I *ALMOST* have my build script working. It runs fine on my windows machine, but the instant I drop it into my server it's UntraceableException this, ValueError that, and OSError go fuck yourself.
*sigh*
At least the mail part is working :-/
edit: NEVERMIND! I got it working! \o/
My build script is (effectively) finished!
I had no homework this weekend so I ripped off ryandaniels' program from a couple days ago.
[media]http://www.youtube.com/watch?v=vJo6dY5icHY[/media]
[QUOTE=Libertas;17522686]Exactly, that means it's open to use >.>[/QUOTE]
Now I feel stupid. :downs:
In my defence, that was at 1am.
[QUOTE=a2h;17525043]I've never ever written an installer script, so until I learn how to write one you'll be working with an SQL dump and manual configuration :eng101:[/QUOTE]
Just have php write the config and run the SQL ;)
And a fully-working package manager.
[img]http://imgkk.com/i/I3eE-E.png[/img]
Whoa, since when is there a touhou background for gmod?
[QUOTE=thelinx;17528802]Whoa, since when is there a touhou background for gmod?[/QUOTE]
Yeah. It's low-res though.
[img]http://img.loldepot.com/2cc5a0f2b929befe195e.png[/img]
Downscaled from 1440x900.
[url]http://shadiku.com/repository/remilia_console.zip[/url]
Cool.
[IMG]http://img121.imageshack.us/img121/9651/imagephp.png[/IMG]
Finished my Server checker :3
checking my emails
Basic so far, but got the foundations of it working. Generalized input, rendering and skinning..
Here rendering the same .h file in GDI+ and Botch..
[img]http://img12.imageshack.us/img12/2271/gwenrenderer.png[/img]
gwentest.h is simply
[code]class CGwenTest : public Gwen::Canvas
{
public:
CGwenTest()
{
Gwen::BaseControl* pBaseControl = new Gwen::BaseControl( this );
pBaseControl->SetBounds(32,32,128,128);
Gwen::Button* pButton = new Gwen::Button( pBaseControl );
pButton->SetBounds( 32, 32, 64, 20 );
pButton->AddCallback( "ButtonClick", this, (Gwen::Event::fnEventHandler)&CGwenTest::OnButtonPressed );
Gwen::ImagePanel* iControl = new Gwen::ImagePanel( this );
iControl->SetBounds(128,128,256,256);
iControl->SetImage( "guiskin/default" );
}
~CGwenTest()
{
}
void OnButtonPressed( BaseControl* pFromPanel )
{
Gwen::Debug::Msg( "CustomButton Press Shit ITT\n" );
pFromPanel->SetPosition( pFromPanel->X(), pFromPanel->Y() + 5 );
}
};[/code]
So, I'll ask again.. what are the important things we should be thinking about when pushing forward with this?
Wohoo, i now haz nice Error :D
And yes, it is image, not framing!
[IMG]http://img84.imageshack.us/img84/6290/serverchecker.png[/IMG]
[QUOTE=garry;17529867]Basic so far, but got the foundations of it working. Generalized input, rendering and skinning..
Here rendering the same .h file in GDI+ and Botch..
[url]http://img12.imageshack.us/img12/2271/gwenrenderer.png[/url]
gwentest.h is simply
*code*
So, I'll ask again.. what are the important things we should be thinking about when pushing forward with this?[/QUOTE]
Keep it simple I guess.
I like the name.
KISS (KEEP IT SIMPLE STUPID) is what it's all about.
I mean, other GUI libraries have all XML parsing and freetype bullshit. We want to make GWEN so it's the renderer's responsibility to take care of all that. It should just be a bunch of controls that you hook up to your system.
Oh so that's what KISS means. I read that on your blog and thought it was some kind of slang.
[QUOTE=SEKCobra;17529421][IMG]http://img121.imageshack.us/img121/9651/imagephp.png[/IMG]
Finished my Server checker :3[/QUOTE]
Hey you gotta get me the source for that shit.
See I have always used KISFSPBKICFP (Keep it simple for stupid people but keep it cool for programmers).
[b]Bonus:[/b]
My version history previously:
[code]
# V1.0.20 - Images now loaded from an array
# V1.0.21 - Game Optimization : Only rendering when changed
# V1.0.22 - Triggers Improved and fully working. Lava added.
# V1.0.23 - Lava Improved, single lava lines now implemented. 21 Tiles!
# V1.0.24 - Okay, this is it. Lava is completely finshed, god help us.
# Tiles now in files
[/code]
Seriously, I kept finding new tiles I had to make :'( I've got 31 tiles now.
[QUOTE=compwhizii;17530358]Hey you gotta get me the source for that shit.[/QUOTE]
Ill give you part of it, ok?
[PHP]//SEKCobra was here[/PHP]
Is that like a code tag or what?
(One day I really want to program something with 2 or 3 people, I've never done it)
Thats a Comment, a Comment I leave in most of my files.
[QUOTE=SEKCobra;17530752]Ill give you part of it, ok?
[PHP]//SEKCobra was here[/PHP][/QUOTE]
god damnt =(
[QUOTE=compwhizii;17531540]god damnt =([/QUOTE]
Tell me what part of it you could need, then we can talk about :D
[QUOTE=compwhizii;17530358]Hey you gotta get me the source for that shit.[/QUOTE]
Or just get Steam Condenser (lib for querying servers) and use the GD library.
Or use the query code I found for [url]http://winsaucestudios.com/servers/[/url] which is like one function (I'll post if wanted, I didn't write it, it's just a snippet for the world).
[QUOTE=SEKCobra;17531293]Thats a Comment, a Comment I leave in most of my files.[/QUOTE]
I know its a comment, code tags are comments you leave to show where you have edited them, Example:
[code]
<me>
Code Part One
</me>
<john>
Code Part Two
<me>
Code Part Two
</me>
Code Part Two
</john>
[/code]
Anyway, Stats from my game:
40x40 average map (Average amount of things on it): ~40 Fps
10x10 map with 38 Triggers: ~80 Fps
And a screenshots:
Terminal:
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/graphicrougelike21.png[/IMG][/URL]
Game:
[URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/graphicrougelike3.png[/IMG][/URL]
Is there an easy way of only clearing a part of an SFML RenderWindow? I don't particularly want to completely redraw my image every frame if possible (I'm going to make them pretty big when I've got the basic stuff working).
[QUOTE=Wickedgenius;17531796]Is there an easy way of only clearing a part of an SFML RenderWindow? I don't particularly want to completely redraw my image every frame if possible (I'm going to make them pretty big when I've got the basic stuff working).[/QUOTE]
Draw a box over the area you want to clear?
[QUOTE=SteveUK;17531675]Or just get Steam Condenser (lib for querying servers) and use the GD library.[/QUOTE]
Looks like it is Java.
[QUOTE=noctune9;17532076]Draw a box over the area you want to clear?[/QUOTE]
Is that the "correct" way to do it or am I going to be moaned at for it?
Comments working smoothly :D [url]http://welovebrew.kerplunc.com/brew/Test_Brew[/url]
Now to re-create that for companies and users, booooring.
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