I know something people can do while waiting for assignments:
Make something with an absurd amount of rainbows and optimism.
So what's happening with assignment 3?
[QUOTE=garry;33147903]There's plenty of information out there to help you, it seems hard but once you do it you will realize it's not.[/QUOTE]
So are you trying to teach him how to program or get him into a programming mindset? I was talking as if you were trying to teach him to program, but if you're just trying to get him into a programming mindset it seems like these are good.
Did Gwilty turn in his project on time?
[editline]13th November 2011[/editline]
And will there be another assignment? These are fun.
[QUOTE=Darkest_97;33153378]I love accidentally making awesome things.
[video=youtube;Ahlg-XO2HYo]http://www.youtube.com/watch?v=Ahlg-XO2HYo[/video][/QUOTE]
I do believe you just created a universe.
[QUOTE=zzaacckk;33242705]So are you trying to teach him how to program or get him into a programming mindset? I was talking as if you were trying to teach him to program, but if you're just trying to get him into a programming mindset it seems like these are good.[/QUOTE]
To me at least half of learning to program is being able to find information and teach yourself. No-one is going to spoon feed you, you need to learn how to help yourself.
As much as I enjoy using love, the box2d wrapper is giving me a headache.
The latest version, 0.7.2, does collision filtering with the default box2d b2CollisionFilter implementation, which uses [url=http://love2d.org/wiki/Shape:setFilterData]masks, categories, and groups[/url] for collision checks. It's a decent implementation, but I wanted to roll my own.
Specifically, I wanted to implement a b2CollisionFilter that would call into a game entity's ShouldCollide function or something similar. I did something like this for a previous game project using SFML and box2d.
So I go to check out the love2d repo and decide to that I'll hack on a new implementation that'll call into some lua functions, and I notice that their have been significant changes since 0.7.2. The whole physics implementation has been changed since that release.
I, did however, notice that they implemented the feature I wanted, but at the cost of all the changes. Fuck.
[editline]16th November 2011[/editline]
Also, where the heck is #3. I'm going to die from anticipation.
[QUOTE=VoiDeD;33306004]
Also, where the heck is #3. I'm going to die from anticipation.[/QUOTE]
I haven't finished it yet. I don't think we are going to start the next assignment till Garry has seen mine finished
[QUOTE=Gwilty;33312894]I haven't finished it yet. I don't think we are going to start the next assignment till Garry has seen mine finished[/QUOTE]
Do you need any help?
[QUOTE=DrLuke2;33312941]Do you need any help?[/QUOTE]
I have been trying to avoid asking for help on the forums because I wanted to see if I could do it on my own, but I got stuck for a few days and needed some help from Garry. If I get stuck again I will ask for help here
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