[QUOTE=Overv;17396680]What's the current way to do that kind of stuff?[/QUOTE]
Valve's API as far as I know.
[QUOTE=Samuelgames;17395858]Working on something that makes this:
*image*
Into this:
*image*
Give me some map requests[/QUOTE]
Uhm show the compiled source version to, looks epic. (In GMOD or whatever)
[QUOTE=Samuelgames;17395957]It decompiles the map on-the-fly, I modified q3map2 to output the vmf header instead of the .map header, even that they're almost indentical.
I still need to perfect it, I had to fix some stuff manually in Notepad++ to make hammer able to open it[/QUOTE]
I would like to see the source please :)
[url]http://cheesypro.com/raccoon/test1.php[/url]
All I have so far
(just learning libcurl)
[media]http://www.youtube.com/watch?v=mwIbdhChsw0[/media]
Trying to find enough motivation to get answering to work.
[QUOTE=Overv;17396680]What's the current way to do that kind of stuff?[/QUOTE]
the public steam api that comes with the sourcesdk. But it's incredibly limited, and is lacking many useful and updated interfaces.
[url]http://koders.com/cpp/fidD59A5E90B218CBD3A5169490E3DB6E186D8332F0.aspx?s=steamapi#L47[/url]
[QUOTE=Raccoon21;17397272][url]http://cheesypro.com/raccoon/test1.php[/url]
All I have so far
(just learning libcurl)[/QUOTE]
Nice!
[QUOTE=PoliticalM;17397396]Nice![/QUOTE]
Thanks
:)
[editline]07:12PM[/editline]
I'm trying to figure out stuff on my own, and I can't seem to figure this out. When I print out the stuff, only the stuff I gathered via curl shows. No buttons, no nothing. Code:
[php]
<?php
$url = "http://www.facepunch.com/misc.php";
$ch = curl_init();
curl_setopt($ch, CURLOPT_URL, $url);
curl_setopt($ch, CURLOPT_FAILONERROR, 1);
curl_setopt($ch, CURLOPT_FOLLOWLOCATION, 1);
curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1);
curl_setopt($ch, CURLOPT_TIMEOUT, 9);
curl_setopt($ch, CURLOPT_POSTFIELDS, "do=whoposted&t=808758");
$result = curl_exec($ch);
curl_close($ch);
echo($result);
echo("<title> WHO POSTED IN WHAT ARE YOU WORKING ON? V3</title>");
?>
<script type="text/javascript">
function getHighP()
{
var m = document.getElementById("td class='alt1'");
<br /><br /><br /><br /><br /><br /><br /><br />
document.writeln(m.innerHTML);
alert(m.innerHTML);
}
<input type="button" onclick="getHighP()" value="Find highest poster">
</script>
[/php]
Put the input button outside of the script and possibly in to a form.
Still unanswered: [url]http://stackoverflow.com/questions/1424901/binding-to-a-treeview[/url]
i'm working on a script that [url=http://www.facepunch.com/showthread.php?t=813997]emulates source server query responses[/url] to gather some statistics on the amount of requests the server gets, or something. i'm bad at explaining.
the console log thing:
[code][i] QueryServer PHP by stgn
[i] Pulse at 20:28:03
[i] 109 requests in past minute.
[i] 98 requests in past minute.
[i] 108 requests in past minute.
[i] 113 requests in past minute.
[i] Repulsing...
[i] Pulse at 20:32:34
[i] 134 requests in past minute.
[i] 118 requests in past minute.
[i] 119 requests in past minute.
[i] 136 requests in past minute.
[i] Repulsing...
[i] Pulse at 20:37:05
[i] 124 requests in past minute.
[i] 98 requests in past minute.[/code]
the data it poops out:
[code]1253406483
60,109
120,98
182,108
242,113
302,134
363,118
423,119
484,136
545,124
605,98
666,120
727,124
787,139
[/code]
Software that defecates?
Amazing!
[code][i] Repulsing...
[i] 117 requests in past minute.
[i] 106 requests in past minute.
[i] 15 requests in past minute.
[i] Repulsing...
[i] Pulse at 20:44:19
[i] 5 requests in past minute.
[i] 3 requests in past minute.
[i] 2 requests in past minute.[/code]
did i ever mention that the master server is garbage?
Just got my game back online after a major restructuring
[img]http://www.cubeupload.com/files/a27800wtf.gif[/img]
:sigh:
[QUOTE=ryandaniels;17398612]Just got my game back online after a major rewrite:
[img]http://www.cubeupload.com/files/a27800wtf.gif[/img]
:sigh:[/QUOTE]
hexagons > pentagons
[QUOTE=qurl;17396431]You could already do that with going through 2 apps, guess your method is better though. Last time I did that the quake map was too small for source (as in the players were a bit too big for the map)
[editline]12:02AM[/editline]
Request: Maps from wolfET[/QUOTE]
I agree. Namely, fueldump. I would love fueldump.
(You can get the source .map's for all the wolfET maps now, anyways, though.)
[QUOTE=gngbng;17398670]hexagons > pentagons[/QUOTE]
Well they are only placeholders anyways; my asteroid generator ending up proving more trouble than it was worth, so I just crippled it to make perfect pentagons until I came up with a new procedure.
I am sorta planning on having asteroids made up of various sized squares, but I'm very iffy about the details.
[QUOTE=ryandaniels;17399336]I am sorta planning on having asteroids made up of various sized squares, but I'm very iffy about the details.[/QUOTE]
[url=http://en.wikipedia.org/wiki/Constructive_solid_geometry]csg?[/url] (if you figure out boolean difference or any other operation in 2d please let me know)
Yeah just make 20 or so asteroids by hand, nobody would ever notice.
[QUOTE=gngbng;17399377][url=http://en.wikipedia.org/wiki/Constructive_solid_geometry]csg?[/url] (if you figure out boolean difference or any other operation in 2d please let me know)[/QUOTE]
Nah, at this point I'm thinking simplicity, so I'm only going to rendering it all as separate boxes.
[editline]08:19PM[/editline]
[QUOTE=Ortzinator;17399805]Yeah just make 20 or so asteroids by hand, nobody would ever notice.[/QUOTE]
I dunno, I think it would get annoying after extended play. Plus, I sorta want to have editable asteroids, so the direction I'm planning on will be better for that.
[img]http://chart.apis.google.com/chart?cht=lc&chs=640x240&chds=0,200&chd=t:100,101,99,99,113,107,112,108,119,125,105,148,124,133,118,109,116,113,125,107,114,118,119,106,103,98,118,121,115,136,126,128,119,125,117,134,130,117,104,107,96,102,107,108,122,108,101,106,116,109,137,100,95,107,84,113,109,126,104,96,102,119,97,109,108,107,101,106,122,128,111,99,114,126,135,103,103,139,119,104,130,122,116,123,94,111,112,109,116,108,126,120,118,116,88,108,93,116,115,95,92,108,104,111,109,93&chxt=x,y,x&chxr=1,0,200|0,0,106&chxl=2:||Minutes since Sun, 20 Sep 2009 00:52:13 GMT||[/img]
Post music: (embedding disabled :argh:)
[url]http://www.youtube.com/watch?v=YwEMxYggoKQ[/url]
[img]http://www.cubeupload.com/files/419e00yay.gif[/img]
[editline]09:53PM[/editline]
Ah, fuck, "embedding disabled". One sec
What the hell, they're all blocked
What are those red dots?
[QUOTE=Ortzinator;17401410]What are those red dots?[/QUOTE]
It means they are in active simulation, ie on screen.
[QUOTE=ryandaniels;17401381]Post music: (embedding disabled :argh:)
[url]http://www.youtube.com/watch?v=YwEMxYggoKQ[/url]
[img]http://www.cubeupload.com/files/419e00yay.gif[/img]
[editline]09:53PM[/editline]
Ah, fuck, "embedding disabled". One sec
What the hell, they're all blocked[/QUOTE]
You're getting a good framerate, but the lag makes me think it's under a heavy simulation load? :X
Oh it's like a minimap, neat-o.
Or whatever you're using to record had a hiccup..
Break my automerge some more why don't you, Ortzinator.
I just noticed the speed counter isn't working correctly... Oh well, minor detail; look into it tomorrow. Important thing is now that things are working (sorta), I can move forward with integration.
I really need to plan a time to go through a scrub down the code, it's ugly and weird as fuck now.
[editline]10:04PM[/editline]
[QUOTE=VoiDeD;17401491]You're getting a good framerate, but the lag makes me think it's under a heavy simulation load? :X[/QUOTE]
It's the recording software, I only recorded at 15 frames per second, then I sped it up to 30. Not perfect, but it was just a quick job.
[editline]10:06PM[/editline]
[QUOTE=VoiDeD;17401502]Or whatever you're using to record had a hiccup..
Break my automerge some more why don't you, Ortzinator.[/QUOTE]
Oops, thought you were two different people because of the aforementioned automerge breaking. So, yes, you are right on the second explanation :D
Not completely programming related, but right now I'm compiling llvm-gcc for cross compiling. I have no idea if it will work, but I'm (desparately) hoping that the apple build will. :woop: cross platform.
here's to hoping I don't jinx myself :ohdear:
[QUOTE=Chandler;17401992]Not completely programming related, but right now I'm compiling llvm-gcc for cross compiling. I have no idea if it will work, but I'm (desparately) hoping that the apple build will. :woop: cross platform.
here's to hoping I don't jinx myself :ohdear:[/QUOTE]
Good luck.
I've given up with C++ for a while and gone back to good old PHP because I reinstalled to Vista. So what am I working on now? A forum. AGAIN. This time going to try and make it more secure then I ever have. Hopefully going to implement some of FP's features. The popup moderation boxes.
Sorry, you need to Log In to post a reply to this thread.