how hard would it be to make a greasemonkey script that blocks post count?
[QUOTE=dezek;17437680][media]http://www.youtube.com/watch?v=SGExBUko6VA[/media]
Now I got LOD working on my planet, may need some tweaking. But i'm going to implement some other stuff first, like normals and textures. :D[/QUOTE]
How are you going to implement gravity? Create a "Core" with a certain amount of pull force in all directions, and a maximum radius?, and then check to see if there is collision?
Or will people not be able to drive around on the planets? :S
-snip-
[QUOTE=Funcoot;17438804]-snip-[/QUOTE]
good choice of snip there buddy
[QUOTE=dezek;17437680][media]http://www.youtube.com/watch?v=SGExBUko6VA[/media]
Now I got LOD working on my planet, may need some tweaking. But i'm going to implement some other stuff first, like normals and textures. :D[/QUOTE]
Cool. Reminds me of [url=http://www.minerwars.com/]Miner Wars[/url]
Gonna get to work on a site me and a friend are producing. Is a small, basic site like deviantART okay? We couldn't think of anything.
[QUOTE=Ortzinator;17439444]Cool. Reminds me of [url=http://www.minerwars.com/]Miner Wars[/url][/QUOTE]
Nothing says action like a fast playing orchestral score while circling a planet as it goes from fully textured to mesh.
Completely out of project/website ideas, I suppose I should tackle the big list of so-far neglected client work, oops.
Solved my earlier ADO.NET problem, but now it's being retarded and returning rows of null values.
Oh look, some clever asshole is rating everyone dumb.
On another note, we need a website to review, chat about beer. Like corkd.com but for beer.
[QUOTE=Blynx6;17428118]Basic forum up: No functionality..No posting, no user system.
What do you guys think so far?
[url]http://blynx.org/forum[/url][/QUOTE]
I like the name.
I just finished a little project of mine.
Using PHP Classes and templatelite I created a little Ajax Engine that doesn't ever require me to touch Javascript in large quantities again. (HIGH FIVE)
Fuck Javascript.
Ajax + JQuery <3
[QUOTE=Wipmuck;17443197]Ajax + JQuery <3[/QUOTE]
I don't like jQuery either. D: Mostly because I would of had to recode a lot of my site.
[QUOTE=Ortzinator;17439654]Solved my earlier ADO.NET problem, but now it's being retarded and returning rows of null values.[/QUOTE]
happening to me too. :saddowns:
[QUOTE=Chandler;17438171]How are you going to implement gravity? Create a "Core" with a certain amount of pull force in all directions, and a maximum radius?, and then check to see if there is collision?
Or will people not be able to drive around on the planets? :S[/QUOTE]
I'm going to make a force depending on the planets mass draging everything to the planets center.
But I still have to think about how it should work. The easy thing would be to just make everything inside a maximum radius (Like the atmosphere) affected by the gravity. But the cool thing would be to make gravity affected things orbiting the planet.
Taking a break from C++ SFML, so I've been working on a site too :v:
[url]http://gn54.co.cc/[/url]
That's pretty much the skeleton version right now.
Mind you, a month ago I barely knew any CSS + HTML
Tips for a newbie will be appreciated : )
I use xajax normally (xajaxproject.org) for bigger projects, it does all the heavy loading for me. From time to time I make it myself, in small amounts :P
New progress:
* Avatars. Auto sizes too.
* User login
Todo:
* Posting
* User Registration
* Upload new version...
The new version, with all the above isn't uploaded. Might do it in the morning gonna go to sleep, spending the day with my fiance tomorrow.
Nice Blynx6!
I'm learning how to use Facebook Connect, putting actual work off again and planning.
[QUOTE=Blynx6;17445475]my fiance tomorrow.[/QUOTE]
Stop bragging. Marriage sucks.
Added admin controls to my forum :D.
Image:
[img]http://i37.tinypic.com/2uh4doo.png[/img]
You know what, fuck prediction. I'm just gonna make the clientside authorative. Cheating will happen no matter what you do, so fuck it.
Nice, try and snazz it up with jquery.
wait, what garry.
[QUOTE=garry;17447357]You know what, fuck prediction. I'm just gonna make the clientside authorative. Cheating will happen no matter what you do, so fuck it.[/QUOTE]
That is dumb. Most types of cheating are entirely prevented by an authoritative server, having the client in control just opens it up completely and makes it unbearable for everyone (see: Freelancer at its peak).
It doesn't matter. No matter what you do people are going to cheat. It seems like a premature optimization to NOT have authoritive clients.
[QUOTE=garry;17447448]It doesn't matter. No matter what you do people are going to cheat. It seems like a premature optimization to NOT have authoritive clients.[/QUOTE]
Sure they'll cheat, but you can limit the damage they can do. If you've got people saying they have unlimited health, ammo, the ability to shoot anyone from any position and can move at 200mph, that's not fun. If you've got one guy on the server who's got an aimbot, at least you can kill him, or you could just design your game in a way that makes this kind of cheating not worthwhile (compare aimbotting in tf2 to cs:s).
[QUOTE=garry;17447448]It doesn't matter. No matter what you do people are going to cheat. It seems like a premature optimization to NOT have authoritive clients.[/QUOTE]
Give every user on facepunch the ability to ban anyone then, the mods are just going to get hacked anyway. :v:
[QUOTE=Catdaemon;17447498]Sure they'll cheat, but you can limit the damage they can do. If you've got people saying they have unlimited health, ammo, the ability to shoot anyone from any position and can move at 200mph, that's not fun. If you've got one guy on the server who's got an aimbot, at least you can kill him, or you could just design your game in a way that makes this kind of cheating not worthwhile (compare aimbotting in tf2 to cs:s).[/QUOTE]
I'm not really talking about COMPLETE clientside control. I'm just talking about select things, like movement, that is a million times simpler and smoother if it's clientside.
Checks and balances on what the client is telling you goes without saying, but it's the kind of thing to deal with when it happens rather than making it bulletproof before you even have any gameplay.
[QUOTE=garry;17448024]I'm not really talking about COMPLETE clientside control. I'm just talking about select things, like movement, that is a million times simpler and smoother if it's clientside.
Checks and balances on what the client is telling you goes without saying, but it's the kind of thing to deal with when it happens rather than making it bulletproof before you even have any gameplay.[/QUOTE]
Source's movement is 100% smooth with a ping <400 and I'm pretty sure it's server side with client side prediction.
Just look what happened to GTA IV's multiplayer because it has (I'm guessing here, I didn't read that anywhere) authoritive clients.
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