What are you working on? V4 (HTML ISN'T PROGRAMMING)
2,003 replies, posted
I want to see a manually dump button and make it so when you keep your mouse at a spot that it changes to a orange color instead of the large blocks it makes now.
[QUOTE=Baldr;17865743]I want to see a manually dump button and make it so when you keep your mouse at a spot that it changes to a orange color instead of the large blocks it makes now.[/QUOTE]
Good idea, I'll definitely do that. (both)
Here's 1 hour of usage on mine (colors!)
[URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/2d1600output.png[/IMG][/URL]
it's a 96 bit scale black>blue>purple>white
Curious, how are you guys making these mouse trackers?
To finish with my lame pixelized version, I added what garry suggested.
9 minutes of browsing:
[img]http://filesmelt.com/downloader/colars.png[/img]
Teal = right
Yellow = up
Pink = left
Blue-ish = down
Rainbow explosions, hooray.
Without the mess:
[img]http://filesmelt.com/downloader/colarssimple.png[/img]
[B]Edit:[/B]
Just for the heck of it, here's an animation:
[img]http://filesmelt.com/downloader/colars.GIF[/img]
[QUOTE=Blynx6;17866665]Curious, how are you guys making these mouse trackers?[/QUOTE]
Oh the basics are pretty simple.
How I did it, take an array of every pixel of the screen, like pixels[screenx][screeny], then get the mouse position and add 1 to pixels[mousex][mousey], repeat.
After that do turn it into an image etc.
Everyone's making a mouse tracking program?
[QUOTE=Blynx6;17866665]Curious, how are you guys making these mouse trackers?[/QUOTE]
I'm rendering a transparent line from the last mouse position to the current mouse position to an offscreen image every 100ms.
Haha, we are getting our own programming trends. First the 3d stuff, then the signature creators, and now the mouse trackers. :v:
And don't forget the ray tracers and Game of Lifes
What was Game of Lifes? :confused:
Surprise, surprise, more work on [url]http://welovebrew.kerplunc.com/[/url] a new design (heavily based on the old), plus a lot of backend fixes, more optimization, registration with username at last and probably some other bits n' bobs.
[QUOTE=Maurice;17867708]What was Game of Lifes? :confused:[/QUOTE]
Plural of [url=http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life]Game of Life[/url]
[QUOTE=PoliticalM;17867848]Surprise, surprise, more work on [url]http://welovebrew.kerplunc.com/[/url] a new design (heavily based on the old), plus a lot of backend fixes, more optimization, registration with username at last and probably some other bits n' bobs.[/QUOTE]
The logo looks really bad, but that's probably due to it being originally made for a white background.
[b]EDIT: Logo got modified, disregard ^[/b]
And the padding in the main content area is... a bit small.
---
As for reducing queries, right now [url=http://bugspray.uni.cc/index.php]bugspray[/url] has 9 queries... with one issue being listed only. With around 7-9 there was 15 queries... hm. Still, better than 40. Do I still need to optimise further?
[QUOTE=a2h;17867948]The logo looks really bad, but that's probably due to it being originally made for a white background.[/QUOTE]
What the fuck are you talking about, it looks [b]great[/b], albeit a bit small.
How is the logo originally made for a white background if the word "love" is in white?
The logo is excellent, but as omarrodriguez said, it is a bit small.
Thanks guys :)
It was originally on white, the text was black/dark grey, basically a complete invert of what it is now, although the "logo" bit is identical.
Might be too small, but the icon is only that size, and for the life of me, I can't design icons :0
Because the new logo came up when I loaded the site this time.
[QUOTE=a2h;17868553]Because the new logo came up when I loaded the site this time.[/QUOTE]
haha, that might explain it :D Yeah, css caching stuff.
Also, I see you got [url]http://bugspray.uni.cc/index.php[/url] down to 6 queries? How many extra run per-issue? You should be able to get all the issues/data in one query, and not worry about more queries per issue, or are you doing that already?
[QUOTE=PoliticalM;17868672]haha, that might explain it :D Yeah, css caching stuff.
Also, I see you got [url]http://bugspray.uni.cc/index.php[/url] down to 6 queries? How many extra run per-issue? You should be able to get all the issues/data in one query, and not worry about more queries per issue, or are you doing that already?[/QUOTE]
[url=http://github.com/a2h/bugspray/blob/master/app/index.php]This is index.php[/url]. I can put the extra queries down to some things but only as guesses.
Can you please make this more attrictive for people running stuff like NoScript? Also, because you're using a crap thing I have to unblock 'uni.cc' on NoScript which means I can have loads of crap pop up on other uni.cc sites that I don't want.
[img]http://i37.tinypic.com/2roqlc6.jpg[/img]
Just a heads up.
[img_thumb]http://filesmelt.com/downloader/i.jpg[/img_thumb]
[QUOTE=Eleventeen;17868825]Can you please make this more attrictive for people running stuff like NoScript? Also, because you're using a crap thing I have to unblock 'uni.cc' on NoScript which means I can have loads of crap pop up on other uni.cc sites that I don't want.
[media]http://i37.tinypic.com/2roqlc6.jpg[/media][/QUOTE]
Can't you unblock subdomains?
Also please use media tag for large images
But anyway fine
a2h, link to [url]http://howdoienablejavascript.com[/url] :D (i'll finish it one day!) and use nicer looking messages like [url]http://filesmelt.com/downloader/i.jpg[/url] xD
Also, Sirkorv, thanks for the heads up :)
[editline]01:45AM[/editline]
Oh also a2h, I checked out index.php, looks fine, my SQL is pretty shit anyway, so I'm unlikely to be able to improve anything hehe.
[url=http://bugspray.uni.cc/index.php]There[/url], a new "No JavaScript" indicator that isn't as huge.
[QUOTE=a2h;17867948]
As for reducing queries, right now [url=http://bugspray.uni.cc/index.php]bugspray[/url] has 9 queries... with one issue being listed only. With around 7-9 there was 15 queries... hm. Still, better than 40. Do I still need to optimise further?[/QUOTE]
Lookin' good mate. I really like how it's turning out. 7 Queries is pretty damn good. If you can optimize more, go for it. :P
Not really a game just something i was messing around with to see what i could code.
The game uses;
- array containing all the people, with each one being set a random position everytime the game is loaded.
- car like movement system.
- scoring system that doesn't work as it takes 2 points off per every person you hit and i have no idea why! >:(
[media]http://www.youtube.com/watch?v=9xWjV6rzL0M[/media]
and some random thing.
random thing uses;
- array containing all the people.
- movement that changes direction when the people reach a certain point.
[media]http://www.youtube.com/watch?v=dRHQbh7ZVUs[/media]
[QUOTE=Jimmylaw;17869452]Not really a game just something i was messing around with to see what i could code.
The game uses;
- array containing all the people, with each one being set a random position everytime the game is loaded.
- car like movement system.
- scoring system that doesn't work as it takes 2 points off per every person you hit and i have no idea why! >:(
[media]http://www.youtube.com/watch?v=9xWjV6rzL0M[/media]
and some random thing.
[media]http://www.youtube.com/watch?v=dRHQbh7ZVUs[/media][/QUOTE]
That's awesome, what'd you write that in?
Xna using the c# language.
Hey PoliticalM, I made you a nice search bar. Not 100% about IE, I was using stylish.
[img]http://files.rewindstudios.com/Jing/welovebrew-search-bar.png[/img]
[code]
#search input[type=text] {
background: url('http://dl.getdropbox.com/u/386727/search-bg.png') #fff no-repeat;
width: 200px;
padding: 5px 5px 5px 22px;
vertical-align: bottom;
}
#search input[type=submit] {
width: 120px;
line-height: 21px;
background: url('http://dl.getdropbox.com/u/386727/search-btn.png') #fff no-repeat;
margin: 0 0 0 -4px;
padding: 0 0 0 2px;
}
[/code]
The images are PNG-8's.
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