I don't think a Construct game could take "several minutes" to install, so maybe you should use those in a updater/downloader.
Anyway, impressive work!
[QUOTE=jA_cOp;17758957]Those sprites are really nice.
Do you make them yourself?[/QUOTE]
They're from a free sprite resource that was made by some guy in "Free Pixel Project". I use them and modify them for use in my game and gave him credits for them - they're great. Some other icons are Fugue icon resources but the rest is mine.
[QUOTE=Namelezz!;17759059]They're from a free sprite resource that was made by some guy in "Free Pixel Project". I use them and modify them for use in my game and gave him credits for them - they're great. Some other icons are Fugue icon resources but the rest is mine.[/QUOTE]
Ah, Free Pixel Project looks great.
Thanks.
[QUOTE=SupahVee;17758976]I don't think a Construct game could take "several minutes" to install, so maybe you should use those in a updater/downloader.
Anyway, impressive work![/QUOTE]
It ain't the game itself, it's the files that accompany it. I'm doing a hidden install of DirectX redist in the background during the installation (because Construct games require it and I want it to be a simple install) based on the DirectX version currently on the computer.
[QUOTE=Namelezz!;17757830]
I'm calling the system ARBM Installer (Another Random Baked Multimedia Installer) as its designed for heavy amounts of media showing during the installation. If I can make Windows blur during this, it's just a plus![/QUOTE]
Run it in a full screen accelerated window and use a screenshot of the desktop (this is pretty easy) blurred as the background.
[QUOTE=Namelezz!;17758635][img]http://cubeupload.com/files/ebf000arcanestealthpoweri.png[/img]
More. Spoilers on warrior armor but that's about it.[/QUOTE]
The progressbar has a little black spot on the left side.
[QUOTE=SupahVee;17758976]I don't think a Construct game could take "several minutes" to install, so maybe you should use those in a updater/downloader.
Anyway, impressive work![/QUOTE]
I'm installing DirectX's latest redistributable in the background during the installation on computers that don't have it so that Construct games won't nag about it. It'll take about two minutes so I use the time to show people random stuff from the game.
Made search work after 100 typos in the MySQL code...
[url]http://www.kweb.xz.lt/user_list.php?search=d[/url]
[QUOTE=ddrl46;17759968]Made search work after 100 typos in the MySQL code...
[url]http://www.kweb.xz.lt/user_list.php?search=d[/url][/QUOTE]
You need to CSS the borders off of images. It's the same all over the site :)
[QUOTE=ddrl46;17759968]Made search work after 100 typos in the MySQL code...
[url]http://www.kweb.xz.lt/user_list.php?search=d[/url][/QUOTE]
I feel your pain because I only just added equipment after 3 hours fixing typos in my code. But it does work now, and all I need to do is finish of all basic items and make there offsets.
[QUOTE=a2h;17651654]
[media]http://localhostr.com/files/fa879b/bug.png[/media][/QUOTE]
How did you get the transparency in this? Like around the search box and the background table? Curios because I wanted to do something like this too.
[QUOTE=Dossy;17760172]You need to CSS the borders off of images. It's the same all over the site :)[/QUOTE]
I added border="0px" did i, or did i forget one?
[QUOTE=Namelezz!;17759161]It ain't the game itself, it's the files that accompany it. I'm doing a hidden install of DirectX redist in the background during the installation (because Construct games require it and I want it to be a simple install) based on the DirectX version currently on the computer.[/QUOTE]
That's really nice work. I love the look of it.
Fixed it, uploading new one soon. New one has sorting!
Broke my automerge D:.
[QUOTE=Gimmmik;17760214]How did you get the transparency in this? Like around the search box and the background table? Curios because I wanted to do something like this too.[/QUOTE]
Either use opacity: or a transparent image as the background. Pretty sure this doesn't work on most browsers, but hey.
[editline]19:49[/editline]
[QUOTE=ddrl46;17760286]Fixed it, uploading new one soon. New one has sorting![/QUOTE]
It's not fixed, linked images still have black borders... Unless it's intended.
[QUOTE=Dossy;17760292]Either use opacity: or a transparent image as the background. Pretty sure this doesn't work on most browsers, but hey.
[editline]19:49[/editline]
It's not fixed, linked images still have black borders... Unless it's intended.[/QUOTE]
I said uploading it soon, didn't upload it yet.
[b]Edit[/b]
Uploaded
To use sort just press Username | Rank | Posts or something else.
[b]Epic Edit[/b]
Redone the backgrounds of the source server information thing were semas-ltu and i are working on.
More progress coming along real nice like with my buddy spriting things as I go! Maybe tomorrow you'll see another gameplay video. This time it's the ASSASSIN!
Cant wait to see it, Namelezz!
[QUOTE=ddrl46;17759663]The progressbar has a little black spot on the left side.[/QUOTE]
That's because I cheated on the concept a little >_>
I just dragged the "Progress" layer so it caused a graphical malformation. I was eager to show you people another dialog of the installer.
Transparent images work fine in all browsers 'cept IE6 and previous shitty browsers.
opacity: works in all but IE *I think*, but you can use IE's filters to change alpha level. Problem is, it's inherited, and thus text fades, so yeah, either use a hacky background div for it or an image.
I prefer the hacky div :P
Final version of my user list.
[img]http://i36.tinypic.com/2qk14d3.png[/img]
[tab]Top Bar[/tab]
[img]http://kweb.xz.lt/img/rank/bullet_arrow_up.png[/img] [b]Ascending [/b]
[img]http://kweb.xz.lt/img/rank/bullet_arrow_down.png[/img] [b]Descending[/b]
[tab]Ranks[/tab]
[img]http://www.kweb.xz.lt/img/rank/user_gray.png[/img] [b]Admin[/b]
[img]http://www.kweb.xz.lt/img/rank/user_green.png[/img] [b]Moderator[/b]
[img]http://www.kweb.xz.lt/img/rank/user_orange.png[/img] [b]Gold Member[/b]
[img]http://www.kweb.xz.lt/img/rank/user.png[/img] [b]Normal Member[/b]
[tab]Statuses[/tab]
[img]http://www.kweb.xz.lt/img/rank/bullet_green.png[/img] [b]Posted atleast once or more[/b]
[img]http://www.kweb.xz.lt/img/rank/bullet_red.png[/img] [b]Never posted yet[/b]
[img]http://www.kweb.xz.lt/img/new.png[/img] [b]New Member[/b]
Also:
[url]http://kweb.xz.lt/user_list.php[/url]
Link
[QUOTE=ddrl46;17761355]-Epic Stuff-[/QUOTE]
And I'm the new member :buddy:
[img]http://cubeupload.com/files/2fd800asppewpew.png[/img]
I promised to keep you updated. Work has started on the desert metropolis of Yamar. Out here the assassins are at their strongest environment. Huge vertical differences, lots of balconies and ambush points. The poor warrior might have trouble landing with that heavy armor but there's even room for his skills! The whole town is being ransacked by a group of renegades forcing the rich people who value their possessions to stay in their majestetic towers - that is, the perfect excuse for some oldschool platforming!
So while the assassin takes the heights and sticks an arrow into enemy balconies and windows the wizard and warrior can take the low road to clear some monsters out. Both paths have their own goodies awaiting. But you can also be a warrior or a mage who gets both: by spending a mere 3 skill points in Assassin's talents both can get the Acrobatics skill which allows the same agility. This will forfeit some warrior / wizard bonuses though.
[i]This is the first time I show you guys something extremely WIP. The art isn't even done yet - the backdrop however, is done.[/i]
[QUOTE=pdkm931;17761423]And I'm the new member :buddy:[/QUOTE]
You're a Normal Member now :D (server date is sunday).
Bam, progress.
[img]http://www.marlamin.nl/sig/index.php?raw_name=Marlamin&raw_realm=Steamwheedle+Cartel®ion=eu[/img]
[img]http://www.marlamin.nl/sig/index.php?raw_name=Boubouille&raw_realm=Elune®ion=eu[/img]
[img]http://www.marlamin.nl/sig/index.php?raw_name=Chaud&raw_realm=Gurubashi®ion=www[/img]
[img]http://www.marlamin.nl/sig/index.php?raw_name=Anzodara&raw_realm=Steamwheedle+Cartel®ion=eu[/img]
(The last character doesn't have a armory entry. It's inactive.)
Looks good so far, but the font is pretty small.
[QUOTE=Namelezz!;17761703][img]http://cubeupload.com/files/2fd800asppewpew.png[/img]
I promised to keep you updated. Work has started on the desert metropolis of Yamar. Out here the assassins are at their strongest environment. Huge vertical differences, lots of balconies and ambush points. The poor warrior might have trouble landing with that heavy armor but there's even room for his skills! The whole town is being ransacked by a group of renegades forcing the rich people who value their possessions to stay in their majestetic towers - that is, the perfect excuse for some oldschool platforming!
So while the assassin takes the heights and sticks an arrow into enemy balconies and windows the wizard and warrior can take the low road to clear some monsters out. Both paths have their own goodies awaiting. But you can also be a warrior or a mage who gets both: by spending a mere 3 skill points in Assassin's talents both can get the Acrobatics skill which allows the same agility. This will forfeit some warrior / wizard bonuses though.
[i]This is the first time I show you guys something extremely WIP. The art isn't even done yet - the backdrop however, is done.[/i][/QUOTE]
Goddamn I want to play this :<
[QUOTE=ddrl46;17762811]Looks good so far, but the font is pretty small.[/QUOTE]
Yeah, the design still needs tweaking.
[QUOTE=Chandler;17762826]Goddamn I want to play this :<[/QUOTE]
Even I love it. Just gonna implement proper enemy damage and some little scripting stuff here and there (including a hilarious fall if you attempt to climb a Yamarian tower as a warrior) and it'll be in a good state. There's much to be done though. Swordfighting and attack moves must be implemented fully - I haven't even got any good mage sprites yet!
Don't worry, this'll take time but it'll be done!
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