Wow. There's some damn great stuff in here. I was going to post about the simple side scroller I was developing, but I think I may just can it.
Here's a video, sorry about the [I]really[/I] crappy quality. It's even hard to see that ants are carrying the food back.
[hd]http://www.youtube.com/watch?v=YTujNFTO1zI[/hd]
holy shit
Ahahaha
That makes me itch
Silly idea: weapons
-Magnifying glass
-Shoe
-Bug spray
[QUOTE=r4nk_;17652277]Here's a video, sorry about the [I]really[/I] crappy quality. It's even hard to see that ants are carrying the food back.
[hd]http://www.youtube.com/watch?v=YTujNFTO1zI[/hd][/QUOTE]
Looks kinda nice, i would like to get it when it is finished.
[QUOTE=Namelezz!;17643209]I'm finished with the Pixel Shader Testing Suite I made for my next game Arcane, Stealth & Power.
The nice programming people here could test it and report the results after running the stress test (average FPS will do) and if any graphical malforming happens.
image
[url]http://upload.namelezz.net/downloader.php?file=8395918_ASP_PixelShaderTest.rar[/url]
And I stress again, this is made in Construct like I've told you.
In the end this will be made part of the installer program of the game.[/QUOTE]
I found where you got your people from :D
[url]http://www.squidi.net/pixel/char.default.php[/url]
[QUOTE=r4nk_;17652277]Here's a video, sorry about the [I]really[/I] crappy quality. It's even hard to see that ants are carrying the food back.
[hd]http://www.youtube.com/watch?v=YTujNFTO1zI[/hd][/QUOTE]
In the official pygame programming book they use an example just like this for AI programming. I need to read it again.
These ideas are cool:
[code]
http://www.squidi.net/three/entry.php?id=4
http://www.squidi.net/three/entry.php?id=6
http://www.squidi.net/three/entry.php?id=7
http://www.squidi.net/three/entry.php?id=8
[/code]
I'm considering using these ideas in my rouge like / a platformer one day.
Today I am working on the rendering class and when its done I'm going to do weather.
Then after that I'm going to work on some universal modules, like Logging (Should be quick and easy) and a Custom Config Parser. I might get round to GUI, I don't know though.
Semas and i are working on a new layout for the Server Information Viewer:
[b]Counter Strike: Source[/b]
[img]http://other.adbase.lt/ssq.php?server=87.98.130.213:27015[/img]
[b]Team Fortress 2[/b]
[img]http://other.adbase.lt/ssq.php?server=85.236.102.3:27015[/img]
(The image will change sometime because we are still working on it).
Also, the font is a little fucked-up.
(Semas-ltu does the coding i do the design).
Can't see the images.
Refresh the page, they sometimes don't show up because semas is editting the script.
[QUOTE=nullsquared;17646892]There's nothing to "play" ATM.[/QUOTE]
Do you have MSN/GTalk? I wanna talk to you about some shit..
[editline]12:28PM[/editline]
[QUOTE=r4nk_;17649676]Yay my ants now collect food and bring it back to their anthole :v:
[img]http://filebox.me/files/d4xj7jmv4_ants2.png[/img]
[img]http://filebox.me/files/4uushgk71_ants3.png[/img]
450 black ants :v:[/QUOTE]
Oh god.. that's the game I wanna make. I love ants!
There's LOADS of server-image-things now xD
Also, ants = win.
[QUOTE='-[ Fizzadar ]-;17651163']I'm doing it already xD
Some old screenies - [url]http://winsaucestudios.com/forum/index.php?action=mgallery;sa=album;id=12[/url][/QUOTE]
Yeah, it'd be run to make, but I'm not entirely sure if Nintendo would be okay :v:
I guess I'll start on it, or just work on another project.
[QUOTE=Namelezz!;17643408]Yes the forums are full of people and the devs themselves help everyone out. There's a tutorial section now for it as well.
[editline]11:00PM[/editline]
[img]http://filesmelt.com/downloader/asptestscreenie.PNG[/img]
Here's a shot of the test itself in case you are wondering about it. Distant objects are blurred and put into the background making a neat effect - there's also the Wizard Ultimate Spell "Essence of Fire" being casted. It's one of the most powerful spells in the game.[/QUOTE]
Out of all the projects that have been posted here I think this is that one that will be very successful.
[QUOTE=r4nk_;17649676]Yay my ants now collect food and bring it back to their anthole :v:
[img]http://filebox.me/files/d4xj7jmv4_ants2.png[/img]
[img]http://filebox.me/files/4uushgk71_ants3.png[/img]
450 black ants :v:[/QUOTE]
Where's the awesome rating. That's awesome. Do I see some red ants in there ;)?
[editline]09:22AM[/editline]
[QUOTE=garry;17653606]Do you have MSN/GTalk? I wanna talk to you about some shit..[/QUOTE]
Yeah GTalk is nullsquared. Yours?
[QUOTE=The Inzuki;17654452]Yeah, it'd be run to make, but I'm not entirely sure if Nintendo would be okay[/QUOTE]
Well, pokemonindigo.com is pretty huge, and they don't seem to care, probably because it's donation based and offically makes no money ;)
[QUOTE='-[ Fizzadar ]-;17654778']Well, pokemonindigo.com is pretty huge, and they don't seem to care, probably because it's donation based and offically makes no money ;)[/QUOTE]
God damn that site is being raped up the asshole with ads and pop-ups.
[QUOTE=nullsquared;17646892]There's nothing to "play" ATM.[/QUOTE]
pff you can still do some cool stuff
[media]http://www.youtube.com/watch?v=nH_D08Uz5KU[/media]
[QUOTE='-[ Fizzadar ]-;17651163']I'm doing it already xD
Some old screenies - [url]http://winsaucestudios.com/forum/index.php?action=mgallery;sa=album;id=12[/url][/QUOTE]
win sauce epic lulz!!! XD
[QUOTE=r4nk_;17652277]Here's a video, sorry about the [I]really[/I] crappy quality. It's even hard to see that ants are carrying the food back.
[hd]http://www.youtube.com/watch?v=YTujNFTO1zI[/hd][/QUOTE]
Oh my god that's awesome!
Make it so you can squash ants >: D
I finished my rendering class and weather is coming along nicely, just need to test out the rendering for it when I have the graphics are done. I hope to have falling rain with little blots of water hitting the floor.
[QUOTE=RyanPridgeon;17655425]Oh my god that's awesome!
Make it so you can squash ants >: D[/QUOTE]
Its an AI demo I believe, would be useless. Random falling objects would be cool though.
[b]Edit:[/b]
[img]http://filesmelt.com/downloader/graphicrougelike4.png[/img]
Photoshop filter rape + crappy raindrops + ~12 lines of code = RAIN!
[b]Edit 2:[/b]
Logger done. Now to implement into my game :D.
[code]
Program started
==============================
[16:52:12] First log
[16:52:13] Second log
[16:52:14] Third log
==============================
Program ended
[/code]
Bit more on GWEN
[img]http://img203.imageshack.us/img203/7974/gwenmore.png[/img]
For some reason DX9's D3DX font shit won't render the Chinese characters.. btu they render fine under GDI+ - which is what's drawing the GUI in that screenshot.
[QUOTE=a2h;17651654]Bugspray gets a website (wip)
[media]http://i33.tinypic.com/jaf9s0.jpg[/media]
And an admin panel that does nothing
[media]http://i37.tinypic.com/2zzs400.png[/media][/QUOTE]
I'd use that if it had SVN integration like Trac.
Added Garrysmod to the server information viewer :
[img]http://other.adbase.lt/ssq.php?server=85.190.38.246:27015[/img]
Example with players:
[img]http://other.adbase.lt/ssq.php?server=89.238.160.18:27017[/img]
[b]Changelog[/b]
[code]
[ADD]Text Shadow
[/code]
Also, i made the backgrounds Semas-LTU did the coding.
Beautiful, Add support for custom background images. And make sure you check the images size, and if its wrong then just use a default.
Dump from a short play on my rougelike:
[code]
Program started
==============================
[17:7:8] Pygame : OK
[17:7:9] Screen : OK
[17:7:9] Render : OK
[17:7:9] World : OK
[17:7:9] Word List : OK
[17:7:9] Combat : OK
[17:7:9] Loading : OK
[17:7:9] Loading Image : logo_ico.png
[17:7:9] Loaded Image : logo_ico.png
[17:7:9] Loading Image : logo_loadingscreen.png
[17:7:9] Loaded Image : logo_loadingscreen.png
[17:7:9] Loading Image : tile_grass.png
[17:7:9] Loaded Image : tile_grass.png
[17:7:9] Loading Image : lava_lava.png
[17:7:9] Loaded Image : lava_lava.png
[17:7:9] Loading Image : lava_b.png
[17:7:9] Loaded Image : lava_b.png
[17:7:9] Loading Image : lava_t.png
[17:7:9] Loaded Image : lava_t.png
[17:7:9] Loading Image : lava_l.png
[17:7:9] Loaded Image : lava_l.png
[17:7:9] Loading Image : lava_r.png
[17:7:9] Loaded Image : lava_r.png
[17:7:9] Loading Image : lava_tr.png
[17:7:9] Loaded Image : lava_tr.png
[17:7:9] Loading Image : lava_tl.png
[17:7:9] Loaded Image : lava_tl.png
[17:7:9] Loading Image : lava_br.png
[17:7:9] Loaded Image : lava_br.png
[17:7:9] Loading Image : lava_bl.png
[17:7:9] Loaded Image : lava_bl.png
[17:7:9] Loading Image : lava_s_capl.png
[17:7:9] Loaded Image : lava_s_capl.png
[17:7:9] Loading Image : lava_s_capr.png
[17:7:9] Loaded Image : lava_s_capr.png
[17:7:9] Loading Image : lava_s_capu.png
[17:7:9] Loaded Image : lava_s_capu.png
[17:7:9] Loading Image : lava_s_capd.png
[17:7:9] Loaded Image : lava_s_capd.png
[17:7:9] Loading Image : lava_s_hh.png
[17:7:9] Loaded Image : lava_s_hh.png
[17:7:9] Loading Image : lava_s_he.png
[17:7:9] Loaded Image : lava_s_he.png
[17:7:9] Loading Image : lava_s_eh.png
[17:7:9] Loaded Image : lava_s_eh.png
[17:7:9] Loading Image : lava_s_vv.png
[17:7:9] Loaded Image : lava_s_vv.png
[17:7:9] Loading Image : lava_s_ve.png
[17:7:9] Loaded Image : lava_s_ve.png
[17:7:9] Loading Image : lava_s_ev.png
[17:7:9] Loaded Image : lava_s_ev.png
[17:7:9] Loading Image : lava_s_tl.png
[17:7:9] Loaded Image : lava_s_tl.png
[17:7:9] Loading Image : lava_s_tr.png
[17:7:9] Loaded Image : lava_s_tr.png
[17:7:9] Loading Image : lava_s_bl.png
[17:7:9] Loaded Image : lava_s_bl.png
[17:7:9] Loading Image : lava_s_br.png
[17:7:9] Loaded Image : lava_s_br.png
[17:7:9] Loading Image : lava_s_lava.png
[17:7:9] Loaded Image : lava_s_lava.png
[17:7:9] Loading Image : lava_s_laval.png
[17:7:9] Loaded Image : lava_s_laval.png
[17:7:9] Loading Image : lava_s_lavar.png
[17:7:9] Loaded Image : lava_s_lavar.png
[17:7:9] Loading Image : lava_s_lavau.png
[17:7:9] Loaded Image : lava_s_lavau.png
[17:7:9] Loading Image : lava_s_lavad.png
[17:7:9] Loaded Image : lava_s_lavad.png
[17:7:9] Loading Image : plyr_player.png
[17:7:9] Loaded Image : plyr_player.png
[17:7:9] Loading Image : weps_sword.png
[17:7:9] Loaded Image : weps_sword.png
[17:7:9] Loading Image : tile_wall.png
[17:7:9] Loaded Image : tile_wall.png
[17:7:9] Loading Image : tile_bridge_h.png
[17:7:9] Loaded Image : tile_bridge_h.png
[17:7:9] Loading Image : tile_bridge_v.png
[17:7:9] Loaded Image : tile_bridge_v.png
[17:7:9] Loading Image : wthr_rain.png
[17:7:9] Loaded Image : wthr_rain.png
[17:7:9] Loading Image : wthr_rain_1.png
[17:7:9] Loaded Image : wthr_rain_1.png
[17:7:9] Loading Image : wthr_rain_2.png
[17:7:9] Loaded Image : wthr_rain_2.png
[17:7:9] Weather : Rain
[17:7:9] Mapping : OK
[17:7:9] MAP: fullscreen
[17:7:9] Game started
[17:7:9] ==============================
[17:7:11] Right key pressed
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==============================
Program ended
[/code]
I think I will remove the key presses though.
[QUOTE=iPope;17656730]Beautiful, Add support for custom background images. And make sure you check the images size, and if its wrong then just use a default.
[/QUOTE]
Ye, good idea but i need somehow to solve long load time of image from different server.
Upload to your server?
[QUOTE=iPope;17656824]Upload to your server?[/QUOTE]
Well, ill try. First thing i need figure out how to download image from different server (never tried before).
[img]http://other.adbase.lt/ssq.php?server=78.62.158.18:27015[/img]
Server offline image.
Offline = Awesome?
I don't like that logic.
[QUOTE=DrTaxi;17657110]Offline = Awesome?
I don't like that logic.[/QUOTE]
It's just an image.
[QUOTE=Samuelgames;17657301]Except it's generated every time you refresh the 'image'[/QUOTE]
Didn't mean it that way. Updated my post.
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