Currently I'm working on making a zombie-themed roguelike. It's an on-again-off-again project, but I'm having a lot of fun working on it.
Right now it's very basic: no equipment, a very limited inventory system, and very few things to actually do. You can run around (presumably naked and unarmed, as, like I said, there is no inventory system) and punch zombies. When you do enough damage to them, they die, and explode (mostly to test blood splattering on walls and floor). Running around will wear you out, so you'll have to hide before your run out of stamina.
The game is turn based (in classic roguelike fashion), and has a time system so that every action takes a certain number of seconds and the game keeps track of what day and time it is.
Being based on [url=http://doryen.eptalys.net/libtcod/]libtcod[/url], it has a pretty good line-of-sight system, but I'm working on building a "lighting" system. In this demo, it's dark enough that you can only see a certain number of tiles in every direction, but a burning barrel (represented on the map with an "8") emits a movable source of light.
[U]SCREENSHOTS[/U]
[img_thumb]http://imgur.com/r1x0k.png[/img_thumb][img_thumb]http://imgur.com/6Aroc.png[/img_thumb][img_thumb]http://imgur.com/HgY3f.png[/img_thumb][img_thumb]http://imgur.com/emNwr.png[/img_thumb]
[U]CONTROLS[/U]
arrow keys or numpad to move (move into an enemy's square to attack it)
. to wait a second
, to pick up items
d to drop held inventory items
f to test weapon firing (doesn't actually fire anything)
i to show your inventory
t to throw held inventory items (currently only drops the item one square in the direction you choose)
[U]DOWNLOAD DEMO[/U]
[url]http://drop.io/ggkvfrx[/url] (October 2nd, 2009)
[QUOTE=takua;17622784]Currently I'm working on making a zombie-themed roguelike. It's an on-again-off-again project, but I'm having a lot of fun working on it.
Right now it's very basic: no equipment, a very limited inventory system, and very few things to actually do. You can run around (presumably naked and unarmed, as, like I said, there is no inventory system) and punch zombies. When you do enough damage to them, they die, and explode (mostly to test blood splattering on walls and floor). Running around will wear you out, so you'll have to hide before your run out of stamina.
The game is turn based (in classic roguelike fashion), and has a time system so that every action takes a certain number of seconds and the game keeps track of what day and time it is.
Being based on [url=http://doryen.eptalys.net/libtcod/]libtcod[/url], it has a pretty good line-of-sight system, but I'm working on building a "lighting" system. In this demo, it's dark enough that you can only see a certain number of tiles in every direction, but a burning barrel (represented on the map with an "8") emits a movable source of light.
[U]SCREENSHOTS[/U]
[img_thumb]http://imgur.com/r1x0k.png[/img_thumb][img_thumb]http://imgur.com/6Aroc.png[/img_thumb][img_thumb]http://imgur.com/HgY3f.png[/img_thumb][img_thumb]http://imgur.com/emNwr.png[/img_thumb]
[U]CONTROLS[/U]
arrow keys or numpad to move (move into an enemy's square to attack it)
. to wait a second
, to pick up items
d to drop held inventory items
f to test weapon firing (doesn't actually fire anything)
i to show your inventory
t to throw held inventory items (currently only drops the item one square in the direction you choose)
[U]DOWNLOAD DEMO[/U]
[url]http://drop.io/ggkvfrx[/url] (October 2nd, 2009)[/QUOTE]
pseudo-textbased games are like the hipsters of video games (protip nobody likes hipsters).
Some of you may laugh at how shit/rubbish this is but I am having fun coding it.
[media]http://www.youtube.com/watch?v=xePCVvKj_X8[/media]
[media]http://www.youtube.com/watch?v=DuWbi5GyExo[/media]
[QUOTE=Jimmylaw;17623974]Some of you may laugh at how shit/rubbish this is but I am having fun coding it.
[media]http://www.youtube.com/watch?v=xePCVvKj_X8[/media]
[media]http://www.youtube.com/watch?v=DuWbi5GyExo[/media][/QUOTE]
Don't put your self down and more info would be nice.
I added pagination to my Gmod.com header image list thing
[img]http://easycaptures.com/fs/uploaded/375/8908991939.png[/img]
I'd have made the pagination style look different but I don't have write access to the stylesheet
Oh and added pagination and checkbox image deletion tot he admin panel as per request from uberslug
[img]http://easycaptures.com/fs/uploaded/375/8354443805.png[/img]
My next project is to make a new challenge system, which will have support for video challenges along with good ol' screenshot challenges.
[QUOTE=jaybuz;17624255]Don't put your self down and more info would be nice.[/QUOTE]
Well I am doing computer games programming at uni and what you see in the two videos above was just me learning to code and having fun at the same time. I didn't want to risk breaking my main project, as I really had no idea what I was doing, so I created an attacking system that can be seen in the video and I do plan on merging it with the main project.
Its being coding with C# on the xna frame work.
[QUOTE=gngbng;17623797]pseudo-textbased games are like the hipsters of video games (protip nobody likes hipsters).[/QUOTE]
I like hipsters. I like them [i]ironically[/i]
As promised here is the [url=http://treswalsh.com/downloads/files/libraries/io_mingwbuild_2009-10-02.zip]Io Development Library[/url]
[QUOTE=gngbng;17623797]pseudo-textbased games are like the hipsters of video games (protip nobody likes hipsters).[/QUOTE]Wow, I didn't realize I could get so much blanket negative criticism for a project based solely on its appearance.
[QUOTE=takua;17626879]Wow, I didn't realize I could get so much blanket negative criticism for a project based solely on its appearance.[/QUOTE]
being text-based also affects the gameplay of your game, which is pretty worthless to be honest.
[QUOTE=gngbng;17627393]being text-based also affects the gameplay of your game, which is pretty worthless to be honest.[/QUOTE]
I disagree. You've obviously never ascended in nethack.
[QUOTE=takua;17626879]Wow, I didn't realize I could get so much blanket negative criticism for a project based solely on its appearance.[/QUOTE]
I'm looking forward to it. I played it, and you've obviously got a long way to go, but it seems functional so far. Keep up the good work.
[QUOTE=Chandler;17627775]I disagree. You've obviously never ascended in nethack.[/QUOTE]
sorry i try not to live in the 80s.
[QUOTE=gngbng;17627915]sorry i try not to live in the 80s.[/QUOTE]
what you're saying is similar to saying
"why make 2D games when 3D exists?"
Just because greater technology exists does not mean that we should use it. Many people use ascii based graphics as a gameplay element. It's a style, just like any other artistic element to a game.
[QUOTE=gngbng;17627915]sorry i try not to live in the 80s.[/QUOTE]The gameplay in roguelikes is not inherently related to the text-characters-as-graphics thing. I could have just as easily made my game using sprites (because it [I]is[/I] technically drawing sprites, and not "real" DOS-prompt text), but I chose to make it look like a traditional roguelike because I like it that way.
And with regards your "hipster" comment, I see all forms of text-based videogame development decreasing to the point of near nonexistence these days. Please correct me if I'm wrong, but the roguelike and interactive fiction scenes seem to have died out almost completely.
I find your comments entirely inflammatory and nonconstructive.
stop feeding the troll
I think the fact that you could've done it with sprites, as you say, is the entire point.
Progress!
[img]http://img.loldepot.com/e3c7f5aa8ef6495b3504.png[/img]
Version Date is automatically filled in for you.
I think you should call that "Add Mod" because "Create Addon" makes it sound like an addon generator.
OK, will change.
More progress.
[img]http://img.loldepot.com/65ed6b103941f4ed2661.png[/img]
Old parser still works. :P
Very nice Diaklu.
More functionality and the Status Bar is now being used again.
[img]http://img.loldepot.com/6676109408c72abcc1d3.png[/img]
Google sites is pretty quick and easy.. the only downside really is that you have that shit at the bottom.. but I can live with that.
[QUOTE=takua;17628997]The gameplay in roguelikes is not inherently related to the text-characters-as-graphics thing. I could have just as easily made my game using sprites (because it [I]is[/I] technically drawing sprites, and not "real" DOS-prompt text), but I chose to make it look like a traditional roguelike because I like it that way.
And with regards your "hipster" comment, I see all forms of text-based videogame development decreasing to the point of near nonexistence these days. Please correct me if I'm wrong, but the roguelike and interactive fiction scenes seem to have died out almost completely.
I find your comments entirely inflammatory and nonconstructive.[/QUOTE]
IF is dying, but it's not dead. There's still quite a stream of stories coming in.
[QUOTE=Diaklu;17631090]More functionality and the Status Bar is now being used again.
[img]http://img.loldepot.com/6676109408c72abcc1d3.png[/img][/QUOTE]
Hey, Where is the link to get gman, I've been looking for it for a while, a nub friend just bought garrysmod and I thought id make it easier for him... & me :-P
Also just playing around with mixing Direct X 11 Samples from the latest sdk, It's very nice to play with!
[QUOTE=Diaklu;17630128]Version Date is automatically filled in for you.[/QUOTE]
So you added, like, 3 lines of code?
[QUOTE=Maurice;17631570]So you added, like, 3 lines of code?[/QUOTE]
Why the hate?
[QUOTE=Maurice;17631570]So you added, like, 3 lines of code?[/QUOTE]
He added a feature that you can't see in the screenshots... Why the hate? (As said above).
I added the same feature to most of my applications, because it saves the users time.
[QUOTE=Maurice;17631570]So you added, like, 3 lines of code?[/QUOTE]
Yup.
[QUOTE=wingless;17631284]Hey, Where is the link to get gman, I've been looking for it for a while, a nub friend just bought garrysmod and I thought id make it easier for him... & me :-P
Also just playing around with mixing Direct X 11 Samples from the latest sdk, It's very nice to play with![/QUOTE]
[url]http://shadiku.com/noko/GMan-8.00-en_GB.exe[/url]
Latest unreleased version.
What's a good forum to get help regarding Source Engine modding?
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