I still again vote for netbeans it has a php package and adapts to what you type, if you declare a class somewhere and type the variable name somewhere else where its also available it recognizes it and gives you the functions to choose from (this is just 1 example).
[QUOTE=quincy18;17596479]I still again vote for netbeans it has a php package and adapts to what you type, if you declare a class somewhere and type the variable name somewhere else where its also available it recognizes it and gives you the functions to choose from (this is just 1 example).[/QUOTE]
I thought most IDE's did this?
Autocomplete, yes most do but depending on the language and implementation it can either be useful or totally worthless.
Currently working on a series of game related vBulletin themes (specifically TF2, L4D). [url="http://www.facepunch.com/showthread.php?t=820977"]Original thread[/url] resides in the TF2 forum.
[b]Latest Build:[/b]
[i]Disclaimer: Images below are from a demo running on a Warcraft guild site.[/i]
[url="http://img193.imageshack.us/img193/4177/indexv.png"]Forum Index[/url]
[url="http://img177.imageshack.us/img177/7308/jarate.png"]Forum Index (No Header)[/url]
[url="http://img16.imageshack.us/img16/3893/tdisplay.png"]Thread Display[/url]
[url="http://img19.imageshack.us/img19/9095/replyl.png"]Post Display[/url]
[url="http://img14.imageshack.us/img14/8239/25379722.png"]Control Panel[/url]
[url="http://img269.imageshack.us/img269/5818/footera.png"]Footer/Copyright[/url]
Wow. That's pretty well made.
I have bothered to implement assigning in my bugtracker!
[media]http://i38.tinypic.com/v7tpg.png[/media]
[QUOTE=Druchii;17596813]I thought most IDE's did this?[/QUOTE]
But everyone is saying notepad ++ ftw but notepad++ doesn't auto complete ?
Notepad++ is a text editor, not an IDE. And auto-complete is nice, but not really required.
[QUOTE=quincy18;17597475]But everyone is saying notepad ++ ftw but notepad++ doesn't auto complete ?[/QUOTE]
It's not obvious at first, but it exists.
[img]http://i36.tinypic.com/v3q2wh.png[/img]
:O I didn't know that.
[QUOTE=quincy18;17597475]But everyone is saying notepad ++ ftw but notepad++ doesn't auto complete ?[/QUOTE]
Enable the option and it does.
[b]Edit:[/b]
Woa, what the hell, it didn't update the thread..
I don't say Notepad++ FTW, Coda FTW.
Also: [url]http://welovebrew.kerplunc.com/brew/Test_Brew[/url] (rating stuff is static, for now)
Havn't posted any projects here in a while so here's what I'm up to:
My AI project for uni, it's going to involve teams of ants, and I'm hoping to make it a programmable game aswell, so all the ant logic is written with Lua.
[img]http://filebox.me/files/9jbbwj1n5_ants.png[/img]
My other uni project for a games tech unit, it's a team project and we are making a racing game similar to diddy kong racing:
[img]http://filebox.me/files/xpex6zisi_mm.png[/img]
Working on getting last.fm support in my music player. Waiting for Last.fm to create a client id for me.
Kind of lame that I needed to sign up for an API account, and then email them to get a client id, but I guess it's to keep people from hammering their servers...
[url]http://filesmelt.com/downloader/Release_Four.rar[/url]
Right, everything should work.
[b]Update:[/b]
Been working on combat today and I don't think this is quite right:
[code]
Your flaming wooden limb hacked His Left Knee and sliced it off.
Your normal steel limb hacked Her Head and crippled it.
Your normal silver longsword punctured His Head and sliced it off.
Your normal bronze lockpick pierced His Left wrist and set it on fire.
Your normal silver lockpick slashed Her Head and ruined it.
Your flaming gold axe ripped His Left shin and made it explode.
[/code]
Better actually add some code rather than just randomness.
trying some shader stuff
just look at that bloom
[IMG]http://i163.photobucket.com/albums/t315/novemberdobby/bloom.png[/IMG]
:eng99:
I'm so happy at how easy it was to make animated tiles, took me only 3 minutes to code it all up and it worked! My Tile Engine is almost complete, so satisfying.
[img]http://img196.imageshack.us/img196/1626/tilemapsystem.png[/img]
That's very nice :D
What language is it? :downs:
Niiiice! Custom language?
[QUOTE='-[ Fizzadar ]-;17607868']Niiiice! Custom language?[/QUOTE]
Custom format for his map files and database.
[QUOTE='-[ Fizzadar ]-;17608748']Exactly, it's like his own language. More markup though, wrong term.
So go fuck yourself and your dumb boxes ^^[/QUOTE]
More like XML, amirite?
[QUOTE=jaybuz;17608813]More like XML, amirite?[/QUOTE]
shhhhh
Rate me dumb, how the fuck did I not see that. I'm fucking blind xD
[url]http://advsys.net/ken/voxlap.htm[/url]
Pretty awesome voxel engine.
I wanna try this soon.
[QUOTE=jaybuz;17608813]More like XML, amirite?[/QUOTE]
XMLish, it's not technically XML but I liked the format so I copied it a bit.
[editline]06:59PM[/editline]
[QUOTE=The Inzuki;17606812]That's very nice :D
What language is it? :downs:[/QUOTE]
C++ with SFML c:
[editline]07:10PM[/editline]
I was wondering if there were more efficient ways of animating things, currently I use a clock method I came up with. Basically there are four variables associated with it: bool Animated (Tells us if we even need to animate the object), float AniClock (Basically tells us what stage the animation is on), int AniFrames (Tells us the amount of frames in the object), and float AniSpeed which tells us how fast to update the animation.
Pseudo-Code Example:
[cpp]
if(Animated)
{
if(AniClock < AniFrames)
AniClock += AniSpeed * (FrameTime * 10);
Object.SetImage(ImageMap[Round(AniClock)]);
}
[/cpp]
I wonder if there is a better way to do this.
[editline]07:34PM[/editline]
Woo, just made it so game folders are interchangeable, similar to how the ID engines do things.
Example:
If the command line is blank it'll auto set the game folder to "..\\tradition\\" for the name of the engine.
However if the command line has the word "mod" in it, it will look for a word next to it and change the name of the game folder to that, say the command line had "mod doom" in it, it would change the game folder from "..\\tradition\\" to "..\\doom\\".
Not a very complicated thing but it's another step towards an easily modded engine, which I heavily want.
[QUOTE='-[ Fizzadar ]-;17598897']I don't say Notepad++ FTW, Coda FTW.
Also: [url]http://welovebrew.kerplunc.com/brew/Test_Brew[/url] (rating stuff is static, for now)[/QUOTE]
I found about Coda through your site, and now I want to try out Mac OS X even more :saddowns:
But I like my Windows 7 superbar and menubars :froggonk:
I'm currently trying to get the io language integrated into the windows version of my engine. So far it's just one obstacle after another. I got it to work just fine with linux (Although I suspect it wasn't a static link at all, and a dynamic link :-/ ).
XML is useful because it's versatile and [I]readable[/I] (thus editable).
Stuff like:
[code]<tile="40" type="0" x="0" y="2">[/code]
Is really just bloated and error-prone. Why don't you just do:
[code]<tile type="grass" pos="0,2">[/code]
If the next "tile" attribute is just the previous one plus one, it should be enumerated automatically.
Or, if actual XML:
[code]
<tile>
<type>grass</type>
<pos>0,2</pos>
</tile>
[/code]
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