• What are you working on? V3
    2,001 replies, posted
I *ALMOST* have my build script working. It runs fine on my windows machine, but the instant I drop it into my server it's UntraceableException this, ValueError that, and OSError go fuck yourself. *sigh* At least the mail part is working :-/ edit: NEVERMIND! I got it working! \o/ My build script is (effectively) finished!
I had no homework this weekend so I ripped off ryandaniels' program from a couple days ago. [media]http://www.youtube.com/watch?v=vJo6dY5icHY[/media]
[QUOTE=Libertas;17522686]Exactly, that means it's open to use >.>[/QUOTE] Now I feel stupid. :downs: In my defence, that was at 1am.
[QUOTE=a2h;17525043]I've never ever written an installer script, so until I learn how to write one you'll be working with an SQL dump and manual configuration :eng101:[/QUOTE] Just have php write the config and run the SQL ;)
And a fully-working package manager. [img]http://imgkk.com/i/I3eE-E.png[/img]
Whoa, since when is there a touhou background for gmod?
[QUOTE=thelinx;17528802]Whoa, since when is there a touhou background for gmod?[/QUOTE] Yeah. It's low-res though. [img]http://img.loldepot.com/2cc5a0f2b929befe195e.png[/img] Downscaled from 1440x900. [url]http://shadiku.com/repository/remilia_console.zip[/url]
Cool.
[IMG]http://img121.imageshack.us/img121/9651/imagephp.png[/IMG] Finished my Server checker :3
checking my emails
Basic so far, but got the foundations of it working. Generalized input, rendering and skinning.. Here rendering the same .h file in GDI+ and Botch.. [img]http://img12.imageshack.us/img12/2271/gwenrenderer.png[/img] gwentest.h is simply [code]class CGwenTest : public Gwen::Canvas { public: CGwenTest() { Gwen::BaseControl* pBaseControl = new Gwen::BaseControl( this ); pBaseControl->SetBounds(32,32,128,128); Gwen::Button* pButton = new Gwen::Button( pBaseControl ); pButton->SetBounds( 32, 32, 64, 20 ); pButton->AddCallback( "ButtonClick", this, (Gwen::Event::fnEventHandler)&CGwenTest::OnButtonPressed ); Gwen::ImagePanel* iControl = new Gwen::ImagePanel( this ); iControl->SetBounds(128,128,256,256); iControl->SetImage( "guiskin/default" ); } ~CGwenTest() { } void OnButtonPressed( BaseControl* pFromPanel ) { Gwen::Debug::Msg( "CustomButton Press Shit ITT\n" ); pFromPanel->SetPosition( pFromPanel->X(), pFromPanel->Y() + 5 ); } };[/code] So, I'll ask again.. what are the important things we should be thinking about when pushing forward with this?
Wohoo, i now haz nice Error :D And yes, it is image, not framing! [IMG]http://img84.imageshack.us/img84/6290/serverchecker.png[/IMG]
[QUOTE=garry;17529867]Basic so far, but got the foundations of it working. Generalized input, rendering and skinning.. Here rendering the same .h file in GDI+ and Botch.. [url]http://img12.imageshack.us/img12/2271/gwenrenderer.png[/url] gwentest.h is simply *code* So, I'll ask again.. what are the important things we should be thinking about when pushing forward with this?[/QUOTE] Keep it simple I guess. I like the name.
KISS (KEEP IT SIMPLE STUPID) is what it's all about. I mean, other GUI libraries have all XML parsing and freetype bullshit. We want to make GWEN so it's the renderer's responsibility to take care of all that. It should just be a bunch of controls that you hook up to your system.
Oh so that's what KISS means. I read that on your blog and thought it was some kind of slang.
[QUOTE=SEKCobra;17529421][IMG]http://img121.imageshack.us/img121/9651/imagephp.png[/IMG] Finished my Server checker :3[/QUOTE] Hey you gotta get me the source for that shit.
See I have always used KISFSPBKICFP (Keep it simple for stupid people but keep it cool for programmers). [b]Bonus:[/b] My version history previously: [code] # V1.0.20 - Images now loaded from an array # V1.0.21 - Game Optimization : Only rendering when changed # V1.0.22 - Triggers Improved and fully working. Lava added. # V1.0.23 - Lava Improved, single lava lines now implemented. 21 Tiles! # V1.0.24 - Okay, this is it. Lava is completely finshed, god help us. # Tiles now in files [/code] Seriously, I kept finding new tiles I had to make :'( I've got 31 tiles now.
[QUOTE=compwhizii;17530358]Hey you gotta get me the source for that shit.[/QUOTE] Ill give you part of it, ok? [PHP]//SEKCobra was here[/PHP]
Is that like a code tag or what? (One day I really want to program something with 2 or 3 people, I've never done it)
Thats a Comment, a Comment I leave in most of my files.
[QUOTE=SEKCobra;17530752]Ill give you part of it, ok? [PHP]//SEKCobra was here[/PHP][/QUOTE] god damnt =(
[QUOTE=compwhizii;17531540]god damnt =([/QUOTE] Tell me what part of it you could need, then we can talk about :D
[QUOTE=compwhizii;17530358]Hey you gotta get me the source for that shit.[/QUOTE] Or just get Steam Condenser (lib for querying servers) and use the GD library.
Or use the query code I found for [url]http://winsaucestudios.com/servers/[/url] which is like one function (I'll post if wanted, I didn't write it, it's just a snippet for the world).
[QUOTE=SEKCobra;17531293]Thats a Comment, a Comment I leave in most of my files.[/QUOTE] I know its a comment, code tags are comments you leave to show where you have edited them, Example: [code] <me> Code Part One </me> <john> Code Part Two <me> Code Part Two </me> Code Part Two </john> [/code] Anyway, Stats from my game: 40x40 average map (Average amount of things on it): ~40 Fps 10x10 map with 38 Triggers: ~80 Fps And a screenshots: Terminal: [URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/graphicrougelike21.png[/IMG][/URL] Game: [URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/graphicrougelike3.png[/IMG][/URL]
Is there an easy way of only clearing a part of an SFML RenderWindow? I don't particularly want to completely redraw my image every frame if possible (I'm going to make them pretty big when I've got the basic stuff working).
[QUOTE=Wickedgenius;17531796]Is there an easy way of only clearing a part of an SFML RenderWindow? I don't particularly want to completely redraw my image every frame if possible (I'm going to make them pretty big when I've got the basic stuff working).[/QUOTE] Draw a box over the area you want to clear?
[QUOTE=SteveUK;17531675]Or just get Steam Condenser (lib for querying servers) and use the GD library.[/QUOTE] Looks like it is Java.
[QUOTE=noctune9;17532076]Draw a box over the area you want to clear?[/QUOTE] Is that the "correct" way to do it or am I going to be moaned at for it?
Comments working smoothly :D [url]http://welovebrew.kerplunc.com/brew/Test_Brew[/url] Now to re-create that for companies and users, booooring.
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