• What are you working on? V4 (HTML ISN'T PROGRAMMING)
    2,003 replies, posted
[QUOTE=Overv;18259198]Should every C++ coder use Boost or is it just a convenience some prefer?[/QUOTE] it's also an inconvienience in some situations
[QUOTE=Cathbadh;18257702]Hmm, those reflections don't look [I]quite[/I] right. It looks like the more the ray reflects off of surfaces, the brighter its associated pixel is. While it's clear you don't have occlusion yet, I still don't think that this would be expected behavior. Unless it is an illuminating object like a light-bulb, make sure that the emission doesn't exceed the incoming light. Also, each reflecting ray has a decaying exponential effect on the final pixel color.[/QUOTE] Specular & reflection coefficients = 1 in the image despite the diffuse colour, that's why the reflections don't "decay."
[QUOTE=nullsquared;18261576]Thanks captain obvious. How about I just scrap this simple 1-day ray tracer and write a path tracer or better yet just skip to a photon tracer, sounds much better.[/QUOTE] wow
[QUOTE=r4nk_;18261693]wow[/QUOTE] change of heart i guess
[QUOTE=nullsquared;18261576]Thanks captain obvious. How about I just scrap this simple 1-day ray tracer and write a path tracer or better yet just skip to a photon tracer, sounds much better.[/QUOTE] wow
[QUOTE=Diaklu;18258315][img]http://img.loldepot.com/fd50e136515f730cdf22.png[/img] [url=http://www.andersonmatt.com/sc/profile/ShadowUK&json=1]Parsed from this JSON response.[/url][/QUOTE] I see you found my json output. :v:
[QUOTE=Overv;18259198]Should every C++ coder use Boost or is it just a convenience some prefer?[/QUOTE] No, *all* C++ coders shouldn't feel forced to use boost; That said, it's hard to imagine that a C++ coder would never find a situation where boost would be helpful. For instance, when doing console input, I'm a big fan of boost::lexical_cast, which allows me to easily convert any type of text to integers, chars, shorts, etc. The filesystem library is also really neat. It abstracts away all of the things that you'd usually have to do with the horrid WinAPI or with the POSIX libs. And a whole lot of games need to load at least *something* from disk. [QUOTE=efeX;18261043]it's also an inconvienience in some situations[/QUOTE] I'm sure there's at least one, so I don't disagree with this, but I'd like to have an example? [quote]Thanks captain obvious. How about I just scrap this simple 1-day ray tracer and write a path tracer or better yet just skip to a photon tracer, sounds much better.[/quote] Wow, get over yourself.
[QUOTE=gparent;18263042] Wow, get over yourself.[/QUOTE] No. He/she/it needs to stop posting obvious, idiotic comments. Going by that theory, let's point out several other things: - shadows have no penumbra - light is a point light source - balls are perfectively reflective with no decaying - reflections only iterate 10 times - no secondary light - and so on, of all each are "wrong" according to the real world
I don't really care if his comment was obvious or not, you shouldn't react like an asshole just because someone says something obvious. Just chill out and start by your edit reply next time, not the original one...
[QUOTE=gparent;18263438]I don't really care if his comment was obvious or not, [...][/quote] And I don't care if you think I'm an asshole. Period. Woo, textures :D [img]http://img694.imageshack.us/img694/1803/raytracerday2.png[/img] I thought texture mapping would have a big hit on the performance... but I didn't notice any slowdown at all :O
[QUOTE=nullsquared;18264122]And I don't care if you think I'm an asshole. Period.[/QUOTE] And that's exactly what makes you an asshole. hurr durr big internet though guy
[QUOTE=nullsquared;18264122]And I don't care if you think I'm an asshole. Period. Woo, textures :D [img] I thought texture mapping would have a big hit on the performance... but I didn't notice any slowdown at all :O[/QUOTE] That looks quite nice.
[QUOTE=Diaklu;18258315][img]http://img.loldepot.com/fd50e136515f730cdf22.png[/img] [url=http://www.andersonmatt.com/sc/profile/ShadowUK&json=1]Parsed from this JSON response.[/url][/QUOTE] ugh no one cares about your 5-second .net shit
Finally someone had the balls to say it.
[QUOTE=gngbng;18264603]ugh no one cares about your 5-second .net shit[/QUOTE] It's far better than all the arguing. [editline]08:41PM[/editline] Including your post [editline]08:42PM[/editline] and this post
[QUOTE=gngbng;18264603]ugh no one cares about your 5-second .net shit[/QUOTE] very true but i don't see you showing anything interesting here.
[QUOTE=Diaklu;18264984]very true but i don't see you showing anything interesting here.[/QUOTE] I don't think he programs TBH. I'd rather people post screenshots of their shitty 5 minutes C# apps than bitch moan, flame or post their websites. I'd like to see what these people are working on: Cathbad, Gparent, gngnbbgngng. You guys never post WYWO :(
[QUOTE=r4nk_;18264997]I don't think he programs TBH[/QUOTE] He does but doesn't show it in here. [img]http://i33.tinypic.com/okv5m1.png[/img] (from Open Steamworks thread) [quote]I'd rather people post screenshots of their shitty 5 minutes C# apps than bitch moan, flame or post their websites.[/quote] [img]http://www.facepunch.com/fp/rating/tick.png[/img] [QUOTE=gngbng;18264603]ugh no one cares about your 5-second .net shit[/QUOTE] I wouldn't say [b]no one[/b] because you have 6 disagrees.
[QUOTE=Diaklu;18265026]He does but doesn't show it in here. [img]http://i33.tinypic.com/okv5m1.png[/img] (from Open Steamworks thread) [/QUOTE] Oh well that was a simple mistake to make, I assumed all his time was taken up flaming and shit posting in this section.
[QUOTE=r4nk_;18264997]I don't think he programs TBH.[/QUOTE] He does.
[QUOTE=r4nk_;18264997]I'd like to see what these people are working on: Cathbad, Gparent, gngnbbgngng. You guys never post WYWO :([/QUOTE] i have shown a couple things, and i'm working on some projects that i haven't shown because i have enough insight to know that no one would give a shit about them.
[QUOTE=Plastical;18264514]And that's exactly what makes you an asshole. hurr durr big internet though guy[/QUOTE] Yes. And? hurr durr internet nice guy. At least I'm posting actual content instead of criticizing obvious points in an attempt to seem legit on the forums. [editline]03:21PM[/editline] [QUOTE=Chryseus;18264521]That looks quite nice.[/QUOTE] :D The texture mapping looks a bit wrong, though, gotta fix it.
[QUOTE=nullsquared;18265592]criticizing obvious points in an attempt to seem legit on the forums.[/QUOTE] Quite the baseless, empty assumption you're throwing out... Just chill.
Looks like I missed nullsquared explode under my criticism. I'd hate to see what he does with bug reports from other people using his software. Right now, I'm still grappling my shaders and trying to get them to compile and link correctly. I might not have said it before, but I'm trying to implement motion-blur as well. That falls into the post-processing shader category.
[QUOTE=Cathbadh;18265689]Looks like I missed nullsquared explode under my criticism. I'd hate to see what he does with bug reports from other people using his software.[/QUOTE] He's like a mini version of Ulrich Drepper. Except he won't get hired by someone because of his attitude towards others.
[QUOTE=gngbng;18265314]i have shown a couple things, and i'm working on some projects that i haven't shown because i have enough insight to know that no one would give a shit about them.[/QUOTE] Hey, that's not true. One of the main reasons I and many others like this thread is because we enjoy seeing what everyone else is up to.
[QUOTE=Cathbadh;18265689]I'd hate to see what he does with bug reports from other people using his software.[/QUOTE] I thank people for the useful bug reports and fix the bugs. I ignore and/or delete the people who post useless "bug reports." I didn't ask for a bug report. You need to learn to word your criticism better. If you wrote, "your reflections don't look quite right to me, is there any attenuation going on?" I would've taken it constructively and said "nope, I need to add attenuation." But instead, you give me a whole explanation on how reflections decay and blah blah as if I have no idea what I'm doing and asked you for help.
you're both morons
[QUOTE=nullsquared;18266171]I thank people for the useful bug reports and fix the bugs. I ignore and/or delete the people who post useless "bug reports." I didn't ask for a bug report. You need to learn to word your criticism better. If you wrote, "your reflections don't look quite right to me, is there any attenuation going on?" I would've taken it constructively and said "nope, I need to add attenuation." But instead, you give me a whole explanation on how reflections decay and blah blah as if I have no idea what I'm doing and asked you for help.[/QUOTE] Why does he have to assume you knew that? There's [I]nothing[/I] wrong with trying to help out. His criticism is perfectly fine, your way of handling criticism on the other hand is really not. You could've solved all this by just replying with something like "Thanks, but I knew that, I just haven't added attenuation yet." in the first place.
[QUOTE=jA_cOp;18266285]Why does he have to assume you knew that? There's [I]nothing[/I] wrong with trying to help out. His criticism is perfectly fine, your way of handling criticism on the other hand is really not. You could've solved all this by just replying with something like "Thanks, but I knew that, I just haven't added attenuation yet." in the first place.[/QUOTE] He's not trying to help out, he's trying to seem knowledgeable, as if I asked him for help. I didn't ask for help.
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