[QUOTE=ltkerr0r;17787891]I kinda like the the submitter being listed under the title but the comments and views boxes are too big imo (especially for such an insignificant value like 'views'). Do you plan on adding sorts or will a bug list always be too small for it to ever be useful? With the new design you lose "sortability".[/QUOTE]
The new design was inspired mainly by [url=http://stackoverflow.com/]Stack Overflow[/url]. Sorting will definitely be around, because that is a must.
The issues take up way too much space vertically.
Completed the generator. Now loads three games, if you have them.
[url=http://www.steamcommunity.com/id/BlynxSR][img]http://blynx.org/projects/steam/steam.php?id=BlynxSR[/img][/url]
^ Links to the profile now! Generates the codes needed:
[url]http://blynx.org/projects/steam[/url]
[QUOTE=a2h;17788359]The new design was inspired mainly by [url=http://stackoverflow.com/]Stack Overflow[/url]. Sorting will definitely be around, because that is a must.[/QUOTE]
No wonder I was expecting Jon Skeet to show up :v:
[QUOTE=a2h;17787308]I'm working on a new issue list display for bugspray...
[media]http://i35.tinypic.com/24100fb.jpg[/media]
Comments?
For comparison, [url=http://anztf2mug.net/a2h/bugspray/issues.php]go here[/url].[/QUOTE]
a better design will not make your code any better
[QUOTE=gngbng;17789061]a better design will not make your code any better[/QUOTE]
As much as that may be true, that wasn't the point of me redoing the issues layout.
[quote=a2h;17788359]the new design was inspired mainly by [url=http://stackoverflow.com/]stack overflow[/url]. Sorting will definitely be around, because that is a must.[/quote]
I knew it!
Wait a minute...
[b]Stack Overflow[/b] -> Fog Creek -> FogBugz -> [b]Bug tracking software[/b]
/me waits for kevin bacon to show up
[QUOTE=jlulian38;17782862]Setting your default codepage to Japanland does that, I've had it like that so long I don't even notice anymore.[/QUOTE]
Someone's been playing too many visual novels. :v:
Why not use AppLocale instead of changing your non-Unicode language?
[QUOTE=Blynx6;17788739]Completed the generator. Now loads three games, if you have them.
[url=http://www.steamcommunity.com/id/BlynxSR][img]http://blynx.org/projects/steam/steam.php?id=BlynxSR[/img][/url]
^ Links to the profile now! Generates the codes needed:
[url]http://blynx.org/projects/steam[/url][/QUOTE]
hey that's pretty cool :o, how was it done?
[QUOTE=Diaklu;17790201]Someone's been playing too many visual novels. :v:
Why not use AppLocale instead of changing your non-Unicode language?[/QUOTE]
I was trying to get as much of Windows in Japanese without having to reinstall my OS (hardcore weeaboo period).
On-topic now, I've made progress! Except I suck at math.
[media]http://www.flymoore.com/uploads/fucking_math.PNG[/media]
[QUOTE=Blynx6;17788288][img]http://blynx.org/projects/steam/steam.php?id=BlynxSR[/img]
[img]http://blynx.org/projects/steam/steam.php?id=benji311[/img][/QUOTE]
Looks really good.
[editline]03:30AM[/editline]
[QUOTE=a2h;17787308]I'm working on a new issue list display for bugspray...
[media]http://i35.tinypic.com/24100fb.jpg[/media]
Comments?
For comparison, [url=http://anztf2mug.net/a2h/bugspray/issues.php]go here[/url].[/QUOTE]
Looks good. Only one thing I noticed. If you're going to have your header bugspray logo image lowercase, you should have the
[html]<title>Bugspray</title>[/html]
lowercase as well.
[quote=efex;17790470]hey that's pretty cool :o, how was it done?[/quote]
php, gd
I just finished coding my Google Wave gadget "Xzibit" (embeds waves into waves)
[media]http://imgkk.com/i/jzoDsm.png[/media]
(sorry for memeshit)
[QUOTE=DrTaxi;17791143]I just finished coding my Google Wave gadget "Xzibit" (embeds waves into waves)
[media]http://imgkk.com/i/jzoDsm.png[/media]
(sorry for memeshit)[/QUOTE]
I hate you. I'm still waiting for my invite.
[QUOTE=Blynx6;17791378]I hate you. I'm still waiting for my invite.[/QUOTE]
Hey it's not like I'm bragging about it.
[QUOTE=DrTaxi;17791382]Hey it's not like I'm bragging about it.[/QUOTE]
(Invite?) :)
Can't, I wasn't invited by Google so I didn't get the Invite wave.
[QUOTE=andersonmat;17791418](Invite?) :)[/QUOTE]
I could invite you.
[url=mailto:blackhawk.delta@gmail.com]Can you invite me?[/url]
I'll happily take an invite and share my invites with fp
[url="mailto:alexander.karsten@googlemail.com"]Please please invite me :([/url]
[QUOTE=Archive;17786174]Should make a second sprite that adjusts it's orientation and scaling based on the speed of your base sprite, maybe apply an alpha mask to add fading.[/QUOTE]
they aren't sprites, just the entire scene rendered to a texture then drawn to the screen in layers
Since everybody is working on steam info images:
[img]http://itsbth.byethost32.com/sig/Steam2/76561197980203065[/img]
(Cached for five minutes)
[QUOTE=Robber;17791894]I could invite you.[/QUOTE]
Please do :D
(andersonmat42@gmail.com)
Re-creating my forum. Here is a picture of the new design (not done yet):
[img]http://i38.tinypic.com/24y6cud.png[/img]
If anyone knows anything to add, tell me.
I'll take an invite - [email]nick@kerplunc.com[/email] / [email]pointlessrambler@gmail.com[/email] if you're willing :D
Go whore your invites somewhere else, please!
Just added an offset variable and a equipped image variable to my weapon classes. Basically meaning that it cuts out a ton of code for recreating the player when using map triggers. Aka. Infinite map space here we come :D (This for lower grade computers as the optimization on my game is hard at the moment and if you have a 5x1000 long bridge its process all 5000 tiles.)
[QUOTE=andersonmat;17793187]Please do :D
(andersonmat42@gmail.com)[/QUOTE]
Invited you. You should get it in the next few days.
[url]http://josh-m.com/[/url]
Just finished some minor backend tweaking, how's the site overall?
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