• What are you working on? V4 (HTML ISN'T PROGRAMMING)
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Would it be appropriate to post about Unity in this thread?
Well do you code in it.
[QUOTE=DividesByZero;18198182]Would it be appropriate to post about Unity in this thread?[/QUOTE] As long as you're creating something with it.
I just wasn't sure because it's technically scripting not programming.
[QUOTE=DividesByZero;18198459]I just wasn't sure because it's technically scripting not programming.[/QUOTE] Well, that's the best way to make a game IMO. Build an engine backend to do all the low level fancy graphics and thread management and stuff (or get a license), and build the game elements on top of it with a high-level language like lua or some other interpreted language.
Or use an awesomely built free engine. Also this probably isn't the best place to ask this, but can anyone give me a broad overview of the requirements of a good third person camera?
[QUOTE=DividesByZero;18198556]Or use an awesomely built free engine. Also this probably isn't the best place to ask this, but can anyone give me a broad overview of the requirements of a good third person camera?[/QUOTE] Requirements? What do you mean by that? I know that they are very tricky to implement well. A good one does not focus on the player, but instead should focus on a place where the player would have interest, but still make it obvious to the player his avatar's position and orientation relative to the world around him. A good camera needs to move fluidly and without sharp changes in momentum. This can most easily be accomplished by running camera movements through a low-pass time-differential filter. It should also not allow anything to move between the camera and the avatar. How the avatar relates to the world is most important. Make sure that your camera accentuates these things and leaves no action outside its periphery. If at all possible, try to make your character cast a shadow. This helps give features some scale and relative depth since you don't [I]really[/I] have a 3rd dimension.
[QUOTE=DividesByZero;18198556]Or use an awesomely built free engine. Also this probably isn't the best place to ask this, but can anyone give me a broad overview of the requirements of a good third person camera?[/QUOTE] Collision detection. You dont want players being up against a wall, with the camera still pointing at them from the opposite side. Make it pan up or sideways.
I'd also assume that a 3rd person viewpoint would mean that players will notice character animations more, well I might try and implement a 3rd person camera this weekend and see how it works out.
[QUOTE=windwakr;18194780]Actually, the assembler I use has a very nice IDE. Here's a screenshot I found of it: [img]http://diamond.kolibrios.org/hll/hll_fasm2.gif[/img] You bring up a good point. [b]Why[/b] don't you all start programming in assembly? It's not hard, your programs will almost always be 10000000000x smaller than C/C++ coded programs, you'll get laid, etc. [editline]...[/editline] Why the funnies? I am serious, except for the getting laid part.[/QUOTE] :downs: You do realise he said nothing about an assembler IDE and was talking about how not using an IDE is stupid? He made the comparison of not using an IDE to using assembler instead of C++ because they are both counter productive. So your post is silly because it doesn't address any points, it just goes off on a strange tangent.
[QUOTE=DividesByZero;18198556]Or use an awesomely built free engine. Also this probably isn't the best place to ask this, but can anyone give me a broad overview of the requirements of a good third person camera?[/QUOTE] A good 3rd person camera is a pretty vague question because it depends so much on the type of game. A static one that sticks to the players back (if you know what I mean) might be okay for some games, but with other games you need a far, far more sophisticated 3rd person camera (think tomb raider). It really fucks me off when a camera gets in the way of playing the damn game.
[QUOTE=r4nk_;18199548]A good 3rd person camera is a pretty vague question because it depends so much on the type of game. A static one that sticks to the players back (if you know what I mean) might be okay for some games, but with other games you need a far, far more sophisticated 3rd person camera (think tomb raider). [b]It really fucks me off [/b]when a camera gets in the way of playing the damn game.[/QUOTE] :pervert:
One thing I really hate is cameras that position themselves and don't give you any control like this: [media]http://www.youtube.com/watch?v=v1UbqkHZ5VQ[/media]
[QUOTE=Cathbadh;18193212]I anticipated this response. There's nothing practical or impractical about any of this. It's just being lazy. [u]And I'm not sure where you're coming from with not wanting to write makefiles. They are a level of abstraction that's supposed to make code compilation easy! Isn't that exactly what you are claiming to support? What are you going to do then when someone hands you a bunch of source files and headers for a huge project and ask you to port it and compile to a certain target platform?[/u] And yeah, you're right about C++ being bogus. Not because it is too easy, but it is too hacky. Then again, I'm the TA who smacks his students whom write inline assembly routines. Link it in, bozo, don't put it in your C source. No, all this stuff is not a waste of time, and I blame IDE's for making you think that you don't need to learn this shit. That's exactly what I'm saying.[/QUOTE] Because, a good IDE will do the same thing for you. A good IDE can handle multiple configurations for different platforms. Makes it faster and easier.
I haven't started it yet, but as of today, Epic Games just released the Unreal Engine for FREE. And it looks like you may be able to distribute games made with it on Steam. In the near future. Website [url]http://www.udk.com/[/url] More Info: [url]http://beyondunreal.com/[/url] I'm freaking out. This is a REALLY big deal. Edit: For clarification, before this, only Unreal Engine 2 runtime was available, and even then you either paid money for it, or you were a school student. And the school picked up the tab. This is only a runtime, no source access.
[quote=chandler;18201464]i haven't started it yet, but as of today, epic games just released the unreal engine for free. And it looks like you may be able to distribute games made with it on steam. In the near future. Website [url]http://www.udk.com/[/url] more info: [url]http://beyondunreal.com/[/url] i'm freaking out. This is a really big deal. Edit: For clarification, before this, only unreal engine 2 runtime was available, and even then you either paid money for it, or you were a school student. And the school picked up the tab. This is only a runtime, no source access.[/quote] Holy. Fucking. Shit. Also just downloaded the 563mb installer in 1 minute on my 100mb connection (university halls) :smugdog:
Just had a look at the royalty requirements. If you use it commercially and sell it, the first $5000 you make is royalty-free, after that you pay 25% to Epic. If you use it in-house for commercial purposes, like a training system for employees, you pay $2500 yearly.
[QUOTE=arienh4;18201748]Just had a look at the royalty requirements. If you use it commercially and sell it, the first $5000 you make is royalty-free, after that you pay 25% to Epic. If you use it in-house for commercial purposes, like a training system for employees, you pay $2500 yearly.[/QUOTE] That is very reasonable. Hell, imagine if they did that with the source engine a couple of years back. The response would have been ridiculous.
This sucks so much that I have 3 tests today. FUCK. :(
The problem with 25% is that you're making around 25% of the money your game makes if you make a game on Unreal Engine 3 and put it on Steam since they both take off 25%, I think Steam might take more even.
[QUOTE=Chandler;18201464]Edit: For clarification, before this, only Unreal Engine 2 runtime was available, and even then you either paid money for it, or you were a school student. And the school picked up the tab. This is only a runtime, no source access.[/QUOTE] And what about all those third party middlewares?
[QUOTE=Chandler;18201800]This sucks so much that I have 3 tests today. FUCK. :([/QUOTE] omg im having so much fun with the udk [img]http://i38.tinypic.com/16276fd.jpg[/img] p.s. udk says im better in bed :iceburn:
[QUOTE=Jawalt;18201862]The problem with 25% is that you're making around 25% of the money your game makes if you make a game on Unreal Engine 3 and put it on Steam since they both take off 25%, I think Steam might take more even.[/QUOTE] I remember Garry saying they took 50%.
[QUOTE=Jallen;18201947]omg im having so much fun with the udk [img]http://i38.tinypic.com/16276fd.jpg[/img][/QUOTE] :v: That's awesome.
[QUOTE=noctune9;18201951]I remember Garry saying they took 50%.[/QUOTE] That's a special deal between Valve and Garry. Garry got the complete Source SDK in return.
[QUOTE=Jallen;18201947]omg im having so much fun with the udk [img]http://i38.tinypic.com/16276fd.jpg[/img] p.s. udk says im better in bed :iceburn:[/QUOTE] LOL In other news, I'm doing a database assignment due tomorrow. I love slipping rude things into my assignments, I named one of my oracle tables AssSubmission :smug:
[QUOTE=noctune9;18201951]I remember Garry saying they took 50%.[/QUOTE] So essentially you will get the $2500 when you sell $5000 worth of game over steam and from then on you will get 37.5%. - Ok as SteveUK pointed out a lot of that 50% will be source licensing so ignore the above figure - Selling over steam is expensive it seems. [editline]04:10PM[/editline] [QUOTE=r4nk_;18202072]LOL In other news, I'm doing a database assignment due tomorrow. I love slipping rude things into my assignments, I named one of my oracle tables AssSubmission :smug:[/QUOTE] Ahaha. It's funny but I'm lost for what it could be other than what it's funny meaning is.
[QUOTE=Jallen;18202086]So essentially you will get the $2500 when you sell $5000 worth of game over steam and from then on you will get 37.5%. Selling over steam is expensive it seems.[/QUOTE] No it isn't, since most of that 50% is licencing Source.
So the full source for the Unreal engine has been released? I wonder how long until it is ported to Linux.
[QUOTE=Mattz333;18202755]So the full source for the Unreal engine has been released? I wonder how long until it is ported to Linux.[/QUOTE] No...? They released it so you can use it. Not for the source. :downs:
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