What are you working on? V4 (HTML ISN'T PROGRAMMING)
2,003 replies, posted
[QUOTE=Rowley;17890656]So you go by the name "facepunch", now?[/QUOTE]
Everyone on the forum does you fool. Gonna troll? Get the fuck out.
[highlight](User was banned for this post ("ass" - garry))[/highlight]
[QUOTE=Blynx6;17890739]Everyone on the forum does you fool. Gonna troll? Get the fuck out.[/QUOTE]
He's saying that you shouldn't speak for all of facepunch.
[QUOTE=thelinx;17890747]He's saying that you shouldn't speak for all of facepunch.[/QUOTE]
Yes, and thank you.
[QUOTE=Rowley;17890772]Yes, and thank you.[/QUOTE]
Ahh. Sorry for the misunderstanding, I thought you were just trolling.
Iso-World Update
[img]http://davidjokinen.com/GameAlpha7.png[/img]
Update:
-Added house
-Added farm
-Improved AI
==While wandering doesn't walk back to previous location (Might cause some people to get stuck :P)
==Cluster farms
-Fixed bug of women not showing up
-Fixed bug people going into "Hyperspeed" (but I think there is a new version of it..D:)
-Fixed bug of trees overlapping each other making it look weird
-Fixed bug where multiple trees are at one location
-other things I think
Hope you like it.
And here is the link to play it: [url]http://www.playisoworld.com/play.php[/url]
I got bored.
[img]http://www.cubeupload.com/files/f98200screen.png[/img]
Whipped that up in only a few minutes.
Fizzadar gave me permission to use the background as well, so I am not stealing.
[highlight](User was banned for this post ("WEB DESIGN IS NOT PROGRAMMING" - garry))[/highlight]
[QUOTE=Funcoot;17892039]I got bored.
[img_thumb]http://www.cubeupload.com/files/f98200screen.png[/img_thumb]
Whipped that up in only a few minutes.
Fizzadar gave me permission to use the background as well, so I am not stealing.[/QUOTE]
Glad to know you had to find the logo and also find out how to integrate the google search form. Job well done. :downs:
[QUOTE=andersonmat;17892129]Glad to know you had to find the logo and also find out how to integrate the google search form. Job well done. :downs:[/QUOTE]
Is that a bad thing? I find stuff when I need it.
Also, knowing how to add a google search bar in itself is just trivial knowledge that you'll eventually find out once you do it enough times to memorize it.
[QUOTE=Funcoot;17892138]Is that a bad thing? I find stuff when I need it.[/QUOTE]
No, just basic HTML, kinda curious how you were boasting about getting it done in only a couple minutes. Meh, just how I see it.
[QUOTE=andersonmat;17892153]No, just basic HTML, kinda curious how you were boasting about getting it done in only a couple minutes. Meh, just how I see it.[/QUOTE]
I didn't know posting was the equivalent of boasting. But ok.
And there really isn't any kind of advanced HTML. HTML in itself is simple.
[QUOTE=Funcoot;17892171]I didn't know posting was the equivalent of boasting. But ok.[/QUOTE]
^--V
[QUOTE=Funcoot;17892039]I got bored.
[B][I]Whipped that up in only a few minutes.[/I][/B]
Fizzadar gave me permission to use the background as well, so I am not stealing. [B][I]haha[/I][/B][/QUOTE]
I said, just how I see it :P
[QUOTE=Guru-guru;17891696]Iso-World Update
Update:
-Added house
-Added farm
-Improved AI
==While wandering doesn't walk back to previous location (Might cause some people to get stuck :P)
==Cluster farms
-Fixed bug of women not showing up
-Fixed bug people going into "Hyperspeed" (but I think there is a new version of it..D:)
-Fixed bug of trees overlapping each other making it look weird
-Fixed bug where multiple trees are at one location
-other things I think
Hope you like it.
And here is the link to play it: [url]http://www.playisoworld.com/play.php[/url][/QUOTE]
Glad to see you're still working on it. I thought you might have given up.
[editline]10:31PM[/editline]
[QUOTE=andersonmat;17892202]^--V
I said, just how I see it :P[/QUOTE]
I said haha because when most people see a texture used twice, people start shouting about "stealing."
I only said I whipped it up in a few minutes cause it only took a few minutes and there are still problems with it and things I want to add.
It's all good man. :P I like it, and just because you see an image doesn't mean you stole it. Most of the stuff is public domain anyways. ;)
[QUOTE=Guru-guru;17891696]win[/QUOTE]
Er...
[img]http://screensnapr.com/u/erjfr3.png[/img]
Fertile road?
Very awesome, though.
If you make it like [url=http://en.wikipedia.org/wiki/The_Settlers_III]The Settlers III[/url], I will love you beyond reason.
[url]http://blynx.org/projects/ProList/[/url]
Creating a project list for facepunch, so you can tell everyone what you are working on. It'll be somewhat like twitter, so far there is no actual PHP involved. Since I haven't gotten around to writing it properly.
[QUOTE=Blynx6;17892314]- One sec -
Creating a project list for facepunch, so you can tell everyone what you are working on. It'll be somewhat like twitter, so far there is no actual PHP involved. Since I haven't gotten around to writing it properly.[/QUOTE]
Looking good.
Haha, I was working on a mockup of twitter for facepunch users. I called it gentlemens twitter. I got to the point where I was doing some HTML and CSS for it but never went on with it cause the idea was just dumb. Haha.
Let me see if I can dig up pictures.
A wild Dumb spammer has appeared.
Currently I'm trying to learn how to code a simple 2D game with [url=http://love2d.org/]Love[/url]. Right now all you can do is move around & speed up.. And listen to the same music being looped over and over again. :v:
I never programmed before, but I guess I'll show a bit of my code:
[code]function draw()
love.graphics.draw(background, 400, 300)
love.graphics.draw(player,body:getX(), body:getY(), body:getAngle())
love.graphics.draw("FPS: " .. love.timer.getFPS(), 50 , 50)
end
function keypressed(k)
if k == (love.key_space) then
speed = 500
end
end
function keyreleased(k)
if k ~= (love.key_space) then
speed = 200
end
end
[/code]
Yes, at the moment I am trying to implement physics, might scrap that idea for now. I'm desperately attempting to add collision, which I can't figure out. :( So I thought using basic physics would help (which it might) using Box2D.
I would love it if anyone had some pointers, honestly I want to make a 2D shooter, then add on to it.
I'm currently trying to figure out document synchronisation. I'm attempting to remake Notepad++ as a challenge for myself. I'm planning to implement a 'revision' system that will allow plugins to easily post changes to and listen to changes of a document. This will allow for easy creation of plugins like NppNetNote.
[QUOTE=hey5000;17892455]
Yes, at the moment I am trying to implement physics, might scrap that idea for now. I'm desperately attempting to add collision, which I can't figure out. :( So I thought using basic physics would help (which it might) using Box2D.[/QUOTE]
LOVE has a built-in physics system. It uses Box2D.
See [url=http://love2d.org/docs/love_physics.html]the appropriate documentation[/url].
[QUOTE=Deco Da Man;17892303]Er...
[url]http://screensnapr.com/u/erjfr3.png[/url]
Fertile road?
Very awesome, though.
If you make it like [url=http://en.wikipedia.org/wiki/The_Settlers_III]The Settlers III[/url], I will love you beyond reason.[/QUOTE]
Roads are super old I don't know why I have them in the game right now. :P
Thanks for the comments. That game has sort of what I am aiming for.(never really played it) Right now I just want to improve the AI to build real sweet towns and have them using the stuff in it. I also want to have the towns look/be different based on what is resources close by and average peoples smartness/strength and other things. Then I will add combat... Yep
[url]http://blynx.org/projects/ProList[/url]
Full user system now.
[QUOTE=Blynx6;17893080][url]http://blynx.org/projects/ProList[/url]
Full user system now.[/QUOTE]
OK, make it use htmlentities() not strip_tags(), and for escaping strings use something like this instead:
[code]function escape_smart($value)
{
// code from http://simon.net.nz/articles/protecting-mysql-sql-injection-attacks-using-php/
if (get_magic_quotes_gpc())
{
$value = stripslashes($value);
}
if (!is_numeric($value))
{
$value = mysql_real_escape_string($value);
}
return $value;
}[/code]
The opening effect also gets annoying after the first time. Also, a suggestion, allow people to link an update to a URL?
[QUOTE=a2h;17893323]OK, make it use htmlentities() not strip_tags(), and for escaping strings use something like this instead:
[code]function escape_smart($value)
{
// code from http://simon.net.nz/articles/protecting-mysql-sql-injection-attacks-using-php/
if (get_magic_quotes_gpc())
{
$value = stripslashes($value);
}
if (!is_numeric($value))
{
$value = mysql_real_escape_string($value);
}
return $value;
}[/code]
The opening effect also gets annoying after the first time. Also, a suggestion, allow people to link an update to a URL?[/QUOTE]
I gotta find my school stuff for tomorrow..Damn..I'll work on adding it.
[QUOTE=Guru-guru;17892729]Roads are super old I don't know why I have them in the game right now. :P
Thanks for the comments. That game has sort of what I am aiming for.(never really played it) Right now I just want to improve the AI to build real sweet towns and have them using the stuff in it. I also want to have the towns look/be different based on what is resources close by and average peoples smartness/strength and other things. Then I will add combat... Yep[/QUOTE]
Make it so the buildings require wood to build. For example, a house could require 5 wood.
The people should carry the wood to the building and spend a short time building it.
Your wood stockpiles look pretty cool. Do they actually reflect a value?
Looking forward to the end result, what ever you decide to do :D
[QUOTE=Deco Da Man;17893781]Make it so the buildings require wood to build. For example, a house could require 5 wood.
The people should carry the wood to the building and spend a short time building it.
Your wood stockpiles look pretty cool. Do they actually reflect a value?
Looking forward to the end result, what ever you decide to do :D[/QUOTE]
Remake Knights 'n Merchants while you're at it, that game was the shit. (Well, not really, STUPID addicting though)
[QUOTE=Guru-guru;17892729]Roads are super old I don't know why I have them in the game right now. :P
Thanks for the comments. That game has sort of what I am aiming for.(never really played it) Right now I just want to improve the AI to build real sweet towns and have them using the stuff in it. I also want to have the towns look/be different based on what is resources close by and average peoples smartness/strength and other things. Then I will add combat... Yep[/QUOTE]
I love the way this is coming along (even if it's coming along very slowly ;) ).
Can I suggest that you make a loading screen though, and preload all the images?
[QUOTE=a2h;17893323]OK, make it use htmlentities() not strip_tags(), and for escaping strings use something like this instead:
[code]function escape_smart($value)
{
// code from http://simon.net.nz/articles/protecting-mysql-sql-injection-attacks-using-php/
if (get_magic_quotes_gpc())
{
$value = stripslashes($value);
}
if (!is_numeric($value))
{
$value = mysql_real_escape_string($value);
}
return $value;
}[/code]
The opening effect also gets annoying after the first time. Also, a suggestion, allow people to link an update to a URL?[/QUOTE]
I've taken your advice, and i'm currently rewriting the website so it validates. I've added a URL section, so they can link to the post on facepunch.
[QUOTE=Guru-guru;17891696]epic shit[/QUOTE]
Would be awesome if you gave them neural networks and made them learn stuff. xD
And something simple, you might want to make a cursor so you can see how old your people are/hungry if you'r going to implent that
[QUOTE=Robber;17881632]I'm pretty sure the first argument is y and the second is x. Try that.
And as NovembrDobby said, its most likely returning radians instead of degrees.[/quote]
I did reverse them but it didn't help. Also then (blah[b]*180)/Pi[/b] Is converting it from Radians to Degrees.
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