About 12/13 more, it doesn't close at exactly 2000.
Really? I thought it did.
I think it close at 2001
this thread grew very fast...
Yeah, because everyone spammed useless posts.
I'm remaking my motiondetection algorithm. First I only made a poorly coded one class test, but now I'm doing it in form of a reusable library.
Also, did some changes to how samples are played because I found that with around 16 samples going at once it got a bit crackly, so I reduced them in duration and changed how audio buffers are streamed.
For those who have no idea what I am making (Looks the same, because I afocusing less on visible changes):
[IMG]http://i17.photobucket.com/albums/b93/tezzanator/220809-0225.png[/IMG]
[media]http://www.youtube.com/watch?v=9jxFg_175ZE[/media]
I think I am going to need to iumplement a proper GUI system of some sort to allow for the saving and loading stuff to be prettier, my GUI implementation is basic at best.
Ninja'd
I just spent the last two hours porting my 2D game code to use a camera system. I just now discovered that SFML has views build in, I could of saved myself a lot of time :/
[QUOTE=Tezza1234;17830563]Also, did some changes to how samples are played because I found that with around 16 samples going at once it got a bit crackly, so I reduced them in duration and changed how audio buffers are streamed.
For those who have no idea what I am making (Looks the same, because I afocusing less on visible changes):
[IMG]http://i17.photobucket.com/albums/b93/tezzanator/220809-0225.png[/IMG]
[media]http://www.youtube.com/watch?v=9jxFg_175ZE[/media]
I think I am going to need to iumplement a proper GUI system of some sort to allow for the saving and loading stuff to be prettier, my GUI implementation is basic at best.[/QUOTE]
Wow nice.
[editline]07:23PM[/editline]
Close noa one post!!
2000 get
Edit: :smug:
Ipope makes new thread?
The end!
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