• What are you working on? V3
    2,001 replies, posted
how convenient.
well having only 11 people + chanserv its not that full of trolls
#fpcoders was just made to stop off-topic discussion in #luahelp
[QUOTE=Ortzinator;17340332]#fpcoders was just made to stop off-topic discussion in #luahelp[/QUOTE] And yet it did not. :v:
[QUOTE=Ortzinator;17340332]#fpcoders was just made to stop off-topic discussion in #luahelp[/QUOTE] and nothing was changed.
Semi random question, but I was just wondering- Is it possible to change a visual studio project from a strictly windowed application to a console application (or vise versa) after you have already made the project?
yes. under subsystem
[QUOTE=efeX;17342693]yes. under subsystem[/QUOTE] Thanks
I think we should just get a new official IRC channel and create a sticky in the forum.
[QUOTE=SupahVee;17342861]I think we should just get a new official IRC channel and create a sticky in the forum.[/QUOTE] We don't need a new one, fpcoders is fine. EDIT: I'll work on a sticky for it though if that would help promote it. :)
"framework" complete, handles all my data cleaning/fixing, database queries, connects, disconnects, user sessions and error reporting. Simple, to the point, should cut out a tonne of code I always seem to write.
Decided to try some planet rendering, doesn't look really good right now but it's getting better. Have to fix the edges and add LOD. [img]http://facepalm.se/img/Planet2.png[/img]
Still working on my Zelda game ... I'm finally done with the collision system (I've made it as close as possible to the original game and added a few new things). I've also just finished the animated tiles and now I'm working on the map scrolling :v: [img]http://img171.imageshack.us/img171/250/90784864.png[/img]
[QUOTE=HiredK;17345170]Still working on my Zelda game ... I'm finally done with the collision system (I've made it as close as possible to the original game and added a few new things). I've also just finished the animated tiles and now I'm working on the map scrolling :v: [img]http://img171.imageshack.us/img171/250/90784864.png[/img][/QUOTE] Bad. Ass.
I'm just finishing off a stupid little Spanish Jeopardy game thing. Terribly simple, just got back to coding after a 6 month hiatus. [img]http://img.imagedash.com/wAtv.jpg[/img]
I have been terribly unproductive lately... All I've done worth noting today was made a new render option. Not sure if it will make it into the actual game, but it helps with debugging and such: [IMG]http://i429.photobucket.com/albums/qq12/the1trueryandaniels/new_render.png[/IMG] Renders the entire belt in pixels, highlights objects that are being simulated.
I'm not making any progress, i'm in the phase where I start up vb and then when I loaded my project I think Nahh.... and goes of playing cnc3 kane's wrath. [img]http://i32.tinypic.com/otj0ux.jpg[/img] What am I doing wrong ? or do I just need to forward my ports ?
lol. the channel is #fpcoders the server is irc.gamesurge.net [editline]11:10PM[/editline] [QUOTE=MultiPurpose;17346553]I'm just finishing off a stupid little Spanish Jeopardy game thing. Terribly simple, just got back to coding after a 6 month hiatus. [img]http://img.imagedash.com/wAtv.jpg[/img][/QUOTE] release plz
Ah it's on Gamesurge, thanks.
[QUOTE=garry;17339488]Do we have a chatroom for the programming forum yet? on IRC? Gamesurge? [editline]07:34PM[/editline] Looks like we do, #fpcoders[/QUOTE] Needs some serious mods though. I remember going into the #luahelp or w/e channel before and it was just a bunch of trolls.
[QUOTE=high6;17350579]Needs some serious mods though. I remember going into the #luahelp or w/e channel before and it was just a bunch of trolls.[/QUOTE] Welcome to GameSurge.
[QUOTE=ddrl46;17283806]Since everyone is making games I'm working on one too :D. [img]http://i32.tinypic.com/fw2kgm.png[/img] Ill continue on my chat later. This is muuuuch more fun.[/QUOTE] Make any progress?
[QUOTE=high6;17350579]Needs some serious mods though. I remember going into the #luahelp or w/e channel before and it was just a bunch of trolls.[/QUOTE] Nah, that's just because you came in. #luahelp :love:
[QUOTE=jA_cOp;17351284]Nah, that's just because you came in. #luahelp :love:[/QUOTE] Hey, watch your tone.
[QUOTE=Catdaemon;17336563]Been working on optimising my lighting system now it's pretty much finished. I've switched from a linked list of light objects to an array of them which has taken a massive load off the garbage collector, and optimised some other bits, but I still don't think it's fast enough. It seems most of the frame rate killing seems to be this part, which I imagine is because there's simply so many unless there's a faster way of doing: [code] glColor3f(0, 0, 0) glBegin(GL_POLYGON) glVertex2f(point1.x, point1.y) glVertex2f(point2.x, point2.y) glVertex2f(point4.x, point4.y) glVertex2f(point3.x, point3.y) glEnd() [/code][/QUOTE] Well, you could try using the programmable pipeline (OGL3) instead of the depreciated fixed-function pipeline of OGL2-times. That will take some work to implement if you didn't code the interfaces quite abstract though. And if you decide against trying that, change GL_POLYGON to GL_TRIANGLE_STRIP. Normal graphic-cards will render it more easily as they are optimized for triangles.
[QUOTE=Benji;17350868]Make any progress?[/QUOTE] Yeah, ill post a screenshot soon, i added a helicopter :d.
[QUOTE=high6;17350579]Needs some serious mods though. I remember going into the #luahelp or w/e channel before and it was just a bunch of trolls.[/QUOTE] #fpcoders has ops which are active for the most part. Keep in mind that if a user doesn't have a @, it doesn't mean they're not necessarily an op. There are a few users who have op or above power, but choose not to show their @. I'd like to reiterate that #fpcoders is not #luahelp, sure it might have some people who regular #luahelp, but the channel follows a different mindset.
Just did a little network test with #fpcoders, we learned that the netcode seems to work solidly, except for poor voided with a ping of 450 and packet loss who could not move. [img]http://img.meteornet.net/uploads/n3czqw/ss.jpg[/img]
Why is it that there's never anyone on in the #fpcoders channel?
[QUOTE=bigdoggie;17353871]Why is it that there's never anyone on in the #fpcoders channel?[/QUOTE] Because you're joining the wrong one. There are always people there.
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