• What are you working on? V3
    2,001 replies, posted
[QUOTE=The Inzuki;17541456]Damn, sorry to hear that :saddowns: I asked other people if my art site idea was good but they said I'd do a shitty job on the CSS and deviantART is a lot better. I should just stop making sites.[/QUOTE] No, don't give up.
[QUOTE=Van-man;17541535]:20bux: on said people work for/worship DevianTart[/QUOTE] Nah, it was in a VIP only sub-forum (some generous member bought me it) on a pivot animation site. Most of the people who do web programming are either assholes or people who don't even know how to install phpBB. I might work on the site and see if it turns out nice, but I highly doubt it will be used. I guess it'll help me with my understanding with PHP and possibly GD functions. [editline]7:08PM[/editline] Even Facepunch, a large internet community, has more nicer members than some small pivot animation forum. I feel loved c:
[QUOTE=Van-man;17541535]Care to elaborate more?? There must be a reason he pulled such a dickhead maneuver.[/QUOTE] He's just immature. [editline]08:17PM[/editline] [QUOTE=Catdaemon;17541148]You get what you pay for, hurr.[/QUOTE] A $200 a month server box and us donating anywhere from $20-$75 a month? No not really.
[QUOTE=compwhizii;17539832][img]http://imgkk.com/i/9xvOeJ.png[/img] How's the design.[/QUOTE] I like it cuz it has the name Xero on it :).
Playing around with the tile maps: [img]http://i35.tinypic.com/15g6l9g.png[/img]
[QUOTE=Shootfast;17542389]Playing around with the tile maps: [img]http://i35.tinypic.com/15g6l9g.png[/img][/QUOTE] I see Australia, am I supposed to?
I see a mile long tank.
[url]http://www.slift.byethost2.com/index.php[/url] I'm putting more effort into the design then I normally do for my layouts :v:
[QUOTE=The Inzuki;17544478][url]http://www.slift.byethost2.com/index.php[/url] I'm putting more effort into the design then I normally do for my layouts :v:[/QUOTE] You need to fix those stripes. Like now. Like RIGHT NOW. (RIGHT, NOW).
[QUOTE=Chandler;17544600]You need to fix those stripes. Like now. Like RIGHT NOW. (RIGHT, NOW).[/QUOTE] What's wrong with them? Screenshot would be nice. [editline]10:00 PM[/editline] I'll fix it tomorrow.
[QUOTE=Libertas;17543041]I see Australia, am I supposed to?[/QUOTE] No shit, It's Africa.
[QUOTE=compwhizii;17541782]He's just immature. [editline]08:17PM[/editline] A $200 a month server box and us donating anywhere from $20-$75 a month? No not really.[/QUOTE] Don't you have a contract with them or something?
[QUOTE=Agent766;17543247]I see a mile long tank.[/QUOTE] I see somebody who doesn't realise quite how big Australia is. :D
[QUOTE=The Inzuki;17544707]What's wrong with them? Screenshot would be nice.[/QUOTE] They are god awful. Change them completely.
Making a GPI reader. [IMG]http://i36.tinypic.com/255kfb7.png[/IMG]
[QUOTE=Robber;17547771]Making a GPI reader. [IMG]http://i36.tinypic.com/255kfb7.png[/IMG][/QUOTE] But Ronald Reagan is dead! :v:
[QUOTE=The Inzuki;17544707]What's wrong with them? Screenshot would be nice. [editline]10:00 PM[/editline] I'll fix it tomorrow.[/QUOTE] They're not too bad, but would probably benefit by being washed out to draw attention away from them. As for me, I just finished working on a project for my school: [IMG]http://i821.photobucket.com/albums/zz135/fprefect111/cash.jpg[/IMG] Financial education software (I refuse to call it a game, it's not very fun). Questions are all randomly generated, etc. It was made in GameMaker, and although I managed to pull quite a bit of functionality out of it, it feels like I took a big shortcut using it. So I'm toying around with C#/XNA now, hoping to move into C++ once I'm comfortable. If anybody's ever played [URL=http://www.yoyogames.com/games/show/49775]this game[/URL] which I made last year, here's a screenshot of something I've been working on recently (XNA): [IMG]http://i821.photobucket.com/albums/zz135/fprefect111/eggs2.jpg[/IMG] Not much, but hey I've got my final exams coming up.
[QUOTE=fprefect111;17547887] If anybody's ever played [URL=http://www.yoyogames.com/games/show/49775]this game[/URL] which I made last year, here's a screenshot of something I've been working on recently (XNA): [IMG]http://i821.photobucket.com/albums/zz135/fprefect111/eggs2.jpg[/IMG] Not much, but hey I've got my final exams coming up.[/QUOTE] I really like the art style in this one. Did you make the graphics yourself?
[QUOTE=Mattz333;17547991]I really like the art style in this one. Did you make the graphics yourself?[/QUOTE] Thanks :) Yup, all the sprites are hand-drawn and then scanned in. I recoloured them, created alpha masks, etc. using Photoshop. A friend of mine drew the character (and all of the others which feature). It's a good style to use considering I'm terrible when it comes to pixel art, if not a bit tedious at times.
[QUOTE=ddrl46;17533185]New line doesn't work and when you type \ it changes it to \\.[/QUOTE] Yeah mysql_real_escape_string is doing that, I'll fix it, thanks!
[QUOTE='-[ Fizzadar ]-;17549510']Yeah mysql_real_escape_string is doing that, I'll fix it, thanks![/QUOTE] No problem, i have the same problem with my forum and i'm too lazy to fix it :v:.
Some new screenshots of our game called "ToyBorgs". It'll be a 2D multiplayer platform online shooter for Xbox360: [img]http://www.pramel.de/ToyBorgs/img/toyborgs_beta_2.jpg[/img] [img]http://www.pramel.de/ToyBorgs/img/toyborgs_beta_3.jpg[/img]
[QUOTE=dp2208;17549809]Some new screenshots of our game called "ToyBorgs". It'll be a 2D multiplayer platform online shooter for Xbox360: Awesome pics[/QUOTE] Very nice :D
So my SFML RogueLike isn't only the first game I've made it's also the first time I've really tried to use OOP. This means I've hit a snag. I've got a class (lets call it ClassA) which holds a vector of objects of a different class (ClassB). The problem is ClassB needs to call a function in ClassA. This is resulting in compiling errors because one will see the other first and not know what to do when it gets to the point where it has to do something with itself which hasn't finished being defined. Please help!!
[QUOTE=Wickedgenius;17552338]So my SFML RogueLike isn't only the first game I've made it's also the first time I've really tried to use OOP. This means I've hit a snag. I've got a class (lets call it ClassA) which holds a vector of objects of a different class (ClassB). The problem is ClassB needs to call a function in ClassA. This is resulting in compiling errors because one will see the other first and not know what to do when it gets to the point where it has to do something with itself which hasn't finished being defined. Please help!![/QUOTE] dont include one of the files in the other and just provide the decleration, and use a pointer to the class. Eg. if class A is holding a vector of pointers, don't #include classB just do this: class ClassB; And #include classA in classB. This is called circular inclusion by the way, might want to google it. [editline]02:06AM[/editline] Also, yes it's ridiculous we still have to put up with this shit
[img]http://img.loldepot.com/36cc43a3cb60937f9411.png[/img] Clever.
[QUOTE=Diaklu;17552551][img]http://img.loldepot.com/36cc43a3cb60937f9411.png[/img] Clever.[/QUOTE] It's not clever it's just stupid
[QUOTE=Wickedgenius;17552338]So my SFML RogueLike isn't only the first game I've made it's also the first time I've really tried to use OOP. This means I've hit a snag. I've got a class (lets call it ClassA) which holds a vector of objects of a different class (ClassB). The problem is ClassB needs to call a function in ClassA. This is resulting in compiling errors because one will see the other first and not know what to do when it gets to the point where it has to do something with itself which hasn't finished being defined. Please help!![/QUOTE] I suggest you redesign everything, circular dependecies are generally a bad design solution.
Just spent ~4 hours fixing map triggers, however they now work sweet :D
[QUOTE=iPope;17552773]Just spent ~4 hours fixing map triggers, however they now work sweet :D[/QUOTE] What an earth were you doing for four hours?
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