• What are you working on? V4 (HTML ISN'T PROGRAMMING)
    2,003 replies, posted
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*snaps* :psyboom:
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[QUOTE=The Inzuki;18226084]Depends on what kind of Half Life 2 mod you're going to make and how much experience you have with making mods. Making a mod like Garry's Mod would take a long time if you haven't had that much experience, since you'd need to make a good physics engine and other features.[/QUOTE] hahahah, you don't know shit Source mods are fairly difficult to get started for total newbies. If you are experienced with programming, it's not that bad, but, for people that have no clue how C++ works, you are in for some frustration.
I am in for some frustration, and I think that C++ is harder than PHP so I'm going to go read some tutorials
[QUOTE=garry;18225481]FYI, people talking about steam royalty rates. Mine is 50/50 - I hear others using their own engine is 60/40 in their favour.[/QUOTE] Do you feel that this is a reasonable deal? Would you be able to rake in as much money if you handled hosting and publicity on your own? Is Steam a worthwhile option for indie developers?
I probably wouldn't have found gmod without steam. Same for other people I think.
[QUOTE=databee;18226696]I probably wouldn't have found gmod without steam. Same for other people I think.[/QUOTE] I disagree.
[QUOTE=kraffslol;18226975]I disagree.[/QUOTE] Care to expand on that? Opinions should be defended.
[QUOTE=Cathbadh;18226627]Do you feel that this is a reasonable deal? Would you be able to rake in as much money if you handled hosting and publicity on your own? Is Steam a worthwhile option for indie developers?[/QUOTE] Yes. It's a sweet deal. At the end of the day there's nothing stopping you from trying to sell it on your website on your own. 60/40 is a lot higher than you'd get from any publisher.
[QUOTE=kraffslol;18226975]I disagree.[/QUOTE] Posts like that is what ratings are for.
[QUOTE=kraffslol;18226975]I disagree.[/QUOTE] Then rate my post? It's not like I'm saying it about everyone anyway.
Back on topic some pixelated shadows [media]http://www.youtube.com/watch?v=r5fDSNeyRbQ[/media]
[QUOTE=jmazouri;18225853]File hosting costs a lot, you know.[/QUOTE] Well, bandwidth/disk space are insanely cheap currently, but obviously Valve need to profit, 40% seems pretty damn good, publishers rape the developers from what I hear.
[QUOTE=ZomBuster;18227658]Back on topic some pixelated shadows [media]http://www.youtube.com/watch?v=r5fDSNeyRbQ[/media][/QUOTE] How does it work?
It goes trough all the pixels, if it's within light range it goes from that pixel to the light source pixel, if it hits a wall etc. that pixel is dark. Not very subtle and slow as hell but playable with the limited range. Here it is with the whole level in range , plays at around 3 fps (I recorded it with nosync to make it smooth) [media]http://www.youtube.com/watch?v=MLiNAPPbQlI[/media]
I can't even tell what that is.
[QUOTE=ZomBuster;18228882]It goes trough all the pixels, if it's within light range it goes from that pixel to the light source pixel, if it hits a wall etc. that pixel is dark. Not very subtle and slow as hell but playable with the limited range. Here it is with the whole level in range , plays at around 3 fps (I recorded it with nosync to make it smooth) [media]http://www.youtube.com/watch?v=MLiNAPPbQlI[/media][/QUOTE] Ah right cool. Also, vid looks like you are looking down on cylinders and moving the cam around.
[img]http://img.loldepot.com/c83ced0cba27ca219d5e1.png[/img] [list] [*][b]time.txt[/b] [code]The time is {hours}:{minutes}.[/code] [*][b]topic.txt[/b] [code]The channel topic is '{topic}'.[/code] [*][b]hello.txt[/b] [code]Hello to you too, {nickname}.[/code] [/list] I'm not good enough to implement a scripting language or a modular system yet so I thought I'd just add a simple thing like that until I can implement Lua or something to add scripting instead of tags.
[QUOTE] [list] [*][b]time.txt[/b] [code]The time is {hours}:{minutes}.[/code] [*][b]topic.txt[/b] [code]The channel topic is '{topic}'.[/code] [*][b]hello.txt[/b] [code]Hello to you too, {nickname}.[/code] [/list] I'm not good enough to implement a scripting language or a modular system yet so I thought I'd just add a simple thing like that until I can implement Lua or something to add scripting instead of tags.[/QUOTE] Lookin' good. I think Lua would be an interesting language to script in for an IRC client. :v:
[QUOTE=Cathbadh;18190879]The scalability issue is exactly why I'm migrating to using an IDE for this project. I will admit that using an IDE makes large projects more manageable, but I can still make complaints where I believe IDE's pamper you to the point of uselessness. When was the last time you made a makefile? Ever set the -funsafe-math-operations compiler flag because it's fun and safe? IDE's don't teach the programmer about this stuff, and actively discourage the programmer from doing so. Sure, you can ride your bike with the training wheels on it forever and get everywhere you want to go on into adulthood, but why would you want to go on everywhere looking like a tard?[/QUOTE] The last time I made a makefile was never. Because I don't have to. What now? Only a complete idiot would think read -funsafe-math-operations as "fun, safe math operations." You don't look like a tard for using an IDE. You look like someone who likes to get the job done.
[QUOTE=nullsquared;18231081]Only a complete idiot would think read -funsafe-math-operations as "fun, safe math operations."[/QUOTE] :downs:
hey the illegal is back [editline]07:37PM[/editline] oh, he's been back, guess i deserve the clock
[QUOTE=efeX;18231473]hey the illegal is back[/QUOTE] Arch Linux, do I get a cookie?
Unrelated to actual programming, but oh well. I need to know where can I get HSP (hot soup processor) in English. The current link for English HSP is down. Info: [url]http://en.wikipedia.org/wiki/Hot_Soup_Processor[/url]
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I wanna do some coding for android but I'm not sure what to make.
I was teaching someone ActionScript 3.0 today and he made some code similar to this [code] if (4 < 7) { trace(happiness); }[/code] and when he exported the swf an error occurred and he asked why he got the error and I explained "So the problem is that happiness isn't defined, but even it was it would have no value" and someone overheard it and was like "wait, what are you talking about, because it sounds like philosophy".
trace(life) [editline]05:40PM[/editline] [quote]Error 1120: Access of undefined property life.[/quote] .
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