[QUOTE=boomer678;33470116][img]http://puu.sh/9tOe[/img][/QUOTE]
Related, why is it when multiplying the scene texture by the lighting*mask (the mask is every tile on the scene rendered as solid white to the alpha channel of the scene texture, the rest of the alpha channel is black) we ended up with this:
scene(unlit)
*
(
1-[thumb]http://puu.sh/9uhG[/thumb]
*
[thumb]http://puu.sh/9uhI[/thumb]
)
=
[thumb]http://puu.sh/9ugA[/thumb]
Weird red artifacts...
It just doesn't make sense unless the light texture had values > 1, but it doesn't because it's a texture...
I'm more concerned with why [url]http://puu.sh/9uhI[/url] looks horrible. Because it looks like your artifacts are manifesting from that.
some of you guys have very odd ways of interpreting my posts
if i had said, "used my friend's mac" or "used my mom's mac" or "used my brother's mac", none of this would have come up. but as soon as i say "used my gf's mac" - considering my gf is the only person that i can get access to a mac from - you guys assume i'm "shoehorning" it in (WTF?)
[editline]28th November 2011[/editline]
[img]http://i.imgur.com/6rY1Y.png[/img]
after 12 straight hours of developing in a world foreign to me, i finally got adwhirl working with marmalade in Tear N Burn on iOS
tomorrow: Android
wednesday: submit to Apple
[QUOTE=amcfaggot;33471682]I'm more concerned with why [url]http://puu.sh/9uhI[/url] looks horrible. Because it looks like your artifacts are manifesting from that.[/QUOTE]
Maybe it's the blur, but it still should be masking it whether or not it's got artifacts, the mask is in the exact same place as the bloody world...
OR, maybe it's because I forgot to saturate(1-Color.a*Color1) in the pixel shader so it's outputting 2 as the multiplier...
[img]http://i.imgur.com/Oqlsh.gif[/img]
Decided that I should work on drag and drop first. It rejects files of the wrong type (and eventually if their MAGIC doesn't match, it'll reject those).
Anyone have any experience with Winforms and transparent text? I can choose "Transparent" but then it makes it just draw the background of the winform instead of the object below it. (The Animation Editor/Properties are images right now because of it).
[b]Edit:[/b]
I'm aware that the font is off-center when it switches. Fixing that now.
So, I've started reading my Python Learning book again.
Made it to removing whitespace and splits on delimiters into lists of substrings (and I have no clue what that really means, I just know how to do it :v:)
[QUOTE=icantread49;33471834]some of you guys have very odd ways of interpreting my posts
if i had said, "used my friend's mac" or "used my mom's mac" or "used my brother's mac", none of this would have come up. but as soon as i say "used my gf's mac" - considering my gf is the only person that i can get access to a mac from - you guys assume i'm "shoehorning" it in (WTF?)[/QUOTE]
I made you a little icon for your app in about 45 minutes. I know it's not of the best quality, but I figured I'd exercise my on-demand design speed skills. I say again, it's of poor quality in my opinion, but since you're releasing so soon, I think it'll do. I also think with Apple's mobile audience, your app's usability feel, and your personal philosophy goals - this is the best icon to use for the iOS release. While you're at it, change the name to this as well, it should help it catch fire quickly, as long as Apple's regulations let it slip by.
[IMG]http://i.imgur.com/KnTHN.png[/IMG]
[QUOTE=amcfaggot;33472273]I made you a little icon for your app in about 45 minutes. I know it's not of the best quality, but I figured I'd exercise my on-demand design speed skills. I say again, it's of poor quality in my opinion, but since you're releasing so soon, I think it'll do. I also think with Apple's mobile audience, your app's usability feel, and your personal philosophy goals - this is the best icon to use for the iOS release. While you're at it, change the name to this as well, it should help it catch fire quickly, as long as Apple's regulations let it slip by.
[/QUOTE]Hilarious. Truly the work of a master word-smith.
now can we go back to posting content instead of arguing over who has the biggest internet penis?
I don't get why why there's so much fighting in this thread.
All of you guys are awesome.
Awesome people are supposed to be awesome. Start acting like it.
[QUOTE=icantread49;33471834]some of you guys have very odd ways of interpreting my posts
if i had said, "used my friend's mac" or "used my mom's mac" or "used my brother's mac", none of this would have come up. but as soon as i say "used my gf's mac" - considering my gf is the only person that i can get access to a mac from - you guys assume i'm "shoehorning" it in (WTF?)
[editline]28th November 2011[/editline]
[img]http://i.imgur.com/6rY1Y.png[/img]
after 12 straight hours of developing in a world foreign to me, i finally got adwhirl working with marmalade in Tear N Burn on iOS
tomorrow: Android
wednesday: submit to Apple[/QUOTE]
I would love to play with Snoopy, but for free.. What's the catch?
Does she have a STD?!
[QUOTE=amcfaggot;33472273]I made you a little icon for your app in about 45 minutes. I know it's not of the best quality, but I figured I'd exercise my on-demand design speed skills. I say again, it's of poor quality in my opinion, but since you're releasing so soon, I think it'll do. I also think with Apple's mobile audience, your app's usability feel, and your personal philosophy goals - this is the best icon to use for the iOS release. While you're at it, change the name to this as well, it should help it catch fire quickly, as long as Apple's regulations let it slip by.
[IMG]http://i.imgur.com/KnTHN.png[/IMG][/QUOTE]
I'm sorry, but is that a shoehorn?
[QUOTE=Lexic;33461956]We [b]have[/b] run out of IPv4 unallocated addresses, we need to switch [i]now[/i], and I don't know of any UK ISP that has IPv6 capability.
Everyone's currently going "AAAAAAAAAAAAAAA" and trying to quickstart the v6 revolution before we run out of allocated v4 addresses and everything hits the fan. Giving your toaster it's own IP address is therefore not helping the effort.[/QUOTE]
Actually I think they're just going "[url=http://en.wikipedia.org/wiki/IPv6_address#IPv6_addresses_in_the_Domain_Name_System]AAAA[/url]"
That was cringe worthy :v:
Spent quite a while texturing my new model, "only" 50% to go.
[img]http://i.imgur.com/rokQo.png[/img]
At least it looks about 10.5x times better than the previous one.
[QUOTE=icantread49;33467620]that said, it does seem to reinvent a lot of things ... functions are now called "messages"[/quote]
It's a little more complicated than that. In Objective C, all message sends are dynamic. When you call a 'method' on an object, you're actually sending that object a message to which it may or may not respond.
This means you can write object proxies that intercept all messages and forward them on to another object. You can also send a dynamically message to any arbitrary selector by its name alone.
If you wanted, you could write an object that sends any messages it receives to another object over the network, receive the return value over the network and respond with that.
So yesterday I toyed around in UDK, trying to to understand how the classes are made up and how they work.
Then I copied a vehicle class and tried to change a variable in it. I didn't succeed as the class didn't show up in the editor.
Then I dug further, read through the documentation, looked around the folders, and I found out that objects usually have a factory, which is basically a child class of the vehicles (or weapons or pickups), which are used to insert them into a map.
Once I finally found that out, I changed a variable, and it actually changed the behaviour of the vehicle.
Then I changed the rocketlauncher to fire rockets 20 times as fast, and it worked!
This may sound like stupid noob shit to some of you, but it felt really accomplishing to actually figure out the stuff myself, and not have a tutorial tell me what to do step by step.
"How many manhacks does it take to carry a bedframe"
Does that remind you of anything? That's how Garry's mod started.
Baby steps. Everyone has them.
I was thinking about how useful it would be to have a "two-sided" array. With indices that go bellow 0 as far as above 0.
It doesn't seem that hard to implement but I'd like to know if there's already some standard data structure that does the same in C#. I know I could do it with a dictionary but I'd like to keep it fixed size and force all elements to have some value (or null).
If there isn't something like that premade, is there a name for it at least?
Why don't you just create a normal array with double the size, and do something like this:
(assuming you take an array from -10 to 10)
char foo[21];
char x = -3;
foo[x+10] = 0;
I'm probably talking rubbish here
[QUOTE=DrLuke;33473721]Why don't you just create a normal array with double the size, and do something like this:
(assuming you take an array from -10 to 10)
char foo[21];
char x = -3;
foo[x+10] = 0;
I'm probably talking rubbish here[/QUOTE]
Yes, sure. That's how it would work in the back. But C# allows me to override the [] operator so I can just use it with an int instead of a uint.
I was just wondering if something like this has a name so I can look up if any additional magic can be done with that concept.
[QUOTE=amcfaggot;33472273]
[IMG]http://i.imgur.com/KnTHN.png[/IMG][/QUOTE]
that's pretty good. can you give me any tips on making a good icon for Tear N Burn? my initial idea was to tear and burn a cloth, take a screenshot, and work from there
Don't work from a screenshot, ever. What might look OK at full-screen resolution is going to be totally indistinguishable at icon resolution.
Dick around in Inkscape for like an hour or two (maybe longer if you've never done vector graphics before).
Look what I found in one of the scripts that comes with UDK:
[code]var bool bCanBeBaseForPawns; // all your 'base', are belong to us[/code]
Talking about ipv6 a few posts ago,
The main reason I don't like ipv6 is because I would like to be able to actually remember my ip addresses out of my head, like I currently do
I don't think I am able to remember 2001:db8:85a3:8d3:1319:8a2e:370:7348 very soon
Also you need to hold shift for the colons and release it for the numbers everytime while typing
[QUOTE=uitham;33475509]Also you need to hold shift for the colons and release it for the numbers everytime while typing[/QUOTE]
It blew my mind the day I realised that most people don't use the numpad.
why
edit: wait, I just realised that shift + numpad = arrow keys. I somehow never noticed this.
this is embarrassing.
[QUOTE=uitham;33475509]Talking about ipv6 a few posts ago,
The main reason I don't like ipv6 is because I would like to be able to actually remember my ip addresses out of my head, like I currently do
I don't think I am able to remember 2001:db8:85a3:8d3:1319:8a2e:370:7348 very soon
Also you need to hold shift for the colons and release it for the numbers everytime while typing[/QUOTE]
Except most ipv6 addresses are contractable, eg 2400:cb00:2048:1::adf5:3c2a, and the fact that they are long (as there is plenty of them available) is a good thing - we can finally say goodbye to the huge hack that NAT is, and have an address per EVERY DEVICE connected to the internet. And you really don't have to remember IP addresses, that's what DNS is for :v:.
[QUOTE=BlkDucky;33475563]It blew my mind the day I realised that most people don't use the numpad.
why
edit: wait, I just realised that shift + numpad = arrow keys. I somehow never noticed this.
this is embarrassing.[/QUOTE]
I don't use the numpad simply because I'm not use to it, but using the top row of keys is something I'm used to.
[QUOTE=BlkDucky;33475563]It blew my mind the day I realised that most people don't use the numpad.
[/QUOTE]
There aren't many laptops with full-blown keyboard. :|
[QUOTE=Jookia;33475612]I don't use the numpad simply because I'm not use to it, but using the top row of keys is something I'm used to.[/QUOTE]
I've always used it and I just assumed that everyone else did, too. I'm far too used to it now, which is mostly why I don't like (small) laptops that cut the numpad off.
edit:
[QUOTE=uint64;33475624]There aren't many laptops with full-blown keyboard. :|[/QUOTE]
I was getting to that. :v:
[QUOTE=Jookia;33475612]I don't use the numpad simply because I'm not use to it, but using the top row of keys is something I'm used to.[/QUOTE]
I don't use the numpad because 1) Video games use the top row for weapon selection, so I'm used to pressing them a lot and 2) I spent a lot of time on a laptop without a numpad, so I just can't get used to it again.
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