What are you working on? V4 (HTML ISN'T PROGRAMMING)
2,003 replies, posted
[QUOTE=walama;17937215]Why would you spend 7 months? :(
Have a heart.[/QUOTE]
Pretty much every idea has been taken. And if I just say "fuck it" and be un-original, who's going to use it?
[media]http://i33.tinypic.com/5eeb88.jpg[/media]
Taking my sweet time :S. Although I got to say, the code is a lot neater than my previous version. Need to add lock support to my CHook class though.
[QUOTE=high6;17937877][media]http://i33.tinypic.com/5eeb88.jpg[/media]
Taking my sweet time :S. Although I got to say, the code is a lot neater than my previous version. Need to add lock support to my CHook class though.[/QUOTE]
Pretty nice work man! Why did you blur a bit out though? That's silly :v:
[QUOTE=walama;17937943]Pretty nice work man! Why did you blur a bit out though? That's silly :v:[/QUOTE]
Its the userid for the game :P.
[QUOTE=Archive;17935671]I don't get why you're being so difficult with him. Your issues with his code seem so empty :I[/QUOTE]
Raw Pointer hell is not something that is an empty concern. However, a good design fixes that pretty quickly.
[QUOTE=The Inzuki;17937436]Pretty much every idea has been taken. And if I just say "fuck it" and be un-original, who's going to use it?[/QUOTE]
Here's an idea: create a website where someone can submit a source code file, it is compiled on the server into an object file, and then returned to the user. Batch jobs would be useful, as well as a "We'll email you when it's done", option. You could then charge people for the linker access. 1 dollar per object file, to be linked for the OS/Architecture of their choice.
I didn't say it was a feasible idea :v:
[QUOTE=walama;17937943]That's silly :v:[/QUOTE]
You're silly. :v:
[img]http://i37.tinypic.com/fegtog.jpg[/img]
Added some colors :P (red = sent, green = received)
Gonna be interesting to implement the structure viewer for the packets. No idea what control to use. I will probably end up using a treeview. I want to make something like the local/auto view in visual studio.
Rock clustering for random map generator in my game!!
[img]http://davidjokinen.com/Rocking.png[/img]
Makes me feel smart. :D
[QUOTE=high6;17939802][img]http://i37.tinypic.com/fegtog.jpg[/img]
Added some colors :P (red = sent, green = received)
Gonna be interesting to implement the structure viewer for the packets. No idea what control to use. I will probably end up using a treeview. I want to make something like the local/auto view in visual studio.[/QUOTE]
You should change the title of your main window.
Also, you could look at how wireshark does it's packet tracing and then base it around that; IIRC that uses a tree view and then it has data underneath that, based on the packet type and protocol and such.
[QUOTE=Guru-guru;17939877]Rock clustering for random map generator in my game!!
[img]http://davidjokinen.com/Rocking.png[/img]
Makes me feel smart. :D[/QUOTE]
What program is that in the background for coding Java?
[QUOTE=high6;17939802][img]http://i37.tinypic.com/fegtog.jpg[/img]
Added some colors :P (red = sent, green = received)
Gonna be interesting to implement the structure viewer for the packets. No idea what control to use. I will probably end up using a treeview. I want to make something like the local/auto view in visual studio.[/QUOTE]
want
[QUOTE=high6;17939802][img]http://i37.tinypic.com/fegtog.jpg[/img]
Added some colors :P (red = sent, green = received)
Gonna be interesting to implement the structure viewer for the packets. No idea what control to use. I will probably end up using a treeview. I want to make something like the local/auto view in visual studio.[/QUOTE]
Now we're cooking
[QUOTE=Guru-guru;17939877]Rock clustering for random map generator in my game!!
[img]http://davidjokinen.com/Rocking.png[/img]
Makes me feel smart. :D[/QUOTE]
[img]http://www.instruction.greenriver.edu/Avery/activities/tech/images/Space_Bar_Key.jpg[/img]
Use it
[B]Edit:[/B]
and jesus is that a 2500 line file?
Your rocks look nice though :)
[img]http://img.loldepot.com/d6890a94a05968d50598.png[/img]
Sends post form data to my friends site.
[code]
static string SendInput(string Data) {
byte[] Buffer = System.Text.Encoding.ASCII.GetBytes(Data);
int Length = Buffer.Length;
HttpWebRequest Request = (HttpWebRequest)WebRequest.Create("http://reager.co.uk/index.php");
Request.Method = "POST";
Request.ContentType = "application/x-www-form-urlencoded";
Request.ContentLength = Length;
Stream Response = Request.GetRequestStream();
Response.Write(Buffer, 0, Length);
Response.Close();
HttpWebResponse Reply = (HttpWebResponse)Request.GetResponse();
Stream FinalAnswer = Reply.GetResponseStream();
StreamReader _FinalAnswer = new StreamReader(FinalAnswer);
string ReturnMe = _FinalAnswer.ReadToEnd().ToString();
return ReturnMe;
}
[/code]
[code]
static void Main() {
string Reply = Consolas.SendInput("input=reag");
Console.WriteLine(Reply);
Console.ReadKey(false);
}
[/code]
I'm still not too great at C#.
[QUOTE=nullsquared;17934690]Not because it uses pointers, but because it's raw pointer hell. Who owns the pointers?
Such as?[/QUOTE]
Pointers of children are owned by the parents, all up until the canvas, which is owned by the application.
[QUOTE=Blynx6;17940380]What program is that in the background for coding Java?[/QUOTE]
That'd be [url=http://www.eclipse.org/]Eclipse[/url].
[img]http://img36.imageshack.us/img36/6043/57229715.jpg[/img]
Saw someone else's isometric game. Since i'm learning java I tried to create a grid.
Going to make a mouse highlighter soon.
Or I might jump on the band wagon and make a mouse tracker.
Iso
Been researching volume rendering and have decided to use splatting.
[QUOTE=nullsquared;17934042]Because it's macro and raw pointer hell. Oh, and how do you do event callbacks?[/QUOTE]
[img]http://i33.tinypic.com/dfg2ld.jpg[/img]
Just made it for laughs really, all of the questions could help garry to see any possible structure problems now when they are more easily fixable rather than later when it's not so easy.
It's good to come under critisism a lot of the time.
What the fuck is up with someone rating every post of mine dumb?
[editline]09:09PM[/editline]
[QUOTE=Blynx6;17941538]What the fuck is up with someone rating every post of mine dumb?[/QUOTE]
See?
I can probably guess who's doing it.
I think it's time to reinstall the ratings hider. Because I know efeX is jumping on that bandwagon. r4nk_ more than likely is too.
[QUOTE=Jallen;17941435][img]http://i33.tinypic.com/dfg2ld.jpg[/img]
Just made it for laughs really, all of the questions could help garry to see any possible structure problems now when they are more easily fixable rather than later when it's not so easy.
It's good to come under critisism a lot of the time.[/QUOTE]
I agree, but it's better to suggest solutions rather than just point out problems. I know a few people that have failed job (programming) interviews for exactly that reason.
[QUOTE=The Inzuki;17936875]How are you guys able to get good website ideas in a short time?[/QUOTE]
I'm certainly not, I just keep doing random shit ideas till something works. Never stop, always work on something, even if it's not new, just to learn more and more. Eventually you'll hit something (well, I hope I will xD)
[QUOTE=garry;17941568]I agree, but it's better to suggest solutions rather than just point out problems. I know a few people that have failed job (programming) interviews for exactly that reason.[/QUOTE]
I'm not pointing out problems, I'm pointing out things I'm noticing based on how I implemented my own GUI. And what do you mean by "callbacks are simple function pointers"?
[QUOTE=nullsquared;17941639]And what do you mean by "callbacks are simple function pointers"?[/QUOTE]
He posted a snippet a couple of pages back showing it.
[QUOTE=Blynx6;17941538]What the fuck is up with someone rating every post of mine dumb?
[editline]09:09PM[/editline]
See?
I can probably guess who's doing it.[/QUOTE]
I have the same problem
GUI stuff with C#.
[img]http://www.shadiku.com/wp-content/uploads/2009/10/onemore.png[/img]
[QUOTE=r4nk_;17940471]
[img]http://www.instruction.greenriver.edu/Avery/activities/tech/images/Space_Bar_Key.jpg[/img]
Use it
[B]Edit:[/B]
and jesus is that a 2500 line file?
Your rocks look nice though :)[/QUOTE]
Its 2896 lines. It is the largest file. It hold the rendering function and all the mouse and keyboard functions stuff. And all the setup stuff and loads most of the images. Also some of it is out of date stuff that I don't use anymore.
Hazrd24 made all the sprites.
EDIT: Grammar != friend
So, I finally got a working version of the build system out the door thanks to a few other people who are now working on it with me :D. We tested performance against make, before tagging the release.
For SFML, on his machine we received the following results on a quad core linux machine:
make -j3: 30 seconds
build.py, non-unity build, one single job: 22 seconds.
I think that's pretty good. We're still lacking a few features though, and we're about to refactor the whole goddamn thing to be more modular-ized.
I'm looking forward to version 0.1 :)
[QUOTE=Maurice;17839318]I made a program which tells me where I have my mouse the most.
[img]http://filesmelt.com/downloader/mousefollower.png[/img]
(About 8 minutes of browsing around)
It's pretty random, except I have my mouse more on the left side of the screen.
[B]Edit:[/B]
Another pic, this time about 20 minutes. The black dot is my bookmarks button. (I think)
[img]http://filesmelt.com/downloader/mousemove.png[/img][/QUOTE]
You should have it generate higher resolution images.
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