happened so you must be right, thanks :)
[QUOTE=Kopimi;33455245]In other words, I don't think calling "delete" on my pointer is actually erasing the memory address it points to, rather it's just deleting the pointer.[/QUOTE]
That memory is being freed for reallocation as mentioned above by raBBish. You should be setting your pointer to NULL when appropriate or invalidating handles after deleting the data. Otherwise, afaik, your pointer will point to the same address, but the data is no longer valid.
[QUOTE=boomer678;33455626]Buttons:
[img]http://puu.sh/9ppK[/img]
...
[img]http://puu.sh/9ppM[/img][/QUOTE]
I love your art style, mostly on the dark gray blocks. Something about that dark outline with a lighter inner outline is just so awesome, it's a great accent. I think you should make those retractable walls one rectangular shape, rather than being made up of two. It looks a bit odd to have that split in the center of them.
Rewrote Kari's add functions in assembly and fib(100000) is now 8% faster.
gcc is retarded:
[img]http://i.imgur.com/t9CNe.png[/img]
I also got rid of a bunch of useless memory transfers that it decided to output (this is with -O3 as well!)
[QUOTE=swift and shift;33456143]Rewrote Kari's add functions in assembly and fib(100000) is now 8% faster.
gcc is retarded:
[img]http://i.imgur.com/t9CNe.png[/img]
I also got rid of a bunch of useless memory transfers that it decided to output (this is with -O3 as well!)[/QUOTE]
Where did you learn assembly?
Any classes or notable books, articles, tutorials, etc?
[QUOTE=swift and shift;33456191]osdev.org pretty much[/QUOTE]
jesus christ this website is amazing
thanks
[QUOTE=Kopimi;33456162]Where did you learn assembly?[/QUOTE]
osdev.org pretty much
[img]http://dl.dropbox.com/u/2744683/late.png[/img]
Am I a bit late?
I'm learning DirectX/WinAPI. My ultimate goal is to get into [url='http://www.youtube.com/watch?v=oOKE8vcf9w4']demoscene[/url].
And this is a handy reference: [url]http://siyobik.info/main/reference[/url]
[editline]27th November 2011[/editline]
fucking automerge
[QUOTE=Agent766;33456193][img]http://dl.dropbox.com/u/2744683/late.png[/img]
Am I a bit late?
I'm learning DirectX/WinAPI. My ultimate goal is to get into [url='http://www.youtube.com/watch?v=oOKE8vcf9w4']demoscene[/url].[/QUOTE]
who the fuck is exeX and why is your window blank
[QUOTE=efeX;33456762]who the fuck is exeX and why is your window blank[/QUOTE]
It's a milestone. Have to start somewhere :v:
EDIT: And I can't spell. Here, I'll fix it!
[editline]26th November 2011[/editline]
Ah, there we go!
Shoulda known my first time compiling would've had a bug...
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