[QUOTE=garry;17447448]It doesn't matter. No matter what you do people are going to cheat. It seems like a premature optimization to NOT have authoritive clients.[/QUOTE]
not quite. Giving the server authority really cuts down on a metric fuckload of hacks. Planetside was the worst, because all hit calculations were done on the client, so people could shoot in the air or to the left or whatever and still get a hit.
However, having the client have certain authority on some things allows for the possibility of a fuckload of players on a server, since you can offload the expensive parts onto the client, like collisions, hit calculations, and movement.
[QUOTE=Robber;17448069]Source's movement is 100% smooth with a ping <400 and I'm pretty sure it's server side with client side prediction.
Just look what happened to GTA IV's multiplayer because it has (I'm guessing here, I didn't read that anywhere) authoritive clients.[/QUOTE]
It turned into one huge fun sandbox game. Who wouldn't want that?
I don't code this kinda stuff, but I have a general idea. Can't you like... have clients doing movement, but just pickup strange things like.... teleporting insane distances or moving stupidly fast when not in a vehicle, etc etc.
Having fun with Google Charts API.
These are the sites I and a friend (she visits pretty weird sites though) most visit:
[img]http://arienh4.net/chart.php[/img]
You dont visit FacePunch that much i see :D.
Most of the ads you see are the ones on Facepunch, it seems.
[QUOTE=ddrl46;17448662]You dont visit FacePunch that much i see :D.[/QUOTE]
Mind you, the file that logs the visits is usually cached for 24 hours.
[QUOTE=PoliticalM;17448568]I don't code this kinda stuff, but I have a general idea. Can't you like... have clients doing movement, but just pickup strange things like.... teleporting insane distances or moving stupidly fast when not in a vehicle, etc etc.[/QUOTE]
Yeah, you could do the heavy calculations client side, and the servers could make a rough approximation to see if there is a chance someone cheated.
[QUOTE=garry;17447357]You know what, fuck prediction. I'm just gonna make the clientside authorative. Cheating will happen no matter what you do, so fuck it.[/QUOTE]
garry makes a shit move? how surprising.
I'm working on a script that relays wikipedia pages over MMS. Right now it can send plain text, but I want it to be able to send pictures upon request and be able to track links.
[QUOTE=IpHa;17449462]I'm working on a script that relays wikipedia pages over MMS. Right now it can send plain text, but I want it to be able to send pictures upon request and be able to track links.[/QUOTE]
Once you get that done, make it do a breadth first search to figure out the shortest routes in Wikipedia Games.
[QUOTE=IpHa;17449462]I'm working on a script that relays wikipedia pages over MMS. Right now it can send plain text, but I want it to be able to send pictures upon request and be able to track links.[/QUOTE]
So, did you encounter the dreadful wikimedia api?
[QUOTE=thelinx;17449807]So, did you encounter the dreadful wikimedia api?[/QUOTE]
explain how it is "dreadful"
Because I have to make replacements for double spaces to one space, " s " to "'s", " . " to ". " and a lot of other bullshit.
The whole thing is a steaming pile of shit.
examples: [url]http://en.wikipedia.org/w/api.php?action=query&list=search&srsearch=linux&format=jsonfm[/url], [url]http://en.wikipedia.org/w/api.php?action=query&list=search&srsearch=ps3&format=jsonfm[/url]
[QUOTE=Blynx6;17434880]Changed the layout to match my own website: [url]http://blynx.org/forum[/url][/QUOTE]
No offence but the first thing that came into my head was the namelezz's site and facepunch. Try making your own design. :/
[QUOTE=jaybuz;17450949]No offence but the first thing that came into my head was the namelezz's site and facepunch. Try making your own design. :/[/QUOTE]
Wow similar design. Must have copied :rolleye:
Blynx: on your forum, I think you forgot to include the javascript because "fadeOut is not defined" error on the buttons at the top
also,
[media]http://www.youtube.com/watch?v=m1IQBR6cyrs[/media]
[editline]11:37AM[/editline]
also, what is garry doing
[QUOTE=cas97;17452443]Blynx: on your forum, I think you forgot to include the javascript because "fadeOut is not defined" error on the buttons at the top
also,
[media]http://www.youtube.com/watch?v=m1IQBR6cyrs[/media][/QUOTE]
Wow that looks really interesting and fun to play. Got any more info?
Edit: Music is pretty cool too.
[MEDIA]http://img10.imageshack.us/img10/5865/boxes.png[/MEDIA]
Coded some cool stuff for mine & Catdaemon's game. The text entry box now supports text longer than the entry, the chat box has word wrap and colour formatting (also used in the status text), and recently, I coded a function to convert all the tiles into rectangular geometry, which Catdaemon will be able to use to vastly speed up the lighting system, as well as collisions. It's certainly not perfect - for example the yellow vertical rectangle at the bottom should really be one big thing, going over that blue bit, instead the blue rect cuts it in two - however, this will be far better than drawing an individual shadow for each tile. Additionally, as long as Catdaemon codes the lighting correctly, I should be able to add more shapes later and have them integrate seamlessly with the lighting system.
And before you ask, no the slider in the console doesn't work (sliders do work in general, but I couldn't be bothered to finish the one in the console).
[editline]11:04PM[/editline]
Now I plan to add custom entity placement to the level editor.
Working on the design (so not really programming) for a social-sort-of site. Hasn't been done before (at least, not well) and with (hopefully) a facebook app and shit, could work :D
[QUOTE=cas97;17452443]
also,
[media]http://www.youtube.com/watch?v=m1IQBR6cyrs[/media]
[/QUOTE]
Wow spore gone mad?
I would also like some more info :).
it's not my game, I wish it was.
It's called [b][i]Captain Forever: 10 GOTO 10[/i] by [url=http://www.farbs.org]farbs[/url][/b]
Captain Forever site: [url]http://www.captainforever.com[/url]
[editline]01:07PM[/editline]
btw, how would I make a game like that/what do you make your games in
I want to join in on the fun.
[url]http://ducklinghelipad.byethost6.com/forum/[/url]
I think I'm doing a pretty good job so far. I'll have to work on more of it tomorrow though :C
[QUOTE=thelinx;17449807]So, did you encounter the dreadful wikimedia api?[/QUOTE]
Ugg, a good portion of my script is just there to clean up their horrible markup language. Thank you regular expressions!
And rather than having a real search api for python, it just parses the search page. Seriously!? I can't think of a worse way to do that.
Also, there is no way to make it automatically follow redirects and unless you ask nicely, it crashes whenever it finds one.
EDIT: I think I'd be better off parsing the html myself rather than going through their API.
[QUOTE=The Inzuki;17457697]I want to join in on the fun.
[url]http://ducklinghelipad.byethost6.com/forum/[/url]
I think I'm doing a pretty good job so far. I'll have to work on more of it tomorrow though :C[/QUOTE]
Nice subforum ;)
As for me, just finished a basic frontend mockup: [url]http://welovebrew.kerplunc.com/static/[/url]
Now to the database!
[QUOTE=gngbng;17449370]garry makes a shit move? how surprising.[/QUOTE]
ITT: Most critisized programmer is the most successful programmer who has posted in this thread.
[QUOTE=Jallen;17462462]ITT: Most critisized programmer is the most successful programmer who has posted in this thread.[/QUOTE]
How do you know he's the most successful programmer?
[QUOTE=qurl;17462530]How do you know he's the most successful programmer?[/QUOTE]
You're saying you made millions with something you did as a hobby, or anyone else for that matter?
[QUOTE=qurl;17462530]How do you know he's the most successful programmer?[/QUOTE]
Know anyone else who made something awesome that made it to steam here?
[QUOTE=PoliticalM;17462214]Nice subforum ;)
As for me, just finished a basic frontend mockup: [url]http://welovebrew.kerplunc.com/static/[/url]
Now to the database![/QUOTE]
You should precache the images you're using for the mouseover effect, it's a little annoying that you have to wait for them to load when you move your mouse over one of your beer/user links
Sorry, you need to Log In to post a reply to this thread.