[QUOTE='-[ Fizzadar ]-;17660076']If anyone wants free hosting, we've got a dedi with some space, as long as you don't use too much disk or bandwidth. PHP is 99% completely open, because I dev on it. cPanel and so on.[/QUOTE]
How much space is their left? Just to be sure.
Never underestimate actually [b]paying[/b] for hosting. Combined with paying for a domain name, it's pretty enjoyable, and professional. Try it!
[QUOTE=The Inzuki;17660118]How much space is their left? Just to be sure.[/QUOTE]
Umm, about 200GB I think xD
[QUOTE=Semas-LTU;17652500]Looks kinda nice, i would like to get it when it is finished.[/QUOTE]
Thanks, I will probably make a thread for it when it's finished because I'd love to see what kind of ants facepunch can come up with. We could have a leaderboard of ant classes too.
[QUOTE=garry;17653606]Oh god.. that's the game I wanna make. I love ants![/QUOTE]
Thanks, I love ants aswell. Inspired by Sim Ant <3
[QUOTE=nullsquared;17654598]Where's the awesome rating. That's awesome. Do I see some red ants in there ;)?[/QUOTE]
Thanks man :v:
Yeah the red ant is an aggro ant, it's only goal is to run around hunting down ants from other teams and beating them to death. The black ant is a food gathering ant, which doesn't fight. You can see the red ants chase the black ones down in the video.
[QUOTE=r4nk_;17661183]Thanks, I will probably make a thread for it when it's finished because I'd love to see what kind of ants facepunch can come up with. We could have a leaderboard of ant classes too.
Thanks, I love ants aswell. Inspired by Sim Ant <3
Thanks man :v:
Yeah the red ant is an aggro ant, it's only goal is to run around hunting down ants from other teams and beating them to death. The black ant is a food gathering ant, which doesn't fight. You can see the red ants chase the black ones down in the video.[/QUOTE]
are you using any steering behaviors?
[QUOTE=gngbng;17661860]are you using any steering behaviors?[/QUOTE]
You mean collision avoidance between the ants?
Nah. It's possible though, but I wont be doing it (the ants dont collide with each other anyway).
Been working on my ant game:
-Killing other ants now gives you points
-There is also a point value for team kills (currently set to a negative score)
-Ants are now forced to drop food if they are attacked
-You cant attack if you are holding food
-My food collecting ant (the black one) now eats the food it's carrying if it's health is getting low.
These things are all configurable in the settings file. So you can set how many points you get for collecting food/killing ants, whether or not you can attack while holding food etc etc. Most stuff is in the settings.
:\ automerge.
Still trying to get Io embedded with C++.
Aside from one other person I'm the only person who has ever attempted it, and we're both stuck. So we're talking with the languages creator which is very cool. From looking at how Io intializes itself, and how I'm probably going to have to implement the VM, I'm starting to think this is how the Unreal Engine does it (There's a reason that splash screen stays up for a good minute on PC's methinks)
~*Making History*~ :woop:
[QUOTE=r4nk_;17661183]Yeah the red ant is an aggro ant, it's only goal is to run around hunting down ants from other teams and beating them to death. The black ant is a food gathering ant, which doesn't fight. You can see the red ants chase the black ones down in the video.[/QUOTE]
Hmm, I didn't see the red ants do much except move around a bit in the video. Is there any visible indicator for when the red ant is trying to fight a black ant?
[QUOTE=a2h;17666560]Hmm, I didn't see the red ants do much except move around a bit in the video. Is there any visible indicator for when the red ant is trying to fight a black ant?[/QUOTE]
Unfortunately there is no visual indicator yet. In the video you can see the red ants chase a black ant and the black ant will disappear after a while. Now I've made it so when an ant dies their body fades out slowly.
I can't decide what sort of indicator I should use when ants attack each other. Efex suggested making the ant that's being attacked flash by fading in and out which sounds pretty good to me. Any other ideas?
[editline]10:01AM[/editline]
Ideas for visual indicators when you drop food into the anthole, and when you eat food would be nice too.
[editline]10:13AM[/editline]
[QUOTE=iPope;17659368][URL=http://filesmelt.com/][IMG]http://filesmelt.com/downloader/graphicrougelike5.png[/IMG][/URL]
First lighting effect, it follows the player. Its pretty cool, you see a demon character because I was messing around with the enemy image and made the "d" key transform you into a devil and draw the lighting (which is just a large image). Might make the game, might not. If it does I'll make sure it changes all the tiles to use a hell image, could lead to some puzzles that you need use your devil transformation power to solve. I'm really not sure yet. Another Idea is have it as a transformation from a potion/prayer. Version is wrong, its now version [b]v01.04.44[/b]
Added enemy's to the map format, and the alpha tag to the version, so [b]v01.04.45a[/b][/QUOTE]
Lookin' good popey.
I just got that screenshot. Before I thought the walls were passages, but now I see they are walls and bridges.
But why do you bother keeping a manual version number for your application? You might aswell just go by svn revisions and tags. I imagine manually doing it would be a bitch and would get out of date if you were lazy.
[img]http://i34.tinypic.com/2r3gpw7.png[/img]
need to figure out a way to translate appid to name (440 = tf2)
[QUOTE=gngbng;17667544][img]http://i34.tinypic.com/2r3gpw7.png[/img]
need to figure out a way to translate appid to name (440 = tf2)[/QUOTE]
forgive me if I'm stupid but...
[code]
if(app_id == 440)
{
set_status_message("Team Fortress 2");
}
[/code]
Or something sexier than that.
[QUOTE=Archive;17668553]forgive me if I'm stupid but...
[code]
if(app_id == 440)
{
set_status_message("Team Fortress 2");
}
[/code]
Or something sexier than that.[/QUOTE]
Like
[code]switch (app_id)
{
case 440: set_status_message("Team Fortress 2"); break;
}[/code]
:eng101:
[QUOTE=gngbng;17667544][img]http://i34.tinypic.com/2r3gpw7.png[/img]
need to figure out a way to translate appid to name (440 = tf2)[/QUOTE]
Some pseudo code.
[code]class SteamAppID
{
public:
string Name;
int ID;
SteamAppID(string name, int id)
{
Name = name;
ID = id;
}
};
class SteamApps : public Singleton<SteamApps>
{
public:
vector<SteamAppID> Apps;
SteamApps()
{
Apps.push_back(SteamAppID("tf2", 440));
}
string ID2Name(int id)
{
for(int i = 0; i < Apps.size(); i++)
{
if (id == Apps[i].ID)
return Apps[i].Name;
}
return to_string(id);
}
}[/code]
Or just load "http://store.steampowered.com/app/440/" and match to <title>WORDS</title> with regex.
[QUOTE=Deco Da Man;17669153]Or just load "http://store.steampowered.com/app/440/" and match to <title>WORDS</title> with regex.[/QUOTE]
Gee, loading an entire page just to get an app name, sounds like a cool idea.
[QUOTE='-[ Fizzadar ]-;17660076']If anyone wants free hosting, we've got a dedi with some space, as long as you don't use too much disk or bandwidth. PHP is 99% completely open, because I dev on it. cPanel and so on.[/QUOTE]
Can you host me? I just need a personal blog which I'll probably code myself and a place to stick some GMan downloads.
[QUOTE=a2h;17669192]Gee, loading an entire page just to get an app name, sounds like a cool idea.[/QUOTE]
Better than having a fixed list of applications that requires updating.
Considering how often your AppID would change, I believe it would be worth it. If the person uses MSN and a multiplayer game, I'm going to have to assume they wouldn't mind a couple of extra kilobytes.
Yesterday I at last got some work done. (After a week of homework)
Now it calculates normals in real-time, but I'm going to use a normalmap for the planet when you watch it at a bigger distance. The normals still have some flaws that makes some shading look like crap but I'm working on it.
[media]http://facepalm.se/img/terrain_texture_light2.png[/media]
The cool thing is that since this now is my official school project, I get time from school to work on it. :)
Well, enough of screenshots.
[url]http://anztf2mug.net/a2h/bugspray/[/url]
I'm going to update that every now and then. Registration doesn't work and the dashboard is static. Have a look around.
Also, loading times are slightly slow because I'm not using the website's own MySQL server.
EDIT:
I think I'll make a first release when I finish a basic admin panel and add a "Mark Solved" button to issues.
EDIT 2:
[quote=Someone]*** Issue reopened, reason "looks like your escaping, it\'s suck." ***[/quote]
It's like I never knew my software wasn't done.
EDIT 3:
And adding to the list in my first edit; working registration
[QUOTE=Deco Da Man;17669905]Better than having a fixed list of applications that requires updating.
Considering how often your AppID would change, I believe it would be worth it. If the person uses MSN and a multiplayer game, I'm going to have to assume they wouldn't mind a couple of extra kilobytes.[/QUOTE]
Why not just save the name to a file once it's found?
a2h make your registration work so we can use Bugspray as a mediocre bugtracker for itself :argh:
[img]http://imgkk.com/i/mSViTM.png[/img] in Opera 9.64
[QUOTE=DrTaxi;17670907]a2h make your registration work so we can use Bugspray as a mediocre bugtracker for itself :argh:
[img]http://imgkk.com/i/mSViTM.png[/img] in Opera 9.64[/QUOTE]
Isn't it obvious there's going to be bugs in something nowhere near ready for a proper release of any kind?
Also I don't like Opera but I'll still see to it.
Anyone know the easiest way to make a dynamic image through PHP? AKA like those server checkers. Going to use it for my WoW armory parser.
[QUOTE=a2h;17671057]Isn't it obvious there's going to be bugs in something nowhere near ready for a proper release of any kind?[/QUOTE]
Of course it is, I just did a bug report.
And it would be good to have an actual bugtracker for it.
[QUOTE=DrTaxi;17671232]Of course it is, I just did a bug report.
And it would be good to have an actual bugtracker for it.[/QUOTE]
I had a look into position:relative in Opera and it seems that Opera doesn't handle them very well. I don't really want to download Opera just to fix a bug with its CSS rendering in my code...
[editline]07:53PM[/editline]
[QUOTE=Marlamin;17671209]Anyone know the easiest way to make a dynamic image through PHP? AKA like those server checkers. Going to use it for my WoW armory parser.[/QUOTE]
Look into [url=http://php.net/manual/en/ref.image.php]GD and image functions.[/url]
[QUOTE=dezek;17670110]Yesterday I at last got some work done. (After a week of homework)
Now it calculates normals in real-time, but I'm going to use a normalmap for the planet when you watch it at a bigger distance. The normals still have some flaws that makes some shading look like crap but I'm working on it.
[media]http://facepalm.se/img/terrain_texture_light2.png[/media]
The cool thing is that since this now is my official school project, I get time from school to work on it. :)[/QUOTE]
That's fucking sexy.
[QUOTE=a2h;17671250]
Look into [url=http://php.net/manual/en/ref.image.php]GD and image functions.[/url][/QUOTE]
Woop woop, thanks.
[QUOTE=gngbng;17667544][img]http://i34.tinypic.com/2r3gpw7.png[/img]
need to figure out a way to translate appid to name (440 = tf2)[/QUOTE]
You could do with a way to parse VDF files (steamdir\appcache), that has all the app names in it.
Already got that WoW armory signature thing working. Quite nice.
[url]http://www.marlamin.nl/armory/char/sig.php[/url]
It's really basic at the moment but it works.
[img]http://www.marlamin.nl/armory/char/sig.php?raw_name=Marlamin&raw_realm=Steamwheedle+Cartel®ion=eu[/img]
EDIT: Just need caching. :P
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