I've thought of formats I'll want to use:
png, jpg, gif, html, swf for displaying the actual image
xml, json, js (variables) for API
Any I've missed?
Dossy, that seems to be perfect. I especially like how you're supporting XML and JSON.
[img]http://cubeupload.com/files/1c9e00aspwelcometoyamar2.png[/img]
More towers! Next up on to work on real balconies, windows, little flora and to implement the new neat cloud graphics...this is turning out better than expected!
[QUOTE=Diaklu;17773280]Dossy, that seems to be perfect. I especially like how you're supporting XML and JSON.[/QUOTE]
It's better than Microsoft not actually supporting anything. It sucks that the information will be slightly limited for that reason.
I made a gamercard display for my about page: [url]http://rewindstudios.com/about/[/url] (WARNING: Fallout rape ahead)
GD users have taken over this thread. :v:
[QUOTE=jaybuz;17773371]I made a gamercard display for my about page: [url]http://rewindstudios.com/about/[/url] (WARNING: Fallout rape ahead)[/QUOTE]
That's nice, where did you get the data?
[editline]13:40[/editline]
[QUOTE=Marlamin;17773384]GD users have taken over this thread. :v:[/QUOTE]
Thread needs more [url=http://php.net/manual/en/book.ming.php]Ming.[/url]
Implemented scrolling into my game, a little buggy because the map starts offset from the start of the screen but I could fill this with some stuff or just actually fix it.
[QUOTE=Dossy;17773391]That's nice, where did you get the data?[/QUOTE]
From one of the Microsoft employees website: [url]http://xboxapi.duncanmackenzie.net/gamertag.ashx?GamerTag=JAY BUZ[/url]
[QUOTE=jaybuz;17773539]From one of the Microsoft employees website: [url]http://xboxapi.duncanmackenzie.net/gamertag.ashx?GamerTag=JAY BUZ[/url][/QUOTE]
Ah, I did start using it but it crashed pretty often, but that was a while ago... Still as unreliable?
[QUOTE=Dossy;17773575]Ah, I did start using it but it crashed pretty often, but that was a while ago... Still as unreliable?[/QUOTE]
I don't remember it ever crashing so maybe it has got better or something.
[QUOTE=jaybuz;17773667]I don't remember it ever crashing so maybe it has got better or something.[/QUOTE]
Maybe...
It used to go off for days at a time, You'd have noticed :)
[QUOTE=Namelezz!;17773289][img]http://cubeupload.com/files/1c9e00aspwelcometoyamar2.png[/img]
More towers! Next up on to work on real balconies, windows, little flora and to implement the new neat cloud graphics...this is turning out better than expected![/QUOTE]
You should consider turning down the bloom just a bit. :psypop:
Everything else looks awesome as always.
[QUOTE=Wickedgenius;17773121]What is an easy way of doing wordwrap with a std::string when all you have is the maximum width.
Sorry I can't give any more info, I'm posting from my phone ( not easy ).[/QUOTE]
I'm on my PC now.
I'm using libtcod and I want to take the string that I pass to a function and find the last space before the width of the console is reached and the carry over to the next row after that break. I don't have time to post what I've got so far ( very busy day :( ) but I'll see if I can post it tonight.
I've been making an OpenGL bitmap font rendering system.
Right now it has:
absolute size and positioning
relative size and positioning
rotation
changing the centre of rotation
colouring
changing the origin (top left, top right etc)
left align
right align
multi-line string support
support for non monospaced fonts
character kerning
supports loading fonts stored across multiple textures
and also a system called CharacterAffectors which lets you derive from a base affector class, and apply an effect to each individual character as it is draw. Here is an example of a wobble affector I just made:
[img]http://filebox.me/files/ta0hvwjpw_affector.jpg[/img]
The characters are wobbling in and out.
The code for that affector is essentially this:
[cpp]
void operator()( char charCode, const BitmapCharacter& character, int charNumber )
{
glScalef( 1.5+(sinf(time+charCode)/6.0), 1.5+(sinf(time+charCode)/6.0), 1 );
glTranslatef( -character.width/2.0, -character.height/2.0, 0 );
}
[/cpp]
[editline]09:44PM[/editline]
[QUOTE=Wickedgenius;17773902]I'm on my PC now.
I'm using libtcod and I want to take the string that I pass to a function and find the last space before the width of the console is reached and the carry over to the next row after that break. I don't have time to post what I've got so far ( very busy day :( ) but I'll see if I can post it tonight.[/QUOTE]
Oh that's very easy then, just use what Zeeky posted.
[QUOTE=Robber;17773831]You should consider turning down the bloom just a bit. :psypop:
Everything else looks awesome as always.[/QUOTE]
But bloom is the future!
[url]http://www.vgcats.com/comics/?strip_id=224[/url]
Added an axe to my game, I'll get a video up soon. I just got to get a good map to show you guys
[QUOTE=Namelezz!;17773289][img]http://cubeupload.com/files/1c9e00aspwelcometoyamar2.png[/img]
More towers! Next up on to work on real balconies, windows, little flora and to implement the new neat cloud graphics...this is turning out better than expected![/QUOTE]
i hope that retina-death-inducing bloom won't be in the final version.
and the hud too, it looks like jetboom made it.
[QUOTE=gngbng;17774584]i hope that retina-death-inducing bloom won't be in the final version.
and the hud too, it looks like jetboom made it.[/QUOTE]
I like the HUD.
[QUOTE=Jawalt;17774642]I like the HUD.[/QUOTE]
What's so appealing about that disorganised mess?
Added Blood Elf art and a border around the level text to make it more readable:
[img]http://scottsserver.gotdns.com/secret/wow/image.php?s=eu&r=The+Maelstrom&n=Haxx[/img]
[img]http://scottsserver.gotdns.com/secret/wow/image.php?s=eu&r=Steamwheedle+Cartel&n=Marlamin[/img]
[QUOTE=SteveUK;17774682]What's so appealing about that disorganised mess?[/QUOTE]
I don't the dirtyness and disorganizedness seems to fit a bit.
I totally forgot you can read files from XML files, but when I tried to make it read a user's profile off of Steam, nothing outputted. :saddowns:
I'm trying to learn how to use GWT. Right now I'm trying to make a panel and put somthing in it, but it's always on the left site.
How can I stretch everything in a <div> to the div's width? (using CSS)
[B]Edit:[/B]
Got it to work by setting the width to 100%
[B]Edit:[/B]
Made a nice little login bar using GWT: [url]http://3.latest.testbotrobert.appspot.com/[/url]
My game is now has a name "The Endless Bridge". Basically its 5 wide bridge with a random backdrop which progressively gets harder. Its not really endless its actually 10 chunks long, or 10000 tiles. However, when you get to the end of the bridge its going to play a scene of you becoming champion then the king sending you to a new bridge, which is of the same difficulty as the last chunk. Its all very fun to code at the moment. I am working on the random bridge generator and soon the random bridge name.
[QUOTE=Robber;17775046]I'm trying to learn how to use GWT. Right now I'm trying to make a panel and put somthing in it, but it's always on the left site.
How can I stretch everything in a <div> to the div's width? (using CSS)
[B]Edit:[/B]
Got it to work by setting the width to 100%
[B]Edit:[/B]
Made a nice little login bar using GWT: [url]http://3.latest.testbotrobert.appspot.com/[/url][/QUOTE]
Nice.
[quote]Logged in as blackhawk.delta (Logout)[/quote]
[QUOTE=Druchii;17774827]Added Blood Elf art and a border around the level text to make it more readable:
[img]http://scottsserver.gotdns.com/secret/wow/image.php?s=eu&r=The+Maelstrom&n=Haxx[/img]
[img]http://scottsserver.gotdns.com/secret/wow/image.php?s=eu&r=Steamwheedle+Cartel&n=Marlamin[/img][/QUOTE]
Tauren art done:
[img]http://scottsserver.gotdns.com/secret/wow/image.php?s=eu&r=The+Maelstrom&n=Pvppeter[/img]
[QUOTE=iPope;17776533]My game is now has a name "The Endless Bridge". Basically its 5 wide bridge with a random backdrop which progressively gets harder. Its not really endless its actually 10 chunks long, or 10000 tiles. However, when you get to the end of the bridge its going to play a scene of you becoming champion then the king sending you to a new bridge, which is of the same difficulty as the last chunk. Its all very fun to code at the moment. I am working on the random bridge generator and soon the random bridge name.[/QUOTE]
I cant wait till release.
[QUOTE=wingless;17772658][img]http://dev.josh-m.com/sig/deluxe/Glitched%200124.png[/img]
Works great.[/QUOTE]
[IMG]http://dev.josh-m.com/sig/deluxe/halflimber.png[/IMG]
[QUOTE=Semas-LTU;17778658]I cant wait till release.[/QUOTE]
Thanks.
I've had to shorten the bridge for the time being because I'm on an old laptop and my computer can't handle a 1000 long bridge with random weapons and enemy's. The finalized system is such:
You click play now
Bridge generated
Bridge finished
Character saved
You click play new bridge
Bridge generated
Bridge finished
Character Saved
You get the idea. All your stats e.g are saved in between.
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