• What are you working on? V4 (HTML ISN'T PROGRAMMING)
    2,003 replies, posted
[media]http://www.youtube.com/watch?v=JcntdHjoWQY[/media]
[QUOTE=BlackPhoenix;18243255] Avionics/2D panels for one spacecraft. Also internal systems physics simulation (overrides the simulator), and later I hope to also provide my own high-mach-number flight physics using data from CFD: (shape of the craft might/will change) Graphics are mine, simulator is [b]X-Plane 9[/b], avionics and stuff written in Lua, available freely on the internet. Got a whole bunch of junk done, the MFD's have about 15 pages plus extra OPS and PFD screens, but there's more to be done for all systems, only small part of the craft is done so far.[/QUOTE] Been reading your blog for a couple of weeks now, I don't remember how it got in my feeds but now I had a surprise seeing you here. That's incredible work you're doing there man, keep it up!
Today I wrote a simple ray tracer: [img]http://img682.imageshack.us/img682/6789/raytracerday11.png[/img] This time I wrote all the math code myself, because my math paper will be "Math Behind Ray Tracing." My ray tracer will be used to explain step-by-step results of each math calculation :D (unrelated libs I'm using are SDL and boost/SC++L)
[QUOTE=nullsquared;18252135]Today I wrote a simple ray tracer: [img]http://img682.imageshack.us/img682/6789/raytracerday11.png[/img] This time I wrote all the math code myself, because my math paper will be "Math Behind Ray Tracing." My ray tracer will be used to explain step-by-step results of each math calculation :D (unrelated libs I'm using are SDL and boost/SC++L)[/QUOTE] Back to the good old raytracers? ^^
here we go... again :v:
[QUOTE=Jimmylaw;18250384][media]http://www.youtube.com/watch?v=JcntdHjoWQY[/media][/QUOTE] I always thought when I saw your vids, why doesn't he add a nice, smooth rotation the light? Now just remove those silly white edges.
[QUOTE=windwakr;18252486]Cool, although your balls look a little squashed. You should see a doctor.[/QUOTE] Yeah my aspect ratio is fucked.
[QUOTE=nullsquared;18252860]Yeah my aspect ratio is fucked.[/QUOTE] your balls have an aspect ratio?
[QUOTE=efeX;18253977]your balls have an aspect ratio?[/QUOTE] Of course, don't yours? :v:
Testicles aren't shaped like spheres idiots.
[QUOTE=Ortzinator;18254512]Testicles aren't shaped like spheres idiots.[/QUOTE] Did I say they were?
[QUOTE=Ortzinator;18254512]Testicles aren't shaped like spheres idiots.[/QUOTE] [media]http://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/Gray1144.png/250px-Gray1144.png[/media] Wikipedia agrees with that statement.
Seeing internals of my own genitellisaf sagasg SGDDDDDDDDDDDDDDDGGGGGGGG RAAAAAAAAAAAAAAAAAAA
Nothing major, but: Remake of a letter combination generator I made in Java months/a year ago. I think I'll make it in C this time instead of Java due to possibility of using CUDA if I get off my ass to bother. (don't really wanna use the Java bindings for it) I had the revelation of using an array of integers/shorts as character set array indices instead of manipulating both strings and array indices :downs:
i guess it's about time i post what the fuck im doing i'm working on a 2D platformer shooter with a RPG theme/style, in SFML and Lua for scripts, possibly adding networking, depends how the design goes from here. will post screenshots once i get something other than coder art.
You know what? FUCK dependency graphs. FUCK THAT SHIT. stupid motherfucking BULLSHIT. But it's a needed feature so FFFFFFFFFFFFFFFFFFFFFFFFFFFFF
[QUOTE=nullsquared;18252135]Today I wrote a simple ray tracer: [img]http://img682.imageshack.us/img682/6789/raytracerday11.png[/img] This time I wrote all the math code myself, because my math paper will be "Math Behind Ray Tracing." My ray tracer will be used to explain step-by-step results of each math calculation :D (unrelated libs I'm using are SDL and boost/SC++L)[/QUOTE] Hmm, those reflections don't look [I]quite[/I] right. It looks like the more the ray reflects off of surfaces, the brighter its associated pixel is. While it's clear you don't have occlusion yet, I still don't think that this would be expected behavior. Unless it is an illuminating object like a light-bulb, make sure that the emission doesn't exceed the incoming light. Also, each reflecting ray has a decaying exponential effect on the final pixel color.
[img]http://a.imagehost.org/0781/overv.png[/img] [img]http://i.imagehost.org/0212/john.png[/img] [img]http://i.imagehost.org/0227/tiger.png[/img] <3 Btw, not a mac.
[img]http://img.loldepot.com/fd50e136515f730cdf22.png[/img] [url=http://www.andersonmatt.com/sc/profile/ShadowUK&json=1]Parsed from this JSON response.[/url]
[img]http://filesmelt.com/downloader/cave1.png[/img] Caves :D, generated in 50 cycles. Need to make them so they generate smaller as they are meant to be [b]few and far[/b] between.
[QUOTE=iPope;18258570]they are meant to be [b]far and few between.[/b][/QUOTE] Don't you mean few and far between?
Should every C++ coder use Boost or is it just a convenience some prefer?
[QUOTE=Overv;18259198]Should every C++ coder use Boost or is it just a convenience some prefer?[/QUOTE] I usually use smart pointers and asio, it's really really usefull.
[QUOTE=Overv;18259198]Should every C++ coder use Boost or is it just a convenience some prefer?[/QUOTE] You should definitely try and familiarise yourself with boost
[QUOTE=r4nk_;18259527]You should definitely try and familiarise yourself with boost[/QUOTE] Also is there any tutorial wich goes over a few common functions of boost, i didn't find the manual really helpfull.
[img]http://filesmelt.com/downloader/cave2.png[/img] Lava at a set level and those yellow dots are gems :D
Looks cool. Is it some kind of 2D minecraft?
[QUOTE=ZomBuster;18260166]Looks cool. Is it some kind of 2D minecraft?[/QUOTE] Nope, its actually the underground section for a survival game focusing on procedurual generation. After I've got this I will need to get to work on the above ground stuff. I'm hoping for this to be difficult, serious yet funny at the same time. So every animal down to peacefull deer will have their stats generated each game (death deer megabeast anyone?) Gems with colours :D [img]http://filesmelt.com/downloader/cave3.png[/img]
But you still would have a digging game mechanic if you got caves. You could have ore layers and stuff.
[QUOTE=ZomBuster;18260357]But you still would have a digging game mechanic if you got caves. You could have ore layers and stuff.[/QUOTE] Actually I did some crappy ore a second ago. Its meant to be coal. [img]http://filesmelt.com/downloader/cave4.png[/img] Working on saving the generated caves to a map format.
Sorry, you need to Log In to post a reply to this thread.