• What are you working on? V3
    2,001 replies, posted
[QUOTE=Dr Magnusson;17384681][url=http://errur.com/New/Uploads/14.png][img]http://errur.com/New/Thumbnails/14_small.png[/img][/url] It's a gun that shoots mines! :O (Trying to make heads and tails of the SourceMod code structure and functions/classes)[/QUOTE] Make a turret (as I did) shoot RPGs, the aim will be a little off at first, BUT GOD DAMN IS IT DEADLY. (Or crossbow bolts)
I never really got into the source engine, but it was a couple of years ago that I tried and didn't understand what was happening... Maybe I should try again soon.
Maybe you should. I'm really only doing this cause the Crysis Wars SDK pisses me off. I too have tried before, but never managed to do anything worthwile (Not that a mine-shooting pistol is 'worthwile')
It just takes some time to figure out how everything works. All I've done so far is make the RPG not follow your mouse anymore, so it shoots straight like a bazooka.
If I switched my mines to RPGs, we could have a pretty fucked up sourcemod :v:
Working on new collision code for OpenGTA2. It now traces rays to destanation position, to check if collision occurent on object path. [media]http://filesmelt.com/downloader/ogta2.PNG[/media]
Working on a Java Applet that I plan on embedding into vBulletin so I can HWID ban people because sometimes ip bans just aren't enough. Using [url]http://www.hyperic.com/products/sigar.html[/url]. Basically it provides a library that accesses native functions to get hardware info for multiple platforms. Java applets are awesome. Sorta like ActiveX without the gayness, also multiplatform.
black phoenix, why do you keep losing the database for brain.wireos.com [editline]08:30AM[/editline] also what do you mean by HWIND ban people
[QUOTE=cas97;17390594]black phoenix, why do you keep losing the database for brain.wireos.com [editline]08:30AM[/editline] also what do you mean by HWIND ban people[/QUOTE] I don't. The database is completly fine, it doesn't work because current servers PHP doesn't want to work with MySQL
[QUOTE=cas97;17390594]black phoenix, why do you keep losing the database for brain.wireos.com [editline]08:30AM[/editline] also what do you mean by HWIND ban people[/QUOTE] Hardware ID ban.
[QUOTE=high6;17390076]Working on a Java Applet that I plan on embedding into vBulletin so I can HWID ban people because sometimes ip bans just aren't enough. Using [url]http://www.hyperic.com/products/sigar.html[/url]. Basically it provides a library that accesses native functions to get hardware info for multiple platforms. Java applets are awesome. Sorta like ActiveX without the gayness, also multiplatform.[/QUOTE] Good luck with that. I think people need to "accept" the applet before they can use it, though. Of course, that could be forced. Disabling java is also very easy. Good idea anyway.
[QUOTE=high6;17390076]Working on a Java Applet that I plan on embedding into vBulletin so I can HWID ban people because sometimes ip bans just aren't enough. Using [url]http://www.hyperic.com/products/sigar.html[/url]. Basically it provides a library that accesses native functions to get hardware info for multiple platforms. Java applets are awesome. Sorta like ActiveX without the gayness, also multiplatform.[/QUOTE] What if I don't have java installed on any of my computers.
Currently working on a Gamemode for GMOD, I'm too embarrassed to show it. I'm a LUA n00b right now.
[QUOTE=BlackPhoenix;17391321]What if I don't have java installed on any of my computers.[/QUOTE] And if I *do* have Java installed, I'm not sure why I'd want to visit a site that can scan my hardware. I know nothing about java applets, but if he can do that, couldn't he also do anything he wants to my computer assuming I'm running Firefox with the proper priviledges? I wouldn't even want to visit his website.
[QUOTE=Machk;17391417]Currently working on a Gamemode for GMOD, I'm too embarrassed to show it. I'm a LUA n00b right now.[/QUOTE] But Lua and Gmod aren't acronyms! :( :'(
GMod stuff in the Crysis engine = FUCKING WIN
[QUOTE=gparent;17391620]And if I *do* have Java installed, I'm not sure why I'd want to visit a site that can scan my hardware. I know nothing about java applets, but if he can do that, couldn't he also do anything he wants to my computer assuming I'm running Firefox with the proper priviledges? I wouldn't even want to visit his website.[/QUOTE] Only signed (Sun approved) applets can write files. I'm trying to get Java to use my webcam. First I tried JMF, that didn't find my cam although the included samples did find it and work as expected. Then I tried FMJ (JMF's open source version). That didn't find my cam too. Now I'm trying [URL=http://www.humatic.de/htools/dsj.htm]dsj[/URL] which finds my camera, but crashes. Can someone give me some tips with this? I just want to capture a frame in a BufferedImage. [B]Update1:[/B] Oh, that's useful, the demonstration applet works, but the simple capture sample code crashes. HOW THE FUCK am I supposed to use it if the sample code doesn't work??? :argh: [B]Update2:[/B] I decompiled the applet and got the SampleCode to work. Hell yeah! [B]Update3:[/B] Now I have to get the Image from the DSCapture component into an BufferedImage. What's needed to get a Component to render using the paint() method? Because it's not working with a JButton too. [B]Update4:[/B] It works with a JButton now, but it seems like because DSCapture uses a native call to render I can't capture it in an BufferedImage. HELP? [B]Update5:[/B] OH MY GOD! IT WORKS!!! After two hard days of playing LBP and trying to get this to work from time to time IT FINALLY WORKS!!! :D
[QUOTE=Robber;17391859]Only signed (Sun approved) applets can write files.[/QUOTE] I see. Thanks.
[QUOTE=compwhizii;17375645]<compwhizii> when you double click the row in forum view the title changes to a textbox to change it[/QUOTE] you can hit ESC to cancel it
[img]https://dl.getdropbox.com/u/99765/23123.png[/img]
That's pretty epic.
Awesome stuff mate.
That looks great although I can not imagine how that could be useful.
[QUOTE=Robber;17395295]That looks great although I can not imagine how that could be useful.[/QUOTE] Gmod Tower clone.
[QUOTE=Robber;17395295]That looks great although I can not imagine how that could be useful.[/QUOTE] dunno, its just something me and beanxp are messing around with, planning on making it stream TV channels from [url]www.tvguide.co.uk[/url] and [url]www.tvcatchup.com[/url]
[QUOTE=qurl;17395057][img]https://dl.getdropbox.com/u/99765/23123.png[/img][/QUOTE] I like that Anyways, I have been embarking on a project of my own. I've been wanting to play around a bit with the GD image library and PHP for a while, so I decided to revive my old garrysmod.com dynamic header idea in the form of a wordpress plugin. Here's a look at the main admin page: [media]http://easycaptures.com/fs/uploaded/362/4989683008.png[/media] You can see a list of all images that have been uploaded. If an uploaded image is not yet generated and such, its row is highlighted in yellow. Let's go to the edit screen for that yellow row: [media]http://easycaptures.com/fs/uploaded/362/4670304276.png[/media] Without the jQuery plugin [url=http://odyniec.net/projects/imgareaselect/]imgAreaSelect[/url] this wouldn't really be possible. You can make a selection from the image and that selection is then inserted into the header once you save. You can even see a live preview of your selection at the top. Right now it looks ugly, but once I get a few kinks worked out I plan to make everything look nicer and cleaner. Once we edit the image here's what it looks like in the admin panel: [media]http://easycaptures.com/fs/uploaded/362/9032783744.png[/media] The image upload screen is nothing special, and is pretty bare, but here's what it looks like if anyone's curious. [img]http://easycaptures.com/fs/uploaded/362/1577583329.png[/img] The random image rotation thing is the next thing I plan to work on.
Holy shit, A quake 3 map to vmf map converter? That's fucking awesome! Hmm, does it decompile the BSP itself or do you need to decompile it beforehand?
[url]http://code.assembla.com/steamworks/subversion/nodes/steamworks/main.cpp[/url] Open implementation of [url=https://partner.steamgames.com/documentation/]valve's steamworks[/url] anyone? (Mind you, it's a major WIP)
You could already do that with going through 2 apps, guess your method is better though. Last time I did that the quake map was too small for source (as in the players were a bit too big for the map) [editline]12:02AM[/editline] Request: Maps from wolfET
[QUOTE=VoiDeD;17396067][url]http://code.assembla.com/steamworks/subversion/nodes/steamworks/main.cpp[/url] Open implementation of [url=https://partner.steamgames.com/documentation/]valve's steamworks[/url] anyone? (Mind you, it's a major WIP)[/QUOTE] What's the current way to do that kind of stuff?
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