What are you working on? V4 (HTML ISN'T PROGRAMMING)
2,003 replies, posted
Hex control ftw
[img]http://i35.tinypic.com/2qwloqu.jpg[/img]
Really sucks when you spend 30 minutes trying to track down an error that is due to "10" not being "0x10" :P. (Mainly because visual studios disassemble window sucks)
As for the structure viewing. I looked at wireshark and that is only really useful for displaying. I want to allow the user to edit the values too.
I wonder if treeview has an edit mode.
On a side note. The listview flickers like a bitch. I tried a solution on google and all it did was stop it from flickering without a scrollbar.
[QUOTE=ddrl46;17926972]I'm using vb.net :sigh:
I've tried to learn C++ but i just can't get it in my head...
Progress
[img]http://i34.tinypic.com/34jc70h.png[/img]
Also got window movement working.[/QUOTE]
what the flying fuck is that
[QUOTE=User.;17952092]what the flying fuck is that[/QUOTE]
A chatbox.
I know I showed a picture last time, but we just refactored the entire damn system
so it looks like this now :D
I would also like to mention that this build system can compile Box2D in about 2 seconds. Compared to the 7 seconds we calculated with cmake. Not a huge improvement but I'll take anything positive like that :D
[img]http://imgur.com/fhgeN.png[/img]
[QUOTE=high6;17949489]As for the structure viewing. I looked at wireshark and that is only really useful for displaying. I want to allow the user to edit the values too.[/QUOTE]
How are you supposed to edit the packets if you're only capturing them in your app as they're being sent?
Unless you delay everything, but to delay everything to the extent that you can modify whatever necessary you'd have timed out most things by then.
[QUOTE=Chandler;17954255]I know I showed a picture last time, but we just refactored the entire damn system
so it looks like this now :D
I would also like to mention that this build system can compile Box2D in about 2 seconds. Compared to the 7 seconds we calculated with cmake. Not a huge improvement but I'll take anything positive like that :D
[img]http://imgur.com/fhgeN.png[/img][/QUOTE]
What is this?
[QUOTE=garry;17955995]What is this?[/QUOTE]
Some sort of magical dot-sorting-system?
It looks like a Stickman with 4 legs.
[QUOTE=garry;17955995]What is this?[/QUOTE]
A dot-to-dot generator i think.
Actually, that would be really cool :D
Any takers for starting one?
[QUOTE=garry;17955995]What is this?[/QUOTE]
I think it's [url=http://code.google.com/p/gource/]gource[/url].
[IMG]http://i34.tinypic.com/2hnyn7q.png[/IMG]
Yay. Guess what I did.
Garry, is GWEN = botch? If you ever said so I missed it.
[QUOTE=Maurice;17958184]Garry, is GWEN = botch? If you ever said so I missed it.[/QUOTE]
No.
[QUOTE=mechanarchy;17954573]How are you supposed to edit the packets if you're only capturing them in your app as they're being sent?
Unless you delay everything, but to delay everything to the extent that you can modify whatever necessary you'd have timed out most things by then.[/QUOTE]
Well I am talking about for the Send/Recv buttons. They allow you to Send the packet below to the server or Receive the packet below to the client.
And if I did want to edit them on the fly I would probably setup a filter system like wpe pro has.
Anyways, not sure what I am going to use for the structure defining. I was thinking xml but I forgot that some packets have multiple meanings so I am wondering if I should use something like Lua. Or maybe even make a simple plugin system and have my program provide the dll plugins with the packet and it can decide how to handle... Although that would make editing/adding packet definitions a bitch.
İ've wondered for some time when you can say you 'know' a language. Do you really need to know every language feature and trick or is there some other definition for it?
[QUOTE=Overv;17959873]İ've wondered for some time when you can say you 'know' a language. Do you really need to know every language feature and trick or is there some other definition for it?[/QUOTE]
You know a language when you don't need to copy someone else's code/ask for help a lot.
That's what İ thought, but some people here say İ suck at Lua even though İ almost never need help with it. That's why İ wanted to make sure.
You know a language when you don't have to have a tutorial for everything.
Also instead of working on my GUI I just did nothing and planned some features for my game,
[code]
Processor -
LVL 1 - Xentum I - Defualt - 1 Slot - No bonus
LVL 2 - Xentum II - £500 - 1 Slot - x2 Speed
LVL 3 - Xentum III - £1000 - 1 Slot - x3 Speed
LVL 4 - FireSpell Basic - £5000 - 1 Slot - x5 Speed
LVL 5 - FireSpell Pro - £10000 - 1 Slot - x8 Speed
LVL 6 - OutTel Duo Core- £20000 - 2 Slot - x10 speed
LVL 7 - OutTel Quad Core - £30000 - 4 Slot - x15 Speed
LVL 8 - Spec Octal Power - £50000 - 8 Slot - x20 Speed
LVL 9 - NSO CALC Module - £100000 - 10 Slot - x30 Speed
LVL 10 - NSO Reyxtid Core - £250000 - 10 Slot - x50 Speed
[/code]
The obviously isn't made yet so I can't really test this but I estimate that it will be okay. (Top end products might be a little over powered). I'm not sure about the slots spaces though, cases will have ridiculous amount of slots (if you hadn't worked it out you need slots for stuff and cases hold stuff so they determine how many slots you have). I could just make over components use less slots (like the firewall and hdd), the network cable will not use a slot at all (I might have an non removable / upgradable network adapter that takes up a slot though).
Still need to write up how each component affects gameplay. (I like writing things :D)
[QUOTE=Overv;17960225]That's what İ thought, but some people here say İ suck at Lua even though İ almost never need help with it. That's why İ wanted to make sure.[/QUOTE]
There is a difference between knowing a language and being good with it, but mostly the two come together in a nice package.
When you feel comfortable using it without help except for function reference, you "know" it, IMO.
[QUOTE=Fizzadar.;17960303]When you feel comfortable using it without help except for function reference, you "know" it, IMO.[/QUOTE]
My favorite resource for function help is php.net. I love their site. But yeah, a firm grasp on it and a basic idea for functions. :D
[QUOTE=Overv;17960225]That's what İ thought, but some people here say İ suck at Lua even though İ almost never need help with it. That's why İ wanted to make sure.[/QUOTE]
You can know a language and still suck at it.
When you know the syntax and how to piece a program together from scratch?
i would just say "knowing" a language is a vague term and can have many meanings.
I can write PHP, but I don't know every little secret, so when I wanted to try and make one of the PHP Authentication scripts I used Google and php.net
Automated forum posting framework in PHP
[url]http://github.com/compwhizii/PostWorks[/url]
[QUOTE=compwhizii;17963808]Automated forum posting framework in PHP
[url]http://github.com/compwhizii/PostWorks[/url][/QUOTE]
What does it do?
[QUOTE=Baldr;17963937]What does it do?[/QUOTE]
really
[QUOTE=compwhizii;17963808]Automated forum posting framework in PHP
[url]http://github.com/compwhizii/PostWorks[/url][/QUOTE]
[QUOTE=Baldr;17963937]What does it do?[/QUOTE]
[QUOTE=compwhizii;17964076]really[/QUOTE]
[QUOTE=Baldr;17964091]Yes, really.[/QUOTE]
[QUOTE=compwhizii;17963808][highlight]Automated forum posting framework in PHP[/highlight]
[url]http://github.com/compwhizii/PostWorks[/url][/QUOTE]
:downs: :downs: :downs: :downs: :downs: :downs: :downs: :downs:
Baldr, this is the stupidest post in the programming forum ever.
-snip-
This is not informative you weirdos.
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