Well, here's my registration form in the state it's going to be for now.
[media]http://localhostr.com/files/fa879b/bug.png[/media]
Are you using a web framework a2h?
[editline]10:46PM[/editline]
Also, reCAPTCHA is style-able.
im working on my first website [url]http://dgsjk.zxq.net/[/url]
ps dont look at the code its really messy and fucked up
[QUOTE=Ortzinator;17685492]Are you using a web framework a2h?[/quote]
Do you mean some templating system or something?
[QUOTE=pissflaps;17686362]im working on my first website [url]http://dgsjk.zxq.net/[/url]
ps dont look at the code its really messy and fucked up[/QUOTE]
[code]<font size="12">[/code]
Please fall off a cliff.
[QUOTE=a2h;17686439]Do you mean some templating system or something?
[code]<font size="12">[/code]
Please fall off a cliff.[/QUOTE]
wait what is wrong with that?
[QUOTE=pissflaps;17686463]wait what is wrong with that?[/QUOTE]
You're supposed to use stylesheets and classes\ids to style elements. The font element is deprecated.
[QUOTE=SteveUK;17683161]Why didn't you just use reCAPTCHA? Unless you're like Overv and you think it's complex technology.[/QUOTE]
At the time, I didn't have much experience with captchas and I hadn't looked at the reCAPTCHA site. If I was going to do further work on that site I'd probably either scrap the captchas entirely or use reCAPTCHA.
[QUOTE=a2h;17686439]Do you mean some templating system or something?
[/QUOTE]
Like a general php framework (cakePHP, codeigniter,zend etc.)
[QUOTE=Rowley;17686524]Like a general php framework (cakePHP, codeigniter,zend etc.)[/QUOTE]
Then nope.
[editline]03:10PM[/editline]
Oh and pissflaps I'm amused you're using elements not existent in HTML 5 along with elements added in HTML 5.
[QUOTE=pissflaps;17686463]wait what is wrong with that?[/QUOTE]
USE CSS. Text on a web page and css are like best friends and and by breaking them apart you are hurting alot of people.
[code]
<style type="text/css">
<!--
.style {
font-size: 12px;
}
-->
</style>
<span class="style">Words here</span>
[/code]
may seem like a lot but now you have power to do a lot with that text. want to move it to the left 5 px you can thanks to CSS.
[QUOTE=pissflaps;17686362]im working on my first website [url]http://dgsjk.zxq.net/[/url]
ps dont look at the code its really messy and fucked up[/QUOTE]
[code]<p align="bottom"><footer>...</footer></p align="bottom">[/code]
Oh lol.
Also, you should start with good website design practices early and use divs instead of tables. Tables should only be used for tabular data, you can use stylesheets and trust that it will be supported (correctly) by most browsers.
Coincidentally, epic post number for myself.
[QUOTE=a2h;17686540]Then nope.
[editline]03:10PM[/editline]
Oh and pissflaps I'm amused you're using elements not existent in HTML 5 along with elements added in HTML 5.[/QUOTE]
i read that as
"hehe im beter than u at coding hehe silly dumb guy it so funy because he is bad at code!!!"
you dont have to be an elitist fucking neckbeard about it and say dumb shit like "go die" you could either say nothing or help
[highlight](User was banned for this post ("You're not going to get help by flaming" - compwhizii))[/highlight]
[QUOTE=pissflaps;17686669]i read that as
"hehe im beter than u at coding hehe silly dumb guy it so funy because he is bad at code!!!"
you dont have to be an elitist fucking neckbeard about it and say dumb shit like "go die" you could either say nothing or help[/QUOTE]
And you can keep those glasses on.
But really, where are you learning HTML from? You have XHTML, HTML4 and HTML5 exclusive things mixed together. I would expect you to be consulting a single resource that clearly marked what kind of HTML it was discussing, like w3schools.
Just wrote a patch for Amarok.
I found a bug where, if you use the "Organize Files" file, it messes up your music collectionstructure. It wasn't properly creating a new folder. It was doing something like "mkdir /home/user/music" instead of "/home/user/music/ACDC" so it would copy an mp3 file to "/home/user/music/ACDC" and that mp3 file wouldn't be put into a directory like it was expecting, and it would turn into a file named ACDC with no extension.
Here is the patch.
[cpp]
diff --git a/src/collection/sqlcollection/SqlCollectionLocation.cpp b/src/collection/sqlcollection/SqlCollectionLocation.cpp
index f7eb9b3..cbd8dc2 100644
--- a/src/collection/sqlcollection/SqlCollectionLocation.cpp
+++ b/src/collection/sqlcollection/SqlCollectionLocation.cpp
@@ -334,15 +334,18 @@ bool SqlCollectionLocation::startNextJob()
KUrl dest = m_destinations[ track ];
dest.cleanPath();
+ KUrl finalDest = KUrl( dest.url() + "/" + src.fileName() );
+
src.cleanPath();
- debug() << "copying from " << src << " to " << dest;
+ debug() << "copying from " << src << " to " << finalDest;
+
KIO::JobFlags flags = KIO::HideProgressInfo;
if( m_overwriteFiles )
{
flags |= KIO::Overwrite;
}
QFileInfo info( dest.pathOrUrl() );
- QDir dir = info.dir();
+ QDir dir = info.absoluteFilePath();
if( !dir.exists() )
{
if( !dir.mkpath( "." ) )
@@ -359,12 +362,12 @@ bool SqlCollectionLocation::startNextJob()
//we should only move it directly if we're moving within the same collection
else if( isGoingToRemoveSources() && source()->collection() == collection() )
{
- job = KIO::file_move( src, dest, -1, flags );
+ job = KIO::file_move( src, finalDest, -1, flags );
}
else
{
//later on in the case that remove is called, the file will be deleted because we didn't apply moveByDestination to the track
- job = KIO::file_copy( src, dest, -1, flags );
+ job = KIO::file_copy( src, finalDest, -1, flags );
}
if( job ) //just to be safe
{
[/cpp]
Pissflaps' site is almost as amusing as [url]http://fujinonbinos.com/[/url] . They [u][b][i]really[/i][/b][/u] want that text to be size 8.
[QUOTE=mechanarchy;17686833]Pissflaps' site is almost as amusing as [url]http://fujinonbinos.com/[/url] . They [u][b][i]really[/i][/b][/u] want that text to be size 8.[/QUOTE]
Oh good god a <font> pyramid
EDIT: Not just "a" pyramid, there's more :froggonk:
[QUOTE=mechanarchy;17686833]Pissflaps' site is almost as amusing as [url]http://fujinonbinos.com/[/url] . They [u][b][i]really[/i][/b][/u] want that text to be size 8.[/QUOTE]
:eek:
What would even compel the guy who wrote that waste his time doing that?
[QUOTE=Senney;17686923]:eek:
What would even compel the guy who wrote that waste his time doing that?[/QUOTE]
To quote the b3ta.com newsletter that originally linked me:
[QUOTE]
>> Fuji HTML magic <<
A while back we roundly mocked Fujitsu for the
odd formatting of their web site's HTML. Turns
out we were way out of line. Lorenzo spotted
this, Pedantichrist told us about it.
[url]http://snurl.com/htmlwoofun[/url]
[/QUOTE]
Snurl link goes to [url]http://www.b3ta.com/links/Fujitsu_care_deeply_about_the_layout_of_their_code[/url]
Still, horrible waste of bandwidth in my opinion :v:
Starting to parse COLLADA files. Not that hard with tinyxml and once I finally decided to stop being lazy.
[QUOTE=PvtCupcakes;17686755]Just wrote a patch for Amarok.
I found a bug where, if you use the "Organize Files" file, it messes up your music collectionstructure. It wasn't properly creating a new folder. It was doing something like "mkdir /home/user/music" instead of "/home/user/music/ACDC" so it would copy an mp3 file to "/home/user/music/ACDC" and that mp3 file wouldn't be put into a directory like it was expecting, and it would turn into a file named ACDC with no extension.
Here is the patch.
[/QUOTE]
Who rated me dumb? :saddowns:
Lets see you write a patch for a codebase of over 100,000 lines.
And on top of that, Amarok is a wildly popular music player in the Linux world. They don't accept shit code.
[QUOTE=PvtCupcakes;17687042]Who rated me dumb? :saddowns:
Lets see you write a patch for a codebase of over 100,000 lines.
And on top of that, Amarok is a wildly popular music player in the Linux world. They don't accept shit code.[/QUOTE]
fucking stupid
[editline]10:11PM[/editline]
you
[quote][url]http://www.freewebs.com/mudflip/gamedevelopment.htm[/url]
So here's another unfinished game i'm presenting, man is it rough; I wouldn't even consider it an alpha version, but here's what I got. The plan is to make a life sim kind of, more like StickRPG, but on a bigger map, with more detail to things to do while adding new things. If you haven't played stickRPG you can check out what I'm talking about here: [url]http://www.newgrounds.com/portal/view/76020[/url]
[b]Overview[/b]
Alright so the way I plan on making this is simple, you've got a [I]couple[/I] of needs you have to fulfill, or bad stuff will happen, lets say your hunger reaches 0, your overall HP will start to decrease when this happens, it shouldn't be a surprise that when your HP reaches 0 your character will die. If you die, you're dead, you'll have to restart, that's life.
Additionally to your needs bars you have a Stress bar, this is filled when doing stressful activities, such as working. I considered making the player actually flip burgers or alike but figured to stick with the tried and true, click button, time passes and you get cash. With this is your sleep bar, which will go down, so scurry to bed once it's down too low, or you'll wake up next morning in a gutter. There will be ways to cope with a low sleep bar, such as coffee or energy drinks.
[b]Jobs[/b]
As mentioned jobs will be a means of income, which you'll need to buy stuff, there will be some more options when it comes to your job, as in StickRPG you can get two jobs, with only one leading to promotions. What I'm thinking is a few jobs to choose from, maybe 3 or 4, with each having atleast two promotional opportunities. Depending on the quality of the job, your stress level will increase, say if you're working a shit job, it will be more stressful then a decent job.
There will also be an option to skip your break, which will net you more cash, but be more stressful. There will be outside means to drain your stress, like going to the bar and getting a brew or two, side effects will follow. You can also get in some bar fights, if won you'll be able to take the guys wallet.
There is a possibility of multiple endings, which will take into account how much money is in your bank account, how much you earn a year, and probably the assets of your house.
I think I've covered everything basically, maybe I forgot to mention drugs for stress, anyways [b]comment on the concept, not the shoddy programming, because I'm aware of how shoddy it really is, it'll be fixed.[/b][/quote]
New game, already having issues, I posted a thread on the issue in this sub-forum if anyone wants to help me out.
For HTML I'm lazy as hell, as long as the code works and works efficiently I'll add it in. No need to do more work for the same outcome.
[QUOTE=Amez;17688020]For HTML I'm lazy as hell, as long as the code works and works efficiently I'll add it in. No need to do more work for the same outcome.[/QUOTE]
This is the worst attitude ever.
[QUOTE=a2h;17683707]I love it, but I wish it didn't use API keys locked to domains...[/QUOTE]
vBulletin uses a form where you can enter your API key (and provides other builtin captcha forms)
But vB cost lots.
Finally, my WoW armory parser now parses -everything- on the character-sheet pages.
[url]http://www.marlamin.nl/armory/char/deftest.php?raw_name=Marlamin&raw_realm=Steamwheedle+Cartel®ion=eu[/url]
Now to make a neat design for it. :v:
[QUOTE=Marlamin;17688270]Finally, my WoW armory parser now parses -everything- on the character-sheet pages.
[url]http://www.marlamin.nl/armory/char/deftest.php?raw_name=Marlamin&raw_realm=Steamwheedle+Cartel®ion=eu[/url]
Now to make a neat design for it. :v:[/QUOTE]
nice job so far :)
diggin the html tables
[QUOTE=Wipmuck;17688202]But vB cost lots.[/QUOTE]
That wasn't the point.
I was replying to his complain that reCAPTCHA needs an API key for every domain (implying that that would make use in redistributed software packages hard/impossible)
[QUOTE=efeX;17688370]nice job so far :)
diggin the html tables[/QUOTE]
Yeah, html tables fuck yeah. :v:
[QUOTE=pissflaps;17686362]im working on my first website [url]http://dgsjk.zxq.net/[/url]
ps dont look at the code its really messy and fucked up[/QUOTE]
uhhhhh [url]http://synthiac.net/[/url]
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