What are you working on? V4 (HTML ISN'T PROGRAMMING)
2,003 replies, posted
And I'm the dolt...
[QUOTE=nullsquared;18269365]And I'm the dolt...[/QUOTE]
yes
[img]http://img.hexxeh.net/77c3d1f6039c3191c340c4abcc4fe3a7.png[/img]
This. On my Mac since my PC is awaiting a new PSU. Quite enjoying using Coda, though, actually.
I'm currently making my Cyclone Operating System to be run inside Gmod. I already planned out the architecture of the OS, of the PC, of the CPU, now I'm going on with top-down construction of C sources, and then I will define the low-level functions as a sequence of machine codes.
Then I will try make my own or re-target an existing C compiler, compile it, and test it in Gmod!
In before "lol Gmod inside Gmod".
[QUOTE=nullsquared;18269365]And I'm the dolt...[/QUOTE]
agreed
[editline]04:17PM[/editline]
[QUOTE=Nikita;18269434]I'm currently making my Cyclone Operating System to be run inside Gmod. I already planned out the architecture of the OS, of the PC, of the CPU, now I'm going on with top-down construction of C sources, and then I will define the low-level functions as a sequence of machine codes.
Then I will try make my own or re-target an existing C compiler, compile it, and test it in Gmod!
In before "lol Gmod inside Gmod".[/QUOTE]
you're like a year late, black phoenix already did that :3:
[QUOTE=Nikita;18269434]I'm currently making my Cyclone Operating System to be run inside Gmod. I already planned out the architecture of the OS, of the PC, of the CPU, now I'm going on with top-down construction of C sources, and then I will define the low-level functions as a sequence of machine codes.
Then I will try make my own or re-target an existing C compiler, compile it, and test it in Gmod!
In before "lol Gmod inside Gmod".[/QUOTE]
why don't you do something more useful and make it [i]not[/i] run inside gmod?
[QUOTE=efeX;18269456]you're like a year late, black phoenix already did that :3:[/QUOTE]
Too bad he abandoned his WireOS. The OS of the day is now AlcyoneOS made by Fyzik. It has alot of programs, like a super advanced calculator, notepad and video recorder. Though it has no GUI.
And Ima make one big contribution :3:
As a side note, I AM working on something usefull...
I'm making a radio! And that's how I learn electronics, circuits and wiring, and even physics.
One problem though, I need to find some way of tuning the LC circuit, cause nobody sells magnetic cores around here.
Oh wait... It's a programming forum, isn't it?
[QUOTE=Hexxeh;18269386]Quite enjoying using Coda, though, actually.[/QUOTE]
Coda is fucking awesome, I love it and exclusively use it for all web dev I do :P
[QUOTE=raccoon12;18269653][IMG]http://i33.tinypic.com/2d7wyyr.png[/IMG][/QUOTE]
I've started to associate my posts and avatar with the [noparse]:sigh:[/noparse] emote myself :v:
I'm attempting to learn C#. I'm only on really basic stuff at the moment, but can someone check these for me? I was trying to make examples of what I learnt.
[code]//Output "Hello World" in the console.
using System;
class HelloWorld
{
static void Main()
{
Console.WriteLine("Hello World");
Console.ReadLine();
}
}
//Output "Hello, (name)!" when the program is run via command prompt and a name is entered.
using System;
class CommandLineInput
{
static void Main(string[] args)
{
Console.WriteLine("Hello, {0}!", args[0]);
Console.ReadLine();
}
}
//Prompt the user for input then output their input in the format "Hello, <input>! You are awesome!"
using System;
class InteractiveName
{
static void Main()
{
Console.Write("What is your name?: ");
Console.Write("Hello, {0}! ", Console.ReadLine());
Console.WriteLine("You are awesome!");
Console.ReadLine();
}
}[/code]
Also, my notes if you want them: [URL=http://filesmelt.com/downloader/Lesson_1_Basics.txt]Lesson_1_Basics.txt[/URL] (WARNING, quite long)
Sorry if you're all not interested because it's incredibly basic C# but I just need someone to validate them. Thanks if you take the time to check it.
Just downloaded the UDK last night, I'm being agonized by the buggy editor (yeah, it crashed thrice in the last few hours, one of which happened as the "Save" dialog appeared :argh:); although I think I'll beat the steep learning curve soon™.
I'm trying to see if it meets the requirements of my next project, a Stranded II/Clonk rage hybrid that I've been itching to make for years.
[QUOTE=garry;18267928]I coded a D3D renderer for GWEN. There's nothing impressive to show because it looks exactly the same as the Botch renderer and the GDI+ renderer. But maybe that IS the cool thing.
[media]http://img694.imageshack.us/img694/3319/direct3dsample200911082.png[/media][/QUOTE]
This, thread needs more of this; I accidentally my whole keyboard reading the renderer's code.
Arabic looks good (that's my mother tongue, by the way), I wonder if you plan on allowing right-to-left layouts though.. I've never seen a hardware-accelerated GUI library supporting right-to-left layouts perfectly (hell, even professional native GUI libs mess that up), and none render the Arabic script flawlessly for the matter, great work so far; I'd love to write an OpenGL renderer for that.. (we really need something like this working with SFML)
Also, @all the crap defiling the last few pages; don't post your shit in public if you can't take criticism for your potentially stupid mistakes, or if you can't handle advice on how to fix them; most people that post here (including me) do it for unbiased peer-reviews, those are a good way to put yourself back on the right track; If we just post our crap and leave it at that, this thread would turn into another crappy desktop screenshot thread with no content.
[QUOTE=aero1444;18270573]-snip-[/QUOTE]
Why didn't you just test them?
They all do what your comments assume; except it's kind of counter-intuitive to add "Console.ReadLine();" after programs that are meant to be run from the command line.
[QUOTE=voodooattack;18270681]
I'm trying to see if it meets the requirements of my next project, a Stranded II/Clonk rage hybrid that I've been itching to make for years.[/QUOTE]
Those are great games, sounds like a good project!
[QUOTE=voodooattack;18270681]Also, @all the crap defiling the last few pages; don't post your shit in public if you can't take criticism for your potentially stupid mistakes, or if you can't handle advice on how to fix them; most people that post here (including me) do it for unbiased peer-reviews, those are a good way to put yourself back on the right track; If we just post our crap and leave it at that, this thread would turn into another crappy desktop screenshot thread with no content.[/QUOTE]
Is that [I]advice[/I]? It's common sense that you shouldn't just throw out your two cents without it being asked for!
[QUOTE=jA_cOp;18270846]Why didn't you just test them?
They all do what your comments assume; except it's kind of counter-intuitive to add "Console.ReadLine();" after programs that are meant to be run from the command line.[/QUOTE]
Does the Console.ReadLine(); function not need to be used when running from command line? I was using it to make sure the window stays open so you can read the output rather than the window closing as soon as you press enter.
Also, that is the reason I posted this - to check that there was nothing stupid/unnecessary, such as the Console.ReadLine(); thing. Compilers don't tell you that things aren't necessary, they just tell you any errors you make.
[QUOTE=aero1444;18270961]Does the Console.ReadLine(); function not need to be used when running from command line? I was using it to make sure the window stays open so you can read the output rather than the window closing as soon as you press enter.[/QUOTE]
When running the program from the command line the output will be clearly visible after the program has finished and returned control to your input terminal.
Using "Console.ReadLine();" to halt termination is for making the output visible when the program is run from a windowing system, for example when the executable is double-clicked in Windows Explorer. You cannot pass command line arguments using this method of launching the application, so the "Console.ReadLine();" method only remains as a nuisance when the program is called from the command line, as intended.
As an alternative you could stick a break point on the last line of your program, assuming you're running through a debugger.
[QUOTE=bean_xp;18271134]As an alternative you could stick a break point on the last line of your program, assuming you're running through a debugger.[/QUOTE]
Console.ReadKey();
[QUOTE=jA_cOp;18270846]Those are great games, sounds like a good project![/QUOTE]
Thanks, I was offered some help with content creation, and that's the only reason I'm considering this seriously, I certainly lack in the department of artistic innovation.
[QUOTE=jA_cOp;18270846]Is that [I]advice[/I]? It's common sense that you shouldn't just throw out your two cents without it being asked for![/QUOTE]
Oh no, not that argument again :psyduck:
When I look upon the last few pages of this thread, the kind of logic I see coming from some posts reminds me of this:
[media]http://i35.tinypic.com/w1tuuq.jpg
"Don't you dare give me advice on how to design my bike!"[/media]
Oh well, let's let it die.
[QUOTE=voodooattack;18271511]
When I look upon the last few pages of this thread, the kind of logic I see coming from some posts reminds me of this:
[img]http://i35.tinypic.com/w1tuuq.jpg[/img]
[/QUOTE]
Except that kid is clearly crying for advice.
I, on the other hand, am not:
[img]http://img265.imageshack.us/img265/9431/happysquarewheel.png[/img]
[QUOTE=nullsquared;18271743]Except that kid is clearly crying for advice.
I, on the other hand, am not:
-snip-[/QUOTE]
If you had square wheels (weird reflections) I'd give you advice whether you were crying for it or not. Pretty much proving the point that many posters have implied in this thread.
[QUOTE=nullsquared;18271743]Except that kid is clearly crying for advice.
I, on the other hand, am not:
[img]http://img265.imageshack.us/img265/9431/happysquarewheel.png[/img][/QUOTE]
more like
[img]http://i36.tinypic.com/2zxnnv4.png[/img]
[QUOTE=gparent;18271823]If you had square wheels (weird reflections) I'd give you advice whether you were crying for it or not. Pretty much proving the point that many posters have implied in this thread.[/QUOTE]
Yes, you would. Except you'd say "why are you using a square wheel, a round wheel would be better."
While the dolt would say "I think there is something [i]quite[/i] wrong with your wheel, it doesn't seem to be round enough, and round wheels [paragraph of explaining why round wheels are good]"
I learned Java so I don't have to make video's of my experiments but instead you can play them right in your browser!
[url=http://zombuster.110mb.com/]clickie[/url]
[QUOTE=ZomBuster;18272223]I learned Java so I don't have to make video's of my experiments but instead you can play them right in your browser!
[url=http://zombuster.110mb.com/]clickie[/url][/QUOTE]
Cool :D I hate Java with a passion, but I'm forced to use it for school :(
[QUOTE=ZomBuster;18272223]I learned Java so I don't have to make video's of my experiments but instead you can play them right in your browser!
[url=http://zombuster.110mb.com/]clickie[/url][/QUOTE]
[img]http://img5.imageshack.us/img5/5962/colorbs.png[/img]
[QUOTE=nullsquared;18271743]Except that kid is clearly crying for advice.
I, on the other hand, am not[/QUOTE]
I think you may have got it wrong™, and on that occasion:
[media]http://i37.tinypic.com/34t9v2o.jpg[/media]
I think that describes the situation better. :v:
[QUOTE=efeX;18271961]more like
[img]http://i36.tinypic.com/2zxnnv4.png[/img][/QUOTE]
agóp shirinique
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