Whole bunch of changes made to how you manage issues in bugspray, also added ban indicator. Buttons are also now made with CSS.
[media]http://i36.tinypic.com/fz94x3.png[/media]
For comparison, here's an older screenshot.
[media]http://i36.tinypic.com/2z8yot5.png[/media]
A lovely teapot showing off a basic light shader I built.
[img]http://img243.imageshack.us/img243/2091/screenoe.png[/img]
(XNA and C# for those who care)
[QUOTE=DividesByZero;17749302]A lovely teapot showing off a basic light shader I built.
[media]http://img243.imageshack.us/img243/2091/screenoe.png[/media]
(XNA and C# for those who care)[/QUOTE]
: )
[QUOTE=DividesByZero;17749302]A lovely teapot showing off a basic light shader I built.
[media]http://img243.imageshack.us/img243/2091/screenoe.png[/media]
(XNA and C# for those who care)[/QUOTE]
Strangely enough that reminds me of James and the Giant Peach...
Is that teapot overlaid on an image or is the sea and sky actually 3D as well?
[QUOTE=a2h;17749410]Strangely enough that reminds me of James and the Giant Peach...
Is that teapot overlaid on an image or is the sea and sky actually 3D as well?[/QUOTE]
Ha, I wish, the background is just a very nice skybox I stole from a HDR code sample I was looking at. I'm probably going to replace it with a HL2 sky at some point.
[img]http://img8.imageshack.us/img8/1808/screenza.png[/img]
collada loader working good now
Man, it's really hard to do lighting on untextured, white geometry. I just added specular highlights and tweaked a few values to emphasise them and now everything looks blown out and shit.
I went to a Android dev meetup yesterday, and now that I know how to work in android, i just gotta think of something cool to make.
any good ideas?
[QUOTE=tjl;17750097]I went to a Android dev meetup yesterday, and now that I know how to work in android, i just gotta think of something cool to make.
any good ideas?[/QUOTE]
If you're aiming to do a game try a simple shmup. If you're looking at app development, maybe a simple image editor? But just think of something useful that leverages your current skillset and start making it.
I got the android development thing a while ago, I couldn't set a background image for an app I made which just said "Hello world!"
I wish a) apple released iPhone sdk for windows, not just macs
b) I had an Android and that it was more popular
Right, I need to do some more work on my shader testing environment so I'm making an isolated StaticActor class to handle the loading and rendering of models with little hassle.
[QUOTE=Robber;17743211]Making my first webbased anything. It supports Google Accounts, but you can also enter a username yourself.
All you can do is make a comment and see other comments.
If anyone wants to see for whatever reason:
[url]http://testbotrobert.appspot.com/[/url][/QUOTE]
Might want to fix that code injection :)
[QUOTE=ltkerr0r;17750666]Might want to fix that code injection :)[/QUOTE]
It seems to be fixed but only for the actual comment, not the name that gets entered.
[QUOTE=a2h;17751261]It seems to be fixed but only for the actual comment, not the name that gets entered.[/QUOTE]
That's what I'm talking about.
Left 4 Dead on our SSQ:
[quote]
[img]http://ssq.muffinz.eu/212.77.128.138:27055[/img]
[/quote]
Have to make even more backgrounds, and change the CSS and TF2 ones because they look pretty bad, do they?
[img]http://img94.imageshack.us/img94/7361/docking.png[/img]
Got docking working pretty much like visual studio's now. You can drag them by the titlebar and it drags all the tabs in that dock. There's a couple of things to do, like close buttons on the dock controls and the tabs, and a failed drag should put it in a little window.. but apart from that I'm happy with where it's at - so can leave it alone for a bit.
[QUOTE=garry;17754024][img]http://img94.imageshack.us/img94/7361/docking.png[/img]
Got docking working pretty much like visual studio's now. You can drag them by the titlebar and it drags all the tabs in that dock. There's a couple of things to do, like close buttons on the dock controls and the tabs, and a failed drag should put it in a little window.. but apart from that I'm happy with where it's at - so can leave it alone for a bit.[/QUOTE]
Really nice, love it.
[QUOTE=garry;17754024]
Got docking working pretty much like visual studio's now. You can drag them by the titlebar and it drags all the tabs in that dock. There's a couple of things to do, like close buttons on the dock controls and the tabs, and a failed drag should put it in a little window.. but apart from that I'm happy with where it's at - so can leave it alone for a bit.[/QUOTE]
Is docking really needed in a in-game UI? Or is that just a tool to make custom windows?
[QUOTE=qurl;17754048]Is docking really needed in a in-game UI? Or is that just a tool to make custom windows?[/QUOTE]
It's just an open-source UI system as far as I understand it.
[QUOTE=The Inzuki;17746922]How long have you been working on PHP? Just curious.[/QUOTE]
It's JSP as raBBish already told you and that's my first anything I'm making with it. I'm already using Java for 3 years though, so the hard part was using JDO and HTML.
[QUOTE=arienh4;17754153]It's just an open-source UI system as far as I understand it.[/QUOTE]
Just seems a bit overkill. Although it's probably not just for games.
[QUOTE=a2h;17751261]It seems to be fixed but only for the actual comment, not the name that gets entered.[/QUOTE]
Oh fuck. I fixed it for the comment, but completly forgot to do it for the username too. :downs:
Fixing it now.
[editline]12:10PM[/editline]
Fixed. :D
A a steam gamer card type thing using PHP.
[img]http://www.disorientation.co.uk/steam/gd.php?profiles=76561197989213341[/img]
[QUOTE=qurl;17754179]Just seems a bit overkill. Although it's probably not just for games.[/QUOTE]
It's probably for the map editor.
[B]Edit:[/B]
Stop breaking my automerge damnit :mad: (looks nice by the way)
[QUOTE=SirDigby;17754226]A a steam gamer card type thing using PHP.
[img]http://www.disorientation.co.uk/steam/test.php?profiles=76561197989213341[/img][/QUOTE]
How are you getting that data?
[QUOTE=Blynx6;17754301]How are you getting that data?[/QUOTE]
[url]http://steamcommunity.com/id/Alistair_judson?xml=1[/url]
[QUOTE=Blynx6;17754301]How are you getting that data?[/QUOTE]
[url]http://steamcommunity.com/profiles/76561197987168311?xml=1[/url]
[b]Edit[/b]:
Ow... too late.
[QUOTE=Blynx6;17754301]How are you getting that data?[/QUOTE]
Add ?xml=1 to a Steam Community page, gives you all the xml...
[editline]11:31PM[/editline]
Hmm, Ninja'd.
And while GD is on topic:
[img]http://dev.josh-m.com/sig/deluxe/Vexeon.png[/img]
Something I've been working on, it just needs more designs.
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